/*
 * This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
 * http://www.gnu.org/licenses/lgpl-3.0.html
 */

#ifndef PROJECTFILE_H
#define PROJECTFILE_H

#include <vector>

#include "settings.h"
#include "globals.h"
#include <wx/dynarray.h>
#include <wx/filename.h>
#include <wx/treectrl.h>
#include <wx/hashset.h>

class cbProject;
class ProjectBuildTarget;
class pfDetails;

WX_DECLARE_HASH_MAP(ProjectBuildTarget*, pfDetails*, wxPointerHash, wxPointerEqual, PFDMap);

struct pfCustomBuild
{
    pfCustomBuild() : useCustomBuildCommand(false) { }
    wxString buildCommand;
    bool     useCustomBuildCommand;
};
WX_DECLARE_HASH_MAP(wxString, pfCustomBuild, wxStringHash, wxStringEqual, pfCustomBuildMap);

class ProjectFile;
typedef std::vector<ProjectFile*> ProjectFilesVector;

WX_DEFINE_ARRAY_INT(int, editorFoldLinesArray);

/** Represents a file in a Code::Blocks project. */
class ProjectFile
{
    public:
        /// Constructor
        ProjectFile(cbProject* prj);
        /// Destructor
        ~ProjectFile();

        /** Change filename of the file. Note that this does only update
          * the internal variables. It does NOT rename the file on disk...
          * It updates @c file, @c relativeFilename, @c relativeToCommonTopLevelPath
          * and finally marks the parent project as modified.
          * @note This allows renaming only the LAST part of the filename (the name and extension)
          */
        void Rename(const wxString& new_name);

        /** Make this file belong to an additional build target.
          * @param targetName The build target to add this file to. */
        void AddBuildTarget(const wxString& targetName);

        /** Rename a build target this file belongs in.
          * @param oldTargetName The build target's old name.
          * @param newTargetName The build target's new name.
          * @note This does *not* change the build target's name, just the reference in the project file.
          * This is actually used by cbProject::RenameBuildTarget(). */
        void RenameBuildTarget(const wxString& oldTargetName, const wxString& newTargetName);

        /** Remove this file from the specified build target.
          * @param targetName The build target's name to remove this file from. */
        void RemoveBuildTarget(const wxString& targetName);

        /** Show the file properties dialog.
          * @param parent The parent window for the dialog (can be NULL).
          * @return True if the user closed the dialog with "OK", false if closed it with "Cancel".
          */
        bool ShowOptions(wxWindow* parent);

        // take as example the relative file sdk/cbProject.cpp
        /** @return The relative (to the project) filename without extension. */
        wxString GetBaseName() const; // returns sdk/cbProject

        /** @return The generated object filename. */
        const wxString& GetObjName(); // returns sdk/cbProject.o

        /** Set the generated object filename.
          * @param name The filename for the generated object. */
        void SetObjName(const wxString& name);

        /** @return The parent project. */
        cbProject* GetParentProject(){ return project; }

        /** This is called automatically when adding/removing build targets.
          * @param target A pointer to the build target whose file details should be updated. */
        void UpdateFileDetails(ProjectBuildTarget* target = 0);

        /** Access the file details for this project file for the specified target.
          * @param target A pointer to the build target whose file details should be updated.
          * @return The details for this project file for the specified build target. */
        const pfDetails& GetFileDetails(ProjectBuildTarget* target);

        /** Set the visual state (modified, read-only, etc).
          * @param state The new visual state. */
        void SetFileState(FileVisualState state);

        /** @return The visual state (modified, read-only, etc). */
        FileVisualState GetFileState() const;

        /** Modify 'Use custom command to build this file' for a compilerId. */
        void SetUseCustomBuildCommand(const wxString& compilerId, bool useCustomBuildCommand);

        /** Modify customBuild command for a compilerId. */
        void SetCustomBuildCommand(const wxString& compilerId, const wxString& newBuildCommand);

        /** Read 'Use custom command to build this file' for a compilerId. */
        bool GetUseCustomBuildCommand(const wxString& compilerId);

        /** Read customBuild command for a compilerId. */
        wxString GetCustomBuildCommand(const wxString& compilerId);

        /** The full filename of this file. Usually you need to read from it and never write to it.
          * @note Use Rename() if you want to change this or else bad things will happen
          */
        wxFileName file;

        /** The relative (to the project) filename of this file. Usually you need to read from it and never write to it.
          * @note Use Rename() if you want to change this or else bad things will happen
          */
        wxString relativeFilename;

        /** The relative filename to the common top-level path.
          * This is used mainly for the tree, as this is guaranteed to not contain '..' */
        wxString relativeToCommonTopLevelPath;

