text

text — Enables capabilities to write some text on rendering screen.

Synopsis




void        openGLText_initFontList         ();
void        openGLText_rebuildFontList      ();
void        openGLText_drawChars            (gchar *s);

Description

For the moment, this module is very basic and the only fonts available is the helvetica 12 one. This module is currently broken under Windows.

Details

openGLText_initFontList ()

void        openGLText_initFontList         ();

Initialise the font drawing with default font (depending on system). It must be called before openGLText_drawChars() and not in a glNewList(). Can be called several times, fonts are initialized once only. Use openGLText_rebuildFontList() to force to build a new font list.


openGLText_rebuildFontList ()

void        openGLText_rebuildFontList      ();

Force to buid a new font list (for example new context has changed.


openGLText_drawChars ()

void        openGLText_drawChars            (gchar *s);

Draw the given string on the current raster position with default font.

s : a string.