<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->

<!-- LOCALIZATION NOTE : FILE This file contains the Script Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
  - A good criteria is the language in which you'd find the best
  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (debuggerMenu.label): This is the label for the
  -  application menu item that opens the debugger UI. -->
<!ENTITY debuggerMenu.label2            "Débogueur">

<!-- LOCALIZATION NOTE (debuggerMenu.accesskey): This is accesskey for the
  -  Tools menu entry of Debugger that opens the debugger UI. -->
<!ENTITY debuggerMenu.accesskey         "D">

<!-- LOCALIZATION NOTE (remoteDebuggerMenu.label): This is the label for the
  -  application menu item that opens the remote debugger UI. -->
<!ENTITY remoteDebuggerMenu.label       "Débogueur distant">

<!-- LOCALIZATION NOTE (chromeDebuggerMenu.label): This is the label for the
  -  application menu item that opens the browser debugger UI. -->
<!ENTITY chromeDebuggerMenu.label       "Débogueur du navigateur">

<!-- LOCALIZATION NOTE (debuggerMenu.commandkey): This is the command key that
  -  launches the debugger UI. Do not translate this one! -->
<!ENTITY debuggerMenu.commandkey        "S">

<!-- LOCALIZATION NOTE (debuggerUI.closeButton.tooltip): This is the tooltip for
  -  the button that closes the debugger UI. -->
<!ENTITY debuggerUI.closeButton.tooltip "Fermer">

<!-- LOCALIZATION NOTE (debuggerUI.panesButton.tooltip): This is the tooltip for
  -  the button that toggles the panes visible or hidden in the debugger UI. -->
<!ENTITY debuggerUI.panesButton.tooltip "Développer/Réduire les panneaux">

<!-- LOCALIZATION NOTE (debuggerUI.optsButton.tooltip): This is the tooltip for
  -  the button that opens up an options context menu for the debugger UI. -->
<!ENTITY debuggerUI.optsButton.tooltip  "Options du débogueur">

<!-- LOCALIZATION NOTE (debuggerUI.pauseExceptions): This is the label for the
  -  checkbox that toggles pausing on exceptions. -->
<!ENTITY debuggerUI.pauseExceptions     "Pause sur les exceptions">
<!ENTITY debuggerUI.pauseExceptions.key "e">

<!-- LOCALIZATION NOTE (debuggerUI.showPanesOnInit): This is the label for the
  -  checkbox that toggles visibility of panes when opening the debugger. -->
<!ENTITY debuggerUI.showPanesOnInit     "Panneaux développés au démarrage">
<!ENTITY debuggerUI.showPanesOnInit.key "d">

<!-- LOCALIZATION NOTE (debuggerUI.showVarsFilter): This is the label for the
  -  checkbox that toggles visibility of a designated variables filter box. -->
<!ENTITY debuggerUI.showVarsFilter      "Afficher la boîte de filtrage des variables">
<!ENTITY debuggerUI.showVarsFilter.key  "v">

<!-- LOCALIZATION NOTE (debuggerUI.showOnlyEnum): This is the label for the
  -  checkbox that toggles visibility of hidden (non-enumerable) variables and
  -  properties in stack views. The "enumerable" flag is a state of a property
  -  defined in JavaScript. When in doubt, leave untranslated. -->
<!ENTITY debuggerUI.showOnlyEnum        "Afficher uniquement les propriétés énumérables">
<!ENTITY debuggerUI.showOnlyEnum.key    "p">

<!-- LOCALIZATION NOTE (debuggerUI.searchPanelTitle): This is the text that
  -  appears in the filter panel popup as a description. -->
<!ENTITY debuggerUI.searchPanelTitle    "Opérateurs">

<!-- LOCALIZATION NOTE (debuggerUI.searchFile): This is the text that appears
  -  in the source editor's context menu for the scripts search operation. -->
<!ENTITY debuggerUI.searchFile          "Filtrer les scripts">
<!ENTITY debuggerUI.searchFile.key      "s">
<!ENTITY debuggerUI.searchFile.altkey   "O">

