# Source: yatecbase.h |
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    /*
     * yatecbase.h
     * This file is part of the YATE Project http://YATE.null.ro
     *
     * Common base classes for all telephony clients
     *
     * Yet Another Telephony Engine - a fully featured software PBX and IVR
     * Copyright (C) 2004-2006 Null Team
     *
     * This program is free software; you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation; either version 2 of the License, or
     * (at your option) any later version.
     *
     * This program is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
     */

    #ifndef __YATECBASE_H
    #define __YATECBASE_H

    #ifndef __cplusplus
    #error C++ is required
    #endif

    #include

    /**
     * Holds all Telephony Engine related classes.
     */
    namespace TelEngine {

    class Window;                            // A generic window
    class UIWidget;                          // A custom widget
    class UIFactory;                         // Base factory used to build custom widgets
    class Client;                            // The client
    class ClientChannel;                     // A client telephony channel
    class ClientDriver;                      // The client telephony driver
    class ClientLogic;                       // Base class for all client logics
    class DefaultLogic;                      // The client's default logic
    class ClientWizard;                      // A client wizard
    class ClientAccount;                     // A client account
    class ClientAccountList;                 // A client account list
    class ClientContact;                     // A client contact
    class ClientResource;                    // A client contact's resource
    class MucRoomMember;                     // A MUC room member
    class MucRoom;                           // An account's MUC room contact
    class DurationUpdate;                    // Class used to update UI durations
    class ClientSound;                       // A sound file

    /**
     * A window is the basic user interface element.
     * Everything inside is implementation specific functionality.
     * @short An abstract user interface window
     */
    class YATE_API Window : public GenObject
    {
        friend class Client;
        YNOCOPY(Window); // no automatic copies please
    public:
        /**
         * Constructor, creates a new windows with an ID
         * @param id String identifier of the new window
         */
        explicit Window(const char* id = 0);

        /**
         * Destructor
         */
        virtual ~Window();

        /**
         * Retrieve the standard name of this Window, used to search in lists
         * @return Identifier of this window
         */
        virtual const String& toString() const;

        /*
         * Get the window's title (may not be displayed on screen)
         * @return Title of this window
         */
        virtual void title(const String& text);

        /**
         * Set the contextual information previously associated with this window
         * @param text New contextual information
         */
        virtual void context(const String& text);

        /**
         * Set window parameters or widget contents
         * @param params List of parameters to set in the window and its widgets
         * @return True if all parameters could be set
         */
        virtual bool setParams(const NamedList& params);

        /**
         * Force this window on top of another one which becomes its parent
         * @param parent Window to force as parent of this one
         */
        virtual void setOver(const Window* parent) = 0;

        /**
         * Check if this window has an element by name
         * @param name Name of the element to search for
         * @return True if one element with the given name exists
         */
        virtual bool hasElement(const String& name) = 0;

        /**
         * Set an element as interactive in the window
         * @param name Name of the element
         * @param active True to make interactive, false to disallow interaction
         * @return True if the operation was successfull
         */
        virtual bool setActive(const String& name, bool active) = 0;

        /**
         * Set an element as receiving input in the window
         * @param name Name of the element
         * @param select Also select the content of the focused element
         * @return True if the operation was successfull
         */
        virtual bool setFocus(const String& name, bool select = false) = 0;

        /**
         * Set the visibility of an element in the window
         * @param name Name of the element
         * @param visible True to make element visible, false to hide it
         * @return True if the operation was successfull
         */
        virtual bool setShow(const String& name, bool visible) = 0;

        /**
         * Set the displayed text of an element in the window
         * @param name Name of the element
         * @param text Text value to set in the element
         * @param richText True if the text contains format data
         * @return True if the operation was successfull
         */
        virtual bool setText(const String& name, const String& text,
    	bool richText = false) = 0;

        /**
         * Set the checked or toggled status of an element in the window
         * @param name Name of the element
         * @param checked True to make element checked or toggled
         * @return True if the operation was successfull
         */
        virtual bool setCheck(const String& name, bool checked) = 0;

        /**
         * Set the selection of an item in an element in the window
         * @param name Name of the element
         * @param item Name of the item that should be selected
         * @return True if the operation was successfull
         */
        virtual bool setSelect(const String& name, const String& item) = 0;

        /**
         * Flag an element as requiring immediate attention
         * @param name Name of the element
         * @param urgent True if the element requires immediate attention
         * @return True if the operation was successfull
         */
        virtual bool setUrgent(const String& name, bool urgent) = 0;

        /**
         * Check if an element has an item by its name
         * @param name Name of the element to search for
         * @param item Name of the item that should be searched
         * @return True if one item with the given name exists in the element
         */
        virtual bool hasOption(const String& name, const String& item) = 0;

        /**
         * Add an item to an element that supports such an operation (list)
         * @param name Name of the element
         * @param item Name of the item to add
         * @param atStart True to insert item on the first position, false to append
         * @param text Displayed text to associate with the item (not all lists support it)
         * @return True if the operation was successfull
         */
        virtual bool addOption(const String& name, const String& item, bool atStart = false,
    	const String& text = String::empty()) = 0;

        /**
         * Get an element's items
         * @param name Name of the element to search for
         * @param items List to fill with element's items
         * @return True if the element exists
         */
        virtual bool getOptions(const String& name, NamedList* items) = 0;

        /**
         * Remove an item from an element (list)
         * @param name Name of the element
         * @param item Name of the item to remove
         * @return True if the operation was successfull
         */
        virtual bool delOption(const String& name, const String& item) = 0;

        /**
         * Append or insert text lines to a widget
         * @param name The name of the widget
         * @param lines List containing the lines
         * @param max The maximum number of lines allowed to be displayed. Set to 0 to ignore
         * @param atStart True to insert, false to append
         * @return True on success
         */
        virtual bool addLines(const String& name, const NamedList* lines, unsigned int max,
    	bool atStart = false);

        /**
         * Add a row to a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to add
         * @param data Table's columns to set
         * @param atStart True to insert, false to append
         * @return True if the operation was successfull
         */
        virtual bool addTableRow(const String& name, const String& item,
    	const NamedList* data = 0, bool atStart = false);

        /**
         * Append or update several table rows at once
         * @param name Name of the element
         * @param data Parameters to initialize the rows with
         * @param prefix Prefix to match (and remove) in parameter names
         * @return True if all the operations were successfull
         */
        virtual bool setMultipleRows(const String& name, const NamedList& data, const String& prefix = String::empty());

        /**
         * Insert a row into a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to insert
         * @param before Name of the item to insert before
         * @param data Table's columns to set
         * @return True if the operation was successfull
         */
        virtual bool insertTableRow(const String& name, const String& item,
    	const String& before, const NamedList* data = 0);

        /**
         * Delete a row from a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to remove
         * @return True if the operation was successfull
         */
        virtual bool delTableRow(const String& name, const String& item);

        /**
         * Update a row from a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to update
         * @param data Data to update
         * @return True if the operation was successfull
         */
        virtual bool setTableRow(const String& name, const String& item, const NamedList* data);

        /**
         * Set a table row or add a new one if not found
         * @param name Name of the element
         * @param item Table item to set/add
         * @param data Optional list of parameters used to set row data
         * @param atStart True to add item at start, false to add them to the end
         * @return True if the operation was successfull
         */
        virtual bool updateTableRow(const String& name, const String& item,
    	const NamedList* data = 0, bool atStart = false);

        /**
         * Add or set one or more table row(s). Screen update is locked while changing the table.
         * Each data list element is a NamedPointer carrying a NamedList with item parameters.
         * The name of an element is the item to update.
         * Set element's value to boolean value 'true' to add a new item if not found
         *  or 'false' to set an existing one. Set it to empty string to delete the item
         * @param name Name of the table
         * @param data The list of items to add/set/delete
         * @param atStart True to add new items at start, false to add them to the end
         * @return True if the operation was successfull
         */
        virtual bool updateTableRows(const String& name, const NamedList* data,
    	bool atStart = false);

        /**
         * Retrieve a row from a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to retrieve
         * @param data List to fill with table's columns contents
         * @return True if the operation was successfull
         */
        virtual bool getTableRow(const String& name, const String& item, NamedList* data = 0);

        /**
         * Clear (delete all rows) a table owned by this window
         * @param name Name of the element
         * @return True if the operation was successfull
         */
        virtual bool clearTable(const String& name);

        /**
         * Get an element's text
         * @param name Name of the element
         * @param text The destination string
         * @param richText True to get the element's roch text if supported.
         * @return True if the operation was successfull
         */
        virtual bool getText(const String& name, String& text, bool richText = false) = 0;

        /**
         * Get the checked state of a checkable control
         * @param name Name of the element
         * @param checked The checked state of the control
         * @return True if the operation was successfull
         */
        virtual bool getCheck(const String& name, bool& checked) = 0;

        /**
         * Retrieve an element's selection
         * @param name Name of the element
         * @param item String to fill with selection's contents
         * @return True if the operation was successfull
         */
        virtual bool getSelect(const String& name, String& item) = 0;

        /**
         * Build a menu from a list of parameters.
         * See Client::buildMenu() for more info
         * @param params Menu build parameters
         * @return True on success
         */
        virtual bool buildMenu(const NamedList& params) = 0;

        /**
         * Remove a menu (from UI and memory)
         * See Client::removeMenu() for more info
         * @param params Menu remove parameters
         * @return True on success
         */
        virtual bool removeMenu(const NamedList& params) = 0;

        /**
         * Set an element's image
         * @param name Name of the element
         * @param image Image to set
         * @param fit Fit image in element (defaults to false)
         * @return True on success
         */
        virtual bool setImage(const String& name, const String& image, bool fit = false) = 0;

        /**
         * Set a property for this window or for a widget owned by it
         * @param name Name of the element
         * @param item Property's name
         * @param value Property's value
         * @return True on success
         */
        virtual bool setProperty(const String& name, const String& item, const String& value)
    	{ return false; }

        /**
         * Get a property from this window or from a widget owned by it
         * @param name Name of the element
         * @param item Property's name
         * @param value Property's value
         * @return True on success
         */
        virtual bool getProperty(const String& name, const String& item, String& value)
    	{ return false; }

        /**
         * Populate the window if not already done
         */
        inline void populate() {
    	    if (m_populated)
    		return;
    	    doPopulate();
    	    m_populated = true;
    	}

        /**
         * Initialize the window if not already done
         */
        inline void init() {
    	    if (m_initialized)
    		return;
    	    doInit();
    	    m_initialized = true;
    	}

        /**
         * Show this window
         */
        virtual void show() = 0;

        /**
         * Hide this window
         */
        virtual void hide() = 0;

        /**
         * Resize this window
         * @param width The new width
         * @param height The new width
         */
        virtual void size(int width, int height) = 0;

        /**
         * Move this window
         * @param x The x coordinate of the upper left corner
         * @param y The y coordinate of the upper left corner
         */
        virtual void move(int x, int y) = 0;

        /**
         * Move this window related to its current position
         * @param dx The value to be added to the current x coordinate of the upper left corner
         * @param dy The value to be added to the current y coordinate of the upper left corner
         */
        virtual void moveRel(int dx, int dy) = 0;

        /**
         * Checkes if this window is related to the given window
         * @param wnd The window to check for any relation
         * @return False if wnd is this window or a master one
         */
        virtual bool related(const Window* wnd) const;

        virtual void menu(int x, int y) = 0;

        /**
         * Check if this window can be closed
         * @return True if this window can be closed, false to prevent hiding it
         */
        virtual bool canClose()
    	{ return true; }

        /**
         * Retrieve the standard name of this Window
         * @return Identifier of this window
         */
        inline const String& id() const
    	{ return m_id; }

        /*
         * Get the window's title (may not be displayed on screen)
         * @return Title of this window
         */
        inline const String& title() const
    	{ return m_title; }

        /**
         * Get the contextual information previously associated with this window
         * @return String contextual information
         */
        inline const String& context() const
    	{ return m_context; }

        /**
         * Get the visibility status of this window
         * @return True if window is visible, false if it's hidden
         */
        inline bool visible() const
    	{ return m_visible; }

        /**
         * Set the visibility status of this window
         * @param yes True if window should be visible
         */
        inline void visible(bool yes)
    	{ if (yes) show(); else hide(); }

        /**
         * Check if this window is the active one
         * @return True if window is active
         */
        inline bool active() const
    	{ return m_active; }

        /**
         * Check if this window is a master (topmost) window
         * @return True if this window is topmost
         */
        inline bool master() const
    	{ return m_master; }

        /**
         * Check if this window is a popup window
         * @return True if this window is initially hidden
         */
        inline bool popup() const
    	{ return m_popup; }

        /**
         * Create a modal dialog
         * @param name Dialog name (resource config section)
         * @param title Dialog title
         * @param alias Optional dialog alias (used as dialog object name)
         * @param params Optional dialog parameters
         * @return True on success
         */
        virtual bool createDialog(const String& name, const String& title,
    	const String& alias = String::empty(), const NamedList* params = 0) = 0;

        /**
         * Destroy a modal dialog
         * @param name Dialog name
         * @return True on success
         */
        virtual bool closeDialog(const String& name) = 0;

        /**
         * Check if a string is a parameter prefix handled by setParams().
         * Exact prefix match is not a valid one
         * @param prefix String to check
         * @return True if the given prefix is a valid one
         */
        static bool isValidParamPrefix(const String& prefix);

    protected:
        virtual void doPopulate() = 0;
        virtual void doInit() = 0;

        String m_id;
        String m_title;
        String m_context;
        bool m_visible;
        bool m_active;
        bool m_master;
        bool m_popup;
        bool m_saveOnClose;                  // Save window's data when destroyed

    private:
        bool m_populated;                    // Already populated flag
        bool m_initialized;                  // Already initialized flag
    };

    class YATE_API UIWidget : public String
    {
        YNOCOPY(UIWidget); // no automatic copies please
    public:
        /**
         * Constructor, creates a new widget
         * @param name The widget's name
         */
        inline explicit UIWidget(const char* name = 0)
    	: String(name)
    	{ }

        /**
         * Destructor
         */
        virtual ~UIWidget()
    	{ }

        /**
         * Retrieve the standard name of this Window
         * @return Identifier of this window
         */
        inline const String& name() const
    	{ return toString(); }

        /**
         * Set widget's parameters
         * @param params List of parameters
         * @return True if all parameters could be set
         */
        virtual bool setParams(const NamedList& params)
    	{ return false; }

        /**
         * Get widget's items
         * @param items List to fill with widget's items
         * @return False on failure (e.g. not initialized)
         */
        virtual bool getOptions(NamedList& items)
    	{ return false; }

        /**
         * Add a row to a table
         * @param item Name of the item to add
         * @param data Table's columns to set
         * @param atStart True to insert, false to append
         * @return True if the operation was successfull
         */
        virtual bool addTableRow(const String& item, const NamedList* data = 0,
    	bool atStart = false)
    	{ return false; }

        /** Append or update several table rows at once
         * @param data Parameters to initialize the rows with
         * @param prefix Prefix to match (and remove) in parameter names
         * @return True if all the operations were successfull
         */
        virtual bool setMultipleRows(const NamedList& data, const String& prefix = String::empty())
    	{ return false; }

        /**
         * Add or set one or more table row(s). Screen update is locked while changing the table.
         * Each data list element is a NamedPointer carrying a NamedList with item parameters.
         * The name of an element is the item to update.
         * Set element's value to boolean value 'true' to add a new item if not found
         *  or 'false' to set an existing one. Set it to empty string to delete the item
         * @param data The list of items to add/set/delete
         * @param atStart True to add new items at start, false to add them to the end
         * @return True if the operation was successfull
         */
        virtual bool updateTableRows(const NamedList* data, bool atStart = false)
    	{ return false; }

        /**
         * Insert a row into a table
         * @param item Name of the item to insert
         * @param before Name of the item to insert before
         * @param data Table's columns to set
         * @return True if the operation was successfull
         */
        virtual bool insertTableRow(const String& item, const String& before,
    	const NamedList* data = 0)
    	{ return false; }

        /**
         * Delete a row from a table
         * @param item Name of the item to remove
         * @return True if the operation was successfull
         */
        virtual bool delTableRow(const String& item)
    	{ return false; }

        /**
         * Update a table's row
         * @param item Name of the item to update
         * @param data Data to update
         * @return True if the operation was successfull
         */
        virtual bool setTableRow(const String& item, const NamedList* data)
    	{ return false; }

        /**
         * Retrieve a row from a table
         * @param item Name of the item to retrieve
         * @param data List to fill with table's columns contents
         * @return True if the operation was successfull
         */
        virtual bool getTableRow(const String& item, NamedList* data = 0)
    	{ return false; }

        /**
         * Clear (delete all rows) a table
         * @return True if the operation was successfull
         */
        virtual bool clearTable()
    	{ return false; }

        /**
         * Set the widget's selection
         * @param item String containing the new selection
         * @return True if the operation was successfull
         */
        virtual bool setSelect(const String& item)
    	{ return false; }

        /**
         * Retrieve the widget's selection
         * @param item String to fill with selection's contents
         * @return True if the operation was successfull
         */
        virtual bool getSelect(String& item)
    	{ return false; }

