#N canvas 100 17 660 504 12;
#X obj 33 305 hip~ 10;
#X floatatom 301 221 0 0 0 0 - - -;
#X obj 301 269 line~;
#X obj 301 245 pack 0 100;
#X floatatom 226 191 0 0 0 0 - - -;
#X floatatom 382 297 0 0 0 0 - - -;
#X obj 382 369 line~;
#X obj 382 345 pack 0 100;
#X obj 382 321 * 0.01;
#X floatatom 113 166 0 0 0 0 - - -;
#X obj 113 237 line~;
#X obj 113 213 pack 0 100;
#X obj 33 257 *~;
#X obj 33 281 cos~;
#X floatatom 33 134 0 0 0 0 - - -;
#X obj 33 158 mtof;
#X obj 33 182 * 0.5;
#X obj 33 329 clip~ -0.2 0.2;
#X obj 113 189 * 0.01;
#X obj 33 353 +~;
#X obj 361 395 *~;
#X obj 226 287 *~;
#X obj 226 215 / 100;
#X obj 33 377 hip~ 5;
#X obj 226 263 +~ 1;
#X obj 226 239 osc~ 0;
#X obj 226 311 +~ 1.46;
#X text 154 164 <-- timbre;
#X text 66 135 <-- pitch;
#X text 279 191 <-- cycle frequency (hundredths);
#X text 354 222 <-- cycle depth (msec);
#X text 431 298 <-- feedback (hundredths);
#X text 89 6 VARIABLE DELAYS;
#X obj 33 206 osc~ 0;
#X text 46 32 This is a fuzzed FM generator going into a delay loop
\, this time using a variable delay object (vd~). You can get several
interesting effects this way. We have taken the precaution of clipping
inside the loop to avoid instabilities. You can push the loop gain
past 1 if you want \, it will just oscillate.;
#X obj 32 409 output~;
#X obj 226 335 vd~ G03-del;
#X obj 361 443 delwrite~ G03-del 1000;
#X obj 361 419 clip~ -1 1;
#X text 387 481 updated for Pd version 0.37-1;
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