Castle Vox Release History

Castle Vox 1.2 (February 25th, 2011)
- Fullscreen mode - experimental.
- German translation is now included.
- Expanded the Instructions.
- Updated the Tutorial Map.
- Evened out kill distribution among multiple attackers.
- /w command gives better output when the game has finished.
- Fixed a bug when your only castle is in a teammates land.
- Fixed a bug where saved games would not show extra theme lines.
- Fixed a bug where games with only dead computer players were shown in green.
- Fixed a bug in the map editor where a country could be set to have multiple castles.
- Fixed a visual bug with dragging units.

Castle Vox 1.19 (February 3rd, 2011)
- Added a column to the network game list showing which games you're in.
- Tweaked bonus label display.
- Tweaked army unit positioning.
- Raised the maximum length of chat lines.
- Added the /pingfix command to try to fix hosts that disappear from the tracker.
- Added timeouts to tracker network communications.
- Changed the tracker loop time to longer.
- Map Editor continent modes show the overground in the proper layer.
- Added experimental visual switches. Type "yeslab" "nolab" "noarm" in single-player to switch.
- Fixed a bug where the buttons were not enabled after a /play command.
- Fixed a bug where battle sounds would keep playing after a game had been ended.
- Sets a minimum allowable JRE version on Windows.

Castle Vox 1.18 (January 25th, 2011)
- Map Editor can set large numbers of players and teams in a map.
- /w command gives better information about games that are over.
- Tweak the Online Game Tracker UI.
- Trim spaces from private game IP field.
- Fixes incorrect message text when a player built a castle in teammate's land.
- Fixes a bug with auto-shrinking large maps.
- Fixes a bug counting number of games started.

Castle Vox 1.16 (January 13th, 2011)
- Fixed a bug with saving games.
- Better error message when trying to /play into a full game.

Castle Vox 1.15 (January 12th, 2011)
- Only registered users can play in long-term online games.
- Fixed a bug with scoring game results when players had left partway through.
- Fixed a graphical bug resizing extra-lines.
- Fixed a graphical bug in the player-width-bar.
- Online Game Tracker UI tweaks.
- Java version check and notice when using the Debug Report command.

Castle Vox 1.14 (December 17th, 2010)
- LAN games get hosted on a predictable port (3319 and up).
- LAN game port number gets advertised in the local host chat when it starts up.
- Bots get a record of moves made.
- Bots get notified when the round is ending.
- More team symbols in the map editor.
- Online game tracker shows an F with the round count of finished games.
- Fixed a bug saving games with ampersands in the map.

Castle Vox 1.13 (December 8th, 2010)
- Tracker shows the Round count in a separate column.
- Bots can send and receive chat.
- Server will wait 1 turn length before letting clients restart, so all players can see the end-game graph.
- Defensive coding around drawing code, to prevent bugs when running on weird JVMs.
- Surrendered players won't be replaced by bots for missing turns.
- Fixed a bug where the Player-Info would show the incorrect Brain for players who had been taken over by a bot.

Castle Vox 1.12 (November 24th, 2010)
- Map Editor can use the arrow keys to nudge shapes while moving them.
- Map Editor merged the Set Player-Info location mode into the Bonus label mode.
- Map Editor gained a "Connect Close Countries" menu command under EditorTools.
- Map Editor shows the overground in more modes.
- Better unit display when many teams all have units in one country.
- Fixed a bug with arrows pointing at some countries on the far left side.
- Less zombie clients, and enhanced /boot command.
- Multi-player tracker says when games are over.
- UI enhancements.

Castle Vox 1.11 (November 11th, 2010)
- Better Instructions.
- Network Game list shows fast game timers in red.
- Network Game list shows games with available players in green.
- Hosts can use the /desc command to set the game description.
- Headless host can set the description when starting.
- Fix a bug with Ampersands in the map editor descriptions.
- Fix a bug with copy-pasting shapes in the map editor.
- Fix a bug with sorting in the map manager.
- Tab-completion works for player names.

Castle Vox 1.1 (October 27th, 2010)
- Map Editor can easily create Hex Fields to build on.
- Map Editor Create Continents mode has a new UI.
- Map Editor can generate random country names.
- Map Editor handles ampersands properly.
- Map Editor resizing the window will resize the map.
- Better handling of maps that don't set all values.
- Better error messages for maps that don't load properly.
- Extra-lines work now.

- Multi-Player games record their results online.
- Multi-Player server will stop when the last player exits (non-headless).
- Fix multi-player bug that could crash the game if a player timed-out twice and then rejoined.
- Fixed a bug where human players could be taken over by /play in some circumstances.
- Fixed a bug in the guest-only checkbox.
- Added the /i chat command, to lookup a player.
- Does a better job of counting a multi-player Finished Moves click as a turn, even when no moves were made.
- Prints help text when it looks like a user is trying to incorrectly use a chat command.

- Show a tip about click-shortcuts when many similar clicks are detected.
- Fix a bug with the player-color-bars showing last turn's info.
- Fix a possible hang error when validating registrations.
- Won't show the Recruit Panel when player cannot recruit.
- Performance improvements.

Castle Vox 1.0 (October 5th, 2010)
- First public release of Castle Vox!