        /**
         * Append or insert text lines to this widget
         * @param lines List containing the lines
         * @param max The maximum number of lines allowed to be displayed. Set to 0 to ignore
         * @param atStart True to insert, false to append
         * @return True on success
         */
        virtual bool addLines(const NamedList& lines, unsigned int max, bool atStart = false)
    	{ return false; }

        /**
         * Set the displayed text of this widget
         * @param text Text value to set
         * @param richText True if the text contains format data
         * @return True on success
         */
        virtual bool setText(const String& text, bool richText = false)
    	{ return false; }

        /**
         * Retrieve the displayed text of this widget
         * @param text Text value
         * @param richText True to retrieve formatted data
         * @return True on success
         */
        virtual bool getText(String& text, bool richText = false)
    	{ return false; }
    };

    /**
     * Each instance of UIFactory creates special user interface elements by type.
     * Keeps a global list with all factories. The list doesn't own the facotries
     * @short A static user interface creator
     */
    class YATE_API UIFactory : public String
    {
        YNOCOPY(UIFactory); // no automatic copies please
    public:
        /**
         * Constructor. Append itself to the factories list
         */
        explicit UIFactory(const char* name);

        /**
         * Destructor. Remove itself from list
         */
        virtual ~UIFactory();

        /**
         * Check if this factory can build an object of a given type
         * @param type Object type to check
         * @return True if this factory can build the object
         */
        inline bool canBuild(const String& type)
    	{ return 0 != m_types.find(type); }

        /**
         * Ask this factory to create an object of a given type
         * @param type Object's type
         * @param name Object' name
         * @param params Optional object parameters
         * @return Valid pointer or 0 if failed to build it
         */
        virtual void* create(const String& type, const char* name, NamedList* params = 0) = 0;

        /**
         * Ask all factories to create an object of a given type
         * @param type Object's type
         * @param name Object' name
         * @param params Optional object parameters
         * @param factory Optional factory name used to create the requested object. If non 0,
         *  this will be the only factory asked to create the object
         * @return Valid pointer or 0 if failed to build it
         */
        static void* build(const String& type, const char* name, NamedList* params = 0,
    	const char* factory = 0);

    protected:
        ObjList m_types;                     // List of object types this factory can build

    private:
        static ObjList s_factories;          // Registered factories list
    };

    /**
     * Singleton class that holds the User Interface's main  methods
     * @short Class that runs the User Interface
     */
    class YATE_API Client : public MessageReceiver
    {
        friend class Window;
        friend class ClientChannel;
        friend class ClientDriver;
        friend class ClientLogic;
    public:
        /**
         * Message relays installed by this receiver.
         */
        enum MsgID {
    	CallCdr = 0,
    	UiAction,
    	UserLogin,
    	UserNotify,
    	ResourceNotify,
    	ResourceSubscribe,
    	ClientChanUpdate,
    	UserRoster,
    	ContactInfo,
    	// Handlers not automatically installed
    	ChanNotify,
    	MucRoom,
    	// IDs used only to postpone messages
    	MsgExecute,
    	EngineStart,
    	TransferNotify,
    	UserData,
    	// Starting value for custom relays
    	MsgIdCount
        };

        /**
         * Client boolean options mapped to UI toggles
         */
        enum ClientToggle {
    	OptMultiLines = 0,               // Accept incoming calls
    	OptAutoAnswer,                   // Auto answer incoming calls
    	OptRingIn,                       // Enable/disable incoming ringer
    	OptRingOut,                      // Enable/disable outgoing ringer
    	OptActivateLastOutCall,          // Set the last outgoing call active
    	OptActivateLastInCall,           // Set the last incoming call active
    	OptActivateCallOnSelect,         // Set the active call when selected in channel
    	                                 //  list (don't require double click)
    	OptKeypadVisible,                // Show/hide keypad
    	OptOpenIncomingUrl,              // Open an incoming URL in call.execute message
    	OptAddAccountOnStartup,          // Open account add window on startup
    	OptDockedChat,                   // Show all contacts chat in the same window
    	OptDestroyChat,                  // Destroy contact chat when contact is removed/destroyed
    	OptNotifyChatState,              // Notify chat states
    	OptShowEmptyChat,                // Display received empty chat in chat history
    	OptSendEmptyChat,                // Send empty chat
    	OptCount
        };

        /**
         * Tray icon valuers used in stack
         */
        enum TrayIconType {
    	TrayIconMain = 0,
    	TrayIconInfo = 1000,
    	TrayIconIncomingChat = 3000,
    	TrayIconNotification = 5000,
    	TrayIconIncomingCall = 10000,
        };

        /**
         * Constructor
         * @param name The client's name
         */
        explicit Client(const char *name = 0);

        /**
         * Destructor
         */
        virtual ~Client();

        /**
         * Start up the client thread
         * @return True if the client thread is started, false otherwise
         */
        virtual bool startup();

        /**
         * Run the client's main loop
         */
        virtual void run();

        /**
         * Cleanup when thread terminates
         */
        virtual void cleanup();

        /**
         * Execute the client
         */
        virtual void main() = 0;

        /**
         * Lock the client
         */
        virtual void lock() = 0;

        /**
         * Unlock the client
         */
        virtual void unlock() = 0;

        /**
         * Lock the client only if we are using more then 1 thread
         */
        inline void lockOther()
    	{ if (!m_oneThread) lock(); }

        /**
         * Unlock the client only if we are using more then 1 thread
         */
        inline void unlockOther()
    	{ if (!m_oneThread) unlock(); }

        /**
         * Set the client's thread
         * @param th The thread on which the client will run on
         */
        inline void setThread(Thread* th)
    	{ m_clientThread = th; }

        /**
         * Handle all windows closed event from UI
         */
        virtual void allHidden() = 0;

        /**
         * Load windows and optionally (re)initialize the client's options.
         * @param file The resource file describing the windows. Set to 0 to use the default one
         * @param init True to (re)initialize the client
         */
        void loadUI(const char* file = 0, bool init = true);

        /**
         * Terminate application
         */
        virtual void quit() = 0;

        /**
         * Open an URL (link) in the client's thread
         * @param url The URL to open
         * @return True on success
         */
        bool openUrlSafe(const String& url);

        /**
         * Open an URL (link)
         * @param url The URL to open
         * @return True on success
         */
        virtual bool openUrl(const String& url) = 0;

        /**
         * Process a received message. Check for a logic to process it
         * @param msg Received message
         * @param id Message id
         * @return True if a logic processed the message (stop dispatching it)
         */
        virtual bool received(Message& msg, int id);

        /**
         * Create a window with a given name
         * @param name The window's name
         * @param alias Window name alias after succesfully loaded.
         *  Set to empty string to use the given name
         * @return True on success
         */
        virtual bool createWindowSafe(const String& name,
    	const String& alias = String::empty());

        /**
         * Create a modal dialog owned by a given window
         * @param name Dialog name (resource config section)
         * @param parent Parent window
         * @param title Dialog title
         * @param alias Optional dialog alias (used as dialog object name)
         * @param params Optional dialog parameters
         * @return True on success
         */
        virtual bool createDialog(const String& name, Window* parent, const String& title,
    	const String& alias = String::empty(), const NamedList* params = 0);

        /**
         * Ask to an UI factory to create an object in the UI's thread
         * @param dest Destination to be filled with the newly create object's address
         * @param type Object's type
         * @param name Object's name
         * @param params Optional object parameters
         * @return True on success
         */
        virtual bool createObject(void** dest, const String& type, const char* name,
    	NamedList* params = 0);

        /**
         * Hide/destroy a window with a given name
         * @param name The window's name
         * @param hide True to hide, false to close
         * @return True on success
         */
        virtual bool closeWindow(const String& name, bool hide = true);

        /**
         * Destroy a modal dialog
         * @param name Dialog name
         * @param wnd Window owning the dialog
         * @param skip Optional window to skip if wnd is null
         * @return True on success
         */
        virtual bool closeDialog(const String& name, Window* wnd, Window* skip = 0);

        /**
         * Install/uninstall a debugger output hook
         * @param active True to install, false to uninstall the hook
         * @return True on success
         */
        virtual bool debugHook(bool active);

        /**
         * Add a log line
         * @param text Text to add
         * @return True on success
         */
        virtual bool addToLog(const String& text);

        /**
         * Set the status text
         * @param text Status text
         * @param wnd Optional window owning the status control
         * @return True on success
         */
        virtual bool setStatus(const String& text, Window* wnd = 0);

        /**
         * Set the status text safely
         * @param text Status text
         * @param wnd Optional window owning the status control
         * @return True on success
         */
        bool setStatusLocked(const String& text, Window* wnd = 0);

        /**
         * Set multiple window parameters
         * @param params The parameter list
         * @param wnd Optional window whose params are to be set
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        bool setParams(const NamedList* params, Window* wnd = 0, Window* skip = 0);

        /**
         * Handle actions from user interface. Enqueue an ui.event message if
         *  the action is not handled by a client logic
         * @param wnd The window in which the user did something
         * @param name The action's name
         * @param params Optional action parameters
         * @return True if the action was handled by a client logic
         */
        virtual bool action(Window* wnd, const String& name, NamedList* params = 0);

        /**
         * Handle actions from checkable widgets. Enqueue an ui.event message if
         *  the action is not handled by a client logic
         * @param wnd The window in which the user did something
         * @param name The object's name
         * @param active Object's state
         * @return True if the action was handled by a client logic
         */
        virtual bool toggle(Window* wnd, const String& name, bool active);

        /**
         * Handle 'select' actions from user interface. Enqueue an ui.event message if
         *  the action is not handled by a client logic
         * @param wnd The window in which the user selected the object
         * @param name The action's name
         * @param item Item identifying the selection
         * @param text Selection's text
         * @return True if the action was handled by a client logic
         */
        virtual bool select(Window* wnd, const String& name, const String& item, const String& text = String::empty());

        /**
         * Check if the client is using more then 1 thread
         * @return True if the client is using more then 1 thread
         */
        inline bool oneThread() const
    	{ return m_oneThread; }

        /**
         * Get the currently selected line
         * @return The selected line
         */
        inline int line() const
    	{ return m_line; }

        /**
         * Set the selected line
         * @param newLine The selected line
         */
        void line(int newLine);

        bool hasElement(const String& name, Window* wnd = 0, Window* skip = 0);
        bool setActive(const String& name, bool active, Window* wnd = 0, Window* skip = 0);
        bool setFocus(const String& name, bool select = false, Window* wnd = 0, Window* skip = 0);
        bool setShow(const String& name, bool visible, Window* wnd = 0, Window* skip = 0);
        bool setText(const String& name, const String& text, bool richText = false,
    	Window* wnd = 0, Window* skip = 0);
        bool setCheck(const String& name, bool checked, Window* wnd = 0, Window* skip = 0);
        bool setSelect(const String& name, const String& item, Window* wnd = 0, Window* skip = 0);
        bool setUrgent(const String& name, bool urgent, Window* wnd = 0, Window* skip = 0);
        bool hasOption(const String& name, const String& item, Window* wnd = 0, Window* skip = 0);

        /**
         * Get an element's items
         * @param name Name of the element to search for
         * @param items List to fill with element's items
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip when searching for the element
         * @return True if the element exists
         */
        virtual bool getOptions(const String& name, NamedList* items,
    	Window* wnd = 0, Window* skip = 0);

        bool addOption(const String& name, const String& item, bool atStart,
    	const String& text = String::empty(), Window* wnd = 0, Window* skip = 0);
        bool delOption(const String& name, const String& item, Window* wnd = 0, Window* skip = 0);

        /**
         * Append or insert text lines to a widget
         * @param name The name of the widget
         * @param lines List containing the lines
         * @param max The maximum number of lines allowed to be displayed. Set to 0 to ignore
         * @param atStart True to insert, false to append
         * @param wnd Optional window owning the widget
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        bool addLines(const String& name, const NamedList* lines, unsigned int max,
    	bool atStart = false, Window* wnd = 0, Window* skip = 0);

        bool addTableRow(const String& name, const String& item, const NamedList* data = 0,
    	bool atStart = false, Window* wnd = 0, Window* skip = 0);

        /** Append or update several table rows at once
         * @param name Name of the element
         * @param data Parameters to initialize the rows with
         * @param prefix Prefix to match (and remove) in parameter names
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip if wnd is 0
         * @return True if all the operations were successfull
         */
        bool setMultipleRows(const String& name, const NamedList& data, const String& prefix = String::empty(), Window* wnd = 0, Window* skip = 0);

        /**
         * Insert a row into a table owned by this window
         * @param name Name of the element
         * @param item Name of the item to insert
         * @param before Name of the item to insert before
         * @param data Table's columns to set
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip if wnd is 0
         * @return True if the operation was successfull
         */
        bool insertTableRow(const String& name, const String& item,
    	const String& before, const NamedList* data = 0,
    	Window* wnd = 0, Window* skip = 0);

        bool delTableRow(const String& name, const String& item, Window* wnd = 0, Window* skip = 0);
        bool setTableRow(const String& name, const String& item, const NamedList* data,
    	Window* wnd = 0, Window* skip = 0);
        bool getTableRow(const String& name, const String& item, NamedList* data = 0,
    	Window* wnd = 0, Window* skip = 0);
        bool clearTable(const String& name, Window* wnd = 0, Window* skip = 0);

        /**
         * Set a table row or add a new one if not found
         * @param name Name of the element
         * @param item Table item to set/add
         * @param data Optional list of parameters used to set row data
         * @param atStart True to add item at start, false to add them to the end
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip if wnd is 0
         * @return True if the operation was successfull
         */
        bool updateTableRow(const String& name, const String& item, const NamedList* data = 0,
    	bool atStart = false, Window* wnd = 0, Window* skip = 0);

        /**
         * Add or set one or more table row(s). Screen update is locked while changing the table.
         * Each data list element is a NamedPointer carrying a NamedList with item parameters.
         * The name of an element is the item to update.
         * Set element's value to boolean value 'true' to add a new item if not found
         *  or 'false' to set an existing one. Set it to empty string to delete the item
         * @param name Name of the table
         * @param data The list of items to add/set/delete
         * @param atStart True to add new items at start, false to add them to the end
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip if wnd is 0
         * @return True if the operation was successfull
         */
        bool updateTableRows(const String& name, const NamedList* data, bool atStart = false,
    	Window* wnd = 0, Window* skip = 0);

        /**
         * Get an element's text
         * @param name Name of the element
         * @param text The destination string
         * @param richText True to get the element's roch text if supported.
         * @param wnd Optional window owning the element
         * @param skip Optional window to skip if wnd is 0
         * @return True if the operation was successfull
         */
        bool getText(const String& name, String& text, bool richText = false, Window* wnd = 0, Window* skip = 0);

        bool getCheck(const String& name, bool& checked, Window* wnd = 0, Window* skip = 0);
        bool getSelect(const String& name, String& item, Window* wnd = 0, Window* skip = 0);

        /**
         * Build a menu from a list of parameters and add it to a target.
         * @param params Menu build parameters (list name is the menu name).
         * Each menu item is indicated by a parameter item:[item_name]=[display_text].
         * A separator will be added if 'item_name' is empty.
         * A new item will be created if 'display_text' is not empty.
         * Set 'display_text' to empty string to use an existing item.
         * Item image can be set by an 'image:item_name' parameter.
         * If the item parameter is a NamedPointer carrying a NamedList a submenu will be created.
         * Menu item properties can be set from parameters with format
         *  property:item_name:property_name=value.
         * The following parameters can be set:
         *  - title: menu display text (defaults to menu name)
         *  - owner: optional menu owner (the window building the menu is
         *   assumed to be the owner if this parameter is empty)
         *  - target: optional menu target (defaults to owner)
         *  - before: optional item to insert before if the target is a menu container
         *   (another menu or a menu bar)
         *  - before_separator: check if a separator already exists before the item
         *   'before' and insert the menu before the separator
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        bool buildMenu(const NamedList& params, Window* wnd = 0, Window* skip = 0);

        /**
         * Remove a menu (from UI and memory)
         * @param params Menu remove parameters.
         * The following parameters can be set:
         *  - owner: optional menu owner (the window building the menu is
         *   assumed to be the owner if this parameter is empty)
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        bool removeMenu(const NamedList& params, Window* wnd = 0, Window* skip = 0);

        /**
         * Set an element's image
         * @param name Name of the element
         * @param image Image to set
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        virtual bool setImage(const String& name, const String& image,
    	Window* wnd = 0, Window* skip = 0);

        /**
         * Set an element's image. Request to fit the image in element
         * @param name Name of the element
         * @param image Image to set
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        virtual bool setImageFit(const String& name, const String& image,
    	Window* wnd = 0, Window* skip = 0);

        /**
         * Set a property
         * @param name Name of the element
         * @param item Property's name
         * @param value Property's value
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        virtual bool setProperty(const String& name, const String& item, const String& value,
    	Window* wnd = 0, Window* skip = 0);

        /**
         * Get a property
         * @param name Name of the element
         * @param item Property's name
         * @param value Property's value
         * @param wnd Optional target window
         * @param skip Optional window to skip if wnd is 0
         * @return True on success
         */
        virtual bool getProperty(const String& name, const String& item, String& value,
    	Window* wnd = 0, Window* skip = 0);

        void moveRelated(const Window* wnd, int dx, int dy);
        inline bool initialized() const
    	{ return m_initialized; }
        inline static Client* self()
    	{ return s_client; }
        inline static void setSelf(Client* client)
    	{ s_client = client; }

