//
// time: Wed Mar 12 15:27:28 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5172,0.0215), size = 0.4688x0.2441
//
// panel[2]: position = (0.0000,0.5664), size = 0.3203x0.3965, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// panel[3]: position = (0.3359,0.8311), size = 0.6406x0.1318, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 714, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "_filename_"
// instance: panel = 3, x = 0, y = 0, style = FileSelector, vertical = 0, size = 476x39
//
// interactor String[1]: num_components = 1, value = "_filetype_"
// instance: panel = 3, x = 0, y = 40, style = Text, vertical = 0, size = 476x35
//
// interactor Selector[9]: num_components = 1, value = 0 
// selections: maximum = 3, current = 0 
// option[0]: name = "elevation", value = 0
// option[1]: name = "gradient", value = 1
// option[2]: name = "elevation_squared", value = 2
// instance: panel = 2, x = 0, y = 60, style = Option Menu, vertical = 1, size = 379x74
// label: value = Data for Contour Lines (scalar data) or \n Glyphs (vector or connection dependent data)
//
// interactor Selector[7]: num_components = 1, value = 0 
// selections: maximum = 3, current = 0 
// option[0]: name = "elevation", value = 0
// option[1]: name = "gradient", value = 1
// option[2]: name = "elevation_squared", value = 2
// instance: panel = 2, x = 0, y = 0, style = Option Menu, vertical = 1, size = 194x58
// label: value = Data for Deformed Surface
//
// interactor Selector[8]: num_components = 1, value = 0 
// selections: maximum = 3, current = 0 
// option[0]: name = "elevation", value = 0
// option[1]: name = "gradient", value = 1
// option[2]: name = "elevation_squared", value = 2
// instance: panel = 2, x = 200, y = 0, style = Option Menu, vertical = 1, size = 179x58
// label: value = Data for Colors
//
// node Colormap[2]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_2"
// input[7]: defaulting = 1, value = -5498.0
// input[8]: defaulting = 1, value = 407.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -5498.0 407.0 }
// input[17]: defaulting = 0, value = -5498.0
// input[18]: defaulting = 0, value = 407.0
// window: position = (0.5141,0.0000), size = 0.4688x0.2930
//
// interactor Reset[1]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 3, x = 520, y = 40, style = Toggle, vertical = 1, size = 179x32
// label: value = reset contour lines
//
// interactor ScalarList[6]: num_components = 1, value = { 0.0 }
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
// instance: panel = 2, x = 0, y = 140, style = List Editor, vertical = 1, size = 274x203
// label: value = contour line values\n(scalar, position-dependent\ndata only)
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Reset[3]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 3, x = 520, y = 0, style = Toggle, vertical = 1, size = 194x32
// label: value = reset image camera
//
// node Image[3]:
// title: value = Gridded_2D_2ormorevar_notseries
// depth: value = 8
// window: position = (0.3359,0.3076), size = 0.5109x0.5127
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 0
// input[42]: defaulting = 0, value = "Gridded_2D_2ormorevar_notseries"
// internal caching: 1
