#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rdxgpo DXGetPathOffset #!N #!N Function #!N #!N Gets the 
offset of a Path Array in the original Field after partitioning. 
#!N #!N Syntax #!N  #!F-adobe-times-bold-r-normal--18*   #include <dx/dx.h> PathArray DXGetPathOffset(PathArray a, int 
*offset) #!EF #!N #!N Functional Details #!N #!N Gets the offset 
value  #!F-adobe-times-bold-r-normal--18*   offset #!EF for this portion of the Path Array 
 #!F-adobe-times-bold-r-normal--18*   a #!EF relative to the original grid. In the case 
where a Path Array is used to define a regular grid 
of connections that is a part of a partitioned Field, it 
is useful to know the offset of the partition within the 
original Field. #!N #!N Path Arrays are typically used as constituents 
in Mesh Arrays that define regular or partially regular connections grids 
of one or more dimensions. In that case, the mesh offsets 
of the partition within the original mesh are generally accessed at 
the Mesh Array level through calls to  #!F-adobe-times-bold-r-normal--18*   DXSetMeshOffsets #!EF and 
 #!F-adobe-times-bold-r-normal--18*   DXGetMeshOffsets #!EF . #!N #!N Return Value #!N #!N Returns 
 #!F-adobe-times-bold-r-normal--18*   a #!EF or returns  #!F-adobe-times-bold-r-normal--18*   NULL #!EF and sets an 
error code. #!N #!N See Also #!N #!N  #!F-adobe-times-bold-r-normal--18*    #!Ldxgmo,dxall1249 h DXGetMeshOffsets  #!EL  , 
 #!Ldxgpai,dxall1258 h DXGetPathArrayInfo  #!EL  ,  #!Ldxnpa,dxall1321 h DXNewPathArray  #!EL  ,  #!Ldxsmo,dxall1383 h DXSetMeshOffsets  #!EL  #!EF #!N #!N  #!Lphas,dxall1076 h Path Arrays  #!EL  . #!N 
#!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Ldxgpp,dxall1260 h DXGetPickPoint  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   
#!N 
