## Package org.opencyc.uml.statemachine

Class Summary
CallEvent: SignalEvent from the UML State_Machine package.
ChangeEvent: ChangeEvent from the UML State_Machine package.
CompletionEvent: CompletionEvent from the UML State_Machine package.
CompositeState: CompositeState from the UML State_Machines package.
Event: Event from the UML State_Machine package.
FinalState: FinalState from the UML State_Machines package.
Guard: Guard from the UML State_Machines package.
PrimitiveBoolean: Represents the primitive boolean type.
PrimitiveChar: Represents the primitive char type.
PrimitiveDouble: Represents the primitive double type.
PrimitiveFloat: Represents the primitive float type.
PrimitiveInt: Represents the primitive int type.
PrimitiveLong: Represents the primitive long type.
ProcedureStateMachine: A Procedure which is implemented by the contained state machine.
PseudoState: PseudoState from the UML State_Machines package.
SignalEvent: SignalEvent from the UML Common_Behavior package.
SimpleState: SimpleState from the UML State_Machines package.
State: State from the UML State_Machines package.
StateMachine: StateMachine from the UML State_Machines package.
StateMachineFactory: StateVertex from the UML State_Machines package.
StateMachineReport: Reports the static structure a state machine.
StateVertex: StateVertex from the UML State_Machines package.
StubState: StubState from the UML State_Machines package.
SubmachineState: SubmachineState from the UML State_Machines package.
SynchState: SynchState from the UML State_Machines package.
TimeEvent: TimeEvent from the UML State_Machine package.
Transition: Transition from the UML State_Machines package.