#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rfacenor FaceNormals #!N #!N Category #!N #!N 
 #!Lcatren,dxall760 h Rendering  #!EL  #!N #!N Function #!N #!N Computes face normals for flat 
shading. #!N #!N Syntax #!CForestGreen #!N  #!F-adobe-courier-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   normals #!EF = 
FaceNormals(  #!F-adobe-times-bold-r-normal--18*   surface #!EF ); #!EF #!N #!N #!EC #!N #!N 
Inputs #!T,1,91,276,461,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   #!N TAB Name TAB Type TAB Default 
TAB Description #!EF #!N TAB surface TAB geometry field TAB none 
TAB surface on which to compute face #!N TAB - TAB 
- TAB - TAB normals #!N TAB - TAB - TAB 
- TAB #!EF #!N #!N Outputs #!T,1,161,321,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   #!N TAB 
Name TAB Type TAB Description #!EF #!N TAB normals TAB field 
TAB the surface with face normals #!N TAB - TAB - 
TAB #!EF #!N #!N Functional Details #!N #!N This module computes 
face normals for a surface. A "normals" component is necessary to 
produce shading when an object is rendered. In contrast to the 
output of the Normals module, the normals produced by this module 
are always connection dependent rather than position dependent. Therefore, when they 
are rendered, the result is faceted shading. #!N #!N When this 
module is used, any colors that reside at vertices are averaged 
for each face at the time of rendering, resulting in a 
single color for each face. #!N #!N The FaceNormals module assumes 
that the triangles or quads have consistent point orderings (i.e., so 
that the directions of the face normals will be consistent throughout 
the mesh). #!N #!N The Shade module can also be used 
to compute normals for shading. #!N #!N Components #!N #!N Creates 
a "normals" component that is dependent on connections. All other components 
are propagated to the output. #!N #!N Example Visual Program #!CForestGreen 
#!N #!N  #!F-adobe-courier-bold-r-normal--18*   #!N Thunder_cellcentered.net #!N SIMPLE/FaceNormals.net #!EF #!N #!N #!EC 
#!N #!N See Also #!N #!N  #!Lisosurf,dxall881 h Isosurface  #!EL  ,  #!Lnormals,dxall897 h Normals  #!EL  ,  #!Lshade,dxall942 h Shade  #!EL  
#!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lfilesel,dxall848 h FileSelector  #!EL  #!N 
 #!F-adobe-times-medium-i-normal--18*   #!N 
