Index

Package: Canvas

Description

package Gtkada.Canvas is

This package provides an interactive canvas, on which the user can put items, move them with the mouse, etc. The items can be connected together, and the connections remain active while the items are moved.

It also supports scrolling if put in a Gtk_Scrolled_Window.

The canvas will be scrolled (and the selected items moved) if an item is selected and the mouse is dragged on a small area on the side of the canvas or even directly outside of the canvas. Scrolling will continue until the mouse is either released or moved back inside the canvas.

The scrolling speed will slightly increase over time if the mouse is kept outside of the canvas. This makes the canvas much more comfortable to use for the user.

All items put in this canvas must inherit from the type Canvas_Item_Record.

However, it is your responsability, as a programmer, to provide drawing routines. In fact, all these items should draw in a pixmap, which is then copied automatically to the screen whenever the canvas needs to redraw itself.

The items can also react to mouse events: mouse clicks are transmitted to the item if the mouse did not move more than a given amount of pixels.

To decide what their reaction should be, you should override the On_Button_Click subprogram.

This canvas is not intended for cases where you want to put hundreds of items on the screen. For instance, it does not provide any smart double-buffering other than the one provided by gtk+ itself, and thus you would get some flicker if there are too many items.

There are three coordinate systems used by widget. All the subprograms expect a specific coordinate system as input or output. Here are the three systems: - World coordinates The position of an item is reported in pixels, as if the canvas currently had a zoom level of 100%. This is fully independent, at any time, from the current zoom level of the canvas. Since the canvas is considered to expand ad infinitum, the top-left corner doesn't have any specific fixed coordinates. It can be known by checking the current lower value of the adjustments (aka scrollbars). - Canvas coordinates This is similar to world coordinates, except these depend on the current zoom level of the canvas. This also affect the width and height of the objects in the canvas. The subprograms To_Canvas_Coordinates and To_World_Coordinates can be used to convert lengths from world to canvas coordinates. The same behavior as world coordinates applies for the top-left corner. All drawing to the screen, in particular for Draw_Background, must be done using this coordinate systems - Item coordinates The position of a point is relative to the top-left corner of the current item. This corner therefore has coordinates (0, 0). This coordinate systems assumes a zoom-level of 100% Items are selected automatically when they are clicked. If Control is pressed at the same time, multiple items can be selected.

If the background is clicked (and control is not pressed), then all items are unselected.

Pressing and dragging the mouse in the backgroudn draws a virtual box on the screen. All the items fully included in this box when it is released will be selected (this will replace the current selection if Control was not pressed).

<testgtk>create_canvas.adb</testgtk>

Screenshot

gtkada-canvas.png

Classes

Interactive_Canvas_Record

type Interactive_Canvas_Record is new
     Gtk.Drawing_Area.Gtk_Drawing_Area_Record with private;

Ancestors:

Primitive operations:

