// Window properties

width = 800;
height = 600;
swap_interval = 0;
window_mode = window;
fsaa_samples = 2;
polygon_mode = fill;

// Particles

pony_explosion_particles = 5000;
heart_explosion_particles = 1000;
pony_particle_rate = 10;
use_particles = true;

// Level properties

levels_file = "/usr/local/share/pink-pony/levels.xml";
selected_level = 1;
heightmap_file = "/usr/local/share/pink-pony/levels/heart.png";
level_size = (1500 90 1500);
water_level = 30;
heightmap_specular = (1 1 1 1);
heightmap_diffuse = (0 0 0 0);
heightmap_shininess = 50;
heightmap_velvet_coeff = 1.5;
sand_texture = "/usr/local/share/pink-pony/textures/sand.png";
grass_texture = "/usr/local/share/pink-pony/textures/grass.png";
noise_texture = "/usr/local/share/pink-pony/textures/noise.png";
pony_start[0] = (98.1826 -166.452);
pony_start_angle[0] = 353.63;
pony_start[1] = (360.84 228.471);
pony_start_angle[1] = 284.548;
pony_start[2] = (-156.48 369.797);
pony_start_angle[2] = 301.802;
pony_start[3] = (-244.279 -235.057);
pony_start_angle[3] = 313.052;

// Light properties

light_specular = (1 1 1 1);
light_diffuse = (1 1 1 1);
light_ambient = (0.05 0.05 0.05 1);
light_dir = (0.742781 0.371391 -0.107086);
hemilight_pole = (0 1 0);
hemilight_sky = (0.75 0.75 0.75 1);
hemilight_ground = (0.25 0.25 0.25 1);

// Camera properties

camera_fov = 45;
camera_near = 1;
camera_far = 8000;
camera_distance = 15;
camera_height = 6;
pony_height = 3;

// Game properties

ai_count = 3;
player_count = 4;
heart_count = 3;
pony_start_speed = 15;
pony_min_speed = 5;
pony_max_speed = 50;
pony_acceleration = 25;
pony_turn_speed = 1.25;
water_tolerance = 1;
show_minimap = true;
pony_up[0] = 283;
pony_down[0] = 284;
pony_left[0] = 285;
pony_right[0] = 286;
pony_up[1] = 87;
pony_down[1] = 83;
pony_left[1] = 65;
pony_right[1] = 68;
pony_up[2] = 310;
pony_down[2] = 307;
pony_left[2] = 306;
pony_right[2] = 308;
pony_up[3] = 73;
pony_down[3] = 75;
pony_left[3] = 74;
pony_right[3] = 76;
pony_slope_acceleration = 0;
permute_start_positions = false;
randomize_start_positions = true;
min_start_distance = 200;

// General appearance

digit_one = "/usr/local/share/pink-pony/textures/one.png";
digit_two = "/usr/local/share/pink-pony/textures/two.png";
digit_three = "/usr/local/share/pink-pony/textures/three.png";
digit_four = "/usr/local/share/pink-pony/textures/four.png";
heart_mesh = "/usr/local/share/pink-pony/models/Heart.pmesh";

// Pony appearance

pony_shader = "/usr/local/share/pink-pony/GLSL/pony";
pony_velvet_coeff = 2;
pony_texture = "/usr/local/share/pink-pony/textures/pony.png";
pony_mesh = "/usr/local/share/pink-pony/models/Pony-animated.pmesh";
pony_color[0] = (1 0.75 0.792968 1);
pony_color[1] = (0.25 0.875 0.8125 1);
pony_color[2] = (1 0.839844 0 1);
pony_color[3] = (0.484375 0.984375 0 1);

// Sounds

background_music = "/usr/local/share/pink-pony/music/To be happy.mp3";
