//
// time: Wed Mar 12 15:27:39 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5172,0.0215), size = 0.4688x0.2441
//
// panel[2]: position = (0.0000,0.6992), size = 0.3203x0.2637, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// panel[3]: position = (0.3398,0.8311), size = 0.6406x0.1309, startup = 1, devstyle = 1
//
// workspace: width = 583, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "_filename_"
// instance: panel = 3, x = 0, y = 0, style = FileSelector, vertical = 1, size = 413x57
//
// interactor String[1]: num_components = 1, value = "_filetype_"
// instance: panel = 3, x = 431, y = 0, style = Text, vertical = 1, size = 152x53
//
// interactor Reset[1]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 2, x = 186, y = 92, style = Toggle, vertical = 1, size = 184x32
// label: value = reset isosurface value
//
// interactor Scalar[3]: num_components = 1, value = 2.0856111
// component[0]: minimum = -9.73355e-08, maximum = 4.17122, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 2, x = 0, y = 0, style = Stepper, vertical = 1, size = 331x72
// label: value = Isosurface value\n(for scalar, position-dependent  data):
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Vector[1]: num_components = 3, value = [ 0.4 0 1 ]
// component[0]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// component[1]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// component[2]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// instance: panel = 2, x = 11, y = 86, style = Stepper, vertical = 1, size = 166x110
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
// local increment[1]: value = 1, mode = global
// local increment[2]: value = 1, mode = global
//
// node Colormap[4]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_4"
// input[7]: defaulting = 1, value = -9.733548e-08
// input[8]: defaulting = 1, value = 4.1712222
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -9.733548e-08 4.1712222 }
// input[17]: defaulting = 0, value = -9.733548e-08
// input[18]: defaulting = 0, value = 4.1712222
// window: position = (0.5133,0.0000), size = 0.4688x0.2930
//
// interactor Reset[4]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 2, x = 188, y = 133, style = Toggle, vertical = 1, size = 184x32
// label: value = reset image camera
//
// node Image[5]:
// title: value = Gridded_3D_1var_notseries
// depth: value = 24
// window: position = (0.3359,0.3076), size = 0.5109x0.5117
// input[1]: defaulting = 0, value = "Image_5"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [50000 7750 28176.8]
// input[6]: defaulting = 0, value = [186233 143983 195975]
// input[7]: defaulting = 0, value = 136917.0
// input[8]: defaulting = 0, value = 640
// input[9]: defaulting = 0, value = 0.75
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 1, value = "none"
// input[16]: defaulting = 1, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[29]: defaulting = 1, value = 0
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_1var_notseries"
// internal caching: 1