Add_To_Selection
Align_On_Grid
Clear_Selection
Draw_Background
For_Each_Item
For_Each_Link
Get_Align_On_Grid
Get_Orthogonal_Links
Glib.Object.Deallocate (Inherited)
Glib.Object.Get_Type (Inherited)
Glib.Object.Notify (Inherited)
Glib.Object.Ref (Inherited)
Glib.Object.Ref_Sink (Inherited)
Glib.Object.Unref (Inherited)
Gtk.Drawing_Area.Size (Inherited)
Gtk.Widget.Activate (Inherited)
Gtk.Widget.Add_Accelerator (Inherited)
Gtk.Widget.Add_Events (Inherited)
Gtk.Widget.Add_Mnemonic_Label (Inherited)
Gtk.Widget.Can_Activate_Accel (Inherited)
Gtk.Widget.Child_Notify (Inherited)
Gtk.Widget.Class_Path (Inherited)
Gtk.Widget.Class_Path_Reversed (Inherited)
Gtk.Widget.Create_Pango_Context (Inherited)
Gtk.Widget.Create_Pango_Layout (Inherited)
Gtk.Widget.Destroy (Inherited)
Gtk.Widget.Draw (Inherited)
Gtk.Widget.Ensure_Style (Inherited)
Gtk.Widget.Error_Bell (Inherited)
Gtk.Widget.Flag_Is_Set (Inherited)
Gtk.Widget.Flags (Inherited)
Gtk.Widget.Freeze_Child_Notify (Inherited)
Gtk.Widget.Get_Allocation_Height (Inherited)
Gtk.Widget.Get_Allocation_Width (Inherited)
Gtk.Widget.Get_Allocation_X (Inherited)
Gtk.Widget.Get_Allocation_Y (Inherited)
Gtk.Widget.Get_Ancestor (Inherited)
Gtk.Widget.Get_Child_Requisition (Inherited)
Gtk.Widget.Get_Child_Visible (Inherited)
Gtk.Widget.Get_Colormap (Inherited)
Gtk.Widget.Get_Composite_Name (Inherited)
Gtk.Widget.Get_Direction (Inherited)
Gtk.Widget.Get_Events (Inherited)
Gtk.Widget.Get_Extension_Events (Inherited)
Gtk.Widget.Get_Has_Tooltip (Inherited)
Gtk.Widget.Get_Name (Inherited)
Gtk.Widget.Get_No_Show_All (Inherited)
Gtk.Widget.Get_Pango_Context (Inherited)
Gtk.Widget.Get_Parent (Inherited)
Gtk.Widget.Get_Parent_Window (Inherited)
Gtk.Widget.Get_Pointer (Inherited)
Gtk.Widget.Get_Root_Window (Inherited)
Gtk.Widget.Get_Size_Request (Inherited)
Gtk.Widget.Get_Snapshot (Inherited)
Gtk.Widget.Get_State (Inherited)
Gtk.Widget.Get_Style (Inherited)
Gtk.Widget.Get_Tooltip_Markup (Inherited)
Gtk.Widget.Get_Tooltip_Text (Inherited)
Gtk.Widget.Get_Tooltip_Window (Inherited)
Gtk.Widget.Get_Toplevel (Inherited)
Gtk.Widget.Get_Visual (Inherited)
Gtk.Widget.Get_Window (Inherited)
Gtk.Widget.Grab_Default (Inherited)
Gtk.Widget.Grab_Focus (Inherited)
Gtk.Widget.Has_Screen (Inherited)
Gtk.Widget.Hide (Inherited)
Gtk.Widget.Hide_All (Inherited)
Gtk.Widget.Input_Shape_Combine_Mask (Inherited)
Gtk.Widget.Intersect (Inherited)
Gtk.Widget.Is_Ancestor (Inherited)
Gtk.Widget.Is_Composited (Inherited)
Gtk.Widget.Is_Focus (Inherited)
Gtk.Widget.Keynav_Failed (Inherited)
Gtk.Widget.List_Mnemonic_Labels (Inherited)
Gtk.Widget.Map (Inherited)
Gtk.Widget.Mnemonic_Activate (Inherited)
Gtk.Widget.Modify_Base (Inherited)
Gtk.Widget.Modify_Bg (Inherited)
Gtk.Widget.Modify_Cursor (Inherited)
Gtk.Widget.Modify_Fg (Inherited)
Gtk.Widget.Modify_Font (Inherited)
Gtk.Widget.Modify_Text (Inherited)
Gtk.Widget.Path (Inherited)
Gtk.Widget.Path_Reversed (Inherited)
Gtk.Widget.Queue_Clear (Inherited)
Gtk.Widget.Queue_Clear_Area (Inherited)
Gtk.Widget.Queue_Draw (Inherited)
Gtk.Widget.Queue_Draw_Area (Inherited)
Gtk.Widget.Queue_Resize (Inherited)
Gtk.Widget.Queue_Resize_No_Redraw (Inherited)
Gtk.Widget.Realize (Inherited)
Gtk.Widget.Region_Intersect (Inherited)
Gtk.Widget.Remove_Accelerator (Inherited)
Gtk.Widget.Remove_Mnemonic_Label (Inherited)
Gtk.Widget.Render_Icon (Inherited)
Gtk.Widget.Reparent (Inherited)
Gtk.Widget.Reset_Rc_Styles (Inherited)
Gtk.Widget.Reset_Shapes (Inherited)
Gtk.Widget.Restore_Default_Style (Inherited)
Gtk.Widget.Send_Expose (Inherited)
Gtk.Widget.Set_Accel_Path (Inherited)
Gtk.Widget.Set_App_Paintable (Inherited)
Gtk.Widget.Set_Child_Visible (Inherited)
Gtk.Widget.Set_Colormap (Inherited)
Gtk.Widget.Set_Composite_Name (Inherited)
Gtk.Widget.Set_Direction (Inherited)
Gtk.Widget.Set_Double_Buffered (Inherited)
Gtk.Widget.Set_Events (Inherited)
Gtk.Widget.Set_Extension_Events (Inherited)
Gtk.Widget.Set_Flags (Inherited)
Gtk.Widget.Set_Has_Tooltip (Inherited)
Gtk.Widget.Set_Name (Inherited)
Gtk.Widget.Set_No_Show_All (Inherited)
Gtk.Widget.Set_Parent (Inherited)
Gtk.Widget.Set_Parent_Window (Inherited)
Gtk.Widget.Set_Redraw_On_Allocate (Inherited)
Gtk.Widget.Set_Scroll_Adjustments (Inherited)
Gtk.Widget.Set_Sensitive (Inherited)
Gtk.Widget.Set_Size_Request (Inherited)
Gtk.Widget.Set_State (Inherited)
Gtk.Widget.Set_Style (Inherited)
Gtk.Widget.Set_Tooltip_Markup (Inherited)
Gtk.Widget.Set_Tooltip_Text (Inherited)
Gtk.Widget.Set_Tooltip_Window (Inherited)
Gtk.Widget.Set_UPosition (Inherited)
Gtk.Widget.Set_USize (Inherited)
Gtk.Widget.Set_Window (Inherited)
Gtk.Widget.Shape_Combine_Mask (Inherited)
Gtk.Widget.Show (Inherited)
Gtk.Widget.Show_All (Inherited)
Gtk.Widget.Show_Now (Inherited)
Gtk.Widget.Size_Allocate (Inherited)
Gtk.Widget.Size_Request (Inherited)
Gtk.Widget.Style_Get_Property (Inherited)
Gtk.Widget.Thaw_Child_Notify (Inherited)
Gtk.Widget.Trigger_Tooltip_Query (Inherited)
Gtk.Widget.Unmap (Inherited)
Gtk.Widget.Unrealize (Inherited)
Gtk.Widget.Unset_Flags (Inherited)
Item_At_Coordinates
Item_At_Coordinates
Item_At_Coordinates
Item_Updated
Refresh_Canvas
Remove_From_Selection
Set_Auto_Layout
Set_Layout_Algorithm
Set_Layout_Orientation
Set_Orthogonal_Links
Update_Links

