# Stratagus french translation
# Copyright (C) 2006 Julien Pourchez, Lois Taulelle and Francois Beerten
# This file is distributed under the same license as the stratagus package.
#
msgid ""
msgstr ""
"Project-Id-Version: Stratagus traduction\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-04-10 09:24+0200\n"
"PO-Revision-Date: 2005-12-31 14:12+0100\n"
"Last-Translator: Francois Beerten\n"
"Language-Team: FRENCH\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: French\n"
"X-Poedit-Country: FRANCE\n"

#: action/action_build.cpp:131
msgid "You cannot reach building place"
msgstr "Vous ne pouvez pas atteindre l'emplacement de construction"

#: action/action_build.cpp:214
#, c-format
msgid "You cannot build %s here"
msgstr "Vous ne pouvez pas construire %s ici"

#: action/action_build.cpp:228
#, c-format
msgid "Can't build more units %s"
msgstr "Ne peut créer plus d'unités %s"

#: action/action_build.cpp:260
#, c-format
msgid "Unable to create building %s"
msgstr "Impossible de construire le batiment %s"

#: action/action_build.cpp:379
#, c-format
msgid "New %s done"
msgstr "Construction de %s terminée"

#: action/action_spellcast.cpp:170
#, c-format
msgid "%s: not enough mana for spell: %s"
msgstr "%s: Pas assez de mana pour ce sort : %s"

#: action/action_spellcast.cpp:174
#, c-format
msgid "%s: can't cast spell: %s"
msgstr "%s: Ne peut invoquer le sort : %s"

#: action/action_train.cpp:180
#, c-format
msgid "New %s ready"
msgstr "Entraînement de %s terminé"

#: action/action_train.cpp:230
#, c-format
msgid "Unable to train %s"
msgstr "Impossible d'entrainer %s"

#: action/command.cpp:1008
#, c-format
msgid "Player \"%s\" has left the game"
msgstr "Joueur \"%s\" a quitté le jeu"

#: action/command.cpp:1010
#, c-format
msgid "Player \"%s\" has been killed"
msgstr "Joueur \"%s\" a été tué"

#: editor/editloop.cpp:312
msgid "Unit deleted"
msgstr "Unité supprimée"

#: editor/editloop.cpp:542 editor/editloop.cpp:835
msgid "Player"
msgstr "Joueur"

#: editor/editloop.cpp:547
msgid "Neutral"
msgstr "Neutre"

#: editor/editloop.cpp:551
msgid "Nobody"
msgstr "Personne"

#: editor/editloop.cpp:554
msgid "Person"
msgstr "Personne"

#: editor/editloop.cpp:559
msgid "Computer"
msgstr "Ordinateur"

#: editor/editloop.cpp:840
msgid "Amount of"
msgstr "Quantité de"

#: editor/editloop.cpp:856
msgid "Patch"
msgstr "Patch"

#: editor/editloop.cpp:1152
msgid "Unit can't be placed here."
msgstr "L'unité ne peut pas être placée ici."

#: editor/editloop.cpp:1236
msgid "Patch deleted"
msgstr "Patch supprimée"

#: editor/editloop.cpp:1268
msgid "Unit owner modified"
msgstr "Propriétaire de l'unité modifié"

#: editor/editloop.cpp:1484
msgid "Select player #"
msgstr "Selectionnez le joueur #"

#: editor/editloop.cpp:1581
msgid "Select mode"
msgstr "Selectionnez un mode"

#: editor/editloop.cpp:1592
msgid "Unit mode"
msgstr "Mode unité"

#: editor/editloop.cpp:1603
msgid "Patch mode"
msgstr "Mode patch"

#: editor/editloop.cpp:1614
msgid "Set start location mode"
msgstr "Mode destination de départ"

#: editor/patch_editor.cpp:503
msgid "Save"
msgstr "Sauvegarder"

#: editor/patch_editor.cpp:509
msgid "Exit"
msgstr "Sortie"

#: game/player.cpp:702
msgid "Building Limit Reached"
msgstr "Nombre limite de bâtiments atteint"

#: game/player.cpp:706
msgid "Unit Limit Reached"
msgstr "Nombre limite d'unités atteint"

#: game/player.cpp:710
msgid "Total Unit Limit Reached"
msgstr "Nombre total d'unités atteint"

#: game/player.cpp:714
#, c-format
msgid "Limit of %d reached for this unit type"
msgstr "Limite de %d atteinte pour ce type d'unité"

#: game/player.cpp:720
msgid "Cannot create more units."
msgstr "Ne peut créer plus d'unités."

