//
// time: Wed Mar 12 15:27:52 1997
//
// version: 3.1.1 (format), 3.1.4 (DX Beta)
//
// Message Window:
// window: position = (0.5172,0.0215), size = 0.4688x0.2441
//
// panel[2]: position = (0.0039,0.5908), size = 0.3187x0.3701, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// panel[3]: position = (0.3359,0.8311), size = 0.6406x0.1318, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 703, height = 500
// layout: snap = 0, width = 20, height = 20, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "_filename_"
// instance: panel = 3, x = 0, y = 0, style = FileSelector, vertical = 0, size = 451x39
//
// interactor String[1]: num_components = 1, value = "_filetype_"
// instance: panel = 3, x = 0, y = 43, style = Text, vertical = 0, size = 451x35
//
// interactor Selector[5]: num_components = 1, value = 1 
// selections: maximum = 2, current = 0 
// option[0]: name = "on", value = 1
// option[1]: name = "off", value = 0
// instance: panel = 2, x = 0, y = 78, style = Option Menu, vertical = 1, size = 312x74
// label: value = Data for Color on\nIsosurface (or Glyphs)
//
// node Colormap[2]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_2"
// input[7]: defaulting = 1, value = 0.0
// input[8]: defaulting = 1, value = 100.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { 0.0 100.0 }
// input[19]: defaulting = 1, value = "Color on Isosurface"
// Colormap: title = Color on Isosurface
// window: position = (0.5141,0.0010), size = 0.4688x0.2930
//
// interactor Selector[4]: num_components = 1, value = 1 
// selections: maximum = 2, current = 0 
// option[0]: name = "on", value = 1
// option[1]: name = "off", value = 0
// instance: panel = 2, x = 0, y = 0, style = Option Menu, vertical = 1, size = 312x74
// label: value = Data for Isosurface (or Glyphs for Vector \nor Connection-Dependent Data)
//
// interactor Reset[1]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 3, x = 520, y = 40, style = Toggle, vertical = 1, size = 183x32
// label: value = reset isosurface value
//
// interactor Scalar[1]: num_components = 1, value = 0.0
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
// instance: panel = 2, x = 4, y = 217, style = Stepper, vertical = 1, size = 166x56
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Selector[6]: num_components = 1, value = 1 
// selections: maximum = 2, current = 0 
// option[0]: name = "on", value = 1
// option[1]: name = "off", value = 0
// instance: panel = 2, x = 2, y = 155, style = Option Menu, vertical = 1, size = 312x58
// label: value = Data for Cutting Plane
//
// interactor Vector[1]: num_components = 3, value = [ 0.4 0 1 ]
// component[0]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// component[1]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// component[2]: minimum = -1, maximum = 1, global increment = 0.1, decimal = 5, global continuous = 0
// instance: panel = 2, x = 175, y = 216, style = Stepper, vertical = 1, size = 166x110
// label: value = Cutting Plane normal:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
// local increment[1]: value = 1, mode = global
// local increment[2]: value = 1, mode = global
//
// node Colormap[3]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_3"
// input[7]: defaulting = 1, value = 0.0
// input[8]: defaulting = 1, value = 100.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { 0.0 100.0 }
// input[19]: defaulting = 1, value = "Color on Plane"
// Colormap: title = Color on Plane
// window: position = (0.5141,0.0000), size = 0.4688x0.2930
//
// interactor Reset[5]: num_components = 1, value = 1
// toggle : 1, set = 1, reset = 0
// instance: panel = 3, x = 520, y = 0, style = Toggle, vertical = 1, size = 169x32
// label: value = reset image camera
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.3359,0.3076), size = 0.5109x0.5127
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 0
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