        /**
         * Check if the client object still exists and the client or engine is not exiting
         * @return True if the client is valid (running) or the method is called from client's thread
         */
        static inline bool valid()
    	{ return self() && (self()->isUIThread() || !(exiting() || Engine::exiting())); }

        /**
         * Check if a message is sent by the client
         * @param msg The message to check
         * @return True if the message has a 'module' parameter with the client driver's name
         */
        static bool isClientMsg(Message& msg);

        inline static bool changing()
    	{ return (s_changing > 0); }
        static Window* getWindow(const String& name);
        static bool setVisible(const String& name, bool show = true, bool activate = false);
        static bool getVisible(const String& name);
        static bool openPopup(const String& name, const NamedList* params = 0, const Window* parent = 0);
        static bool openMessage(const char* text, const Window* parent = 0, const char* context = 0);
        static bool openConfirm(const char* text, const Window* parent = 0, const char* context = 0);
        static ObjList* listWindows();
        void idleActions();

        /**
         * Postpone a copy of a message to be dispatched from the UI thread
         * @param msg Message to be postponed
         * @param id Identifier of the message to be used on dispatch
         * @param copyUserData Copy source user data in postponed message
         * @return True if the UI thread was not current so the message was postponed
         */
        bool postpone(const Message& msg, int id, bool copyUserData = false);

        /**
         * Show a file open/save dialog window
         * This method isn't using the proxy thread since it's usually called on UI action
         * @param parent Dialog window's parent
         * @param params Dialog window's params. Parameters that can be specified include 'caption',
         *  'dir', 'filters', 'selectedfilter', 'confirmoverwrite', 'choosedir'.
         * @return True on success
         */
        virtual bool chooseFile(Window* parent, NamedList& params)
    	{ return false; }

        /**
         * Request to a logic to set a client's parameter. Save the settings file
         *  and/or update interface
         * @param param Parameter's name
         * @param value The value of the parameter
         * @param save True to save the configuration file
         * @param update True to update the interface
         * @return True on success, false if the parameter doesn't exist, the value
         *  is incorrect or failed to save the file
         */
        virtual bool setClientParam(const String& param, const String& value,
    	bool save, bool update);

        /**
         * Remove the last character of the given widget
         * @param name The widget (it might be the window itself)
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool backspace(const String& name, Window* wnd = 0);

        /**
         * Create and install a message relay owned by this client.
         * The new relay will be unistalled when the client is terminated
         * @param name Message name
         * @param id Relay id
         * @param prio Message priority
         */
        void installRelay(const char* name, int id, int prio);

        /**
         * Call routing handler called by the driver
         * @param msg The call.route message
         */
        virtual bool callRouting(Message& msg)
    	{ return true;}

        /**
         * IM message routing handler called by the driver
         * @param msg The im.route message
         */
        virtual bool imRouting(Message& msg)
    	{ return true;}

        /**
         * Process an IM message
         * @param msg The im.execute of chan.text message
         */
        virtual bool imExecute(Message& msg);

        /**
         * Build an incoming channel.
         * Answer it if succesfully connected and auto answer is set.
         * Reject it if multiline is false and the driver is busy.
         * Set the active one if requested by config and there is no active channel.
         * Start the ringer if there is no active channel
         * @param msg The call.execute message
         * @param dest The destination (target)
         * @return True if a channel was created and connected
         */
        virtual bool buildIncomingChannel(Message& msg, const String& dest);

        /**
         * Build an outgoing channel
         * @param params Call parameters
         * @return True if a channel was created its router started
         */
        virtual bool buildOutgoingChannel(NamedList& params);

        /**
         * Call execute handler called by the driver.
         * Ask the logics to create the channel
         * @param msg The call.execute message
         * @param dest The destination (target)
         * @return True if a channel was created and connected
         */
        bool callIncoming(Message& msg, const String& dest);

        /**
         * Answer an incoming call
         * @param id The accepted channel's id
         * @param setActive True to activate the answered channel
         * @return True on success
         */
        void callAnswer(const String& id, bool setActive = true);

        /**
         * Terminate a call
         * @param id The channel's id
         * @param reason Optional termination reason
         * @param error Optional termination error
         * @return True on success
         */
        void callTerminate(const String& id, const char* reason = 0, const char* error = 0);

        /**
         * Get the active channel if any
         * @return Referenced pointer to the active channel or 0
         */
        ClientChannel* getActiveChannel();

        /**
         * Start/stop ringer. The ringer is started only if not disabled
         * @param in True if the request is for the incoming call alert, false if it
         *  is for the outgoing call ringing alert
         * @param on True to start, false to stop the sound
         * @return True on success
         */
        virtual bool ringer(bool in, bool on);

        /**
         * Create a sound object. Append it to the global list
         * @param name The name of sound object
         * @param file The file to play (should contain the whole path and the file name)
         * @param device Optional device used to play the file. Set to 0 to use the default one
         * @return True on success, false if a sound with the given name already exists
         */
        virtual bool createSound(const char* name, const char* file, const char* device = 0)
    	{ return false; }

        /**
         * Send digits on selected channel
         * @param digits The digits to send
         * @param id The channel id. Use the active one if empty
         * @return True on success
         */
        bool emitDigits(const char* digits, const String& id = String::empty());

        /**
         * Send a digit on selected channel
         * @param digit The digit to send
         * @param id The channel id. Use the active one if empty
         * @return True on success
         */
        inline bool emitDigit(char digit, const String& id = String::empty()) {
    	    char s[2] = {digit,0};
    	    return emitDigits(s,id);
    	}

        /**
         * Get a boolean option of this client
         * @param toggle Options's id to retrieve
         * @return True on success
         */
        inline bool getBoolOpt(ClientToggle toggle)
    	{ return toggle < OptCount ? m_toggles[toggle] : false; }

        /**
         * Set a boolean option of this client
         * @param toggle Options's id to set
         * @param value Value to set
         * @param updateUi True to update UI
         * @return True if the option's value changed
         */
        bool setBoolOpt(ClientToggle toggle, bool value, bool updateUi = false);

        /**
         * Build a date/time string from UTC time
         * @param dest Destination string
         * @param secs Seconds since EPOCH
         * @param format Format string used to build the destination
         * @param utc True to build UTC time instead of local time
         * @return True on success
         */
        virtual bool formatDateTime(String& dest, unsigned int secs, const char* format,
    	bool utc = false)
    	{ return false; }

        /**
         * Check if the client is exiting
         * @return True if the client therad is exiting
         */
        static inline bool exiting()
    	{ return s_exiting; }

        /**
         * Retrieve the active state of a window
         * @param name Window name
         * @return True if the window is found and it's active
         */
        static bool getActive(const String& name);

        /**
         * Build a message to be sent by the client.
         * Add module, line and operation parameters
         * @param msg Message name
         * @param account The account sending the message
         * @param oper Optional operation parameter
         * @return Message pointer
         */
        static Message* buildMessage(const char* msg, const String& account,
    	const char* oper = 0);

        /**
         * Build a resource.notify message
         * @param online True to build an 'online' message, false to build an 'offline' one
         * @param account The account sending the message
         * @param from Optional resource to add to message
         * @return Message pointer
         */
        static Message* buildNotify(bool online, const String& account,
    	const ClientResource* from = 0);

        /**
         * Build a resource.subscribe or resource.notify message to request a subscription
         *  or respond to a request
         * @param request True to build a request, false to build a response
         * @param ok True to build a subscribe(d) message, false to build an unsubscribe(d) message
         * @param account The account to use for the message
         * @param contact The destination contact
         * @param proto Optional protocol
         * @return Valid Message pointer
         */
        static Message* buildSubscribe(bool request, bool ok, const String& account,
    	const String& contact, const char* proto = 0);

        /**
         * Build an user.roster message
         * @param update True to build an update, false to build a delete request
         * @param account The account to use for the message
         * @param contact The contact to update or delete
         * @param proto Optional protocol
         * @return Valid Message pointer
         */
        static Message* buildUserRoster(bool update, const String& account,
    	const String& contact, const char* proto = 0);

        /**
         * Add a logic to the list. The added object is not owned by the client
         * @param logic Pointer to the logic to add
         * @return True on success. False if the pointer is 0 or already added
         */
        static bool addLogic(ClientLogic* logic);

        /**
         * Remove a logic from the list without destroying it
         * @param logic Pointer to the logic to remove
         */
        static void removeLogic(ClientLogic* logic);

        /**
         * Convenience method to retrieve a logic
         * @param name The logic's name
         * @return ClientLogic pointer or 0
         */
        static ClientLogic* findLogic(const String& name);

        /**
         * Build an 'ui.event' message
         * @param event Event's name
         * @param wnd Optional window to add to message
         * @param name Optional 'name' parameter value
         * @param params Other optional parameters to be added to the message
         * @return Valid Message pointer
         */
        static Message* eventMessage(const String& event, Window* wnd = 0,
    	const char* name = 0, NamedList* params = 0);

        /**
         * Save a configuration file. Call openMessage() on failure
         * @param cfg The configuration file to save
         * @param parent The parent of the error window if needded
         * @param showErr True to open a message popup on failure
         * @return True on success
         */
        static bool save(Configuration& cfg, Window* parent = 0, bool showErr = true);

        /**
         * Check if a string names a client's boolean option
         * @param name String to check
         * @return Valid client option index or OptCount if not found
         */
        static ClientToggle getBoolOpt(const String& name);

        /**
         * Set the flag indicating that the client should tick the logics
         */
        static inline void setLogicsTick()
    	{ s_idleLogicsTick = true; }

        /**
         * Append URI escaped String items to a String buffer
         * @param buf Destination string
         * @param list Source list
         * @param sep Destination list separator. It will be escaped in each added string
         * @param force True to allow appending empty strings
         */
        static void appendEscape(String& buf, ObjList& list, char sep = ',', bool force = false);

        /**
         * Splits a string at a delimiter character. URI unescape each string in result
         * @param buf Source string
         * @param sep Character where to split the string. It will be unescaped in each string
         * @param emptyOk True if empty strings should be inserted in list
         * @return A newly allocated list of strings, must be deleted after use
         */
        static ObjList* splitUnescape(const String& buf, char sep = ',', bool emptyOk = false);

        /**
         * Remove characters from a given string
         * @param buf Source string
         * @param chars Characters to remove from input string
         */
        static void removeChars(String& buf, const char* chars);

        /**
         * Fix a phone number. Remove extra '+' from begining.
         * Remove requested characters. Adding '+' to characters to remove won't remove
         *  the plus sign from the begining.
         * Clear the number if a non digit char is found
         * @param number Phone number to fix
         * @param chars Optional characters to remove from number
         */
        static void fixPhoneNumber(String& number, const char* chars = 0);

        /**
         * Add a tray icon to a window's stack. Update it if already there.
         * Show it if it's the first one and the client is started.
         * This method must be called from client's thread
         * @param wndName The window owning the icon
         * @param prio Tray icon priority. The list is kept in ascending order
         * @param params Tray icon parameters. It will be consumed
         * @return True on success
         */
        static bool addTrayIcon(const String& wndName, int prio, NamedList* params);

        /**
         * Remove a tray icon from a window's stack.
         * Show the next one if it's the first
         * This method must be called from client's thread
         * @param wndName The window owning the icon
         * @param name Tray icon name
         * @return True on success
         */
        static bool removeTrayIcon(const String& wndName, const String& name);

        /**
         * Update the first tray icon in a window's stack.
         * Remove any existing icon the the stack is empty
         * This method must be called from client's thread
         * @param wndName The window owning the icon
         * @return True on success
         */
        static bool updateTrayIcon(const String& wndName);

        /**
         * Generate a GUID string in the format 8*HEX-4*HEX-4*HEX-4*HEX-12*HEX
         * @param buf Destination string
         * @param extra Optional string whose hash will be inserted in the GUID
         */
        static void generateGuid(String& buf, const String& extra = String::empty());

        /**
         * Replace plain text chars with HTML escape or markup
         * @param buf Destination string
         * @param spaceEol True to replace end of line with space instead of html markup
         */
        static void plain2html(String& buf, bool spaceEol = false);

        static Configuration s_settings;     // Client settings
        static Configuration s_actions;      // Logic preferrences
        static Configuration s_accounts;     // Accounts
        static Configuration s_contacts;     // Contacts
        static Configuration s_providers;    // Provider settings
        static Configuration s_history;      // Call log
        static Configuration s_calltoHistory;  // Dialed destinations history
        // Holds a not selected/set value match
        static Regexp s_notSelected;
        // Regexp used to check if a string is a GUID in the format
        // 8*HEX-4*HEX-4*HEX-4*HEX-12*HEX
        static Regexp s_guidRegexp;
        // Paths
        static String s_skinPath;
        static String s_soundPath;
        // Ring name for incoming channels
        static String s_ringInName;
        // Ring name for outgoing channels
        static String s_ringOutName;
        // Status widget's name
        static String s_statusWidget;
        // Widget displaying the debug text
        static String s_debugWidget;
        // The list of cient's toggles
        static String s_toggles[OptCount];
        // Maximum remote users allowed to enter in conference
        static int s_maxConfPeers;
        // Engine started flag
        static bool s_engineStarted;

    protected:
        /**
         * Create the default logic
         * The default implementation creates a DefaultLogic object
         * @return ClientLogic pointer or 0
         */
        virtual ClientLogic* createDefaultLogic();
        virtual bool createWindow(const String& name,
    	const String& alias = String::empty()) = 0;
        virtual void loadWindows(const char* file = 0) = 0;
        virtual void initWindows();
        virtual void initClient();
        virtual void exitClient()
    	{}
        virtual bool isUIThread()
    	{ return Thread::current() == m_clientThread; }
        inline bool needProxy() const
    	{ return m_oneThread && !(Client::self() && Client::self()->isUIThread()); }
        bool driverLockLoop();
        static bool driverLock(long maxwait = 0);
        static void driverUnlock();

        static bool s_exiting;               // Exiting flag

        ObjList m_windows;
        bool m_initialized;
        int m_line;
        bool m_oneThread;
        bool m_toggles[OptCount];
        ObjList m_relays;                    // Message relays installed by this receiver
        ClientLogic* m_defaultLogic;         // The default logic
        static Client* s_client;
        static int s_changing;
        static ObjList s_logics;
        static bool s_idleLogicsTick;        // Call logics' timerTick()
        Thread* m_clientThread;
    };

    /**
     * This class implements a Channel used by client programs
     * @short Channel used by client programs
     */
    class YATE_API ClientChannel : public Channel
    {
        friend class ClientDriver;
        YNOCOPY(ClientChannel); // no automatic copies please
    public:
        /**
         * Channel notifications
         */
        enum Notification {
    	Startup,
    	Destroyed,
    	Active,
    	OnHold,
    	Mute,
    	Noticed,
    	AddrChanged,
    	Routed,
    	Accepted,
    	Rejected,
    	Progressing,
    	Ringing,
    	Answered,
    	Transfer,
    	Conference,
    	AudioSet,
    	Unknown
        };

        /**
         * Channel slave type
         */
        enum SlaveType {
    	SlaveNone = 0,
    	SlaveTransfer,
    	SlaveConference,
        };

        /**
         * Incoming (from engine) constructor
         * @param msg The call.execute message
         * @param peerid The peer's id
         */
        ClientChannel(const Message& msg, const String& peerid);

        /**
         * Outgoing (to engine) constructor
         * @param target The target to call
         * @param params Call parameters
         * @param st Optional slave
         * @param masterChan Master channel id if slave, ignored otherwise
         */
        ClientChannel(const String& target, const NamedList& params, int st = SlaveNone,
    	const String& masterChan = String::empty());

        /**
         * Constructor for utility channels used to play notifications
         * @param soundId The id of the sound to play
         */
        explicit ClientChannel(const String& soundId);

        virtual ~ClientChannel();

        /**
         * Init and start router for an outgoing (to engine), not utility, channel
         * @param target The target to call
         * @param params Call parameters
         * @return True on success
         */
        bool start(const String& target, const NamedList& params);

        virtual bool msgProgress(Message& msg);
        virtual bool msgRinging(Message& msg);
        virtual bool msgAnswered(Message& msg);
        virtual bool msgDrop(Message& msg, const char* reason);
        virtual bool callRouted(Message& msg);
        virtual void callAccept(Message& msg);
        virtual void callRejected(const char* error, const char* reason, const Message* msg);

        /**
         * Answer an incoming call. Set media channels. Enqueue a clientchan.update message
         * @param setActive True to activate the channel
         */
        void callAnswer(bool setActive = true);

        /**
         * Get the slave type of this channel
         * @return The slave type of this channel
         */
        inline int slave() const
    	{ return m_slave; }

        /**
         * Retrieve channel slaves.
         * This method is not thread safe
         * @return Channel slaves list
         */
        inline ObjList& slaves()
    	{ return m_slaves; }

        /**
         * Retrieve channel slaves number. This method is thread safe
         * @return Channel slaves list
         */
        inline unsigned int slavesCount() const {
    	    Lock lock(m_mutex);
    	    return m_slaves.count();
    	}