Canvas_Item_Record (abstract)

type Canvas_Item_Record is abstract new Glib.Graphs.Vertex with private;

Ancestors:

Immediate Children:

Primitive operations:

Draw_Selected
Glib.Graphs.Destroy (Inherited)
Glib.Graphs.Get_Index (Inherited)
Is_From_Auto_Layout
On_Button_Click
Point_In_Item
Set_Screen_Size
Set_Visibility

Canvas_Link_Record

type Canvas_Link_Record is new Glib.Graphs.Edge with private;

Ancestors:

Primitive operations:

Draw_Straight_Line
Get_Arrow_Type
Get_Dest_Pos
Glib.Graphs.Destroy (Inherited)
Glib.Graphs.Get_Dest (Inherited)
Glib.Graphs.Get_Src (Inherited)
Set_Dest_Pos

Buffered_Item_Record

type Buffered_Item_Record is new Canvas_Item_Record with private;

Ancestors:

Primitive operations:

Canvas (Inherited)
Clip_Line (Inherited)
Destroy (overriding Destroy)
Draw (overriding Draw)
Draw_Selected (Inherited)
Get_Coord (Inherited)
Glib.Graphs.Destroy (Inherited)
Glib.Graphs.Get_Index (Inherited)
Is_From_Auto_Layout (Inherited)
Is_Visible (Inherited)
On_Button_Click (Inherited)
Point_In_Item (Inherited)
Selected (Inherited)
Set_Screen_Size (overriding Set_Screen_Size)
Set_Visibility (Inherited)

Types

Interactive_Canvas

type Interactive_Canvas is access all Interactive_Canvas_Record'Class;
A canvas on which items are put. Each item can be moved interactively by the user, and links can be drawn automatically from an item to another. This widget can be inserted directly in a scrolled window to provide support for scrolling.

Canvas_Item

type Canvas_Item is access all Canvas_Item_Record'Class;
An item that can be put on the canvas. This is an abstract type, as it does not provide any default drawing routine. You must override the abstract Draw subprogram.

Canvas_Link

type Canvas_Link is access all Canvas_Link_Record'Class;

Canvas_Link_Access

type Canvas_Link_Access is access all Canvas_Link_Record;
A link between two items in the canvas. The implementation provided in this package provides links that can be either straight links or curved links. This type is provided as a tagged type so that you can associated your own user data with it.

Arrow_Type

type Arrow_Type is
     (No_Arrow,
      --  the link does not have an arrow

      Start_Arrow,
      --  the link has an arrow at its beginning

      End_Arrow,
      --  the link has an arrow at the end

      Both_Arrow
      --  the link has an arrow on both sides
     );

Item_Processor

type Item_Processor is access function
     (Canvas : access Interactive_Canvas_Record'Class;
      Item   : access Canvas_Item_Record'Class) return Boolean;

Item_Iterator

type Item_Iterator is private;

Layout_Algorithm

type Layout_Algorithm is access procedure
     (Canvas          : access Interactive_Canvas_Record'Class;
      Graph           : Glib.Graphs.Graph;
      Force           : Boolean;
      Vertical_Layout : Boolean);
A general layout algorithm. It should compute the position of all the vertices of the graph, and set them directly in the graph itself. Note: all the vertices in the graph are of type Canvas_Item_Record'Class and you should use that to set the coordinates through a call to Move_To. Algorithms are encouraged to preserve the current layout as much as possible, taking into account items that have been moved manually by the user, so that the latter can preserver his mental map of the graph. However, if Force is set to True, then the whole layout should be recomputed as if all items had just been inserted. Items that have just been inserted in the graph, but whose position has never been computed, are set at coordinates (Gint'First, Gint'First). Check the result of Get_Coord. This function doesn't need to align items, this is done automatically by the canvas if necessary.

