#VRML V2.0 utf8

PROTO CubeTexture[
# a better than nothing emulation of the Cover/Covise CubeTexture node
# simply using a "CubeTexture not portable" ImageTexture
# 
# Copyright (C) 2005 J. "MUFTI" Scheurich
# 
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU Library General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#   
# You should have received a copy of the GNU Library General Public License
# along with this program (see the file "COPYING" for details); if
# not, write to the Free Software Foundation, Inc., 675 Mass Ave,
# Cambridge, MA 02139, USA. 
#
# The COVER CubeTexture node implements environment mapping 
# ("fake realtime mirror"). 
# Mirror images are simples mapped as Texture to a object. 
# If the object rotates, the Texture on the object rotate accordingly.
#
# The urlXP, urlXN etc. urls similar to the texture fields in the 
# VRML97 Background node
#
 exposedField MFString urlXP ""
 exposedField MFString urlXN ""
 exposedField MFString urlYP ""
 exposedField MFString urlYN ""
 exposedField MFString urlZP ""
 exposedField MFString urlZN ""
 exposedField SFBool repeatS TRUE
 exposedField SFBool repeatT TRUE
 exposedField SFInt32 blendMode 0
 ]
{
  DEF ImageTexture1 ImageTexture
    {
    url "CubeTexture.png"
    }
}