        /**
         * Add a slave id. This method is thread safe
         * @param sid Slave id to add
         */
        inline void addSlave(const String& sid) {
    	    Lock lock(m_mutex);
    	    if (!m_slaves.find(sid))
    		m_slaves.append(new String(sid));
    	}

        /**
         * Remove a slave id. This method is thread safe
         * @param sid Slave id to remove
         */
        inline void removeSlave(const String& sid) {
    	    Lock lock(m_mutex);
    	    m_slaves.remove(sid);
    	}

        /**
         * Get the master channel id if any
         * @return The master channel id of this channel
         */
        inline const String& master() const
    	{ return m_master; }

        /**
         * Retrieve channel client parameters
         * @return Channel client parameters list
         */
        inline const NamedList& clientParams() const
    	{ return m_clientParams; }

        /**
         * Get the remote party of this channel
         * @return The remote party of this channel
         */
        inline const String& party() const
    	{ return m_party; }

        /**
         * Get the remote party name of this channel
         * @return The remote party name of this channel
         */
        inline const String& partyName() const
    	{ return m_partyName ? m_partyName : m_party; }

        /**
         * Check if this channel is in conference
         * @return True if this channel is in conference
         */
        inline bool conference() const
    	{ return m_conference; }

        /**
         * Get the transferred peer's id
         * @return The transferred peer's id
         */
        inline const String& transferId() const
    	{ return m_transferId; }

        /**
         * Get the client data
         * @return RefObject pointer or 0
         */
        inline RefObject* clientData() const
    	{ return m_clientData; }

        /**
         * Set/reset the client data.
         * If a new client data is set its reference counter is increased
         * @param obj The new client data
         */
        inline void setClientData(RefObject* obj = 0) {
    	    TelEngine::destruct(m_clientData);
    	    if (obj && obj->ref())
    		m_clientData = obj;
    	}

        /**
         * Attach/detach media channels
         * @param open True to open, false to close
         * @param replace True to replace media if already open. Ignored if open is false
         * @return True on success
         */
        bool setMedia(bool open = false, bool replace = false);

        /**
         * Set/reset this channel's data source/consumer
         * @param active True to set active, false to set inactive (mute)
         * @param update True to enqueue an update message
         * @return True on success
         */
        bool setActive(bool active, bool update = true);

        /**
         * Set/reset this channel's muted flag. Set media if 'on' is false and the channel is active
         * @param on True to reset outgoing media, false to set outgoing media
         * @param update True to enqueue an update message
         * @return True on success
         */
        bool setMuted(bool on, bool update = true);

        /**
         * Set/reset the transferred peer's id. Enqueue clientchan.update if changed.
         * Open media when reset if the channel is active and answered
         * @param target The transferred peer's id. Leave it blank to reset
         */
        void setTransfer(const String& target = String::empty());

        /**
         * Set/reset the conference data. Enqueue clientchan.update if changed.
         * Open media when reset if the channel is active and answered
         * @param target The confeernce room's name. Leave it blank to reset
         */
        void setConference(const String& target = String::empty());

        /**
         * Get the peer consumer's data format
         * @return The peer consumer's data format
         */
        inline const String& peerOutFormat() const
    	{ return m_peerOutFormat; }

        /**
         * Get the peer source's data format
         * @return The peer source's data format
         */
        inline const String& peerInFormat() const
    	{ return m_peerInFormat; }

        /**
         * Check if this channel is the active one
         * @return True if this channel is the active one
         */
        inline bool active() const
    	{ return m_active; }

        /**
         * Check if this channel is muted
         * @return True if this channel is muted
         */
        inline bool muted() const
    	{ return m_muted; }

        /**
         * Check if this channel was noticed
         * @return True if this channel was noticed
         */
        inline bool isNoticed() const
    	{ return m_noticed; }

        /**
         * Notice this channel. Enqueue a clientchan.update message
         */
        void noticed();

        /**
         * Get this channel's line
         * @return This channel's line
         */
        inline int line() const
    	{ return m_line; }

        /**
         * Set this channel's line
         * @param newLine This channel's line
         */
        void line(int newLine);

        /**
         * Update channel. Enqueue a clientchan.update message with the given operation.
         * Enqueue other channel status messages if required
         * @param notif The value of the notify parameter
         * @param chan Set the channel as message's user data
         * @param updatePeer True to update peer's data formats
         * @param engineMsg Optional message to enqueue in the engine
         * @param minimal Set to true to fill in only a minimum of engine message's parameters
         * @param data Set the channel as engine message's user data
         */
        void update(int notif, bool chan = true,
    	bool updatePeer = true, const char* engineMsg = 0,
    	bool minimal = false, bool data = false);

        /**
         * Retrieve peer used to reconnect. This method is thread safe
         * @param buf Destination buffer
         */
        inline void getReconnPeer(String& buf) {
    	    Lock lck(m_mutex);
    	    buf = m_peerId;
    	}
        /**
         * Check if the peer used to reconnect is alive
         * @return True if the peer used to reconnect is alive
         */
        inline bool hasReconnPeer()
    	{ return 0 != getReconnPeer(false); }

        /**
         * Get peer used to reconnect
         * @param ref True to return a referenced pointer
         * @return CallEndpoint pointer or 0 if not found
         */
        CallEndpoint* getReconnPeer(bool ref = true);

        /**
         * Drop peer used to reconnect
         */
        void dropReconnPeer(const char* reason = 0);

        /**
         * Lookup for a notification id
         * @param notif The notification's name
         * @param def Default value to return if not found
         * @return The result
         */
        static int lookup(const char* notif, int def = Unknown)
    	{ return TelEngine::lookup(notif,s_notification,def); }

        /**
         * Lookup for a notification name
         * @param notif The notification's id
         * @param def Default value to return if not found
         * @return The result
         */
        static const char* lookup(int notif, const char* def = 0)
    	{ return TelEngine::lookup(notif,s_notification,def); }

        /**
         * Lookup for a slave type
         * @param notif The slave type name
         * @param def Default value to return if not found
         * @return The result
         */
        static int lookupSlaveType(const char* notif, int def = SlaveNone)
    	{ return TelEngine::lookup(notif,s_slaveTypes,def); }

        /**
         * Channel notifications dictionary
         */
        static const TokenDict s_notification[];

        /**
         * Channel notifications dictionary
         */
        static const TokenDict s_slaveTypes[];

    protected:
        virtual void destroyed();
        virtual void connected(const char* reason);
        virtual void disconnected(bool final, const char* reason);
        // Check for a source in channel's peer or a received message's user data
        inline bool peerHasSource(Message& msg) {
        	    CallEndpoint* ch = getPeer();
    	    if (!ch)
    		ch = static_cast(msg.userObject(YSTRING("CallEndpoint")));
    	    return ch && ch->getSource();
    	}
        // Check if our consumer's source sent any data
        // Don't set the silence flag is already reset
        void checkSilence();

        int m_slave;                         // Slave type
        String m_master;                     // Master channel id
        String m_party;                      // Remote party
        String m_partyName;                  // Remote party name
        String m_peerOutFormat;              // Peer consumer's data format
        String m_peerInFormat;               // Peer source's data format
        String m_reason;                     // Termination reason
        String m_peerId;                     // Peer's id (used to re-connect)
        bool m_noticed;                      // Incoming channel noticed flag
        int m_line;                          // Channel's line (address)
        bool m_active;                       // Channel active flag
        bool m_silence;                      // True if the peer did't sent us any audio data
        bool m_conference;                   // True if this channel is in conference
        bool m_muted;                        // True if this channel is muted (no data source))
        String m_transferId;                 // Transferred id or empty if not transferred
        RefObject* m_clientData;             // Obscure data used by client logics
        bool m_utility;                      // Regular client channel flag
        String m_soundId;                    // The id of the sound to play
        ObjList m_slaves;                    // Data managed by the default logic
        NamedList m_clientParams;            // Channel client parameters
    };

    /**
     * Abstract client Driver that implements some of the specific functionality
     * @short Base Driver with client specific functions
     */
    class YATE_API ClientDriver : public Driver
    {
        friend class ClientChannel;          // Reset active channel's id
        YNOCOPY(ClientDriver);               // No automatic copies please
    public:
        ClientDriver();
        virtual ~ClientDriver();
        virtual void initialize() = 0;
        virtual bool msgExecute(Message& msg, String& dest);
        virtual void msgTimer(Message& msg);
        virtual bool msgRoute(Message& msg);
        virtual bool received(Message& msg, int id);

        /**
         * Get the active channel's id
         * @return The active channel's id
         */
        inline const String& activeId() const
    	{ return m_activeId; }

        /**
         * Set/reset the active channel.
         * Does nothing if the selected channel is the active one.
         * Put the active channel on hold before trying to set the active channel
         * @param id The new active channel's id. Set to empty if don't want
         *  to set a new active channel
         * @return True on success
         */
        bool setActive(const String& id = String::empty());

        /**
         * Find a channel by its line
         * @param line The line to find
         * @return ClientChannel pointer of 0
         */
        ClientChannel* findLine(int line);

        /**
         * Get the global client driver object's address
         * @return The global client driver object's address
         */
        inline static ClientDriver* self()
    	{ return s_driver; }

        /**
         * Get the current audio device's name
         * @return The current audio device's name
         */
        inline static const String& device()
    	{ return s_device; }

        /**
         * Drop all calls belonging to the active driver
         * @param reason Optional drop reason
         */
        static void dropCalls(const char* reason = 0);

        /**
         * Attach/detach client channels peers' source/consumer
         * @param id The id of the channel to tranfer
         * @param target The transfer target. Leave blank to reset the channel's transfer id
         * @return True on success
         */
        static bool setAudioTransfer(const String& id, const String& target = String::empty());

        /**
         * Attach/detach a client channel to/from a conference room
         * @param id The id of the channel to process
         * @param in True to enter the conference room, false to exit from it
         * @param confName Optional id of the conference. Set to 0 to use the default one
         *  Ignored if 'in' is false
         * @param buildFromChan Build conference name from channel id if true
         * @return True on success
         */
        static bool setConference(const String& id, bool in, const String* confName = 0,
    	bool buildFromChan = false);

        /**
         * Get a referenced channel found by its id
         * @param id The id of the channel to find
         * @return Referenced ClientChannel pointer or 0
         */
        static ClientChannel* findChan(const String& id);

        /**
         * Get a referenced channel whose stored peer is the given one
         * @param peer Peer id to check
         * @return Referenced ClientChannel pointer or 0
         */
        static ClientChannel* findChanByPeer(const String& peer);

        /**
         * Get the active channel
         * @return Referenced ClientChannel pointer or 0
         */
        static inline ClientChannel* findActiveChan()
    	{ return self() ? findChan(self()->activeId()) : 0; }

        /**
         * Drop a channel
         * @param chan Channel id
         * @param reason Optional reason
         * @param peer Set it to true to drop a client channel peer used to reconnect
         */
        static void dropChan(const String& chan, const char* reason = 0, bool peer = false);

        /**
         * The name to use when the client is in conference
         */
        static String s_confName;

        /**
         * Indicates wether a channel should drop its former peer when
         *  terminated while in conference
         */
        static bool s_dropConfPeer;

    protected:
        void setup();
        static ClientDriver* s_driver;
        static String s_device;
        String m_activeId;                   // The active channel's id
    };

    /**
     * This class implements the logic behind different actions in the client.
     * It specifies the way the graphical interface of the client will behave
     *  in different circumstances.
     * @short Base class for all client logics
     */
    class YATE_API ClientLogic : public GenObject
    {
        friend class Client;
        YNOCOPY(ClientLogic); // no automatic copies please
    public:
        /**
         * Destructor. Remove itself from the client's list
         */
        virtual ~ClientLogic();

        /**
         * Get the name of this logic
         * @return This logic's name
         */
        inline const String& name() const
    	{ return m_name; }

        /**
         * Get the priority of this logic
         * @return This logic's priority
         */
        inline int priority() const
    	{ return m_prio; }

        /**
         * Function that returns the name of the logic
         * @return The name of this client logic
         */
        virtual const String& toString() const;

        /**
         * Process a request to set client parameters
         * @param params The parameter list
         * @return True on success
         */
        bool setParams(const NamedList& params);

        /**
         * Handle actions from user interface
         * @param wnd The window in which the user did something
         * @param name The action's name
         * @param params Optional action parameters
         * @return True if the action was handled
         */
        virtual bool action(Window* wnd, const String& name, NamedList* params = 0)
    	{ return false; }

        /**
         * Handle actions from checkable widgets
         * @param wnd The window in which the user did something
         * @param name The object's name
         * @param active Object's state
         * @return True if the action was handled by a client logic
         */
        virtual bool toggle(Window* wnd, const String& name, bool active)
    	{ return false; }

        /**
         * Handle 'select' actions from user interface
         * @param wnd The window in which the user did something
         * @param name The object's name
         * @param item Item identifying the selection
         * @param text Selection's text
         * @return True if the action was handled
         */
        virtual bool select(Window* wnd, const String& name, const String& item,
    	const String& text = String::empty())
    	{ return false; }

        /**
         * Set a client's parameter. Save the settings file and/or update interface
         * @param param Parameter's name
         * @param value The value of the parameter
         * @param save True to save the configuration file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool setClientParam(const String& param, const String& value,
    	bool save, bool update)
    	{ return false; }

        /**
         * Process an IM message
         * @param msg The im.execute or chan.text message
         */
        virtual bool imIncoming(Message& msg)
    	{ return false; }

        /**
         * Call execute handler called by the client.
         * The default logic ask the client to build an incoming channel
         * @param msg The call.execute message
         * @param dest The destination (target)
         * @return True if a channel was created and connected
         */
        virtual bool callIncoming(Message& msg, const String& dest)
    	{ return false; }

        /**
         * Check presence of all necessary data to make a call
         * @param params List of call parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool validateCall(NamedList& params, Window* wnd = 0)
    	{ return true; }

        /**
         * Called when the user trigger a call start action
         * The default logic fill the parameter list and ask the client to create an outgoing channel
         * @param params List of call parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @param cmd Optional command (widget name)
         * @return True on success
         */
        virtual bool callStart(NamedList& params, Window* wnd = 0,
    	const String& cmd = String::empty())
    	{ return false; }

        /**
         * Called when the user selected a line
         * @param name The line name
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool line(const String& name, Window* wnd = 0);

        /**
         * Show/hide widget(s) or window(s) on 'display'/'show' action.
         * @param params Widget(s) or window(s) to show/hide
         * @param widget True if the operation indicates widget(s), false otherwise
         * @param wnd Optional window owning the widget(s) to show or hide
         * @return False if failed to show/hide all widgets/windows
         */
        virtual bool display(NamedList& params, bool widget, Window* wnd = 0);

        /**
         * Erase the last digit from the given widget and set focus on it
         * @param name The widget (it might be the window itself)
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool backspace(const String& name, Window* wnd = 0);

        /**
         * Enqueue an engine.command message
         * @param name The command line
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool command(const String& name, Window* wnd = 0);

        /**
         * Enqueue an engine.debug message.
         * @param name The debug action content (following the prefix). The format
         *  of this parameter must be 'module:active-true:active-false'.
         *  The line parameter of the message will be filled with 'active-true' if
         *  active is true and with 'active-false' if active is false
         * @param active The widget's state
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool debug(const String& name, bool active, Window* wnd = 0);

        /**
         * Called when the user wants to add a new account or edit an existing one
         * @param newAcc True to add a new account, false to edit an exisiting one
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool editAccount(bool newAcc, NamedList* params, Window* wnd = 0)
    	{ return false; }

        /**
         * Called when the user wants to save account data
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool acceptAccount(NamedList* params, Window* wnd = 0)
    	{ return false; }

        /**
         * Called when the user wants to delete an existing account
         * @param account The account's name. Set to empty to delete the current selection
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool delAccount(const String& account, Window* wnd = 0)
    	{ return false; }

        /**
         * Add/set an account. Login if required
         * @param account The account's parameters. The name of the list must be the account's name
         * @param login True to login the account
         * @param save True to save the accounts file. If true and file save fails the method will fail
         * @return True on success
         */
        virtual bool updateAccount(const NamedList& account, bool login, bool save)
    	{ return false; }

        /**
         * Login/logout an account
         * @param account The account's parameters. The name of the list must be the account's name
         * @param login True to login the account, false to logout
         * @return True on success
         */
        virtual bool loginAccount(const NamedList& account, bool login)
    	{ return false; }

        /**
         * Add/set a contact
         * @param contact The contact's parameters. The name of the list must be the contacts's id (name).
         *  If it starts with 'client/' this is a contact updated from server: it can't be changed
         * @param save True to save data to contacts file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool updateContact(const NamedList& contact, bool save, bool update)
    	{ return false; }

        /**
         * Called when the user wants to save account data
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool acceptContact(NamedList* params, Window* wnd = 0)
    	{ return false; }

        /**
         * Called when the user wants to add a new contact or edit an existing one
         * @param newCont True to add a new contact, false to edit an existing one
         * @param params Optional initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool editContact(bool newCont, NamedList* params = 0, Window* wnd = 0)
    	{ return false; }