Link_Processor

type Link_Processor is access function
     (Canvas : access Interactive_Canvas_Record'Class;
      Link   : access Canvas_Link_Record'Class) return Boolean;

Item_Side

type Item_Side is (East, West, North, South);
Each side of an item, along its rectangle bounding box

Buffered_Item

type Buffered_Item is access all Buffered_Item_Record'Class;
A widget that has a double-buffer associated. You should use this one when drawing items can take a long time, or you do not want to handle the zoom yourself. You only need to update the contents of the double pixmap when the contents of the item changes, since all the drawing and zooming is taken care of automatically. Once the drawing is done, call Item_Updated to force the canvas to refresh the screen. This buffered_item is meant to handle rectangular items. However, it can be used for polygonal items by overriding Draw. The new version should set the clip mask for the GC, then call Draw for the buffered item, and finally reset the clip mask. The clip mask must take into account the current zoom level.

Constants & Global variables

Default_Annotation_Font (String)

Default_Annotation_Font  : constant String := "Helvetica 8";
Font used when displaying link annotation. See Pango.Font for the format.

Default_Grid_Size

Default_Grid_Size        : constant := 15;
Number of pixels between two dots on the grid. This is used for both horizontal and vertical orientation.

Default_Arc_Link_Offset

Default_Arc_Link_Offset  : constant := 25;
Distance between two parallel arcs for two links. This is not the exact distance, and it only used to compute the control points for the bezier curves.

Default_Arrow_Angle

Default_Arrow_Angle      : constant := 30;
Half angle for the arrows in degres

Default_Arrow_Length

Default_Arrow_Length     : constant := 6;
Length of the arrows in pixels.

Default_Motion_Threshold

Default_Motion_Threshold : constant := 4.0;
Mimimum motion the mouse must have before we start moving the selected item. If the mouse has moved less than that amount of pixels in any direction, then the mouse click is considered as being a selection only and is transfered to the item itself. This is in screen coordinates

Signal_Background_Click (Glib.Signal_Name)

Signal_Background_Click       : constant Glib.Signal_Name :=
                                     "background_click";

Signal_Item_Selected (Glib.Signal_Name)

Signal_Item_Selected          : constant Glib.Signal_Name :=
                                     "item_selected";

Signal_Item_Unselected (Glib.Signal_Name)

Signal_Item_Unselected        : constant Glib.Signal_Name :=
                                     "item_unselected";

Signal_Item_Moved (Glib.Signal_Name)

Signal_Item_Moved             : constant Glib.Signal_Name :=
                                     "item_moved";

Signal_Zoomed (Glib.Signal_Name)

Signal_Zoomed                 : constant Glib.Signal_Name :=
                                     "zoomed";

Signal_Set_Scroll_Adjustments (Glib.Signal_Name)

Signal_Set_Scroll_Adjustments : constant Glib.Signal_Name :=
                                     "set_scroll_adjustments";

Subprograms & Entries

Gtk_New

procedure Gtk_New 
(Canvas: out Interactive_Canvas;
Auto_Layout: Boolean := True);
Create a new empty Canvas. If Auto_Layout is True, then the items are automatically positioned as they are put in the canvas, if no coordinates are specified.

Initialize

procedure Initialize 
(Canvas: access Interactive_Canvas_Record'Class;
Auto_Layout: Boolean := True);
Internal function used to initialize the canvas.

Configure

Change the parameters for the canvas. A Grid_Size of 0 means than no grid should be drawn in the background of canvas. Note that in that case you can never activate Align_On_Grid. This setting doesn't apply if you have redefined Draw_Background, which may not draw a grid.

Get_Vadj

function Get_Vadj 
(Canvas: access Interactive_Canvas_Record'Class) return Gtk.Adjustment.Gtk_Adjustment;
Return the vertical adjustment associated with Canvas

Get_Hadj

function Get_Hadj 
(Canvas: access Interactive_Canvas_Record'Class) return Gtk.Adjustment.Gtk_Adjustment;
Return the horizontal adjustment associated with Canva

Get_Bounding_Box

procedure Get_Bounding_Box 
(Canvas: access Interactive_Canvas_Record'Class;
Width: out Glib.Gdouble;
Height: out Glib.Gdouble);
Return the size occupied by the items drawn on the canvas.

Draw_Area

procedure Draw_Area 
(Canvas: access Interactive_Canvas_Record'Class;
Rect: Cairo.Region.Cairo_Rectangle_Int);
Draw in Canvas the specified area.

Draw_All

procedure Draw_All 
(Canvas: access Interactive_Canvas_Record'Class;
Cr: Cairo.Cairo_Context);
Draws the whole canvas in Cr. Useful to print the canvas on an SVG or PNG surface.

