#VRML V2.0 utf8

# This file is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.

DEF Transform1 Transform 
  {
  children 
    [
    DEF ProximitySensor_plus_z ProximitySensor 
      {
      center 0 0 5.500000
      size 20 20 0.899999
      }
    DEF ProximitySensor_minus_z ProximitySensor 
      {
      center 0 0 -5.500000
      size 20 20 0.899999
      }
    DEF ProximitySensor_plus_y ProximitySensor 
      {
      center 0 5.500000 0
      size 20 0.899999 20
      }
    DEF ProximitySensor_minus_y ProximitySensor 
      {
      center 0 -5.500000 0
      size 20 0.899999 20
      }
    DEF ProximitySensor_plus_x ProximitySensor 
      {
      center 5.500000 0 0
      size 0.899999 20 20
      }
    DEF ProximitySensor_minus_x ProximitySensor 
      {
      center -5.500000 0 0
      size 0.899999 20 20
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      }
	    }
	  geometry 	  Box 
	    {
	    }
	  }
	]
      }
    ]
  translation 6.103701e-2 -6.103701e-2 0
  }

DEF t_yz Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 0.800000 0.800000 1
	  }
	}
      geometry       Sphere 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 0 0.629998 0
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation 5.601037 -5.459822 0
      }
    ]
  translation -5 5 5
  }

DEF tx_z Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 0.800000 1 0.800000
	  }
	}
      geometry       Box 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 1 0.629998 0
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation -2.814757 5.617421 0
      }
    ]
  translation 5 -5 5
  }

DEF txyz Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 0.469998 0.800000 0.800000
	  }
	}
      geometry       Cone 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 1 1 0
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation -6.741827 -2.392661 0
      }
    ]
  translation 5 5 5
  }

DEF t__z Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 1 1 0.800000
	  }
	}
      geometry       Cylinder 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 0 0.294999 1
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation 6.894700 3.924843 0
      }
    ]
  translation -5 -5 5
  }

DEF t_y_ Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Box 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 0 0.294999 1
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation 6.894700 -4.076475 0
      }
    ]
  translation -5 5 -5
  }

DEF tx__ Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Cone 
	{
	}
      }
    ]
  translation 5 -5 -5
  }

DEF txy_ Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Cylinder 
	{
	}
      }
    ]
  translation 5 5 -5
  }

DEF t___ Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Sphere 
	{
	}
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 0.800000 0.264999 0.800000
	      }
	    }
	  geometry 	  Sphere 
	    {
	    radius 0.418927
	    }
	  }
	]
      translation 5.497345 3.721575 0
      }
    ]
  translation -5 -5 -5
  }

DEF Script1 Script 
  {
  eventIn SFTime plus_x
  eventIn SFTime minus_x
  eventIn SFTime plus_y
  eventIn SFTime minus_y
  eventIn SFTime plus_z
  eventIn SFTime minus_z
  eventOut SFVec3f v_yz
  eventOut SFVec3f vx_z
  eventOut SFVec3f vxyz
  eventOut SFVec3f v__z
  eventOut SFVec3f v_y_
  eventOut SFVec3f vx__
  eventOut SFVec3f vxy_
  eventOut SFVec3f v___
  eventOut SFVec3f move_proximities
  eventOut SFVec3f initSizeX
  eventOut SFVec3f initSizeY
  eventOut SFVec3f initSizeZ
  eventOut SFVec3f initCenterx
  eventOut SFVec3f initCenter_x
  eventOut SFVec3f initCentery
  eventOut SFVec3f initCenter_y
  eventOut SFVec3f initCenterz
  eventOut SFVec3f initCenter_z
  field SFFloat halfCubeSize 5
  field SFFloat barrierSize 1
  field SFInt32 statusx 0
  field SFInt32 statusy 0
  field SFInt32 statusz 0
  field SFVec3f move_proximities_intern 0 0 0
  field SFVec3f intern_yz 0 0 0
  field SFVec3f internx_z 0 0 0
  field SFVec3f internxyz 0 0 0
  field SFVec3f intern__z 0 0 0
  field SFVec3f intern_y_ 0 0 0
  field SFVec3f internx__ 0 0 0
  field SFVec3f internxy_ 0 0 0
  field SFVec3f intern___ 0 0 0
  url 
    [
    "javascript:

