#VRML V2.0 utf8

# This file is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.

Group 
  {
  children 
    [
    DEF SCHRIFT_TAUSCHER Script 
      {
      eventIn SFVec3f vec3f_in
      eventOut MFString schrift_out
      url 
	[
	"javascript:

         function vec3f_in(value, time)
            {
            if (value[0]==1)
               schrift_out=new MFString('move left');
            else if (value[0]==0)
               schrift_out=new MFString('move right');
            else
               schrift_out=new MFString('move left or right');
            }
        "
	]
      }
    ]
  }

Transform 
  {
  children 
    [
    DEF Transform1 Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 1 0 0
	      }
	    }
	  geometry 	  Box 
	    {
	    size 0.200000 0.200000 0.200000
	    }
	  }
	DEF PlaneSensor1 PlaneSensor 
	  {
	  maxPosition 1 0
	  }
	Transform 
	  {
	  children 
	    [
	    Shape 
	      {
	      appearance 	      Appearance 
		{
		material 		Material 
		  {
		  diffuseColor 0.496894 0.496894 0.514693
		  }
		}
	      geometry 	      DEF Text1 Text 
		{
		string 
		  [
		  "move right"
		  ]
		}
	      }
	    ]
	  scale 0.200000 0.200000 0.200000
	  translation -0.300000 -0.100000 0.200000
	  }
	]
      }
    ]
  translation -0.818349 0 2
  }

ROUTE PlaneSensor1.translation_changed TO SCHRIFT_TAUSCHER.vec3f_in
ROUTE SCHRIFT_TAUSCHER.schrift_out TO Text1.set_string
ROUTE PlaneSensor1.translation_changed TO Transform1.set_translation

Viewpoint 
  {
  position 0 0 4.260000
  }