Draw_Background

procedure Draw_Background 
(Canvas: access Interactive_Canvas_Record;
Cr: Cairo.Cairo_Context);
Draw the background of the canvas. This procedure should be overriden if you want to draw something else on the background. It must first clear the area on the screen. The default implementation draws a grid. An example implementation that draws a background image is shown at the end of this file.

Draw_Grid

procedure Draw_Grid 
(Canvas: access Interactive_Canvas_Record;
Cr: Cairo.Cairo_Context);
Helper function that can be called from Draw_Background. It cannot be used directly as Draw_Background, since it doesn't clear the area first.

Set_Orthogonal_Links

procedure Set_Orthogonal_Links 
(Canvas: access Interactive_Canvas_Record;
Orthogonal: Boolean);
If Orthogonal is True, then all the links will be drawn only with vertical and horizontal lines. This is not applied for the second or more link between two items.

Get_Orthogonal_Links

function Get_Orthogonal_Links 
(Canvas: access Interactive_Canvas_Record) return Boolean;
Return True if the links are only drawn horizontally and vertically.

Align_On_Grid

procedure Align_On_Grid 
(Canvas: access Interactive_Canvas_Record;
Align: Boolean := True);
Choose whether the items should be aligned on the grid when moved. Existing items are not moved even if you set this parameter to True, this will only take effect the next time the items are moved.

Get_Align_On_Grid

function Get_Align_On_Grid 
(Canvas: access Interactive_Canvas_Record) return Boolean;
Return True if items are currently aligned on grid.

Move_To

procedure Move_To 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class;
X, Y: Glib.Gint := Glib.Gint'First);
Move the item in the canvas, to world coordinates (X, Y). Item is assumed to be already in the canvas. If you leave both coordinates X and Y to their default value, then the item's location will be automatically computed when you layout the canvas (it is your responsability to call Layout).

Set_Items

procedure Set_Items 
(Canvas: access Interactive_Canvas_Record;
Items: Glib.Graphs.Graph);
Set the items and links to display in the canvas from Items. All items previously in the canvas are removed, and replaced by the vertices in Items. Note that the vertices in Items must be in Canvas_Item_Record'Class, and the links must be in Canvas_Link_Record'Class. If you do not have an automatic layout set up in Canvas, you need to set the coordinates of all the vertices by calling Move_To separately. You mustn't destroy items yourself, this is done automatically when the canvas is destroyed.

Put

procedure Put 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class;
X, Y: Glib.Gint := Glib.Gint'First);
Add a new item to the canvas, at world coordinates (X, Y). The item is added at a specific location. If you leave both X and Y to their default value, the item's location will be computed automatically when you call Layout on the canvas, unless Auto_Layout has been set, in which case the position will be computed immediately.

Item_At_Coordinates

function Item_At_Coordinates 
(Canvas: access Interactive_Canvas_Record;
X, Y: Glib.Gint) return Canvas_Item;
Return the item at world coordinates (X, Y) which is on top of all others. null is returned if there is no such item.

Item_At_Coordinates

function Item_At_Coordinates 
(Canvas: access Interactive_Canvas_Record;
Event: Gdk.Event.Gdk_Event) return Canvas_Item;
Same as above, but using the canvas coordinates of the event, taking into account the current zoom level and current scrolling

Item_At_Coordinates

procedure Item_At_Coordinates 
(Canvas: access Interactive_Canvas_Record;
Event: Gdk.Event.Gdk_Event;
Item: out Canvas_Item;
X, Y: out Glib.Gint);
Same as above, but also returns the coordinates (X, Y) within the item. The coordinates are not set if Item is null on exit.

Clear

procedure Clear 
(Canvas: access Interactive_Canvas_Record);
Remove all items from the canvas

Remove

procedure Remove 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Remove an item and all the links to and from it from the canvas. The item itself is not freed, but the links are. Nothing is done if the item is not part of the canvas.

Item_Updated

procedure Item_Updated 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
This should be called when Item has changed the contents of its pixmap, and thus the Canvas should be updated.

Refresh_Canvas

procedure Refresh_Canvas 
(Canvas: access Interactive_Canvas_Record);
Redraw the whole canvas (both in the double buffer and on the screen).

Raise_Item

procedure Raise_Item 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Raise the item so that it is displayed on top of all the others The canvas is refreshed as needed to reflect the change. Nothing happens if Item is not part of the canvas.

Lower_Item

procedure Lower_Item 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Lower the item so that it is displayed below all the others. The canvas is refreshed as needed to reflect the change. Nothing happens if Item is not part of the canvas.

Is_On_Top

function Is_On_Top 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class) return Boolean;
Return True if Item is displayed on top of all the others in the canvas.

Show_Item

procedure Show_Item 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Scroll the canvas so that Item is visible. Nothing is done if the item is already visible

Align_Item

procedure Align_Item 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class;
X_Align: Float := 0.5;
Y_Align: Float := 0.5);
Scroll the canvas so that the Item appears at the given location in the canvas. If X_Align is 0.0, the item is align on the left. With 0.5, it is centered horizontally. If 1.0, it is aligned on the right.