<!-- LOCALIZATION NOTE (debuggerUI.searchGlobal): This is the text that appears
  -  in the source editor's context menu for the global search operation. -->
<!ENTITY debuggerUI.searchGlobal        "Rechercher dans tous les fichiers">
<!ENTITY debuggerUI.searchGlobal.key    "f">

<!-- LOCALIZATION NOTE (debuggerUI.searchFunction): This is the text that appears
  -  in the source editor's context menu for the function search operation. -->
<!ENTITY debuggerUI.searchFunction      "Rechercher une définition de fonction">
<!ENTITY debuggerUI.searchFunction.key  "d">
<!ENTITY debuggerUI.searchFunction.altkey "O">

<!-- LOCALIZATION NOTE (debuggerUI.searchToken): This is the text that appears
  -  in the source editor's context menu for the token search operation. -->
<!ENTITY debuggerUI.searchToken         "Rechercher">
<!ENTITY debuggerUI.searchToken.key     "R">

<!-- LOCALIZATION NOTE (debuggerUI.searchLine): This is the text that appears
  -  in the source editor's context menu for the line search operation. -->
<!ENTITY debuggerUI.searchLine          "Aller à la ligne…">
<!ENTITY debuggerUI.searchLine.key      "A">

<!-- LOCALIZATION NOTE (debuggerUI.searchVariable): This is the text that appears
  -  in the source editor's context menu for the variables search operation. -->
<!ENTITY debuggerUI.searchVariable      "Filtrer les variables">
<!ENTITY debuggerUI.searchVariable.key  "v">

<!-- LOCALIZATION NOTE (debuggerUI.focusVariables): This is the text that appears
  -  in the source editor's context menu for the variables focus operation. -->
<!ENTITY debuggerUI.focusVariables      "Sélectionner les variables de l'arbre">
<!ENTITY debuggerUI.focusVariables.key  "v">

<!-- LOCALIZATION NOTE (debuggerUI.condBreakPanelTitle): This is the text that
  -  appears in the conditional breakpoint panel popup as a description. -->
<!ENTITY debuggerUI.condBreakPanelTitle "Ce point d'arrêt suspendra l'exécution seulement si l'expression suivante est vraie">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that
  -  appears in the source editor context menu for adding a breakpoint. -->
<!ENTITY debuggerUI.seMenuBreak         "Ajouter un point d'arrêt">
<!ENTITY debuggerUI.seMenuBreak.key     "A">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuCondBreak): This is the text that
  -  appears in the source editor context menu for adding a conditional
  -  breakpoint. -->
<!ENTITY debuggerUI.seMenuCondBreak     "Ajouter un point d'arrêt conditionnel">
<!ENTITY debuggerUI.seMenuCondBreak.key "A">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuAddWatch): This is the text that
  -  appears in the source editor context menu for adding an expression. -->
<!ENTITY debuggerUI.seMenuAddWatch      "Expression espionne depuis la sélection">
<!ENTITY debuggerUI.seMenuAddWatch.key  "e">

<!-- LOCALIZATION NOTE (debuggerUI.addWatch): This is the text that
  -  appears in the watch expressions context menu for adding an expression. -->
<!ENTITY debuggerUI.addWatch            "Ajouter une expression espionne">
<!ENTITY debuggerUI.addWatch.key        "e">

<!-- LOCALIZATION NOTE (debuggerUI.removeWatch): This is the text that
  -  appears in the watch expressions context menu for removing all expressions. -->
<!ENTITY debuggerUI.removeAllWatch      "Supprimer toutes les expressions espionnes">
<!ENTITY debuggerUI.removeAllWatch.key  "e">

<!-- LOCALIZATION NOTE (debuggerUI.stepping): These are the keycodes that
  -  control the stepping commands in the debugger (continue, step over,
  -  step in and step out). -->
<!ENTITY debuggerUI.stepping.resume     "VK_F6">
<!ENTITY debuggerUI.stepping.stepOver   "VK_F7">
<!ENTITY debuggerUI.stepping.stepIn     "VK_F8">
<!ENTITY debuggerUI.stepping.stepOut    "VK_F8">