        /**
         * Called when the user wants to delete an existing contact
         * @param contact The contact's id. Set to empty to delete the current selection
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool delContact(const String& contact, Window* wnd = 0)
    	{ return false; }

        /**
         * Called when the user wants to call an existing contact
         * @param params Optional parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool callContact(NamedList* params = 0, Window* wnd = 0)
    	{ return false; }

        /**
         * Add/set account providers data
         * @param provider The provider's parameters. The name of the list must be the provider's id (name)
         * @param save True to save data to providers file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool updateProviders(const NamedList& provider, bool save, bool update)
    	{ return false; }

        /**
         * Update the call log history
         * @param params Call log data
         * @param save True to save data to history file
         * @param update True to update the interface
         * @return True
        */
        virtual bool callLogUpdate(const NamedList& params, bool save, bool update)
    	{ return false; }

        /**
         * Remove a call log item
         * @param billid The bill id of the call
         * @return True on success
        */
        virtual bool callLogDelete(const String& billid)
    	{ return false; }

        /**
         * Clear the specified log and the entries from the history file and save the history file
         * @param table Tebale to clear
         * @param direction The call direction to clear (incoming,outgoing).
         *  Note that the direction is the value saved from call.cdr messages.
         *  If empty, all log entries will be cleared
         * @return True
        */
        virtual bool callLogClear(const String& table, const String& direction)
    	{ return false; }

        /**
         * Make an outgoing call to a target picked from the call log
         * @param billid The bill id of the call
         * @param wnd Optional window starting the action
         * @return True on success (call initiated)
        */
        virtual bool callLogCall(const String& billid, Window* wnd = 0)
    	{ return false; }

        /**
         * Create a contact from a call log entry
         * @param billid The bill id of the call
         * @return True on success (address book popup window was displayed)
        */
        virtual bool callLogCreateContact(const String& billid)
    	{ return false; }

        /**
         * Process help related actions
         * @param action The action's name
         * @param wnd The window owning the control
         * @return True on success
         */
        virtual bool help(const String& action, Window* wnd)
    	{ return false; }

        /**
         * Called by the client after loaded the callto history file
         * @return True to tell the client to stop notifying other logics
         */
        virtual bool calltoLoaded()
    	{ return false; }

        /**
         * Called by the client after loaded the windows
         */
        virtual void loadedWindows()
    	{}

        /**
         * Called by the client after loaded and intialized the windows
         */
        virtual void initializedWindows()
    	{}

        /**
         * Called by the client after loaded and intialized the windows and
         *  loaded configuration files.
         * The default logic update client settings
         * @return True to stop processing this notification
         */
        virtual bool initializedClient()
    	{ return false; }

        /**
         * Called by the client before exiting.
         * The default logic save client settings
         */
        virtual void exitingClient()
    	{}

        /**
         * Process ui.action message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUiAction(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process call.cdr message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleCallCdr(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process user.login message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserLogin(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process user.notify message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserNotify(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process user.roster message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserRoster(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process resource.notify message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleResourceNotify(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process resource.subscribe message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleResourceSubscribe(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process clientchan.update message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleClientChanUpdate(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Process contact.info message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleContactInfo(Message& msg, bool& stopLogic)
    	{ return false; }

        /**
         * Default message processor called for id's not defined in client.
         * Descendants may override it to process custom messages installed by
         *  them and relayed through the client
         * @param msg Received message
         * @param id Message id
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool defaultMsgHandler(Message& msg, int id, bool& stopLogic)
    	{ return false; }

        /**
         * Engine start notification
         * @param msg The engine.start message
         */
        virtual void engineStart(Message& msg)
    	{}

        /**
         * Add a duration object to this client's list
         * @param duration The object to add
         * @param autoDelete True to delete the object when the list is cleared
         * @return True on success
         */
        virtual bool addDurationUpdate(DurationUpdate* duration, bool autoDelete = false);

        /**
         * Remove a duration object from list
         * @param name The name of the object to remove
         * @param delObj True to destroy the object, false to remove it
         * @return True on success
         */
        virtual bool removeDurationUpdate(const String& name, bool delObj = false);

        /**
         * Remove a duration object from list
         * @param duration The object to remove
         * @param delObj True to destroy the object, false to remove it
         * @return True on success
         */
        virtual bool removeDurationUpdate(DurationUpdate* duration, bool delObj = false);

        /**
         * Find a duration update by its name
         * @param name The name of the object to find
         * @param ref True to increase its reference counter before returning
         * @return DurationUpdate pointer or 0
         */
        virtual DurationUpdate* findDurationUpdate(const String& name, bool ref = true);

        /**
         * Remove all duration objects
         */
        virtual void clearDurationUpdate();

        /**
         * Release memory. Remove from client's list
         */
        virtual void destruct();

        /**
         * Retrieve the remote party from CDR parameters
         * @param params CDR parameters
         * @param outgoing True if the call was an outgoing one
         * @return The remote party (may be empty)
         */
        static const String& cdrRemoteParty(const NamedList& params, bool outgoing)
    	{ return outgoing ? params[YSTRING("called")] : params[YSTRING("caller")]; }

        /**
         * Retrieve the remote party from CDR parameters
         * @param params CDR parameters
         * @return The remote party (may be empty)
         */
        static const String& cdrRemoteParty(const NamedList& params) {
    	    const String& dir = params[YSTRING("direction")];
    	    if (dir == YSTRING("incoming"))
    		return cdrRemoteParty(params,true);
    	    if (dir == YSTRING("outgoing"))
    		return cdrRemoteParty(params,false);
    	    return String::empty();
    	}

        /**
         * Init static logic lists.
         * Called by the client when start running
         */
        static void initStaticData();

        /**
         * Save a contact into a configuration file
         * @param cfg The configuration file
         * @param c The contact to save
         * @param save True to save the file
         * @return True on success
         */
        static bool saveContact(Configuration& cfg, ClientContact* c, bool save = true);

        /**
         * Delete a contact from a configuration file
         * @param cfg The configuration file
         * @param c The contact to delete
         * @param save True to save the file
         * @return True on success
         */
        static bool clearContact(Configuration& cfg, ClientContact* c, bool save = true);

        // Account options string list
        static ObjList s_accOptions;
        // Parameters that are applied from provider template
        static const char* s_provParams[];
        // The list of protocols supported by the client
        static ObjList s_protocols;
        // Mutext used to lock protocol list
        static Mutex s_protocolsMutex;

    protected:
        /**
         * Constructor. Append itself to the client's list
         * @param name The name of this logic (module)
         * @param priority The priority of this logic
         */
        ClientLogic(const char* name, int priority);

        /**
         * Method called by the client when idle.
         * This method is called in the UI's thread
         * @param time The current time
         */
        virtual void idleTimerTick(Time& time)
    	{}

        ObjList m_durationUpdate;            // Duration updates
        Mutex m_durationMutex;               // Lock duration operations

    private:
        ClientLogic() {}                     // No default constructor

        String m_name;                       // Logic's name
        int m_prio;                          // Logics priority
    };

    /**
     * This class implements the default client behaviour.
     * @short The client's default logic
     */
    class YATE_API DefaultLogic : public ClientLogic
    {
        YNOCOPY(DefaultLogic); // no automatic copies please
    public:
        /**
         * Constructor
         * @param name The name of this logic
         * @param prio The priority of this logic
         */
        explicit DefaultLogic(const char* name = "default", int prio = -100);

        /**
         * Destructor
         */
        ~DefaultLogic();

        /**
         * Handle actions from user interface
         * @param wnd The window in which the user did something
         * @param name The action's name
         * @param params Optional action parameters
         * @return True if the action was handled
         */
        virtual bool action(Window* wnd, const String& name, NamedList* params = 0);

        /**
         * Handle actions from checkable widgets
         * @param wnd The window in which the user did something
         * @param name The object's name
         * @param active Object's state
         * @return True if the action was handled by a client logic
         */
        virtual bool toggle(Window* wnd, const String& name, bool active);

        /**
         * Handle 'select' actions from user interface
         * @param wnd The window in which the user did something
         * @param name The object's name
         * @param item Item identifying the selection
         * @param text Selection's text
         * @return True if the action was handled
         */
        virtual bool select(Window* wnd, const String& name, const String& item,
    	const String& text = String::empty());

        /**
         * Set a client's parameter. Save the settings file and/or update interface
         * @param param Parameter's name
         * @param value The value of the parameter
         * @param save True to save the configuration file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool setClientParam(const String& param, const String& value,
    	bool save, bool update);

        /**
         * Process an IM message
         * @param msg The im.execute of chan.text message
         */
        virtual bool imIncoming(Message& msg);

        /**
         * Call execute handler called by the client.
         * The default logic ask the client to build an incoming channel
         * @param msg The call.execute message
         * @param dest The destination (target)
         * @return True if a channel was created and connected
         */
        virtual bool callIncoming(Message& msg, const String& dest);

        /**
         * Check presence of all necessary data to make a call
         * @param params List of call parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool validateCall(NamedList& params, Window* wnd = 0);

        /**
         * Called when the user trigger a call start action
         * The default logic fill the parameter list and ask the client to create an outgoing channel
         * @param params List of call parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @param cmd Optional command (widget name)
         * @return True on success
         */
        virtual bool callStart(NamedList& params, Window* wnd = 0,
    	const String& cmd = String::empty());

        /**
         * Called when a digit is pressed. The default logic will send the digit(s)
         *  as DTMFs on the active channel
         * @param params List of parameters. It should contain a 'digits' parameter
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool digitPressed(NamedList& params, Window* wnd = 0);

        /**
         * Called when the user wants to add a new account or edit an existing one
         * @param newAcc True to add a new account, false to edit an exisiting one
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool editAccount(bool newAcc, NamedList* params, Window* wnd = 0);

        /**
         * Called when the user wants to save account data
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool acceptAccount(NamedList* params, Window* wnd = 0);

        /**
         * Called when the user wants to delete an existing account
         * @param account The account's name. Set to empty to delete the current selection
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool delAccount(const String& account, Window* wnd = 0);

        /**
         * Add/set an account
         * @param account The account's parameters. The name of the list must be the account's name
         * @param login True to login the account
         * @param save True to save the accounts file. If true and file save fails the method will fail
         * @return True on success
         */
        virtual bool updateAccount(const NamedList& account, bool login, bool save);

        /**
         * Login/logout an account
         * @param account The account's parameters. The name of the list must be the account's name
         * @param login True to login the account, false to logout
         * @return True on success
         */
        virtual bool loginAccount(const NamedList& account, bool login);

        /**
         * Add/set a contact
         * @param contact The contact's parameters. The name of the list must be the contacts's id (name).
         *  If it starts with 'client/' this is a contact updated from server: it can't be changed
         * @param save True to save data to contacts file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool updateContact(const NamedList& contact, bool save, bool update);

        /**
         * Called when the user wants to save account data
         * @param params Initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool acceptContact(NamedList* params, Window* wnd = 0);

        /**
         * Called when the user wants to add a new contact or edit an existing one
         * @param newCont True to add a new contact, false to edit an existing one
         * @param params Optional initial parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool editContact(bool newCont, NamedList* params = 0, Window* wnd = 0);

        /**
         * Called when the user wants to delete an existing contact
         * @param contact The contact's id. Set to empty to delete the current selection
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool delContact(const String& contact, Window* wnd = 0);

        /**
         * Called when the user wants to call an existing contact
         * @param params Optional parameters
         * @param wnd Optional window containing the widget that triggered the action
         * @return True on success
         */
        virtual bool callContact(NamedList* params = 0, Window* wnd = 0);

        /**
         * Add/set account providers data
         * @param provider The provider's parameters. The name of the list must be the provider's id (name)
         * @param save True to save data to providers file
         * @param update True to update the interface
         * @return True on success
         */
        virtual bool updateProviders(const NamedList& provider, bool save, bool update);

        /**
         * Update the call log history
         * @param params Call log data
         * @param save True to save data to history file
         * @param update True to update the interface
         * @return True
        */
        virtual bool callLogUpdate(const NamedList& params, bool save, bool update);

        /**
         * Remove a call log item
         * @param billid The bill id of the call
         * @return True on success
        */
        virtual bool callLogDelete(const String& billid);

        /**
         * Clear the specified log and the entries from the history file and save the history file
         * @param table Tebale to clear
         * @param direction The call direction to clear (incoming,outgoing).
         *  Note that the direction is the value saved from call.cdr messages.
         *  If empty, all log entries will be cleared
         * @return True
        */
        virtual bool callLogClear(const String& table, const String& direction);

        /**
         * Make an outgoing call to a target picked from the call log
         * @param billid The bill id of the call
         * @param wnd Optional window starting the action
         * @return True on success (call initiated)
        */
        virtual bool callLogCall(const String& billid, Window* wnd = 0);

        /**
         * Create a contact from a call log entry
         * @param billid The bill id of the call
         * @return True on success (address book popup window was displayed)
        */
        virtual bool callLogCreateContact(const String& billid);

        /**
         * Process help related actions
         * @param action The action's name
         * @param wnd The window owning the control
         * @return True on success
         */
        virtual bool help(const String& action, Window* wnd);

        /**
         * Called by the client after loaded the callto history file
         * @return True to tell the client to stop notifying other logics
         */
        virtual bool calltoLoaded();

        /**
         * Called by the client after loaded the windows
         */
        virtual void loadedWindows()
    	{}

        /**
         * Called by the client after loaded and intialized the windows
         */
        virtual void initializedWindows();

        /**
         * Called by the client after loaded and intialized the windows and
         *  loaded configuration files.
         * The default logic update client settings
         * @return True to stop processing this notification
         */
        virtual bool initializedClient();

        /**
         * Called by the client before exiting.
         * The default logic save client settings
         */
        virtual void exitingClient();

        /**
         * Process ui.action message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUiAction(Message& msg, bool& stopLogic);

        /**
         * Process call.cdr message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleCallCdr(Message& msg, bool& stopLogic);

        /**
         * Process user.login message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserLogin(Message& msg, bool& stopLogic);

        /**
         * Process user.notify message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserNotify(Message& msg, bool& stopLogic);

        /**
         * Process user.roster message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleUserRoster(Message& msg, bool& stopLogic);

        /**
         * Process resource.notify message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleResourceNotify(Message& msg, bool& stopLogic);

        /**
         * Process resource.subscribe message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleResourceSubscribe(Message& msg, bool& stopLogic);

        /**
         * Process clientchan.update message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleClientChanUpdate(Message& msg, bool& stopLogic);

        /**
         * Process contact.info message
         * @param msg Received message
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool handleContactInfo(Message& msg, bool& stopLogic);

        /**
         * Default message processor called for id's not defined in client.
         * Descendants may override it to process custom messages installed by
         *  them and relayed through the client
         * @param msg Received message
         * @param id Message id
         * @param stopLogic Set to true on exit to tell the client to stop asking other logics
         * @return True to stop further processing by the engine
         */
        virtual bool defaultMsgHandler(Message& msg, int id, bool& stopLogic);

        /**
         * Update from UI or from a given value the selected item in channels list.
         * The selected channel may not be the active one
         * @param item Optional new value for current selection. Set to 0 to upadte from UI
         */
        virtual void updateSelectedChannel(const String* item = 0);

        /**
         * Engine start notification. Connect startup accounts
         * @param msg The engine.start message
         */
        virtual void engineStart(Message& msg);

        /**
         * Build an account id from protocol, username, host
         * @param accId Destination string
         * @param proto Account protocol
         * @param user Account username
         * @param host Account host
         * @return Destination string address
         */
        static inline String& buildAccountId(String& accId, const String& proto,
    	const String& user, const String& host) {
    	    accId = proto + ":" + user + "@" + host;
    	    return accId;
    	}

    protected:
        /**
         * Method called by the client when idle.
         * This method is called in the UI's thread
         * @param time The current time
         */
        virtual void idleTimerTick(Time& time);

        /**
         * Enable call actions for a selected channel
         * @param id Channel id
         * @return True on success
         */
        virtual bool enableCallActions(const String& id);

        /**
         * Fill call start parameter list from UI
         * @param p The list of parameters to fill
         * @param wnd Optional window owning the widget triggering the action
         * @return True on success
         */
        virtual bool fillCallStart(NamedList& p, Window* wnd = 0);

        /**
         * Notification on selection changes in channels list.
         * Enable call actions for currently selected channel
         * @param old The old selection
         */
        virtual void channelSelectionChanged(const String& old);

        /**
         * Fill contact edit/delete active parameters
         * @param list Destination list
         * @param active True to activate, false to deactivate
         * @param item Optional selected item to check in contacts list if active
         * @param del True to fill delete active parameter
         */
        virtual void fillContactEditActive(NamedList& list, bool active, const String* item = 0,
    	bool del = true);

        /**
         * Fill log contact active parameter
         * @param list Destination list
         * @param active True to activate, false to deactivate
         * @param item Optional selected item to check in calls log list if active
         */
        virtual void fillLogContactActive(NamedList& list, bool active, const String* item = 0);

        /**
         * Clear a list/table. Handle specific lists like CDR, accounts, contacts
         * @param action The list. May contain an optional confirmation text to display.
         *  Format: 'list_name[:confirmation_text]'
         * @param wnd Window owning the list/table
         * @return True on success
         */
        virtual bool clearList(const String& action, Window* wnd);