Get_Arrow_Angle

function Get_Arrow_Angle 
(Canvas: access Interactive_Canvas_Record'Class) return Glib.Gdouble;
Return the angle of arrows in the canvas.

Get_Arrow_Length

function Get_Arrow_Length 
(Canvas: access Interactive_Canvas_Record'Class) return Glib.Gint;
Return the length of arrows in the canvas.

For_Each_Item

procedure For_Each_Item 
(Canvas: access Interactive_Canvas_Record;
Execute: Item_Processor;
Linked_From_Or_To: Canvas_Item := null);
Execute an action on each of the items contained in the canvas. If Execute returns False, we stop traversing the list of children. It is safe to remove the items in Item_Processor. If Linked_From_Or_To is not null, then only the items linked to this one will be processed. It is possible that a given item will be returned twice, if it is both linked to and from the item.

Start

function Start 
(Canvas: access Interactive_Canvas_Record;
Linked_From_Or_To: Canvas_Item := null;
Selected_Only: Boolean := False) return Item_Iterator;
Return the first item in the canvas. The same restriction as above applies if Linked_From_Or_To is not null.

Next

procedure Next 
(Iter: in out Item_Iterator);

Next

function Next 
(Iter: Item_Iterator) return Item_Iterator;
Move the iterator to the next item. All items will eventually be returned if you do not add new items during the iteration and none are removed. However, it is safe to remove items at any time, except the current item

Get

function Get 
(Iter: Item_Iterator) return Canvas_Item;
Return the item pointed to by the iterator. null is returned when there are no more item in the canvas.

Is_Linked_From

function Is_Linked_From 
(Iter: Item_Iterator) return Boolean;
Return True if there is a link from: Get (Iter) -> Linked_From_Or_To Linked_From_Or_To is the item passed to Start. False is returned if this item was null.

Zoom

procedure Zoom 
(Canvas: access Interactive_Canvas_Record;
Percent: Glib.Gdouble := 1.0;
Length: Duration := 0.0);
Zoom in or out in the canvas. Length is the length of the zooming animation. Note that one possible use for this function is to refresh the canvas and emit the "zoomed" signal, which might redraw all the items. This can be accomplished by keeping the default 1.0 value for Percent.

Get_Zoom

function Get_Zoom 
(Canvas: access Interactive_Canvas_Record) return Glib.Gdouble;
Return the current zoom level

Get_World_Coordinates

procedure Get_World_Coordinates 
(Canvas: access Interactive_Canvas_Record'Class;
X, Y: out Glib.Gdouble;
Width: out Glib.Gdouble;
Height: out Glib.Gdouble);
Return the world coordinates of Canvas.

Set_Layout_Algorithm

procedure Set_Layout_Algorithm 
(Canvas: access Interactive_Canvas_Record;
Algorithm: Layout_Algorithm);
Set the layout algorithm to use to compute the position of the items. Algorithm mustn't be null.

Default_Layout_Algorithm

procedure Default_Layout_Algorithm 
(Canvas: access Interactive_Canvas_Record'Class;
Graph: Glib.Graphs.Graph;
Force: Boolean;
Vertical_Layout: Boolean);
The default algorithm used in the canvas. Basically, items are put next to each other, unless there is a link between two items. In that case, the second item is put below the first, as space allows.

Set_Auto_Layout

procedure Set_Auto_Layout 
(Canvas: access Interactive_Canvas_Record;
Auto_Layout: Boolean);
If Auto_Layout is true, then every time an item is inserted in the canvas, the layout algorithm is called. If set to False, it is the responsability of the caller to call Layout below to force a recomputation of the layout, preferably after inserting a number of items.

Set_Layout_Orientation

procedure Set_Layout_Orientation 
(Canvas: access Interactive_Canvas_Record;
Vertical_Layout: Boolean := False);
Specify the layout orientation to use for this canvas. The setting is passed as a parameter to the layout algorithm

Layout

procedure Layout 
(Canvas: access Interactive_Canvas_Record;
Force: Boolean := False);
Recompute the layout of the canvas. Force can be used to control the layout algorithm, as described above for Layout_Algorithm.

Configure

procedure Configure 
(Link: access Canvas_Link_Record;
Arrow: Arrow_Type := End_Arrow;
Descr: Glib.UTF8_String := "");
Configure a link. The link is an oriented bound between two items on the canvas. If Descr is not the empty string, it will be displayed in the middle of the link, and should indicate what the link means. Arrow indicates whether some arrows should be printed as well.

