#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CSeaGreen #!N  #!Rall104 Rendering #!N #!EC #!N #!N Found in 
directory $DXROOT/samples/programs/RENDERING #!N #!N  #!F-adobe-times-bold-r-normal--18*   FatLines.net #!EF How to antialias lines 
and create multiple pixel width lines in hardware rendering. #!N #!N 
 #!F-adobe-times-bold-r-normal--18*   Isolate.net #!EF Demonstrates an alternative to volume rendering using the 
Isolate module. #!N #!N  #!F-adobe-times-bold-r-normal--18*   SharedCamera.net #!EF How to create two 
images that share the same camera. One of the images is 
used for rotating, zooming, and resizing; the other tracks the changes. 
#!N #!N  #!F-adobe-times-bold-r-normal--18*   TextureMapOpenGL.net #!EF Using texture mapping (available only with 
a hardware adapter that supports OpenGL) to map an image onto 
a surface. #!N #!N  #!F-adobe-times-bold-r-normal--18*   UsingClipPlane.net #!EF Using probes to control 
the orientation of the clipping plane. #!N #!N  #!F-adobe-times-bold-r-normal--18*   UsingLights.net #!EF 
How to use lights to illuminate the object in an image. 
#!N #!N  #!F-adobe-times-bold-r-normal--18*   UsingShade.net #!EF Controlling the shading properties of an 
object. #!N #!N  #!F-adobe-times-bold-r-normal--18*   VolumeRenderingSimple.net, VolumeRendering.net #!EF How to create a 
volume rendering of a 3-dimensional data set. The first example is 
the simplest possible visual program; the second is more complex, with 
a color bar to annotate the image. #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   
Next Topic #!EF #!N #!N  #!Lall105,dxall106 h Scattered Data  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N 
