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#!N 
#!CSeaGreen #!N  #!Rcatrel Realization #!N #!EC #!N #!N These tools 
create structures for rendering and display (e.g., bands, triangle connections, isosurfaces, 
and boundary boxes). #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lautgrid,dxall778 h AutoGrid  #!EL  
#!EF #!I50 #!N Maps a set of scattered points onto a 
grid. The grid will be created automatically by Data Explorer. #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lband,dxall779 h Band  #!EL  #!EF #!I50 #!N Divides a Field into 
bands based on given division values. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lconnect,dxall797 h Connect  #!EL  
#!EF #!I50 #!N Creates triangle connections for a Field of scattered 
positions. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lconstru,dxall798 h Construct  #!EL  #!EF #!I50 #!N Constructs an 
arbitrary Field. You can specify the origin, the deltas, the counts 
in each dimension, and the data. You can also use Construct 
to create a Field containing a "positions" component with given position 
values (e.g., the output of the ProbeList tool). #!N #!I0 #!N 
 #!F-adobe-times-bold-r-normal--18*    #!Lenumer,dxall830 h Enumerate  #!EL  #!EF #!I50 #!N Generates a numeric list. #!N #!I0 
#!N  #!F-adobe-times-bold-r-normal--18*    #!Lgrid,dxall858 h Grid  #!EL  #!EF #!I50 #!N Produces a set of points 
on a grid. You can construct rectangles, ellipses, lines, crosshairs, and 
bricks. You can specify the size of the object and the 
number of points in the grid. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lisolate,dxall880 h Isolate  #!EL  
#!EF #!I50 #!N Shrinks the connections elements of a Field so 
that they can be individually seen. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lisosurf,dxall881 h Isosurface  #!EL  
#!EF #!I50 #!N Creates surfaces or lines of constant value. For 
volumetric inputs, it creates isosurfaces; for surface inputs, contour lines. Use 
the ClipPlane module to display the interior of an isosurface. #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lmaptopl,dxall892 h MapToPlane  #!EL  #!EF #!I50 #!N Maps a 3-dimensional data 
Field onto an arbitrary plane. You can specify a point and 
a normal to define the plane. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lregrid,dxall920 h Regrid  #!EL  
#!EF #!I50 #!N Maps a set of scattered points onto a 
specified grid. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lrubbers,dxall930 h RubberSheet  #!EL  #!EF #!I50 #!N Deforms 
a surface field (composed of triangles, quads, or lines) by an 
amount proportional to the data value at each point. You can 
use the Normals or FaceNormals module to add shading before rendering. 
#!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lsample,dxall931 h Sample  #!EL  #!EF #!I50 #!N Produces a set 
of points in an arbitrary field. For example, you can produce 
a set of approximately evenly spaced samples on an isosurface. #!N 
#!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lshowbou,dxall943 h ShowBoundary  #!EL  #!EF #!I50 #!N Creates a renderable object 
that is the boundary of a volumetric field. #!N #!I0 #!N 
 #!F-adobe-times-bold-r-normal--18*    #!Lshowbox,dxall944 h ShowBox  #!EL  #!EF #!I50 #!N Creates a set of renderable lines 
that represent the bounding box of a field. #!N #!I0 #!N 
 #!F-adobe-times-bold-r-normal--18*    #!Lshowcon,dxall945 h ShowConnections  #!EL  #!EF #!I50 #!N Creates a set of renderable lines 
that represent the connections of elements in a field. #!N #!I0 
#!N  #!F-adobe-times-bold-r-normal--18*    #!Lshowpos,dxall946 h ShowPositions  #!EL  #!EF #!I50 #!N Creates a set of renderable 
points that represent the positions of a field. #!N #!I0 #!N 
 #!F-adobe-times-bold-r-normal--18*    #!Lstreakl,dxall954 h Streakline  #!EL  #!EF #!I50 #!N Computes a line that traces the 
path of a particle through a changing vector field. The data 
input to the module is a vector field series, or a 
single field that is a member of a vector field series. 
You can control the starting points of the streaklines, and can 
optionally provide a curl field to produce twist on any ribbons 
or tubes constructed from the streakline. #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!Lstreaml,dxall955 h Streamline  #!EL  
#!EF #!I50 #!N Computes a line that traces the path of 
a particle through a constant vector field. The data input to 
the module is a vector field. You can control the starting 
points of the streamlines, and can optionally provide a curl field 
to produce twist on any ribbons or tubes constructed from the 
streamline. #!I0 #!N #!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF 
#!N #!N  #!Lcatren,dxall760 h Rendering  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N 