        /** Compile flag. If it's true, the file is compiled (generates object file) else it is not. */
        bool compile;

        /** Link flag. If it's true, the (generated object) file is linked else it is not. */
        bool link;

        /** The weight. This is a number between 0 and 100 (defaults to 50).
          * Files with smaller weights are compiled earlier than those with larger weights. */
        unsigned short int weight;

        /** If true, the file is open inside an editor. */
        bool editorOpen; // layout info

        /** Split type of the editor as int. */
        int editorSplit; // layout info

        /** Last active splitview (1 or 2). */
        int editorSplitActive; // layout info

        /** Last splitter position. */
        int editorSplitPos; // layout info

        /** The last known caret position in an editor for this file (left/top control if split). */
        int editorPos; // layout info

        /** The last known caret line in an editor for this file (left/top control if split). */
        int editorTopLine; // layout info

        /** The zoom-factor of the editor for this file (left/top control if split). */
        int editorZoom; // layout info

        /** The last known caret position in an editor for this file (right/bottom control if split). */
        int editorPos_2; // layout info

        /** The last known caret line in an editor for this file(right/bottom control if split). */
        int editorTopLine_2; // layout info

        /** The zoom-factor of the editor for this file(right/bottom control if split). */
        int editorZoom_2; // layout info

        /** The position of the editor-tab for this file. */
        int editorTabPos; // layout info

        /** Fold lines */
        wxArrayInt editorFoldLinesArray; // layout info

        /** A map for custom builds. Key is compiler ID, value is pfCustomBuild struct. */
        pfCustomBuildMap customBuild;

        /** The compiler variable used for this file (e.g CPP, CC, etc). */
        wxString compilerVar;

        /** An array of strings, containing the names of all the build targets this file belongs to. */
        wxArrayString buildTargets;

        /** A string that represents the virtual folder this file will appear in.
          * This is a relative path which doesn't have to exist in the filesystem
          * hierarchy. */
        wxString virtual_path;

        /** If this is an auto-generated file, which file is generating it? */
        ProjectFile* autoGeneratedBy; // deprecated --> use the method ; die public member var's

        /** If this is an auto-generated file, which file is generating it? */
        ProjectFile* AutoGeneratedBy() const { return autoGeneratedBy;}

        /** If this is an auto-generated file, set the file which is generating it? */
        void SetAutoGeneratedBy(ProjectFile* TheFile) { autoGeneratedBy = TheFile; }

        /** Auto-generated files when compiling this file */
        ProjectFilesVector generatedFiles;

        /** Returns the wxTreeItemId for the file */
        const wxTreeItemId& GetTreeItemId() const { return m_TreeItemId; }

        /** Compare relative names of projectfiles.
          * Static helper function to sort array of projectfiles.
          * Needed because the order of files in a hashset is not guaranteed.
          * @param item1 first projectfile.
          * @param item2 second projectfile.
          * @return A negative value, 0, or positive value if the relative
          * filename of item1 is less than, equal to or greater than the one of item2. */
        static int CompareProjectFiles(ProjectFile* item1, ProjectFile* item2);
    protected:
        friend class cbProject;

        void DoUpdateFileDetails(ProjectBuildTarget* target);
        cbProject* project;
        FileVisualState m_VisualState;
        wxTreeItemId m_TreeItemId; // set by the project when building the tree
        wxString m_ObjName;
        PFDMap m_PFDMap;
};
WX_DECLARE_HASH_SET   ( ProjectFile*, wxPointerHash, wxPointerEqual, FilesList );
WX_DEFINE_SORTED_ARRAY( ProjectFile*, ProjectFileArray                         );

/** This is a helper class that caches various filenames for one ProjectFile.
  * These include the source filename, the generated object filename,
  * relative and absolute versions of the above, etc.
  * Mainly used by the compiler...
  */
class pfDetails
{
    public:
        pfDetails(ProjectBuildTarget* target, ProjectFile* pf);
        void Update(ProjectBuildTarget* target, ProjectFile* pf);
        // all the members below, are set in the constructor
        wxString source_file;
        wxString object_file;
        wxString dep_file;
        wxString object_dir;
        wxString object_dir_flat;
        wxString dep_dir;
        wxString object_file_flat;
        // those below, have no UnixFilename() applied, nor QuoteStringIfNeeded()
        wxString source_file_native;
        wxString object_file_native;
        wxString dep_file_native;
        wxString object_dir_native;
        wxString object_dir_flat_native;
        wxString dep_dir_native;
        wxString source_file_absolute_native;
        wxString object_file_absolute_native;
        wxString object_file_flat_absolute_native;
        wxString dep_file_absolute_native;
        wxString object_file_flat_native;
};

#endif // PROJECTFILE_H
