#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rrotate Rotate #!N #!N Category #!N #!N  #!Lcatren,dxall760 h Rendering  #!EL  #!N #!N 
Function #!N #!N Rotates an object. #!N #!N Syntax #!CForestGreen #!N 
#!N  #!F-adobe-courier-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   #!N output #!EF = Rotate(  #!F-adobe-times-bold-r-normal--18*   input, axis, 
rotation, ... #!EF ); #!EF #!N #!N #!EC #!N #!N Inputs 
#!T,1,91,276,461,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   #!N TAB Name TAB Type TAB Default TAB 
Description #!EF #!N TAB input TAB object TAB none TAB object 
to be rotated #!N TAB axis TAB integer or string TAB 
"y" TAB axis of rotation #!N TAB rotation TAB scalar TAB 
0 TAB amount of rotation (in degrees) #!N TAB ... TAB 
- TAB - TAB additional axis-rotation pair(s) #!N TAB - TAB 
- TAB - TAB #!EF #!N #!N Outputs #!T,1,161,321,646  #!F-adobe-times-medium-r-normal--14*    #!F-adobe-times-bold-r-normal--18*   
#!N TAB Name TAB Type TAB Description #!EF #!N TAB output 
TAB object TAB object marked for rotation #!N TAB - TAB 
- TAB #!EF #!N #!N Functional Details #!N #!N This module 
prepares a specified object for one or more rotations about a 
specified axis. Note: A Transform object containing the specified transformation matrix 
is inserted at the root of the object. This transform is 
applied during rendering. #!N #!N Each rotation is specified by an 
axis-rotation parameter pair. #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   
input #!EF #!EF #!I50 #!N specifies the object to be rotated. 
#!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   axis #!EF #!EF #!I50 #!N specifies 
the axis of rotation. Allowed values are strings ("x," "y," or 
"z") or integers (0, 1, or 2). #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*   
 #!F-adobe-times-bold-r-normal--18*   rotation #!EF #!EF #!I50 #!N specifies the extent of rotation 
(in degrees) about the specified axis. Note: Rotation is counterclockwise in 
a right-handed coordinate system and relative to the origin of world-coordinate 
space. #!I0 #!N #!N #!N #!N A single Rotate module can 
specify a maximum of 22 rotations (i.e.,  #!F-adobe-times-bold-r-normal--18*   axis  #!F-adobe-times-medium-r-normal--18*   - 
#!EF rotation #!EF pairs). In the user interface, the default number 
of corresponding tab pairs is two. (Tabs can be added to 
the module icon and removed with the appropriate  #!F-adobe-times-bold-r-normal--18*   ...Input Tab 
#!EF options in the  #!F-adobe-times-bold-r-normal--18*   Edit #!EF pull-down menu of the 
VPE.) Note: If you want to use the mouse to rotate 
the object in the Image window, see  #!Lrotobj,dxall305 h Rotating the Object  #!EL  in IBM Visualization 
Data Explorer User's Guide. #!N #!N Components #!N #!N All input 
components are propagated to the output. #!N #!N Example Visual Programs 
#!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*   #!N Imide_potential.net #!N UsingLights.net #!EF #!N #!N 
#!EC #!N #!N See Also #!N #!N  #!Lscale,dxall934 h Scale  #!EL  ,  #!Ltransla,dxall968 h Translate  #!EL  #!N 
#!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lroute,dxall929 h Route  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   
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