_getParentNodeFullTransform(void) const | Ogre::MovableObject | [virtual] |
_notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::MovableObject | [virtual] |
_notifyCurrentCamera(Camera *cam) | Ogre::StaticGeometry::Region | [virtual] |
_updateRenderQueue(RenderQueue *queue) | Ogre::StaticGeometry::Region | [virtual] |
addQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
assign(QueuedSubMesh *qmesh) | Ogre::StaticGeometry::Region | |
build(bool stencilShadows) | Ogre::StaticGeometry::Region | |
dump(std::ofstream &of) const | Ogre::StaticGeometry::Region | |
extrudeBounds(AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | Ogre::ShadowCaster | [protected, virtual] |
extrudeVertices(HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | [static] |
generateShadowVolume(EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | Ogre::ShadowCaster | [protected, virtual] |
getBoundingBox(void) const | Ogre::StaticGeometry::Region | [virtual] |
getBoundingRadius(void) const | Ogre::StaticGeometry::Region | [virtual] |
getCastShadows(void) const | Ogre::MovableObject | [virtual] |
getCentre(void) const | Ogre::StaticGeometry::Region | |
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::MovableObject | [virtual] |
getEdgeList(void) | Ogre::StaticGeometry::Region | [virtual] |
getExtrusionDistance(const Vector3 &objectPos, const Light *light) const | Ogre::ShadowCaster | [protected] |
getID(void) const | Ogre::StaticGeometry::Region | |
getLightCapBounds(void) const | Ogre::MovableObject | [virtual] |
getLights(void) const | Ogre::StaticGeometry::Region | |
getLODIterator(void) | Ogre::StaticGeometry::Region | |
getMovableType(void) const | Ogre::StaticGeometry::Region | [virtual] |
getName(void) const | Ogre::StaticGeometry::Region | [virtual] |
getParent(void) const | Ogre::StaticGeometry::Region | |
getParentNode(void) const | Ogre::MovableObject | [virtual] |
getParentSceneNode(void) const | Ogre::MovableObject | [virtual] |
getPointExtrusionDistance(const Light *l) const | Ogre::MovableObject | [virtual] |
getQueryFlags(void) const | Ogre::MovableObject | [virtual] |
getRenderQueueGroup(void) const | Ogre::MovableObject | [virtual] |
getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | Ogre::StaticGeometry::Region | [virtual] |
getUserObject(void) | Ogre::MovableObject | [virtual] |
getWorldBoundingBox(bool derive=false) const | Ogre::MovableObject | [virtual] |
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | [virtual] |
isAttached(void) const | Ogre::MovableObject | [virtual] |
isInScene(void) const | Ogre::MovableObject | [virtual] |
isVisible(void) const | Ogre::StaticGeometry::Region | [virtual] |
LODBucketList typedef | Ogre::StaticGeometry::Region | |
LODIterator typedef | Ogre::StaticGeometry::Region | |
mAABB | Ogre::StaticGeometry::Region | [protected] |
mBeyondFarDistance | Ogre::StaticGeometry::Region | [protected] |
mBoundingRadius | Ogre::StaticGeometry::Region | [protected] |
mCamDistanceSquared | Ogre::StaticGeometry::Region | [protected] |
mCastShadows | Ogre::MovableObject | [protected] |
mCentre | Ogre::StaticGeometry::Region | [protected] |
mCurrentLod | Ogre::StaticGeometry::Region | [protected] |
mEdgeList | Ogre::StaticGeometry::Region | [protected] |
mLightList | Ogre::StaticGeometry::Region | [mutable, protected] |
mLightListUpdated | Ogre::StaticGeometry::Region | [mutable, protected] |
mLodBucketList | Ogre::StaticGeometry::Region | [protected] |
mLodSquaredDistances | Ogre::StaticGeometry::Region | [protected] |
mName | Ogre::StaticGeometry::Region | [protected] |
mNode | Ogre::StaticGeometry::Region | [protected] |
MovableObject() | Ogre::MovableObject | |
mParent | Ogre::StaticGeometry::Region | [protected] |
mParentIsTagPoint | Ogre::MovableObject | [protected] |
mParentNode | Ogre::MovableObject | [protected] |
mQueryFlags | Ogre::MovableObject | [protected] |
mQueuedSubMeshes | Ogre::StaticGeometry::Region | [protected] |
mRegionID | Ogre::StaticGeometry::Region | [protected] |
mRenderQueueID | Ogre::MovableObject | [protected] |
mRenderQueueIDSet | Ogre::MovableObject | [protected] |
mSceneMgr | Ogre::StaticGeometry::Region | [protected] |
mShadowRenderables | Ogre::StaticGeometry::Region | [protected] |
mUserObject | Ogre::MovableObject | [protected] |
mVertexProgramInUse | Ogre::StaticGeometry::Region | [protected] |
mVisible | Ogre::MovableObject | [protected] |
mWorldAABB | Ogre::MovableObject | [mutable, protected] |
mWorldBoundingSphere | Ogre::MovableObject | [mutable, protected] |
mWorldDarkCapBounds | Ogre::MovableObject | [mutable, protected] |
Region(StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) | Ogre::StaticGeometry::Region | |
removeQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
setCastShadows(bool enabled) | Ogre::MovableObject | |
setQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
setRenderQueueGroup(RenderQueueGroupID queueID) | Ogre::MovableObject | [virtual] |
setUserObject(UserDefinedObject *obj) | Ogre::MovableObject | [virtual] |
setVisible(bool visible) | Ogre::MovableObject | [virtual] |
ShadowRenderableList typedef | Ogre::ShadowCaster | |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster | |
updateEdgeListLightFacing(EdgeData *edgeData, const Vector4 &lightPos) | Ogre::ShadowCaster | [protected, virtual] |
~MovableObject() | Ogre::MovableObject | [virtual] |
~Region() | Ogre::StaticGeometry::Region | [virtual] |
~ShadowCaster() | Ogre::ShadowCaster | [virtual] |