        /**
         * Delete a list/table item. Handle specific lists like CDR, accounts, contacts, mucs
         * @param list The list
         * @param item Item to delete
         * @param wnd Window owning the list/table
         * @param confirm Request confirmation for known list
         * @return True on success
         */
        virtual bool deleteItem(const String& list, const String& item, Window* wnd,
    	bool confirm);

        /**
         * Handle list/table checked items deletion.
         * Handle specific lists like CDR, accounts, contacts
         * @param list The list
         * @param wnd Window owning the list/table
         * @param confirm Request confirmation for known list
         * @return True on success
         */
        virtual bool deleteCheckedItems(const String& list, Window* wnd, bool confirm);

        /**
         * Handle list/table selection or checked items deletion.
         * Handle specific lists like CDR, accounts, contacts
         * @param action Action to handle. May contain an optional confirmation text to display.
         *  Format: 'list_name[:confirmation_text]'
         * @param wnd Window owning the list/table
         * @param checked Set it to true to handle checked items deletion
         * @return True on success
         */
        virtual bool deleteSelectedItem(const String& action, Window* wnd, bool checked = false);

        /**
         * Handle text changed notification
         * @param params Notification parameters
         * @param wnd Window notifying the event
         * @return True if handled
         */
        virtual bool handleTextChanged(NamedList* params, Window* wnd);

        /**
         * Handle file transfer actions
         * @param name Action name
         * @param wnd Window notifying the event
         * @param params Optional action parameters
         * @return True if handled
         */
        virtual bool handleFileTransferAction(const String& name, Window* wnd, NamedList* params = 0);

        /**
         * Handle file transfer notifications.
         * This method is called from logic message handler
         * @param msg Notification message
         * @param stopLogic Stop notifying other logics if set to true on return
         * @return True if handled
         */
        virtual bool handleFileTransferNotify(Message& msg, bool& stopLogic);

        /**
         * Handle user.data messages.
         * @param msg The message
         * @param stopLogic Stop notifying other logics if set to true on return
         * @return True if handled
         */
        virtual bool handleUserData(Message& msg, bool& stopLogic);

        /**
         * Show a generic notification
         * @param text Notification text
         * @param account Optional concerned account
         * @param contact Optional concerned contact
         * @param title Notification title
         */
        virtual void notifyGenericError(const String& text,
    	const String& account = String::empty(),
    	const String& contact = String::empty(),
    	const char* title = "Error");

        /**
         * Show/hide no audio notification
         * @param show Show or hide notification
         * @param micOk False if microphone open failed
         * @param speakerOk False if speaker open failed
         * @param chan Optional failed channel
         */
        virtual void notifyNoAudio(bool show, bool micOk = false, bool speakerOk = false,
    	ClientChannel* chan = 0);

        /**
         * (Un)Load account's saved chat rooms or a specific room in contact list
         * @param load True to load, false to unload
         * @param acc The account owning the chat rooms
         * @param room The room to update, ignored if acc is not 0
         */
        virtual void updateChatRoomsContactList(bool load, ClientAccount* acc,
    	MucRoom* room = 0);

        /**
         * Join a MUC room. Create/show chat. Update its status
         * @param room The room
         * @param force True to disconnect if connecting or online and re-connect
         */
        virtual void joinRoom(MucRoom* room, bool force = false);

        String m_selectedChannel;            // The currently selected channel
        String m_transferInitiated;          // Tranfer initiated id

    private:
        // Add/set an account changed in UI
        // replace: Optional editing account to replace
        bool updateAccount(const NamedList& account, bool save,
    	const String& replace = String::empty(), bool loaded = false);
        // Add/edit an account
        bool internalEditAccount(bool newAcc, const String* account, NamedList* params, Window* wnd);
        // Handle dialog actions. Return true if handled
        bool handleDialogAction(const String& name, bool& retVal, Window* wnd);
        // Handle chat and contact related actions. Return true if handled
        bool handleChatContactAction(const String& name, Window* wnd);
        // Handle chat contact edit ok button press. Return true if handled
        bool handleChatContactEditOk(const String& name, Window* wnd);
        // Handle chat room contact edit ok button press. Return true if handled
        bool handleChatRoomEditOk(const String& name, Window* wnd);
        // Handle actions from MUCS window. Return true if handled
        bool handleMucsAction(const String& name, Window* wnd, NamedList* params);
        // Handle ok button in muc invite window. Return true if handled
        bool handleMucInviteOk(Window* wnd);
        // Handle select from MUCS window. Return true if handled
        bool handleMucsSelect(const String& name, const String& item, Window* wnd,
    	const String& text = String::empty());
        // Handle resource.notify messages from MUC rooms
        // The account was already checked
        bool handleMucResNotify(Message& msg, ClientAccount* acc, const String& contact,
    	const String& instance, const String& operation);
        // Show/hide the notification area (messages).
        // Update rows if requested. Add/remove tray notification/info icon
        bool showNotificationArea(bool show, Window* wnd, NamedList* upd = 0,
    	const char* notif = "notification");
        // Show a roster change or failure notification
        void showUserRosterNotification(ClientAccount* a, const String& oper,
    	Message& msg, const String& contactUri = String::empty(),
    	bool newContact = true);
        // Handle actions from notification area. Return true if handled
        bool handleNotificationAreaAction(const String& action, Window* wnd);
        // Save a contact to config. Save chat rooms if the contact is a chat room
        bool storeContact(ClientContact* c);
        // Handle ok from account password/credentials input window
        bool handleAccCredInput(Window* wnd, const String& name, bool inputPwd);
        // Handle channel show/hide transfer/conference toggles
        bool handleChanShowExtra(Window* wnd, bool show, const String& chan, bool conf);
        // Handle conf/transfer start actions in channel item
        bool handleChanItemConfTransfer(bool conf, const String& name, Window* wnd);

        ClientAccountList* m_accounts;       // Accounts list (always valid)
    };

    /**
     * This class holds an account
     * @short An account
     */
    class YATE_API ClientAccount : public RefObject, public Mutex
    {
        friend class ClientContact;
        friend class MucRoom;
        YNOCOPY(ClientAccount); // no automatic copies please
    public:
        /**
         * Constructor
         * @param proto The account's protocol
         * @param user The account's username
         * @param host The account's host
         * @param startup True if the account should login at startup
         * @param contact Optional account's own contact
         */
        explicit ClientAccount(const char* proto, const char* user, const char* host,
    	bool startup, ClientContact* contact = 0);

        /**
         * Constructor. Build an account from a list of parameters
         * @param params The list of parameters used to build this account.
         *  The list's name will be used as account id
         * @param contact Optional account's own contact
         */
        explicit ClientAccount(const NamedList& params, ClientContact* contact = 0);

        /**
         * Get this account's parameters
         * @return This account's parameter list
         */
        inline const NamedList& params() const
    	{ return m_params; }

        /**
         * Get this account's contacts. The caller should lock the account while browsing the list
         * @return This account's contacts list
         */
        inline ObjList& contacts()
    	{ return m_contacts; }

        /**
         * Get this account's muc rooms. The caller should lock the account while browsing the list
         * @return This account's mucs list
         */
        inline ObjList& mucs()
    	{ return m_mucs; }

        /**
         * Retrieve account own contact
         * @return ClientContact pointer
         */
        inline ClientContact* contact() const
    	{ return m_contact; }

        /**
         * Set or reset account own contact
         * @param contact New account contact (may be NULL to reset it)
         */
        void setContact(ClientContact* contact);

        /**
         * Retrieve the account's protocol
         * @return The account's protocol
         */
        inline const String& protocol() const
    	{ return m_params[YSTRING("protocol")]; }

        /**
         * Check if the account's protocol has chat support
         * @return True if this account has chat support
         */
        inline bool hasChat() const
    	{ return protocol() == YSTRING("jabber"); }

        /**
         * Check if the account's protocol has presence support
         * @return True if this account has presence support
         */
        inline bool hasPresence() const
    	{ return protocol() == YSTRING("jabber"); }

        /**
         * Check if the account should be logged in at startup
         * @return True if the account should be logged in at startup
         */
        inline bool startup() const
    	{ return m_params.getBoolValue(YSTRING("enabled"),true); }

        /**
         * Set the account's startup login flag
         * @param ok The account's startup login flag value
         */
        inline void startup(bool ok)
    	{ m_params.setParam("enabled",String::boolText(ok)); }

        /**
         * Get a string representation of this object
         * @return The account's compare id
         */
        virtual const String& toString() const
    	{ return m_params; }

        /**
         * Get this account's resource
         * @return ClientResource pointer
         */
        ClientResource* resource(bool ref);

        /**
         * Get this account's resource
         * @return ClientResource reference
         */
        inline ClientResource& resource() const
    	{ return *m_resource; }

        /**
         * Set this account's resource
         * @param res The new account's resource (ignored if 0)
         */
        void setResource(ClientResource* res);

        /**
         * Save or remove this account to/from client accounts file.
         * Parameters starting with "internal." are not saved
         * @param ok True to save, false to remove
         * @param savePwd True to save the password
         * @return True on success
         */
        bool save(bool ok = true, bool savePwd = true);

        /**
         * Find a contact by its id
         * @param id The id of the desired contact
         * @param ref True to obtain a referenced pointer
         * @return ClientContact pointer (may be account's own contact) or 0 if not found
         */
        virtual ClientContact* findContact(const String& id, bool ref = false);

        /**
         * Find a contact by name and/or uri. Account own contact is ignored
         * @param name Optional name to check (may be a pointer to an empty string)
         * @param uri Optional uri to check (may be a pointer to an empty string)
         * @param skipId Optional contact to skip
         * @param ref True to obtain a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContact(const String* name = 0, const String* uri = 0,
    	const String* skipId = 0, bool ref = false);

        /**
         * Find a contact having a given id and resource
         * @param id The id of the desired contact
         * @param resid The id of the desired resource
         * @param ref True to obtain a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContact(const String& id, const String& resid,
    	bool ref = false);

        /**
         * Find a contact by its URI (build an id from account and uri)
         * @param uri The contact's uri
         * @param ref True to get a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContactByUri(const String& uri, bool ref = false);

        /**
         * Find a MUC room by its id
         * @param id Room id
         * @param ref True to obtain a referenced pointer
         * @return MucRoom pointer or 0 if not found
         */
        virtual MucRoom* findRoom(const String& id, bool ref = false);

        /**
         * Find a MUC room by its uri
         * @param uri Room uri
         * @param ref True to obtain a referenced pointer
         * @return MucRoom pointer or 0 if not found
         */
        virtual MucRoom* findRoomByUri(const String& uri, bool ref = false);

        /**
         * Find any contact (regular or MUC room) by its id
         * @param id The id of the desired contact
         * @param ref True to obtain a referenced pointer
         * @return ClientContact pointer (may be account's own contact) or 0 if not found
         */
        virtual ClientContact* findAnyContact(const String& id, bool ref = false);

        /**
         * Build a contact and append it to the list
         * @param id The contact's id
         * @param name The contact's name
         * @param uri Optional contact URI
         * @return ClientContact pointer or 0 if a contact with the given id already exists
         */
        virtual ClientContact* appendContact(const String& id, const char* name,
    	const char* uri = 0);

        /**
         * Build a contact and append it to the list
         * @param params Contact parameters
         * @return ClientContact pointer or 0 if a contact with the same id already exists
         */
        virtual ClientContact* appendContact(const NamedList& params);

        /**
         * Remove a contact from list. Reset contact's owner
         * @param id The contact's id
         * @param delObj True to delete the object if found
         * @return ClientContact pointer if found and not deleted or 0
         */
        virtual ClientContact* removeContact(const String& id, bool delObj = true);

        /**
         * Clear MUC rooms. This method is thread safe
         * @param saved True to clear saved rooms
         * @param temp True to clear temporary rooms
         */
        virtual void clearRooms(bool saved, bool temp);

        /**
         * Build a login/logout message from account's data
         * @param login True to login, false to logout
         * @param msg Optional message name. Default to 'user.login'
         * @return A valid Message pointer
         */
        virtual Message* userlogin(bool login, const char* msg = "user.login");

        /**
         * Build a message used to update or query account userdata.
         * Add account MUC rooms if data is 'chatrooms' and update
         * @param update True to update, false to query
         * @param data Data to update or query
         * @param msg Optional message name. Default to 'user.data'
         * @return A valid Message pointer
         */
        virtual Message* userData(bool update, const String& data,
    	const char* msg = "user.data");

        /**
         * Fill a list used to update a account's list item
         * @param list Parameter list to fill
         */
        virtual void fillItemParams(NamedList& list);

        /**
         * Retrieve account data directory
         * @return Account data directory
         */
        inline const String& dataDir() const
    	{ return m_params[YSTRING("datadirectory")]; }

        /**
         * Set account directory in application data directory. Make sure it exists.
         * Move all files from the old one if changed
         * @param errStr Optional string to be filled with error string
         * @param saveAcc Save data directory parameter in client accounts
         * @return True on success
         */
        virtual bool setupDataDir(String* errStr = 0, bool saveAcc = true);

        /**
         * Load configuration file from data directory
         * @param cfg Optional configuration file to load.
         *  Load account's conf file if 0
         * @param file File name. Defaults to 'account.conf'
         * @return True on success
         */
        virtual bool loadDataDirCfg(Configuration* cfg = 0,
    	const char* file = "account.conf");

        /**
         * Load contacts from configuration file
         * @param cfg Optional configuration file to load.
         *  Load from account's conf file if 0
         */
        virtual void loadContacts(Configuration* cfg = 0);

        /**
         * Clear account data directory
         * @param errStr Optional string to be filled with error string
         * @return True if all files were succesfully removed
         */
        virtual bool clearDataDir(String* errStr = 0);

        NamedList m_params;                  // Account parameters
        Configuration m_cfg;                 // Account conf file

    protected:
        // Remove from owner. Release data
        virtual void destroyed();
        // Method used by the contact to append itself to this account's list
        virtual void appendContact(ClientContact* contact, bool muc = false);

        ObjList m_contacts;                  // Account's contacts
        ObjList m_mucs;                      // Account's MUC contacts

    private:
        ClientResource* m_resource;          // Account's resource
        ClientContact* m_contact;            // Account's contact data
    };

    /**
     * This class holds an account list
     * @short A client account list
     */
    class YATE_API ClientAccountList : public String, public Mutex
    {
        YNOCOPY(ClientAccountList); // no automatic copies please
    public:
        /**
         * Constructor
         * @param name List's name used for debug purposes
         * @param localContacts Optional account owning locally stored contacts
         */
        inline explicit ClientAccountList(const char* name, ClientAccount* localContacts = 0)
    	: String(name), Mutex(true,"ClientAccountList"),
    	  m_localContacts(localContacts)
    	{ }

        /**
         * Destructor
         */
        ~ClientAccountList();

        /**
         * Get the accounts list
         * @return The accounts list
         */
        inline ObjList& accounts()
    	{ return m_accounts; }

        /**
         * Retrieve the account owning locally stored contacts
         * @return ClientAccount pointer or 0
         */
        inline ClientAccount* localContacts() const
    	{ return m_localContacts; }

        /**
         * Check if a contact is locally stored
         * @param c The contact to check
         * @return True if the contact owner is the account owning locally stored contacts
         */
        bool isLocalContact(ClientContact* c) const;

        /**
         * Check if a contact is locally stored
         * @param id Contact id to check
         * @return True if the contact owner is the account owning locally stored contacts
         */
        inline bool isLocalContact(const String& id) const
    	{ return m_localContacts && m_localContacts->findContact(id); }

        /**
         * Find an account
         * @param id The account's id
         * @param ref True to get a referenced pointer
         * @return ClientAccount pointer or 0 if not found
         */
        virtual ClientAccount* findAccount(const String& id, bool ref = false);

        /**
         * Find an account's contact by its URI (build an id from account and uri)
         * @param account The account's id
         * @param uri The contact's uri
         * @param ref True to get a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContactByUri(const String& account, const String& uri,
    	bool ref = false);

        /**
         * Find an account's contact
         * @param account The account's id
         * @param id The contact's id
         * @param ref True to get a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContact(const String& account, const String& id, bool ref = false);

        /**
         * Find an account's contact from a built id
         * @param builtId The string containign the account and the contact
         * @param ref True to get a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContact(const String& builtId, bool ref = false);

        /**
         * Find a contact an instance id
         * @param id The id
         * @param instance Optional pointer to String to be filled with instance id
         * @param ref True to get a referenced pointer
         * @return ClientContact pointer or 0 if not found
         */
        virtual ClientContact* findContactByInstance(const String& id, String* instance = 0,
    	bool ref = false);

        /**
         * Find a MUC room by its id
         * @param id Room id
         * @param ref True to obtain a referenced pointer
         * @return MucRoom pointer or 0 if not found
         */
        virtual MucRoom* findRoom(const String& id, bool ref = false);

        /**
         * Find a MUC room by member id
         * @param id Room member id
         * @param ref True to obtain a referenced pointer
         * @return MucRoom pointer or 0 if not found
         */
        virtual MucRoom* findRoomByMember(const String& id, bool ref = false);