 // field SFFloat barrierSize //

 // eventOut SFVec3f initCenterx //

 // eventOut SFVec3f initCenter_x //

 // eventOut SFVec3f initCentery //

 // eventOut SFVec3f initCenter_y //

 // eventOut SFVec3f initCenterz //

 // eventOut SFVec3f initCenter_z //

 // eventOut SFVec3f initSizeX //

 // eventOut SFVec3f initSizeY //

 // eventOut SFVec3f initSizeZ //

 // field SFVec3f intern_yz //

 // field SFVec3f internx_z //

 // field SFVec3f internxyz //

 // field SFVec3f intern__z //

 // field SFVec3f intern_y_ //

 // field SFVec3f internx__ //

 // field SFVec3f internxy_ //

 // field SFVec3f intern___ //

 // field SFVec3f move_proximities_intern //

 // eventOut SFVec3f move_proximities //

 // field SFInt32 statusx //

 // field SFInt32 statusy //

 // field SFInt32 statusz //

 // field SFFloat halfCubeSize //

 // eventOut SFVec3f v_yz //

 // eventOut SFVec3f vx_z //

 // eventOut SFVec3f vxyz //

 // eventOut SFVec3f v__z //

 // eventOut SFVec3f v_y_ //

 // eventOut SFVec3f vx__ //

 // eventOut SFVec3f vxy_ //

 // eventOut SFVec3f v___ //

 function initialize()
    {
    intern_yz = new SFVec3f(- halfCubeSize,   halfCubeSize,   halfCubeSize);
    internx_z = new SFVec3f(  halfCubeSize, - halfCubeSize,   halfCubeSize);
    internxyz = new SFVec3f(  halfCubeSize,   halfCubeSize,   halfCubeSize);
    intern__z = new SFVec3f(- halfCubeSize, - halfCubeSize,   halfCubeSize);
    intern_y_ = new SFVec3f(- halfCubeSize,   halfCubeSize, - halfCubeSize);
    internx__ = new SFVec3f(  halfCubeSize, - halfCubeSize, - halfCubeSize);
    internxy_ = new SFVec3f(  halfCubeSize,   halfCubeSize, - halfCubeSize);
    intern___ = new SFVec3f(- halfCubeSize, - halfCubeSize, - halfCubeSize);
    v_yz = intern_yz
    vx_z = internx_z; 
    vxyz = internxyz; 
    v__z = intern__z;
    v_y_ = intern_y_;
    vx__ = internx__;
    vxy_ = internxy_;
    v___ = intern___;
    initSizeX = new SFVec3f(barrierSize, 4 * halfCubeSize, 4 * halfCubeSize);
    initSizeY = new SFVec3f(4 * halfCubeSize, barrierSize, 4 * halfCubeSize);
    initSizeZ = new SFVec3f(4 * halfCubeSize, 4 * halfCubeSize, barrierSize);
    initCenterx =  new SFVec3f(  barrierSize / 2.0 + halfCubeSize, 0, 0);
    initCenter_x = new SFVec3f(- barrierSize / 2.0 - halfCubeSize, 0, 0);
    initCentery =  new SFVec3f(0,   barrierSize / 2.0 + halfCubeSize, 0);
    initCenter_y = new SFVec3f(0, - barrierSize / 2.0 - halfCubeSize, 0);
    initCenterz =  new SFVec3f(0, 0,   barrierSize / 2.0 + halfCubeSize);
    initCenter_z = new SFVec3f(0, 0, - barrierSize / 2.0 - halfCubeSize);
    }

 function move(x, y, z)
    {
    move_proximities_intern.x += x;
    move_proximities_intern.y += y;
    move_proximities_intern.z += z;
    move_proximities = move_proximities_intern;
    v_yz = intern_yz
    vx_z = internx_z; 
    vxyz = internxyz; 
    v__z = intern__z;
    v_y_ = intern_y_;
    vx__ = internx__;
    vxy_ = internxy_;
    v___ = intern___;
    }

 function plus_x(value)
    {
    // value  SFTime
    if (statusx == 0)
       {
       statusx = 1;
       intern___.x += 4.0*halfCubeSize;
       intern_y_.x += 4.0*halfCubeSize;
       intern_yz.x += 4.0*halfCubeSize;
       intern__z.x += 4.0*halfCubeSize;
       }
    else
       {
       statusx = 0;
       internx__.x += 4.0*halfCubeSize;
       internxy_.x += 4.0*halfCubeSize;
       internxyz.x += 4.0*halfCubeSize;
       internx_z.x += 4.0*halfCubeSize;
       }
    move(2 * halfCubeSize, 0, 0);
    }

