ENGLISH (UK)
STR_AVENGER_UFOPEDIA
TRANSPORTER AND COMBAT SPACECRAFT.  THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY.
STR_INTERCEPTOR_UFOPEDIA
COMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY.
STR_LIGHTNING_UFOPEDIA
TRANSPORTER AND COMBAT CRAFT.  A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS.
STR_SKYRANGER_UFOPEDIA
TROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L) CAPABILITY.
STR_FIRESTORM_UFOPEDIA
COMBAT CRAFT.  THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT.
STR_STINGRAY_UFOPEDIA
ADVANCED AIR TO AIR MISSILE WITH SPECIALLY SHIELDED ELECTRONICS.
STR_AVALANCHE_UFOPEDIA
AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD.
STR_CANNON_UFOPEDIA
HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL.
STR_FUSION_BALL_UFOPEDIA
THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION.
STR_LASER_CANNON_UFOPEDIA
THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER.
STR_PLASMA_BEAM_UFOPEDIA
THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD.
STR_SECTOID_UFOPEDIA
The Sectoid Hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralise soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation.  The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society.  The cattle provide both nutrition and genetic material.  This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society.
STR_SECTOID_AUTOPSY
Sectoid autopsy
STR_SECTOID_AUTOPSY_UFOPEDIA
The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed.  The structure suggests genetic alteration or mutation.  The small mouth and nose appear to have little function.  The webbing between the fingers, and the flat feet suggest aquatic origins.  There are no reproductive organs, and no clues as to how this species can reproduce.  They are most probably a genetically engineered species.
STR_SNAKEMAN_UFOPEDIA
This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs.  Their objectives appear to be purely predatory and they appear to be under the command of some other Intelligence which directs their military-style incursions on earth.
STR_SNAKEMAN_AUTOPSY
Snakeman autopsy
STR_SNAKEMAN_AUTOPSY_UFOPEDIA
The skin is extremely tough and heat resistant.  The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion.  The only true muscle is the 'heart'.  The reproductive system appears to be very efficient.  Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time.  Left to its own devices this species would be a severe threat to life on earth.
STR_ETHEREAL_UFOPEDIA
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.  The apparently weak physical abilities of this creature are sustained by its mental powers.  We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.  They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other races to pursue their objectives.
STR_ETHEREAL_AUTOPSY
Ethereal autopsy
STR_ETHEREAL_AUTOPSY_UFOPEDIA
This being is physically retarded and seems incapable of sustaining any life functions.  The muscles are severely atrophied and the internal organs appear to be under-developed.  The sensory organs, including the eyes, do not appear to function at all.  The brain, however, is well developed and draws on a high proportion of the body's blood supply.  It is a mystery as to how this creature can sustain itself without external support.
STR_MUTON_UFOPEDIA
This humanoid creature is physically powerful and intelligent.  They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores.  They appear to rely on telepathic commands from a race known as 'Ethereals'.  Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance.  They are clearly the foot soldiers for a higher intelligence.
STR_MUTON_AUTOPSY
Muton autopsy
STR_MUTON_AUTOPSY_UFOPEDIA
The 'skin' of this creature appears to be an organically created protective armour which is grafted onto the body.  There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses.  The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest.  Armour piercing ammunition is not very effective against their toughened skin.
STR_CELATID_UFOPEDIA
This life-form has the mysterious natural ability to float through the air.  It appears to detect human brain waves and will move towards a human target even if well hidden.  Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom.  The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wonderings.
STR_CELATID_AUTOPSY
Celatid autopsy
STR_CELATID_AUTOPSY_UFOPEDIA
The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system.  The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.
STR_SILACOID_UFOPEDIA
This silicon based life form generates an enormous amount of heat.  It has the strength to crush rocks which can then be ingested by the hot core.  It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race.
STR_SILACOID_AUTOPSY
Silacoid autopsy
STR_SILACOID_AUTOPSY_UFOPEDIA
The core of the creature is extremely hot, and seems to be the basis for a digestive system.  Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.
STR_CHRYSSALID_UFOPEDIA
The crab like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie.  A new Chryssalid will burst from the victim shortly after impregnation.  Chryssalids are associated with the Snakeman race.
STR_CHRYSSALID_AUTOPSY
Chryssalid autopsy
STR_CHRYSSALID_AUTOPSY_UFOPEDIA
The exo-skeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition.  The brain is well developed, and its cell growth rate very fast.  The creature carries twenty eggs which are laid inside other organisms.  This creature is a very effective terror weapon.
STR_FLOATER_UFOPEDIA
The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-grav unit which enables the creature to float, albeit unsteadily, through the air.
STR_FLOATER_AUTOPSY
Floater autopsy
STR_FLOATER_AUTOPSY_UFOPEDIA
The creature has been drastically altered by surgery.  The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system.  This would enable the creature to survive in extremely hostile environments.  The brain is smaller than ours, but the sensory organs are well developed.
STR_REAPER_UFOPEDIA
This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. the primitive predatory instincts of this creature are of little use except to terrorise and destroy. Reapers are commonly associated with Floaters.
STR_REAPER_AUTOPSY
Reaper autopsy
STR_REAPER_AUTOPSY_UFOPEDIA
The Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded.  However its furry skin is highly flammable, making the creature vulnerable to incendiary weapons.
STR_SECTOPOD_UFOPEDIA
Sectopods are robot creatures with a powerful plasma beam weapon. The control if these mechanical beasts is via a telepathic link to their controllers, the Ethereals.  Sectopods are the most powerful terror weapon available to the alien forces.
