//
// time: Wed Mar 12 15:25:21 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5141,0.0000), size = 0.4688x0.2441
//
// panel[0]: position = (0.0000,0.7578), size = 0.3203x0.2051, startup = 1, devstyle = 1
// title: value = Control Panel
// comment: This control panel contains most of the interactors for this visual program. The most important interactor is the file selector at the top, "File Name to Import", which specifies the name of the data file which should be imported and visualized.
// comment: 
// comment:                                         Other interactors in this panel:
// comment: 
// comment: Reset Viewpoint? 
// comment: allows you to reinitialize the camera. This interactor would primarily be used when reading in a new data set for which the previous view point is no longer valid.
// comment: 
// comment: Isosurface value:
// comment: allows you to set the value used to construct the Isosurface (surface of constant value in the data set)
//
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// panel[1]: position = (0.5289,0.8291), size = 0.4234x0.1230, startup = 1, devstyle = 1
// title: value = File Selection
// comment: This control panel is only used if the imported data set contains more than one data variable. In that case, the selector interactor in this control panel will be "data-driven" by the data set, meaning that it will automatically present the list of data variables in the file.  The user can then select the variable to visualize.
//
//
// workspace: width = 510, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[2]: position = (0.3406,0.8145), size = 0.1836x0.1445, startup = 0, devstyle = 1
// title: value = Variable Selection
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[3]: num_components = 1, value = "_filename_"
// instance: panel = 1, x = 30, y = 8, style = FileSelector, vertical = 1, size = 326x57
//
// interactor String[1]: num_components = 1, value = "_filetype_"
// instance: panel = 1, x = 384, y = 10, style = Text, vertical = 1, size = 126x53
//
// interactor Selector[2]: num_components = 1, value = 1 
// selections: maximum = 2, current = 0 
// option[0]: name = "on", value = 1
// option[1]: name = "off", value = 0
// instance: panel = 2, x = 53, y = 7, style = Option Menu, vertical = 1, size = 102x58
//
// node Sequencer[1]:
// vcr[1]: min = 0, max = 52, beg = 0, end = 52, cur = 0, inc = 1, loop = off, step = off, pal = off
// window: position = (0.3359,0.8496), size = 0.2188x0.0781
// startup = 1
//
// interactor Reset[2]: num_components = 1, value = 0
// toggle : 0, set = 1, reset = 0
//
// interactor Scalar[2]: num_components = 1, value = 2.0856111
// component[0]: minimum = -9.73355e-08, maximum = 4.17122, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 0, x = 180, y = 37, style = Stepper, vertical = 1, size = 210x72
// label: value = Isosurface value\n(for pos. dependent data)
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Vector[1]: num_components = 3, value = [ 1 1 1 ]
// component[0]: minimum = -1, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 0
// component[1]: minimum = -1, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 0
// component[2]: minimum = -1, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 0
// instance: panel = 0, x = 0, y = 0, style = Stepper, vertical = 1, size = 176x110
// label: value = MapToPlane orientation
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
// local increment[1]: value = 1, mode = global
// local increment[2]: value = 1, mode = global
//
// node Colormap[1]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_1"
// input[7]: defaulting = 1, value = -9.733548e-08
// input[8]: defaulting = 1, value = 4.1712222
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -9.733548e-08 4.1712222 }
// input[17]: defaulting = 0, value = -9.733548e-08
// input[18]: defaulting = 0, value = 4.1712222
// window: position = (0.5141,0.0000), size = 0.4688x0.2930
//
// interactor Reset[1]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 0, x = 200, y = 0, style = Toggle, vertical = 1, size = 169x32
// label: value = Reset Camera?
//
// node Image[1]:
// title: value = Basic3D
// depth: value = 24
// window: position = (0.3359,0.3076), size = 0.5109x0.5117
// input[1]: defaulting = 0, value = "Image_1"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [50000 7750 27000]
// input[6]: defaulting = 0, value = [122260 80009.6 296509]
// input[7]: defaulting = 0, value = 154464.0
// input[8]: defaulting = 0, value = 640
// input[9]: defaulting = 0, value = 0.75
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 1, value = "none"
// input[16]: defaulting = 1, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[29]: defaulting = 1, value = 0
// input[42]: defaulting = 0, value = "Basic3D"
// internal caching: 1