 function minus_x(value)
    {
    // value  SFTime
    if (statusx == 0)
       {
       statusx = 1;
       internx__.x -= 4.0*halfCubeSize;
       internxy_.x -= 4.0*halfCubeSize;
       internxyz.x -= 4.0*halfCubeSize;
       internx_z.x -= 4.0*halfCubeSize;
       }
    else
       {
       statusx = 0;
       intern___.x -= 4.0*halfCubeSize;
       intern_y_.x -= 4.0*halfCubeSize;
       intern_yz.x -= 4.0*halfCubeSize;
       intern__z.x -= 4.0*halfCubeSize;
       }
    move(- 2 * halfCubeSize, 0, 0);
    }

 function plus_y(value)
    {
    // value  SFTime
    if (statusy == 0)
       {
       statusy = 1;
       intern___.y += 4.0*halfCubeSize;
       intern__z.y += 4.0*halfCubeSize;
       internx_z.y += 4.0*halfCubeSize;
       internx__.y += 4.0*halfCubeSize;
       }
    else
       {
       statusy = 0;
       intern_y_.y += 4.0*halfCubeSize;
       intern_yz.y += 4.0*halfCubeSize;
       internxyz.y += 4.0*halfCubeSize;
       internxy_.y += 4.0*halfCubeSize;
       }
    move(0, 2 * halfCubeSize, 0);
    }

 function minus_y(value)
    {
    // value  SFTime
    if (statusy == 0)
       {
       intern_y_.y -= 4.0*halfCubeSize;
       intern_yz.y -= 4.0*halfCubeSize;
       internxyz.y -= 4.0*halfCubeSize;
       internxy_.y -= 4.0*halfCubeSize;
       statusy = 1;
       }
    else
       {
       statusy = 0;
       intern___.y -= 4.0*halfCubeSize;
       intern__z.y -= 4.0*halfCubeSize;
       internx_z.y -= 4.0*halfCubeSize;
       internx__.y -= 4.0*halfCubeSize;
       }
    move(0, - 2 * halfCubeSize, 0);
    }


 function minus_z(value)
    {
    // value  SFTime
    if (statusz == 0)
       {
       statusz = 1;
       intern___.z += 4.0*halfCubeSize;
       internx__.z += 4.0*halfCubeSize;
       internxy_.z += 4.0*halfCubeSize;
       intern_y_.z += 4.0*halfCubeSize;
       }
    else
       {
       statusz = 0;
       intern__z.z += 4.0*halfCubeSize;
       internx_z.z += 4.0*halfCubeSize;
       internxyz.z += 4.0*halfCubeSize;
       intern__z.z += 4.0*halfCubeSize;
       }
    move(0, 0, 2 * halfCubeSize);
    }

 function plus_z(value)
    {
    // value  SFTime
    if (statusz == 0)
       {
       intern__z.z -= 4.0*halfCubeSize;
       internx_z.z -= 4.0*halfCubeSize;
       internxyz.z -= 4.0*halfCubeSize;
       intern_yz.z -= 4.0*halfCubeSize;
       statusz = 1;
       }
    else
       {
       statusz = 0;
       intern___.z -= 4.0*halfCubeSize;
       internx__.z -= 4.0*halfCubeSize;
       internxy_.z -= 4.0*halfCubeSize;
       intern_y_.z -= 4.0*halfCubeSize;
       }
    move(0, 0, - 2 * halfCubeSize);
    }

"
    ]
  }

ROUTE ProximitySensor_plus_x.enterTime TO Script1.plus_x
ROUTE ProximitySensor_minus_x.enterTime TO Script1.minus_x
ROUTE ProximitySensor_plus_y.enterTime TO Script1.plus_y
ROUTE ProximitySensor_minus_y.enterTime TO Script1.minus_y
ROUTE ProximitySensor_minus_z.enterTime TO Script1.plus_z
ROUTE ProximitySensor_plus_z.enterTime TO Script1.minus_z
ROUTE Script1.v_yz TO t_yz.set_translation
ROUTE Script1.vx_z TO tx_z.set_translation
ROUTE Script1.vxyz TO txyz.set_translation
ROUTE Script1.v__z TO t__z.set_translation
ROUTE Script1.v_y_ TO t_y_.set_translation
ROUTE Script1.vx__ TO tx__.set_translation
ROUTE Script1.vxy_ TO txy_.set_translation
ROUTE Script1.v___ TO t___.set_translation
ROUTE Script1.move_proximities TO Transform1.set_translation
ROUTE Script1.initSizeX TO ProximitySensor_plus_x.set_size
ROUTE Script1.initSizeX TO ProximitySensor_minus_x.set_size
ROUTE Script1.initSizeY TO ProximitySensor_minus_y.set_size
ROUTE Script1.initSizeY TO ProximitySensor_plus_y.set_size
ROUTE Script1.initSizeZ TO ProximitySensor_plus_z.set_size
ROUTE Script1.initSizeZ TO ProximitySensor_minus_z.set_size
ROUTE Script1.initCenterx TO ProximitySensor_plus_x.set_center
ROUTE Script1.initCenter_x TO ProximitySensor_minus_x.set_center
ROUTE Script1.initCentery TO ProximitySensor_plus_y.set_center
ROUTE Script1.initCenter_y TO ProximitySensor_minus_y.set_center
ROUTE Script1.initCenterz TO ProximitySensor_plus_z.set_center
ROUTE Script1.initCenter_z TO ProximitySensor_minus_z.set_center

