; This is the experimental ruleset. See doc/README.ruleset_experimental
; for a detailed description.

; Modifying this file:
; You should not modify this file except to make bugfixes or
; for other "maintenance".  If you want to make custom changes
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy.  Then use the
; command "rulesetdir <mysubdir>" in the server to have freeciv
; use your new customized file.

; Note that the freeciv AI may not cope well with anything more
; than minor changes.

[datafile]
description="Experimental governments data for Freeciv"
options="+Freeciv-2.3-ruleset"

[governments]
during_revolution="Anarchy"

; /* <-- avoid gettext warnings
;
; Below: The individual government types, one per section.
;
; The actual tag used (the * in [government_*]) does not matter, except 
; it must be unique within this file, and it may be used in debug 
; output when reading this file.
;
; For the "official" rulesets, the order of these sections should not
; be changed because that would break backward compatability with 
; savegames.  (In particular, if Fundamentalism is added to default
; ruleset, should be added at end.)
;
; Notes on fields:

; name        = translatable name as seen by user
; rule_name   = (optional) name for savegames, rulesets etc; if not
;               present, 'name' is used. Since the name used in savegames
;               must not change, use this when renaming a government after a
;               ruleset has been released.
; reqs        = requirements for this government (see README.effects)
; graphic     = tag specifing preferred graphic
; graphic_alt = alternate graphics tag if preferred is not found;
;               should be a standard tag if preferred is not;
;		otherwise may be "-"
; ai_better   = AI will not consider this government for use if the
;               government listed here is available

; ruler_titles = ruler titles by nation, "-" is default, and non-matched 
;	         nations are ignored 

; helptext = optional help text string; should escape all raw newlines 
;	     so that xgettext parsing works
;
; */ <-- avoid gettext warnings

;------------------------------------------------------------------------
[government_anarchy]

name        = _("Anarchy")
; No reqs
graphic     = "gov.anarchy"
graphic_alt = "-"

ruler_male_title = _("Warlord %s")
ruler_female_title = _("Warlady %s")

helptext = _("\
Anarchy is simply the absence of any recognizable government.\
 Citizens are disorganized and unproductive, and will spend all\
 income as quickly as possible, rather than paying taxes or\
 conducting research.\
"), _("\
Anarchy offers slightly less corruption than Despotism,\
 but slightly more unhappiness.\
"), _("\
Under Anarchy, technology cannot be lost due to lack of upkeep.\
")

;------------------------------------------------------------------------
[government_despotism]

name        = _("Despotism")
; No reqs
graphic     = "gov.despotism"
graphic_alt = "-"
ai_better   = "Monarchy"

ruler_male_title = _("Chief %s")
ruler_female_title = _("?female:Chief %s")

helptext = _("\
Under Despotism, you are the absolute ruler of your people.  Your\
 control over your citizens is maintained largely by martial law.\
"), _("\
Despotism suffers the highest level of corruption of all\
 forms of government.\
")

;------------------------------------------------------------------------
[government_monarchy]

name        = _("Monarchy")
reqs = { "type", "name", "range"
         "tech", "Monarchy", "Player"
       }
graphic     = "gov.monarchy"
graphic_alt = "-"
ai_better   = "Communism"

ruler_male_title = _("King %s")
ruler_female_title = _("Queen %s")

helptext = _("\
Under Monarchy, a king or queen serves as a hereditary figurehead\
 for your government.\
"), _("\
Monarchy suffers the same small amount of corruption that\
 the Republic does.\
")

;------------------------------------------------------------------------
[government_communism]

name        = _("Communism")
reqs = { "type", "name", "range"
         "tech", "Communism", "Player"
       }
graphic     = "gov.communism"
graphic_alt = "-"

ruler_male_title = _("Comrade %s")
ruler_female_title = _("?female:Comrade %s")

helptext = _("\
A Communist government is based on the ideal that all people are\
 equal.  All goods are owned by the state, rather than by private\
 citizens.  Communism gives a balance between military and commercial\
 styles of government.\
"), _("\
Under Communism, corruption does not vary by distance from\
 the capital; all cities (including the capital) have a modest amount\
 of corruption.\
")

;------------------------------------------------------------------------
[government_republic]

name        = _("Republic")
reqs = { "type", "name", "range"
         "tech", "The Republic", "Player"
       }
graphic     = "gov.republic"
graphic_alt = "-"

ruler_male_title = _("Consul %s")
ruler_female_title = _("?female:Consul %s")

helptext = _("\
Under a Republican government, citizens hold an election to select a\
 representative who will govern them; since elected leaders must\
 remain popular to remain in control, citizens are given a greater\
 degree of freedom.  Citizens under the Republic become unhappy\
 easily, but the self-sufficiency of your citizens allows high levels\
 of trade.\
")

;------------------------------------------------------------------------
[government_democracy]

name        = _("Democracy")
reqs = { "type", "name", "range"
         "tech", "Democracy", "Player"
       }
graphic     = "gov.democracy"
graphic_alt = "-"

ruler_male_title = _("President %s")
ruler_female_title = _("?female:President %s")

helptext = _("\
Under Democracy, citizens govern directly by voting on issues.\
 Democracy offers the highest possible level of trade, but also\
 offers the most potential for unhappiness.  There is no corruption\
 during Democracy, but citizens become very upset during\
 wars.\
")