Get_Descr

function Get_Descr 
(Link: access Canvas_Link_Record) return Glib.UTF8_String;
Return the description for the link, or "" if there is none

Get_Arrow_Type

function Get_Arrow_Type 
(Link: access Canvas_Link_Record) return Arrow_Type;
Return the location of the arrows on Link

Set_Src_Pos

procedure Set_Src_Pos 
(Link: access Canvas_Link_Record;
X_Pos, Y_Pos: Glib.Gfloat := 0.5);
Set the position of the link's attachment in its source item. X_Pos and Y_Pos should be given between 0.0 and 1.0 (from left to right or top to bottom).. By default, all links are considered to be attached to the center of items. However, in some cases it is more convenient to attach it to a specific part of the item. For instance, you can force a link to always start from the top of the item by setting Y_Pos to 0.0.

Set_Dest_Pos

procedure Set_Dest_Pos 
(Link: access Canvas_Link_Record;
X_Pos, Y_Pos: Glib.Gfloat := 0.5);
Same as Set_Src_Pos for the destination item

Get_Src_Pos

procedure Get_Src_Pos 
(Link: access Canvas_Link_Record;
X, Y: out Glib.Gfloat);
Return the attachment position of the link along its source item

Get_Dest_Pos

procedure Get_Dest_Pos 
(Link: access Canvas_Link_Record;
X, Y: out Glib.Gfloat);
Return the attachment position of the link along its destination item

Has_Link

function Has_Link 
(Canvas: access Interactive_Canvas_Record;
From, To: access Canvas_Item_Record'Class;
Name: Glib.UTF8_String := "") return Boolean;
Test whether there is a link from From to To, with the same name. If Name is the empty string "", then no check is done on the name, and True if returned if there is any link between the two items.

Add_Link

procedure Add_Link 
(Canvas: access Interactive_Canvas_Record;
Link: access Canvas_Link_Record'Class;
Src: access Canvas_Item_Record'Class;
Dest: access Canvas_Item_Record'Class;
Arrow: Arrow_Type := End_Arrow;
Descr: Glib.UTF8_String := "");
Add Link in the canvas. This connects the two items Src and Dest. Simpler procedure to add a standard link. This takes care of memory allocation, as well as adding the link to the canvas.

Remove_Link

procedure Remove_Link 
(Canvas: access Interactive_Canvas_Record;
Link: access Canvas_Link_Record'Class);
Remove a link from the canvas. It also destroys the link itself, and free the memory allocated to it. Nothing is done if Link does not belong to canvas.

For_Each_Link

procedure For_Each_Link 
(Canvas: access Interactive_Canvas_Record;
Execute: Link_Processor;
From, To: Canvas_Item := null);
Execute an action on each of the links contained in the canvas. If Execute returns False, we stop traversing the list of links. It is safe to remove the link from the list in Link_Processor. (From, To) can be used to limit what links are looked for. ??? Would be nicer to give direct access to the Graph iterators

Destroy

procedure Destroy 
(Link: in out Canvas_Link_Record);
Method called every time a link is destroyed. You should override this if you define your own link types. Note that the link might already have been removed from the canvas when this subprogram is called. This shouldn't free the link itself, only its fields.

Update_Links

procedure Update_Links 
(Canvas: access Interactive_Canvas_Record;
Cr: Cairo.Cairo_Context;
Invert_Mode: Boolean;
From_Selection: Boolean);
Redraw all the links in the canvas, after the items have been laid out. If From_Selection is true, then only the links to or from one of the selected items need to be drawn.

Draw_Link

procedure Draw_Link 
(Canvas: access Interactive_Canvas_Record'Class;
Link: access Canvas_Link_Record;
Cr: Cairo.Cairo_Context;
Edge_Number: Glib.Gint;
Show_Annotation: Boolean := True);
Redraw the link on the canvas. Note that this is a primitive procedure of Link, not of Canvas, and thus can easily be overrided for specific links. The default version draws either straight or arc links (the latter when there are multiple links between two given items). This function shouldn't be called if one of the two ends of the link is invisible. Cr is the Cairo_Context that is used to draw the link. The link is drawn using the current cairo brush, so if you need to specify some particular color, you can do it directly in the Cairo_Context Edge_Number indicates the index of link in the list of links that join the same source to the same destination. It should be used so that two links do not overlap (for instance, the default is to draw the first link straight, and the others as arcs).

Clip_Line

procedure Clip_Line 
(Src: access Canvas_Item_Record;
Canvas: access Interactive_Canvas_Record'Class;
To_X: Glib.Gint;
To_Y: Glib.Gint;
X_Pos: Glib.Gfloat;
Y_Pos: Glib.Gfloat;
Side: out Item_Side;
X_Out: out Glib.Gint;
Y_Out: out Glib.Gint);
Clip the line that goes from Src at pos (X_Pos, Y_Pos) to (To_X, To_Y) in world coordinates. The intersection between that line and the border of Rect is returned in (X_Out, Y_Out). The result should be in world coordinates. X_Pos and Y_Pos have the same meaning as Src_X_Pos and Src_Y_Pos in the link record. This procedure is called when computing the position for the links within the default Draw_Link procedure. The default implementation only works with rectangular items. The computed coordinates are then passed on directly to Draw_Straight_Line.