Viewpoint 
  {
  orientation -0.172455 -0.969610 -0.173536 0
  position 0.100000 -3.649996 2.039999
  }

NavigationInfo 
  {
  type 
    [
    "WALK"
    ]
  visibilityLimit 1000
  }

Fog 
  {
  visibilityRange 10.820000
  }

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       IndexedFaceSet 
	{
	coord 	Coordinate 
	  {
	  point 
	    [
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	    0 -999.999938 0 
	    0 -999.999938 0 
	    0 -999.999938 0 
	    0 -999.999938 0 
	    0 -999.999938 0 
	    0 -999.999938 0 
	    0 -872.260375 -489.041717 
	    -426.571777 -872.260437 -239.161758 
	    -426.571716 -872.260498 239.161834 
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	    0 -489.041564 -872.260375 
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	    0 4.371138e-5 -999.999938 
	    -872.260437 4.371138e-5 -489.041564 
	    -872.260375 4.371138e-5 489.041748 
	    8.631674e-5 4.371138e-5 999.999938 
	    872.260437 4.371138e-5 489.041534 
	    872.260253 4.371138e-5 -489.041900 
	    -1.726334e-4 4.371138e-5 -999.999938 
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	    426.571624 872.260437 239.161636 
	    426.571502 872.260314 -239.161819 
	    -8.820848e-5 872.260375 -489.041503 
	    0 999.999938 8.742276e-5 
	    7.625543e-5 999.999938 4.275337e-5 
	    7.625541e-5 999.999938 -4.275339e-5 
	    -5.144878e-12 999.999938 -8.742277e-5 
	    -7.625542e-5 999.999938 -4.275336e-5 
	    -7.625541e-5 999.999938 4.275340e-5 
	    1.543463e-11 999.999938 8.742277e-5 
	    ]
	  }
	normal 	Normal 
	  {
	  vector 
	    [
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	    0.286869 0.957969 8.563384e-8 
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	    -0.286869 0.957969 -3.301118e-7 
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	    -0.146446 0.957106 0.249999 
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	    0.426571 0.872260 0.239161 
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	    6.853639e-8 0.489041 0.872260 
	    -3.473552e-8 3.473552e-8 1 
	    0.872260 -8.266701e-8 0.489041 
	    0.872260 -1.333899e-7 -0.489041 
	    3.473552e-8 3.473552e-8 -1 
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	    -0.872260 -4.012107e-8 0.489041 
	    1.210522e-7 3.473552e-8 1 
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	    0.760838 -0.489041 0.426571 
	    0.760838 -0.489041 -0.426571 
	    8.209629e-9 -0.489041 -0.872260 
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	    -0.760838 -0.489041 0.426571 
	    1.113890e-7 -0.489041 0.872260 
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	    0.426571 -0.872260 0.239161 
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	    -1.030219e-7 -0.872260 -0.489041 
	    -0.426571 -0.872260 -0.239161 
	    -0.426571 -0.872260 0.239161 
	    8.288867e-8 -0.872260 0.489041 
	    -0.369249 0.929330 3.228078e-8 
	    0.186566 0.924371 -0.332761 
	    0.191008 0.920570 0.340684 
	    0.369249 0.929330 -5.481795e-8 
	    0.201139 0.911503 -0.358754 
	    -0.204001 0.908839 -0.363860 
	    0.369249 0.929330 -3.533074e-8 
	    ]
	  }
	texCoord 	TextureCoordinate 
	  {
	  point 
	    [
	    0 0 
	    0.166666 0 
	    0.333333 0 
	    0.500000 0 
	    0.666666 0 
	    0.833333 0 
	    1 0 
	    0 0.166666 
	    0.166666 0.166666 
	    0.333333 0.166666 
	    0.500000 0.166666 
	    0.666666 0.166666 
	    0.833333 0.166666 
	    1 0.166666 
	    0 0.333333 
	    0.166666 0.333333 
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