        /**
         * Find any contact (regular or MUC room) by its id
         * @param id The id of the desired contact
         * @param ref True to obtain a referenced pointer
         * @return ClientContact pointer (may be account's own contact) or 0 if not found
         */
        virtual ClientContact* findAnyContact(const String& id, bool ref = false);

        /**
         * Check if there is a single registered account and return it
         * @param skipProto Optional account protocol to skip
         * @param ref True to get a referenced pointer
         * @return ClientAccount pointer or 0 if not found
         */
        virtual ClientAccount* findSingleRegAccount(const String* skipProto = 0,
    	bool ref = false);

        /**
         * Append a new account. The account's reference counter is increased before
         * @param account The account to append
         * @return True on succes, false if an account with the same id already exists
         */
        virtual bool appendAccount(ClientAccount* account);

        /**
         * Remove an account
         * @param id The account's id
         */
        virtual void removeAccount(const String& id);

    protected:
        ObjList m_accounts;

    private:
        ClientAccountList() {}               // Avoid using the default constructor
        ClientAccount* m_localContacts;      // Account owning locally stored contacts
    };

    /**
     * A client contact
     * The contact is using the owner's mutex to lock it's operations
     * @short A client contact
     */
    class YATE_API ClientContact : public RefObject
    {
        friend class ClientAccount;
        YNOCOPY(ClientContact); // no automatic copies please
    public:
        /**
         * Constructor. Append itself to the owner's list
         * @param owner The contact's owner
         * @param id The contact's id
         * @param name Optional display name. Defaults to the id's value if 0
         * @param uri Optional contact URI
         */
        explicit ClientContact(ClientAccount* owner, const char* id, const char* name = 0,
    	const char* uri = 0);

        /**
         * Constructor. Build a contact from a list of parameters.
         * Append itself to the owner's list
         * @param owner The contact's owner
         * @param params The list of parameters used to build this contact
         * @param id Optional contact id
         * @param uri Optional contact URI
         */
        explicit ClientContact(ClientAccount* owner, const NamedList& params, const char* id = 0,
    	const char* uri = 0);

        /**
         * Get this contact's account
         * @return This contact's account
         */
        inline ClientAccount* account()
    	{ return m_owner; }

        /**
         * Get this contact account's name (id)
         * @return This contact account name (id) or an empty string if none
         */
        inline const String& accountName() const
    	{ return m_owner ? m_owner->toString() : String::empty(); }

        /**
         * Get this contact's URI
         * @return This contact's URI
         */
        inline const URI& uri() const
    	{ return m_uri; }

        /**
         * Set this contact's URI
         * @param u New contact URI
         */
        inline void setUri(const char* u)
    	{ m_uri = u; }

        /**
         * Get the resource list of this contact
         * @return The resource list of this contact
         */
        inline ObjList& resources()
    	{ return m_resources; }

        /**
         * Check if the contact is online (the online flag is set or has at least 1 resource in list)
         * @return True if the contact is online
         */
        inline bool online() const
    	{ return m_online || 0 != m_resources.skipNull(); }

        /**
         * Set the online flag
         * @param on The new value for online flag
         */
        inline void setOnline(bool on)
    	{ m_online = on; }

        /**
         * Get the group list of this contact
         * @return The group list of this contact
         */
        inline ObjList& groups()
    	{ return m_groups; }

        /**
         * Check if the contact is locally saved
         * @param defVal Default value to return if parameter is invalid
         * @return True if the contact is locally saved
         */
        inline bool local(bool defVal = false) const
    	{ return m_params.getBoolValue(YSTRING("local"),defVal); }

        /**
         * Set contact locally saved flag
         * @param on The new value for locally saved flag
         */
        inline void setLocal(bool on)
    	{ m_params.setParam("local",String::boolText(on)); }

        /**
         * Check if the contact is saved on server
         * @param defVal Default value to return if parameter is invalid
         * @return True if the contact is saved on server
         */
        inline bool remote(bool defVal = false) const
    	{ return m_params.getBoolValue(YSTRING("remote"),defVal); }

        /**
         * Set contact server saved flag
         * @param on The new value for server saved flag
         */
        inline void setRemote(bool on)
    	{ m_params.setParam("remote",String::boolText(on)); }

        /**
         * Set/reset the docked chat flag for non MucRoom contact
         * @param on The new value for docked chat flag
         */
        inline void setDockedChat(bool on) {
    	    if (!mucRoom())
    		m_dockedChat = on;
    	}

        /**
         * Remove account prefix from contact id and URI unescape the result
         * @param buf Destination buffer
         */
        inline void getContactSection(String& buf) {
    	    String pref;
    	    buf = toString();
    	    buf.startSkip(buildContactId(pref,accountName(),String::empty()),false);
    	    buf = buf.uriUnescape();
    	}

        /**
         * Get a string representation of this object
         * @return The contact's id
         */
        virtual const String& toString() const
    	{ return m_id; }

        /**
         * Return a MucRoom contact from this one
         * @return MucRoom pointer or 0
         */
        virtual MucRoom* mucRoom()
    	{ return 0; }

        /**
         * Build a contact instance id to be used in UI
         * @param dest Destination string
         * @param inst Instance name
         * @return Destination string
         */
        inline String& buildInstanceId(String& dest, const String& inst = String::empty()) {
    	    dest << m_id << "|" << inst.uriEscape('|');
    	    return dest;
    	}

        /**
         * Build a string from prefix and contact id hash
         * @param buf Destination string
         * @param prefix Optional prefix
         */
        inline void buildIdHash(String& buf, const String& prefix = String::empty()) {
    	    MD5 md5(m_id);
    	    buf = prefix + md5.hexDigest();
    	}

        /**
         * Check if a window is this contact's chat
         * @param wnd The window to check
         * @return True if the given window is this contact's chat
         */
        inline bool isChatWnd(Window* wnd)
    	{ return wnd && wnd->toString() == m_chatWndName; }

        /**
         * Check if this contact has a chat widget (window or docked item)
         * @return True if this contact has a chat window or docked item
         */
        bool hasChat();

        /**
         * Flash chat window/item to notify the user
         * @param on True to start, false to stop flashing
         */
        virtual void flashChat(bool on = true);

        /**
         * Send chat to contact (enqueue a msg.execute message)
         * @param body Chat body
         * @param res Optional target instance
         * @param type Optional message type parameter
         * @param state Optional chat state
         * @return True on success
         */
        virtual bool sendChat(const char* body, const String& res = String::empty(),
    	const String& type = String::empty(), const char* state = "active");

        /**
         * Retrieve the contents of the chat input widget
         * @param text Chat input text
         * @param name Chat input widget name
         */
        virtual void getChatInput(String& text, const String& name = "message");

        /**
         * Set the chat input widget text
         * @param text Chat input text
         * @param name Chat input widget name
         */
        virtual void setChatInput(const String& text = String::empty(),
    	const String& name = "message");

        /**
         * Retrieve the contents of the chat history widget
         * @param text Chat history text
         * @param richText Retrieve rich/plain text flag
         * @param name Chat history widget name
         */
        virtual void getChatHistory(String& text, bool richText = false,
    	const String& name = "history");

        /**
         * Set the contents of the chat history widget
         * @param text Chat history text
         * @param richText Set rich/plain text flag
         * @param name Chat history widget name
         */
        virtual void setChatHistory(const String& text, bool richText = false,
    	const String& name = "history");

        /**
         * Add an entry to chat history
         * @param what Item to add (chat_in, chat_out, ...)
         * @param params Chat history item parameters (it will be consumed and zeroed)
         * @param name Chat history widget name
         */
        virtual void addChatHistory(const String& what, NamedList*& params,
    	const String& name = "history");

        /**
         * Retrieve a chat widget' property
         * @param name Widget name
         * @param prop Property name
         * @param value Destination buffer
         */
        virtual void getChatProperty(const String& name, const String& prop, String& value);

        /**
         * Set a chat widget' property
         * @param name Widget name
         * @param prop Property name
         * @param value Property value
         */
        virtual void setChatProperty(const String& name, const String& prop, const String& value);

        /**
         * Check if this contact's chat window is visible
         * @return True if this contact's chat window is visible
         */
        inline bool isChatVisible()
    	{ return Client::self() && Client::self()->getVisible(m_chatWndName); }

        /**
         * Show or hide this contact's chat window or docked item
         * @param visible True to show, false to hide the window or destroy the docked item
         * @param active True to activate the window or select the docked item if shown
         * @return True on success
         */
        virtual bool showChat(bool visible, bool active = false);

        /**
         * Get the chat window
         * @return Valid Window pointer or 0
         */
        Window* getChatWnd();

        /**
         * Create the chat window
         * @param force True to destroy the current one if any
         * @param name The window's name. Defaults to global name if empty
         */
        virtual void createChatWindow(bool force = false, const char* name = 0);

        /**
         * Update contact parameters in chat window
         * @param params Parameters to set
         * @param title Optional window title to set (ignored if docked)
         * @param icon Optional window icon to set (ignored if docked)
         */
        virtual void updateChatWindow(const NamedList& params, const char* title = 0,
    	const char* icon = 0);

        /**
         * Check if the contact chat is active
         * @return True if the contact's chat window/page is active
         */
        virtual bool isChatActive();

        /**
         * Close the chat window or destroy docked chat item
         */
        void destroyChatWindow();

        /**
         * Find a group this contact might belong to
         * @param group The name of the group to find
         * @return String pointer or 0 if not found
         */
        virtual String* findGroup(const String& group);

        /**
         * Append a group to this contact
         * @param group Group's name
         * @return False if the group already exists
         */
        virtual bool appendGroup(const String& group);

        /**
         * Remove a contact's group
         * @param group Group's name
         * @return False if the group was not found
         */
        virtual bool removeGroup(const String& group);

        /**
         * Replace contact's groups from a list of parameters
         * @param list The list of parameters
         * @param param The parameter name to handle
         * @return True if the list changed
         */
        virtual bool setGroups(const NamedList& list, const String& param);

        /**
         * Find the resource with the lowest status
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* status(bool ref = false);

        /**
         * Find a resource having a given id
         * @param id The id of the desired resource
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* findResource(const String& id, bool ref = false);

        /**
         * Get the first resource with audio capability
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* findAudioResource(bool ref = false);

        /**
         * Get the first resource with file transfer capability capability
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* findFileTransferResource(bool ref = false);

        /**
         * Append a resource having a given id
         * @param id The id of the desired resource
         * @return ClientResource pointer or 0 if a resource with the given name already exists
         */
        virtual ClientResource* appendResource(const String& id);

        /**
         * Insert a resource in the list by its priority.
         * If the resource is already there it will be extracted and re-inserted
         * @param res The resource to insert
         * @return True on success, false a resource with the same name already exists
         */
        virtual bool insertResource(ClientResource* res);

        /**
         * Remove a resource having a given id
         * @param id The id of the desired resource
         * @return True if the resource was removed
         */
        virtual bool removeResource(const String& id);

        /**
         * Build a contact id to be used in UI (all strings are URI escaped using extra '|' character)
         * @param dest Destination string
         * @param account Account owning the contact
         * @param contact The contact's id
         * @return Destination string
         */
        static inline String& buildContactId(String& dest, const String& account,
    	const String& contact) {
    	    dest << account.uriEscape('|') << "|" << String::uriEscape(contact,'|').toLower();
    	    return dest;
    	}

        /**
         * Retrieve the account part of a contact id
         * @param src Source string
         * @param account Account id (URI unescaped)
         */
        static inline void splitContactId(const String& src, String& account) {
    	    int pos = src.find('|');
    	    if (pos >= 0)
    		account = src.substr(0,pos).uriUnescape();
    	    else
    		account = src.uriUnescape();
    	}

        /**
         * Split a contact instance id in account/contact/instance parts
         * @param src Source string
         * @param account Account id (URI unescaped)
         * @param contact Contact id
         * @param instance Optional pointer to a String to be filled with instance id (URI unescaped)
         */
        static void splitContactInstanceId(const String& src, String& account,
    	String& contact, String* instance = 0);

        // Chat window prefix
        static String s_chatPrefix;
        // Docked chat window name
        static String s_dockedChatWnd;
        // Docked chat widget name
        static String s_dockedChatWidget;
        // MUC rooms window name
        static String s_mucsWnd;
        // Chat input widget name
        static String s_chatInput;

        String m_name;                       // Contact's display name
        String m_subscription;               // Presence subscription state
        NamedList m_params;                  // Optional contact extra params

    protected:
        /**
         * Constructor. Append itself to the owner's list
         * @param owner The contact's owner
         * @param id The contact's id
         * @param mucRoom True if this contact is a MUC room
         */
        explicit ClientContact(ClientAccount* owner, const char* id, bool mucRoom);

        /**
         * Remove from owner
         */
        void removeFromOwner();

        /**
         * Remove from owner. Destroy the chat window. Release data
         */
        virtual void destroyed();

        ClientAccount* m_owner;              // The account owning this contact
        bool m_online;                       // Online flag
        String m_id;                         // The contact's id
        URI m_uri;                           // The contact's URI
        ObjList m_resources;                 // The contact's resource list
        ObjList m_groups;                    // The group(s) this contact belongs to
        bool m_dockedChat;                   // Docked chat flag
        String m_chatWndName;                // Chat window name if any
    };

    /**
     * This class holds data about a client account/contact resource
     * @short A client contact's resource
     */
    class YATE_API ClientResource : public RefObject
    {
        YCLASS(ClientResource,RefObject)
        YNOCOPY(ClientResource); // no automatic copies please
    public:
        /**
         * Resource status
         */
        enum Status {
    	Unknown = 0,
    	Offline = 1,
    	Connecting = 2,
    	Online = 3,
    	Busy = 4,
    	Dnd = 5,
    	Away = 6,
    	Xa = 7,
        };

        /**
         * Constructor
         * @param id The resource's id
         * @param name Optional display name. Defaults to the id's value if 0
         * @param audio True (default) if the resource has audio capability
         */
        inline explicit ClientResource(const char* id, const char* name = 0, bool audio = true)
    	: m_id(id), m_name(name ? name : id), m_audio(audio), m_fileTransfer(false),
    	m_priority(0), m_status(Offline)
    	{ }

        /**
         * Get a string representation of this object
         * @return The account's id
         */
        virtual const String& toString() const
    	{ return m_id; }

        /**
         * Check if the resource is online
         * @return True if the resource is online
         */
        inline bool online() const
    	{ return m_status > Connecting; }

        /**
         * Check if the resource is offline
         * @return True if the resource is offline
         */
        inline bool offline() const
    	{ return m_status == Offline; }

        /**
         * Retrieve resource status name
         * @return Resource status name
         */
        inline const char* statusName() const
    	{ return lookup(m_status,s_statusName); }

        /**
         * Retrieve resource status text or associated status display text
         * @return Resource status text
         */
        inline const char* text() const
    	{ return m_text ? m_text.c_str() : statusDisplayText(m_status); }

        /**
         * Update resource audio capability
         * @param ok The new audio capability value
         * @return True if changed
         */
        inline bool setAudio(bool ok) {
    	    if (m_audio == ok)
    		return false;
    	    m_audio = ok;
    	    return true;
    	}

        /**
         * Update resource file transfer capability
         * @param ok The new file transfer value
         * @return True if changed
         */
        inline bool setFileTransfer(bool ok) {
    	    if (m_fileTransfer == ok)
    		return false;
    	    m_fileTransfer = ok;
    	    return true;
    	}

        /**
         * Update resource priority
         * @param prio Resource priority
         * @return True if changed
         */
        inline bool setPriority(int prio) {
    	    if (m_priority == prio)
    		return false;
    	    m_priority = prio;
    	    return true;
    	}

        /**
         * Update resource status
         * @param stat Resource status
         * @return True if changed
         */
        inline bool setStatus(int stat) {
    	    if (m_status == stat)
    		return false;
    	    m_status = stat;
    	    return true;
    	}

        /**
         * Update resource status text
         * @param text Resource status text
         * @return True if changed
         */
        inline bool setStatusText(const String& text = String::empty()) {
    	    if (m_text == text)
    		return false;
    	    m_text = text;
    	    return true;
    	}

        /**
         * Retrieve the status display text associated with a given resource status
         * @param status The status to find
         * @param defVal Text to return if none found
         * @return Status display text or the default value if not found
         */
        static inline const char* statusDisplayText(int status, const char* defVal = 0)
    	{ return lookup(status,s_statusName,defVal); }

        /**
         * Resource status names
         */
        static const TokenDict s_statusName[];

        String m_id;                         // The resource id
        String m_name;                       // Resource display name
        bool m_audio;                        // Audio capability flag
        bool m_fileTransfer;                 // File transfer capability flag
        int m_priority;                      // Resource priority
        int m_status;                        // Resource status
        String m_text;                       // Resource status text
    };

    /**
     * This class holds data about a MUC room member.
     * The resource name holds the nickname
     * @short A MUC room member
     */
    class YATE_API MucRoomMember : public ClientResource
    {
        YCLASS(MucRoomMember,ClientResource)
        YNOCOPY(MucRoomMember); // no automatic copies please
    public:
        /**
         * Member affiliation to the room
         */
        enum Affiliation {
    	AffUnknown = 0,
    	AffNone,
    	Outcast,
    	Member,
    	Admin,
    	Owner
        };