#: game/replay.cpp:788
msgid "No sync info for this replay !"
msgstr "Pas d'info de synchronisation pour ce replay !"

#: game/replay.cpp:790
#, c-format
msgid "Replay got out of sync (%lu) !"
msgstr "Replay hors de synchronisation (%lu) !"

#: game/replay.cpp:799
msgid "Replay got out of sync !"
msgstr "Replay hors de synchronisation !"

#: game/replay.cpp:897 game/replay.cpp:911
msgid "End of replay"
msgstr "Fin du Replay"

#: network/network.cpp:1069
#, c-format
msgid "%s sent bad command"
msgstr "%s envoie une mauvaise commande"

#: network/network.cpp:1166
msgid "Network out of sync"
msgstr "Désynchronisation réseau"

#: network/network.cpp:1399
#, c-format
msgid "Waiting for player \"%s\": %d:%02d"
msgstr "En attente du joueur \"%s\": %d:%02d"

#: network/network.cpp:1415
msgid "Timed out"
msgstr "Temps réglementaire fini"

#: stratagus/stratagus.cpp:592
msgid "Thanks for playing Bos Wars.\n"
msgstr "Merci d'avoir joué à Bos Wars.\n"

#: ui/botpanel.cpp:783 ui/botpanel.cpp:848
msgid "Select Target"
msgstr "Selectionnez une cible"

#: ui/botpanel.cpp:896
msgid "Select Location"
msgstr "Selectionnez un emplacement"

#: ui/interface.cpp:107
#, c-format
msgid "MESSAGE:%s~!_"
msgstr "MESSAGE:%s~!_"

#: ui/interface.cpp:259
msgid "Sound is on."
msgstr "Son activé."

#: ui/interface.cpp:261
msgid "Sound is off."
msgstr "Son désactivé."

#: ui/interface.cpp:276
msgid "Music is off."
msgstr "Musique désactivée."

#: ui/interface.cpp:279
msgid "Music is on."
msgstr "Musique activée."

#: ui/interface.cpp:292 ui/mouse.cpp:1613
msgid "Game Paused"
msgstr "Jeu en Pause"

#: ui/interface.cpp:294
msgid "Game Resumed"
msgstr "Reprise du jeu"

#: ui/interface.cpp:325
msgid "Big map enabled"
msgstr "Carte large activée."

#: ui/interface.cpp:334
msgid "Returning to old map"
msgstr "Retourne à l'ancienne carte."

#: ui/interface.cpp:348
msgid "Faster"
msgstr "Accelérer"

#: ui/interface.cpp:367
msgid "Slower"
msgstr "Ralentir"

#: ui/interface.cpp:422
msgid "Terrain displayed."
msgstr "Terrain montré."

#: ui/interface.cpp:424
msgid "Terrain hidden."
msgstr "Terrain caché."

#: ui/interface.cpp:454
msgid "Grab mouse toggled."
msgstr "Saisie à la souris activée/désactivée"

#: ui/interface.cpp:936
msgid "Screenshot made."
msgstr "Capture d'écran sauvegardé."

#: ui/mainscr.cpp:170
msgid "Armor: "
msgstr "Armure:"

#: ui/mainscr.cpp:176
msgid "Radar Range: "
msgstr "Portée du radar:"

#: ui/mainscr.cpp:181
msgid "Sight Range: "
msgstr "Vision:"

#: ui/mainscr.cpp:188
msgid "Kills: "
msgstr ""

#: ui/mainscr.cpp:193
msgid "Attack Range: "
msgstr "Portée:"

#: ui/mainscr.cpp:200
msgid "Damage: "
msgstr "Dégât:"

#: ui/mainscr.cpp:205
msgid "Mana: "
msgstr ""

#: ui/mainscr.cpp:375
msgid "Energy"
msgstr "Energie"

#: ui/mainscr.cpp:375
msgid "Magma"
msgstr "Magma"

#: ui/mainscr.cpp:601
#, c-format
msgid "Last message repeated ~<%d~> times"
msgstr "Dernier message répété ~<%d~> fois"

#: ui/mainscr.cpp:733
#, c-format
msgid "~<Event: %s~>"
msgstr "~<Événement : %s~>"

#: ui/mouse.cpp:1778
#, c-format
msgid "You have ~<%d~> %ss"
msgstr "Vous avez ~<%d~> %ss"

#: ui/mouse.cpp:1782
#, c-format
msgid "You have ~<1~> %s"
msgstr "Vous avez ~<1~> %s"

#: unit/unit.cpp:2150
#, c-format
msgid "%s attacked"
msgstr "%s attaqué"

#: video/sdl.cpp:285
msgid "esc"
msgstr "echap"

