Castle Vox Release History Castle Vox 1.2 (February 25th, 2011) - Fullscreen mode - experimental. - German translation is now included. - Expanded the Instructions. - Updated the Tutorial Map. - Evened out kill distribution among multiple attackers. - /w command gives better output when the game has finished. - Fixed a bug when your only castle is in a teammates land. - Fixed a bug where saved games would not show extra theme lines. - Fixed a bug where games with only dead computer players were shown in green. - Fixed a bug in the map editor where a country could be set to have multiple castles. - Fixed a visual bug with dragging units. Castle Vox 1.19 (February 3rd, 2011) - Added a column to the network game list showing which games you're in. - Tweaked bonus label display. - Tweaked army unit positioning. - Raised the maximum length of chat lines. - Added the /pingfix command to try to fix hosts that disappear from the tracker. - Added timeouts to tracker network communications. - Changed the tracker loop time to longer. - Map Editor continent modes show the overground in the proper layer. - Added experimental visual switches. Type "yeslab" "nolab" "noarm" in single-player to switch. - Fixed a bug where the buttons were not enabled after a /play command. - Fixed a bug where battle sounds would keep playing after a game had been ended. - Sets a minimum allowable JRE version on Windows. Castle Vox 1.18 (January 25th, 2011) - Map Editor can set large numbers of players and teams in a map. - /w command gives better information about games that are over. - Tweak the Online Game Tracker UI. - Trim spaces from private game IP field. - Fixes incorrect message text when a player built a castle in teammate's land. - Fixes a bug with auto-shrinking large maps. - Fixes a bug counting number of games started. Castle Vox 1.16 (January 13th, 2011) - Fixed a bug with saving games. - Better error message when trying to /play into a full game. Castle Vox 1.15 (January 12th, 2011) - Only registered users can play in long-term online games. - Fixed a bug with scoring game results when players had left partway through. - Fixed a graphical bug resizing extra-lines. - Fixed a graphical bug in the player-width-bar. - Online Game Tracker UI tweaks. - Java version check and notice when using the Debug Report command. Castle Vox 1.14 (December 17th, 2010) - LAN games get hosted on a predictable port (3319 and up). - LAN game port number gets advertised in the local host chat when it starts up. - Bots get a record of moves made. - Bots get notified when the round is ending. - More team symbols in the map editor. - Online game tracker shows an F with the round count of finished games. - Fixed a bug saving games with ampersands in the map. Castle Vox 1.13 (December 8th, 2010) - Tracker shows the Round count in a separate column. - Bots can send and receive chat. - Server will wait 1 turn length before letting clients restart, so all players can see the end-game graph. - Defensive coding around drawing code, to prevent bugs when running on weird JVMs. - Surrendered players won't be replaced by bots for missing turns. - Fixed a bug where the Player-Info would show the incorrect Brain for players who had been taken over by a bot. Castle Vox 1.12 (November 24th, 2010) - Map Editor can use the arrow keys to nudge shapes while moving them. - Map Editor merged the Set Player-Info location mode into the Bonus label mode. - Map Editor gained a "Connect Close Countries" menu command under EditorTools. - Map Editor shows the overground in more modes. - Better unit display when many teams all have units in one country. - Fixed a bug with arrows pointing at some countries on the far left side. - Less zombie clients, and enhanced /boot command. - Multi-player tracker says when games are over. - UI enhancements. Castle Vox 1.11 (November 11th, 2010) - Better Instructions. - Network Game list shows fast game timers in red. - Network Game list shows games with available players in green. - Hosts can use the /desc command to set the game description. - Headless host can set the description when starting. - Fix a bug with Ampersands in the map editor descriptions. - Fix a bug with copy-pasting shapes in the map editor. - Fix a bug with sorting in the map manager. - Tab-completion works for player names. Castle Vox 1.1 (October 27th, 2010) - Map Editor can easily create Hex Fields to build on. - Map Editor Create Continents mode has a new UI. - Map Editor can generate random country names. - Map Editor handles ampersands properly. - Map Editor resizing the window will resize the map. - Better handling of maps that don't set all values. - Better error messages for maps that don't load properly. - Extra-lines work now. - Multi-Player games record their results online. - Multi-Player server will stop when the last player exits (non-headless). - Fix multi-player bug that could crash the game if a player timed-out twice and then rejoined. - Fixed a bug where human players could be taken over by /play in some circumstances. - Fixed a bug in the guest-only checkbox. - Added the /i chat command, to lookup a player. - Does a better job of counting a multi-player Finished Moves click as a turn, even when no moves were made. - Prints help text when it looks like a user is trying to incorrectly use a chat command. - Show a tip about click-shortcuts when many similar clicks are detected. - Fix a bug with the player-color-bars showing last turn's info. - Fix a possible hang error when validating registrations. - Won't show the Recruit Panel when player cannot recruit. - Performance improvements. Castle Vox 1.0 (October 5th, 2010) - First public release of Castle Vox!