/*
 * This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
 * http://www.gnu.org/licenses/lgpl-3.0.html
 */

#ifndef LOGGER_H
#define LOGGER_H

#include "prep.h"
#include <wx/string.h>
#include "settings.h" // DLLIMPORT

class wxWindow;

namespace
{
    static wxString temp_string(_T('\0'), 250);
    static wxString newline_string(_T("\n"));
}

class DLLIMPORT Logger
{
public:
    /*
    *  The ubiquitous, standard log levels to use are:  info, warning, error, critical
    *
    *  info      - I'm telling you, but you probably won't bother reading anyway.
    *  warning   - You should know about this. I'm telling you now, so you can't sue me later.
    *  error     - Something failed, but the world is not going to end.
    *  critical  - Something failed, and it hit you right in the eye. It really hurts, you have to do something.
    *
    *  Other log levels are for special uses and may have side effects that you don't know about,
    *  and they may not work like expected under the specific conditions they run in... don't use them.
    */
    enum level { caption, info, warning, success, error, critical, failure, pagetitle, spacer, asterisk };
    enum { num_levels = asterisk +1 };

    Logger() {};
    virtual ~Logger() {};

    /* Logger writers:
    *  This is the One Function you must implement. Everything else is optional or bull.
    *  It must be possible to call this function in presence and in absence of GUI without crashing the application.
    *  It is not necessary to provide any actual output at all times, but it must be 100% safe to call this function at all times.
    *  You may not throw from this function, it must return in finite time, and it must not call logging functions (to prevent infinite recursion).
    *  Other than that, you can do anything you want with the log messages that you receive.
    */
    virtual void      Append(const wxString& msg, Logger::level lv = info) = 0;

    virtual void      Clear() {};
    virtual void      CopyContentsToClipboard(cb_optional bool selectionOnly = false) {};

    virtual void      UpdateSettings() {};
    virtual wxWindow* CreateControl(cb_optional wxWindow* parent) { return 0; };

    virtual bool      IsWrappableTextCtrl() { return false; };
};

#endif