Draw_Straight_Line

procedure Draw_Straight_Line 
(Link: access Canvas_Link_Record;
Cr: Cairo.Cairo_Context;
Src_Side: Item_Side;
X1, Y1: Glib.Gdouble;
Dest_Side: Item_Side;
X2, Y2: Glib.Gdouble);
Draw a straight link between two points. This could be overriden if you need to draw an something along the link. The links goes from (Src, X1, Y1) to (Dest, X2, Y2), in canvas coordinates. The coordinates have already been clipped so that they do not override the item.

Clear_Selection

procedure Clear_Selection 
(Canvas: access Interactive_Canvas_Record);
Clear the list of currently selected items.

Add_To_Selection

procedure Add_To_Selection 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Add Item to the selection. This is only meaningful during a drag operation (ie during a button press and the matching button release). Item will be moved at the same time that the selection is moved. Item is not added again if it is already in the selection. This function can be called from the Button_Click subprogram to force moving items. This emits the "item_selected" signal.

Remove_From_Selection

procedure Remove_From_Selection 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class);
Remove Item from the selection. This emits the "item_unselected" signal.

Select_All

procedure Select_All 
(Canvas: access Interactive_Canvas_Record);
Select all the Item in the canvas.

Is_Selected

function Is_Selected 
(Canvas: access Interactive_Canvas_Record;
Item: access Canvas_Item_Record'Class) return Boolean;
Return True if the item is currently selected

Canvas

function Canvas 
(Item: access Canvas_Item_Record) return Interactive_Canvas;
Retrieve the canvas this item is attached to, or null if it does not belong to a canvas.

Selected

procedure Selected 
(Item: access Canvas_Item_Record;
Canvas: access Interactive_Canvas_Record'Class;
Is_Selected: Boolean);
Called when the item is selected or unselected. The default is to do nothing.

Point_In_Item

function Point_In_Item 
(Item: access Canvas_Item_Record;
X, Y: Glib.Gint) return Boolean;
This function should return True if (X, Y) is inside the item. X and Y are in world coordinates. This function is meant to be overriden for non-rectangular items, since the default behavior works for rectangular items. This function is never called for invisible items

Set_Screen_Size

procedure Set_Screen_Size 
(Item: access Canvas_Item_Record;
Width: Glib.Gint;
Height: Glib.Gint);
Set the size of bounding box for the item in world coordinates. The item itself needn't occupy the whole area of this bounding box, see Point_In_Item. You need to redraw the item, and call Item_Updated to force the canvas to refresh the screen.

Draw_Selected

procedure Draw_Selected 
(Item: access Canvas_Item_Record;
Cr: Cairo.Cairo_Context);
Draws a selected item. By default, this adds a semi-transparent overlay above the item, drawn using the below call to Draw

Draw (abstract)

procedure Draw 
(Item: access Canvas_Item_Record;
Cr: Cairo.Cairo_Context) is abstract;
This subprogram, that must be overridden, should draw the item on Cr. The Item is drawn from coordinates (0,0), and does not need to take care of the zoom level. If you need to change the contents of the item, you should call Item_Updated after having done the drawing.

Destroy

procedure Destroy 
(Item: in out Canvas_Item_Record);
Free the memory occupied by the item (not the item itself). You should override this function if you define your own widget type, but always call the parent's Destroy subprogram.

On_Button_Click

function On_Button_Click 
(Item: access Canvas_Item_Record;
Event: Gdk.Event.Gdk_Event_Button) return Boolean;
Function called whenever mouse events occured. The following mouse events may be received: Mouse_Press, Motion_Notify (only once the mouse is pressed, and On_Button_Click returned True), Mouse_Release (only once the mouse is pressed, and On_Button_Click returned True), Returns whether the event was handled or not. The coordinates (X, Y) in the Event are relative to the top-left corner of Item.

Get_Coord

function Get_Coord 
(Item: access Canvas_Item_Record) return Cairo.Region.Cairo_Rectangle_Int;
Return the coordinates and size of the bounding box for item, in world coordinates. If the item has never been resized, it initially has a width and height of 1.

Set_Visibility

procedure Set_Visibility 
(Item: access Canvas_Item_Record;
Visible: Boolean);
Set the visibility status of the item. An invisible item will not be visible on the screen, and will not take part in the computation of the the scrollbars for the canvas. The canvas is not refreshed (this is your responsibility to do it after you have finished doing all the modifications).

Is_Visible

function Is_Visible 
(Item: access Canvas_Item_Record) return Boolean;
Return True if the item is currently visible

Is_From_Auto_Layout

function Is_From_Auto_Layout 
(Item: access Canvas_Item_Record) return Boolean;
Return True if the current location of the item is the result from the auto layout algorithm. False is returned if the item was moved manually by the user.

Surface

function Surface 
(Item: access Buffered_Item_Record) return Cairo.Cairo_Surface;
Return the double-buffer.