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<p>...that your objective is to pick up passengers and transport them to the platform where they want to go. The destination platform is displayed in the bottom right.</p>
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<tip category="taxipilot">
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<p>...that Taxipilot can be extended with custom missions. You can select a mission using Settings->Select mission. Currently, by default, three different missions get shipped: "imperfect mission" features most game concepts, but looks quite ugly. "Crash and Burn" by Stefan F. Raab features some very nice to look at levels, but those are likely too hard for a first time player. As a start, you may want to try the mission by Joe Bolin, which contains only two levels so far, but is both nice to look at, and suited for the inexperienced pilot.</p>
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<p>...that you can tune a number of performance settings in Settings->Configure Taxipilot. If Taxipilot does not run well on your hardware, adjusting those settings may help.</p>
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<p>...that the time you spend in a level depends on "successful deliveries" of passengers. The number of passengers you have to deliver may vary from level to level. The number left before the next level is shown in the "Passengers"-display on the lower right. Only deliveries that give you a positive amount to tip are counted, i.e. you have to be fast.</p>
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<p>...that passengers differ in their level of "impatience". Impatient passengers will move faster and also the amount of tip they give you decreases faster over time.</p>
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<tip category="taxipilot">
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<p>...that some taxis have a movable landing gear. Using the 'g'-key (key-bindings are configurable), you can move it in and out. The gear needs to be out in order to land, but with the gear in, it will be easier to maneuver through tight spots.</p>
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<p>...that you can help taxipilot development in many ways. You can create your own levels, you can report bugs and suggestions. You can donate money... Please visit <a href="taxipilot.sourceforge.net">taxipilot.sourceforge.net</a> for more information.</p>
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