        /**
         * Member role after joining the room
         */
        enum Role {
    	RoleUnknown = 0,
    	RoleNone,                        // No role (out of room)
    	Visitor,                         // Can view room chat
    	Participant,                     // Can only send chat
    	Moderator                        // Room moderator: can kick members
        };

        /**
         * Constructor
         * @param id Member internal id
         * @param nick Member nickname
         * @param uri Member uri
         */
        inline explicit MucRoomMember(const char* id, const char* nick, const char* uri = 0)
    	: ClientResource(id,nick),
    	m_uri(uri), m_affiliation(AffNone), m_role(RoleNone)
    	{}

        /**
         * Affiliation names
         */
        static const TokenDict s_affName[];

        /**
         * Role names
         */
        static const TokenDict s_roleName[];

        String m_uri;                        // Member uri, if known
        String m_instance;                   // Member instance, if known
        int m_affiliation;                   // Member affiliation to the room
        int m_role;                          // Member role when present in room ('none' means not present)
    };

    /**
     * This class holds a client account's MUC room contact.
     * The list of resources contains MucRoomMember items.
     * Contact nick is held by own MucRoomMember name
     * The contact uri is the room uri
     * The contact name is the room name
     * The contact resource member uri is the account's uri
     * @short An account's MUC room contact
     */
    class YATE_API MucRoom : public ClientContact
    {
        YCLASS(MucRoom,ClientContact)
        YNOCOPY(MucRoom); // no automatic copies please
    public:
        /**
         * Constructor. Append itself to the owner's list
         * @param owner The contact's owner
         * @param id The contact's id
         * @param name Room name
         * @param uri Room uri
         * @param nick Optional room nick
         */
        explicit MucRoom(ClientAccount* owner, const char* id, const char* name, const char* uri,
    	const char* nick = 0);

        /**
         * Retrieve room resource
         * @return Room resource
         */
        inline MucRoomMember& resource()
    	{ return *m_resource; }

        /**
         * Check if a given resource is the contact's member
         * @param item Member pointer to check
         * @return True if the given resource member is the contact itself
         */
        inline bool ownMember(MucRoomMember* item) const
    	{ return m_resource == item; }

        /**
         * Check if a given resource is the contact's member
         * @param item Member id to check
         * @return True if the given resource member is the contact itself
         */
        inline bool ownMember(const String& item) const
    	{ return m_resource->toString() == item; }

        /**
         * Check if the user has joined the room
         * @return True if the user is in the room
         */
        inline bool available() const {
    	    return m_resource->online() &&
    		m_resource->m_role > MucRoomMember::RoleNone;
    	}

        /**
         * Check if room chat can be sent
         * @return True if the user is allowed to send chat to room
         */
        inline bool canChat() const
    	{ return available() && m_resource->m_role >= MucRoomMember::Visitor; }

        /**
         * Check if private chat can be sent
         * @return True if the user is allowed to send private chat
         */
        inline bool canChatPrivate() const
    	{ return available(); }

        /**
         * Check if the user can change room subject
         * @return True if the user can change room subject
         */
        inline bool canChangeSubject() const
    	{ return available() && m_resource->m_role == MucRoomMember::Moderator; }

        /**
         * Check if join invitations can be sent
         * @return True if the user is allowed to invite contacts
         */
        inline bool canInvite() const
    	{ return available(); }

        /**
         * Check if the user can kick a given room member
         * @param member Room member
         * @return True if the user can kick the member
         */
        bool canKick(MucRoomMember* member) const;

        /**
         * Check if the user can ban a given room member
         * @param member Room member
         * @return True if the user can ban the member
         */
        bool canBan(MucRoomMember* member) const;

        /**
         * Build a muc.room message. Add the room parameter
         * @param oper Operation parameter
         * @return Message pointer
         */
        inline Message* buildMucRoom(const char* oper) {
    	    Message* m = Client::buildMessage("muc.room",accountName(),oper);
    	    m->addParam("room",uri());
    	    return m;
    	}

        /**
         * Build a muc.room message used to login/logoff
         * @param join True to login, false to logoff
         * @param history True to request room history. Ignored if join is false
         * @param sNewer Request history newer then given seconds. Ignored if 0 or history is false
         * @return Message pointer
         */
        Message* buildJoin(bool join, bool history = true, unsigned int sNewer = 0);

        /**
         * Return a MucRoom contact from this one
         * @return MucRoom pointer or 0
         */
        virtual MucRoom* mucRoom()
    	{ return this; }

        /**
         * Find the resource with the lowest status (room resource)
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* status(bool ref = false)
    	{ return (!ref || m_resource->ref()) ? m_resource : 0; }

        /**
         * Retrieve a room member (or own member) by its nick
         * @param nick Nick to find
         * @return MucRoomMember pointer or 0 if not found
         */
        MucRoomMember* findMember(const String& nick);

        /**
         * Retrieve a room member (or own member) by its contact and instance
         * @param contact Member's contact
         * @param instance Member's instance
         * @return MucRoomMember pointer or 0 if not found
         */
        MucRoomMember* findMember(const String& contact, const String& instance);

        /**
         * Retrieve a room member (or own member) by its id
         * @param id Member id to find
         * @return MucRoomMember pointer or 0 if not found
         */
        MucRoomMember* findMemberById(const String& id);

        /**
         * Check if a given member has chat displayed
         * @param id Member id
         * @return True if the member has chat displayed
         */
        bool hasChat(const String& id);

        /**
         * Flash chat window/item to notify the user
         * @param id Member id
         * @param on True to start, false to stop flashing
         */
        virtual void flashChat(const String& id, bool on = true);

        /**
         * Retrieve the contents of the chat input widget
         * @param id Member id
         * @param text Chat input text
         * @param name Chat input widget name
         */
        virtual void getChatInput(const String& id, String& text, const String& name = "message");

        /**
         * Set the chat input widget text
         * @param id Member id
         * @param text Chat input text
         * @param name Chat input widget name
         */
        virtual void setChatInput(const String& id, const String& text = String::empty(),
    	const String& name = "message");

        /**
         * Retrieve the contents of the chat history widget
         * @param id Member id
         * @param text Chat history text
         * @param richText Retrieve rich/plain text flag
         * @param name Chat history widget name
         */
        virtual void getChatHistory(const String& id, String& text, bool richText = false,
    	const String& name = "history");

        /**
         * Set the contents of the chat history widget
         * @param id Member id
         * @param text Chat history text
         * @param richText Set rich/plain text flag
         * @param name Chat history widget name
         */
        virtual void setChatHistory(const String& id, const String& text, bool richText = false,
    	const String& name = "history");

        /**
         * Add an entry to chat history
         * @param id Member id
         * @param what Item to add (chat_in, chat_out, ...)
         * @param params Chat history item parameters (it will be consumed and zeroed)
         * @param name Chat history widget name
         */
        virtual void addChatHistory(const String& id, const String& what, NamedList*& params,
    	const String& name = "history");

        /**
         * Set a chat widget' property
         * @param id Member id
         * @param name Widget name
         * @param prop Property name
         * @param value Property value
         */
        virtual void setChatProperty(const String& id, const String& name, const String& prop,
    	const String& value);

        /**
         * Show or hide a member's chat
         * @param id Member id
         * @param visible True to show, false to hide
         * @param active True to activate the chat
         * @return True on success
         */
        virtual bool showChat(const String& id, bool visible, bool active = false);

        /**
         * Create a member's chat
         * @param id Member id
         * @param force True to destroy the current one if any
         * @param name The window's name. Defaults to global name if empty
         */
        virtual void createChatWindow(const String& id, bool force = false, const char* name = 0);

        /**
         * Update member parameters in chat window
         * @param id Member id
         * @param params Parameters to set
         */
        virtual void updateChatWindow(const String& id, const NamedList& params);

        /**
         * Check if a member's chat is active
         * @return True if the members's chat page is active
         */
        virtual bool isChatActive(const String& id);

        /**
         * Close a member's chat or all chats
         * @param id Member id. Let it empty to clear all chats
         */
        void destroyChatWindow(const String& id = String::empty());

        /**
         * Retrieve a room member (or own member) by its id
         * @param id The id of the desired member
         * @param ref True to obtain a referenced pointer
         * @return ClientResource pointer or 0 if not found
         */
        virtual ClientResource* findResource(const String& id, bool ref = false);

        /**
         * Append a member having a given nick
         * @param nick Member nick
         * @return ClientResource pointer or 0 if a resource with the given name already exists
         */
        virtual ClientResource* appendResource(const String& nick);

        /**
         * Insert a resource in the list by its priority.
         * If the resource is already there it will be extracted and re-inserted
         * @param res The resource to insert
         * @return True on success, false a resource with the same name already exists
         */
        virtual bool insertResource(ClientResource* res)
    	{ return false; }

        /**
         * Remove a contact having a given nick
         * @param nick The contact nick
         * @param delChat True to delete the chat
         * @return True if the contact was removed
         */
        virtual bool removeResource(const String& nick, bool delChat = false);

        /**
         * Room password
         */
        String m_password;

    protected:
        // Release data. Destroy all chats
        virtual void destroyed();

    private:
        unsigned int m_index;                // Index used to build member id
        MucRoomMember* m_resource;           // Account room identity and status
    };

    /**
     * Class used to update UI durations. The string keeps the object's id.
     * This object can be used to keep additional data associated with a client channel
     * @short An UI time updater
     */
    class YATE_API DurationUpdate : public RefObject
    {
        YNOCOPY(DurationUpdate); // no automatic copies please
    public:
        /**
         * Constructor. Add itself to logic's list
         * @param logic The client logic used to update this duration object
         * @param owner True if the logic is owning this object
         * @param id Object id
         * @param name Object name (widget or column name)
         * @param start Start time in seconds
         */
        inline DurationUpdate(ClientLogic* logic, bool owner, const char* id,
    	const char* name, unsigned int start = Time::secNow())
    	: m_id(id), m_logic(0), m_name(name),	m_startTime(start)
    	{ setLogic(logic,owner); }

        /**
         * Destructor
         */
        virtual ~DurationUpdate();

        /**
         * Get a string representation of this object
         * @return This duration's id
         */
        virtual const String& toString() const;

        /**
         * Set the logic used to update this duration object. Remove from the old one
         * @param logic The client logic used to update this duration object
         * @param owner True if the logic is owning this object
         */
        void setLogic(ClientLogic* logic = 0, bool owner = true);

        /**
         * Update UI if duration is non 0
         * @param secNow Current time in seconds
         * @param table The table to update. Set to 0 to update text widgets
         * @param wnd Optional window to update
         * @param skip Optional window to skip if wnd is 0
         * @param force Set to true to update even if duration is 0
         * @return The duration
         */
        virtual unsigned int update(unsigned int secNow, const String* table = 0,
    	Window* wnd = 0, Window* skip = 0, bool force = false);

        /**
         * Build a duration string representation and add the parameter to a list
         * @param dest Destination list
         * @param secNow Current time in seconds
         * @param force Set to true to add the parameter even if duration is 0
         * @return The duration
         */
        virtual unsigned int buildTimeParam(NamedList& dest, unsigned int secNow,
    	bool force = false);

        /**
         * Build a duration string representation hh:mm:ss. The hours are added only if non 0
         * @param dest Destination string
         * @param secNow Current time in seconds
         * @param force Set to true to build even if duration is 0
         * @return The duration
         */
        virtual unsigned int buildTimeString(String& dest, unsigned int secNow,
    	bool force = false);

        /**
         * Build a duration string representation and add the parameter to a list
         * @param dest Destination list
         * @param param Parameter to add
         * @param secStart Starting time in seconds
         * @param secNow Current time in seconds
         * @param force Set to true to add the parameter even if duration is 0
         * @return The duration
         */
        static unsigned int buildTimeParam(NamedList& dest, const char* param, unsigned int secStart,
    	unsigned int secNow, bool force = false);

        /**
         * Build a duration string representation hh:mm:ss. The hours are added only if non 0
         * @param dest Destination string
         * @param secStart Starting time in seconds
         * @param secNow Current time in seconds
         * @param force Set to true to build even if duration is 0
         * @return The duration
         */
        static unsigned int buildTimeString(String& dest, unsigned int secStart, unsigned int secNow,
    	bool force = false);

    protected:
        /**
         * Release memory. Remove from updater
         */
        virtual void destroyed();

        String m_id;                         // Duration's id
        ClientLogic* m_logic;                // Client logic having this object in its list
        String m_name;                       // Widget/column name
        unsigned int m_startTime;            // Start time
    };

    /**
     * This class holds a sound file along with an output device used to play it
     * @short A sound file
     */
    class YATE_API ClientSound : public String
    {
        YNOCOPY(ClientSound); // no automatic copies please
    public:
        /**
         * Constructor
         * @param name The name of this object
         * @param file The file to play (should contain the whole path and the file name)
         * @param device Optional device used to play the file. Set to 0 to use the default one
         */
        inline ClientSound(const char* name, const char* file, const char* device = 0)
    	: String(name), m_native(false), m_file(file), m_device(device), m_repeat(0),
    	m_started(false), m_stereo(false)
    	{ }

        /**
         * Destructor. Stop playing the file
         */
        virtual ~ClientSound()
    	{ stop(); }

        /**
         * Stop playing. Release memory
         */
        virtual void destruct() {
    	    stop();
    	    String::destruct();
    	}

        /**
         * Check if this sound is a system dependent one
         * @return True if the sound is played using a system dependent method,
         *  false if played using a yate module (like wavefile)
         */
        inline bool native() const
    	{ return m_native; }

        /**
         * Check if this sound is started
         * @return True if this sound is started
         */
        inline bool started() const
    	{ return m_started; }

        /**
         * Get the device used to play this sound
         * @return The device used to play sound
         */
        inline const String& device() const
    	{ return m_device; }

        /**
         * Set the device used to play this sound
         * @param dev The device used to play sound
         */
        inline void device(const char* dev)
    	{ Lock lock(s_soundsMutex); m_device = dev; }

        /**
         * Get the file played by this sound
         * @return The file played by this sound
         */
        inline const String& file() const
    	{ return m_file; }

        /**
         * Set the file played by this sound.
         * The new file will not be used until the next time the sound is started
         * @param filename The new file played by this sound
         * @param stereo True if the file contains 2 channel audio
         */
        inline void file(const char* filename, bool stereo)
    	{ Lock lock(s_soundsMutex); m_file = filename; m_stereo = stereo; }

        /**
         * Set the repeat counter.
         * @param count The number of times to play the sound,
         *  0 to repeat until explicitely stopped
         */
        inline void setRepeat(unsigned int count)
    	{ m_repeat = count; }

        /**
         * Check if this sound's file contains 2 channel audio
         * @return True if the sound file contains 2 channel audio
         */
        inline bool stereo() const
    	{ return m_stereo; }

        /**
         * Start playing the file
         * @param force True to start playing the file even if already started
         * @return True on success
         */
        bool start(bool force = true);

        /**
         * Stop playing the file
         */
        void stop();

        /**
         * Set/reset channel on sound start/stop
         * @param chan The channel id
         * @param ok Operation: true to start, false to stop
         */
        void setChannel(const String& chan, bool ok);

        /**
         * Attach this sound to a channel
         * @param chan The channel to attach to
         * @return True on success
         */
        bool attachSource(ClientChannel* chan);

        /**
         * Build a client sound
         * @param id The name of the object
         * @param file The file to play (should contain the whole path and the file name)
         * @param device Optional device used to play the file. Set to 0 to use the default one
         * @param repeat The number of times to play the sound,
         *  0 to repeat until explicitely stopped
         * @param resetExisting True to reset the file of an already created sound
         * @param stereo True if the sound file contains 2 channel audio
         * @return True on success, false if the sound already exists
         */
        static bool build(const String& id, const char* file, const char* device = 0,
    	unsigned int repeat = 0, bool resetExisting = true, bool stereo = false);

        /**
         * Check if a sound is started
         * @param name The name of the sound to check
         * @return True if the given sound is started
         */
        static bool started(const String& name);

        /**
         * Start playing a given sound
         * @param name The name of the sound to play
         * @param force True to start playing the file even if already started
         * @return True on success
         */
        static bool start(const String& name, bool force = true);

        /**
         * Stop playing a given sound
         * @param name The name of the sound to stop
         */
        static void stop(const String& name);

        /**
         * Find a sound object
         * @param token The token used to match the sound
         * @param byName True to match the sound's name, false to match its file
         * @return ClientSound pointer or 0 if not found
         */
        static ClientSound* find(const String& token, bool byName = true);

        /**
         * The list of sounds
         */
        static ObjList s_sounds;

        /**
         * Mutex used to lock the sounds list operations
         */
        static Mutex s_soundsMutex;

        /**
         * The prefix to be added to the file when an utility channel is started
         *  or a sound is played in a regular client channel
         */
        static String s_calltoPrefix;

    protected:
        virtual bool doStart();
        virtual void doStop();

        bool m_native;                       // Native (system dependent) sound
        String m_file;
        String m_device;
        unsigned int m_repeat;
        bool m_started;
        bool m_stereo;
        String m_channel;                    // Utility channel using this sound
    };

    }; // namespace TelEngine

    #endif /* __YATECBASE_H */

    /* vi: set ts=8 sw=4 sts=4 noet: */

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