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#!N 
#!N  #!Rdxni DXNewInterpolator #!N #!N Function #!N #!N Creates 
an Interpolator Object for interpolating in Object  #!F-adobe-times-bold-r-normal--18*   o #!EF . 
#!N #!N Syntax #!N  #!F-adobe-times-bold-r-normal--18*   #include <dx/dx.h> Interpolator DXNewInterpolator(Object o, enum 
interp_init init, float fuzz) #!EF #!N #!N Functional Details #!N #!N 
#!N Object  #!F-adobe-times-bold-r-normal--18*   o #!EF should be a Field or an 
Object that contains Fields (e.g., a Group). An Interpolator builds and 
stores the information about the Field or Fields to speed up 
searching for and computing data values corresponding to any location enclosed 
by the positions of the Object. This is particularly useful with 
irregular meshes. #!N #!N The initialization type is specified by setting 
the  #!F-adobe-times-bold-r-normal--18*   init #!EF argument to  #!F-adobe-times-bold-r-normal--18*   INTERP_INIT_DELAY #!EF ,  #!F-adobe-times-bold-r-normal--18*   
INTERP_INIT_IMMEDIATE #!EF or  #!F-adobe-times-bold-r-normal--18*   INTERP_INIT_PARALLEL #!EF .  #!F-adobe-times-bold-r-normal--18*   INTERP_INIT_DELAY #!EF does 
not initialize the Interpolator until the information is actually needed. This 
is fastest if a small number of points will be interpolated. 
 #!F-adobe-times-bold-r-normal--18*   INTERP_INIT_IMMEDIATE #!EF does all initialization before returning.  #!F-adobe-times-bold-r-normal--18*   INTERP_INIT_PARALLEL #!EF 
does all initialization in parallel if running in a multiprocessor machine 
before returning. #!N #!N The  #!F-adobe-times-bold-r-normal--18*   fuzz #!EF value assigns a 
fuzz factor to the interpolation process: any sample falling within this 
distance of a valid primitive of the Object  #!F-adobe-times-bold-r-normal--18*   o #!EF 
is assumed to be inside that primitive. When this point lies 
geometrically outside the primitive, an appropriate result is extrapolated. Any positive 
or zero value is used as the fuzz factor; a negative 
value indicates that the interpolator should determine its own fuzz factor. 
#!N #!N Interpolators can be used with the  #!F-adobe-times-bold-r-normal--18*   DXMap #!EF 
call. See  #!Ldxmp,dxall1303 h DXMap  #!EL  for additional details. #!N #!N The interpolator created 
can be deleted with DXDelete. See  #!Lmemng,dxall1023 h Memory Management  #!EL  . #!N #!N Return 
Value #!N #!N Returns the Interpolator or returns  #!F-adobe-times-bold-r-normal--18*   NULL #!EF 
and sets an error code. #!N #!N See Also #!N #!N 
 #!F-adobe-times-bold-r-normal--18*    #!Ldxie,dxall1284 h DXInterpolate  #!EL  ,  #!Ldxmp,dxall1303 h DXMap  #!EL  ,  #!Ldxmpa,dxall1304 h DXMapArray  #!EL  #!EF #!N #!N  #!Linadmg,dxall1117 h Interpolation and Mapping  #!EL  . 
#!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Ldxnmav,dxall1319 h DXNewMeshArray, DXNewMeshArrayV  #!EL  #!N 
 #!F-adobe-times-medium-i-normal--18*   #!N 