STR_SECTOPOD_AUTOPSY
Sectopod autopsy
STR_SECTOPOD_AUTOPSY_UFOPEDIA
The robot is sturdily constructed with powered armour capable of resisting most forms of attack, in particular plasma weapons.  However, the sensing circuitry seems particularly vulnerable to laser weapons.
STR_CYBERDISC_UFOPEDIA
This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race.
STR_CYBERDISC_AUTOPSY
Cyberdisc autopsy
STR_CYBERDISC_AUTOPSY_UFOPEDIA
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.
STR_UFO_POWER_SOURCE_UFOPEDIA
The power source of alien craft is an anti-matter reactor which uses Elerium (element 115) to generate powerful gravity waves as well as other forms of energy.  The conversion of matter to energy is an incredible 99% efficient, therefore tiny quantities of Elerium can produce a huge amount of power.  This unit can be reproduced easily using alien alloys.
STR_UFO_NAVIGATION_UFOPEDIA
Alien craft use sophisticated computers to navigate on earth and through space.  The system is based on optical processors arranged in network fashion. The control interface is relatively simple - the navigator controls the direction of gravity waves generated by the power source to move the craft in any direction. This system can be used easily by humans, and it can be reproduced using alien alloys and other components.
STR_UFO_CONSTRUCTION_UFOPEDIA
Alien craft consist of three main components - a power source, a navigation system and a hull built from alien alloys.  The hull is specially designed to allow gravity waves to be directed and controlled.  In addition a small quantity of Elerium is required to fuel the power source.  Once the principles of construction are understood, and the functions of each component are known, then it is possible to build these types of craft.
STR_ALIEN_FOOD_UFOPEDIA
These chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans.  The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society.
STR_ALIEN_REPRODUCTION_UFOPEDIA
These chambers contain alien foetuses.  The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction.  The rich nutrients ensure rapid development of the foetus.  This factory line system could generate thousands of alien clones in a short space of time.  The process could be easily adapted for human reproduction, or alien-human hybrids.
STR_ALIEN_ENTERTAINMENT_UFOPEDIA
The most likely function of these spheres is recreational.  The psionic circuitry stimulates various centres of the brain.  The effect is similar to hallucinogenic drugs.  This is the only evidence that aliens have any cultural or recreational pastimes.
STR_ALIEN_SURGERY_UFOPEDIA
This surgical equipment uses laser cutters to extract certain body parts from cattle and other animals.  The widespread cattle mutilations can be accounted for by this bizarre alien activity.  It is likely that these parts are used for nutritional or genetic purposes.
STR_EXAMINATION_ROOM_UFOPEDIA
In the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly.  The truth is far more horrific.  Humans are abducted, researched and monitored.  The best specimens have genetic material extracted.  Women have human-alien hybrid foetuses implanted, and then removed several months later.  Who knows what sinister motives the aliens have?
STR_ALIEN_ALLOYS_UFOPEDIA
Alien craft are constructed from special alloys with unique properties.  They are extremely light and durable, and can be moulded by electro-magnetic methods.  This material can be reproduced and used in many kinds of manufacturing processes.
STR_YOU_WILL_NEED_TO_RESEARCH_A
You will need to research a{NEWLINE}
STR_ELERIUM_115_UFOPEDIA
This element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced.
STR_ALIEN_ORIGINS_UFOPEDIA
It is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number.  The best we can do is slow down their progress.  The only hope for humanity is to tackle the aliens at their source.  Our research seems to indicate a nearby base of operations within our solar system.  Aliens indicate this place to be the centre of an ancient civilisation that pre-dates Human history.  We must locate this place as soon as possible.  However we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader.
STR_THE_MARTIAN_SOLUTION_UFOPEDIA
Our research now points to Mars as the base of alien operations.  The base is well hidden, and contains all the manufacturing and cloning facilities to fuel the infiltration of earth.  It also seems to contain a controlling computer of some kind that controls the whole operation. It seems that the hive-like alien society has some kind of 'queen bee'. This is their fundamental weakness - if we can eliminate the 'brain' then the body will die.  We must step up our research efforts before it is too late.  In order to progress we must capture the highest ranking aliens - the commanders - which only reside in alien bases.
STR_CYDONIA_OR_BUST_UFOPEDIA
It is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face.  Cydonian civilisation once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia.  This is the only way that we can defeat the aliens.  We must destroy the controlling master 'brain'.  We will need an Avenger craft equipped with the most awesome destructive power at our disposal.  There is nothing more we can learn here - we must await the outcome of the Cydonian assault.
STR_TERROR_SITE
Terror Site-
STR_CENTER_ON_SITE_TIME_5_SECS
CENTRE ON SITE-TIME=5 Secs
STR_CANCEL_UC
CANCEL
STR_NONE
None
STR_UNKNOWN
Unknown
STR_POOR
Poor
STR_AVERAGE
Average
STR_GOOD
Good
STR_EXCELLENT
Excellent
STR_BUILD_NEW_BASE_UC
BUILD NEW BASE
STR_BASE_INFORMATION
BASE INFORMATION
STR_EQUIP_CRAFT
EQUIP CRAFT
STR_BUILD_FACILITIES
BUILD FACILITIES
STR_RESEARCH
RESEARCH
STR_MANUFACTURE
MANUFACTURE
STR_TRANSFER_UC
TRANSFER
STR_PURCHASE_RECRUIT
PURCHASE/RECRUIT
STR_SELL_SACK_UC
SELL/SACK
STR_GEOSCAPE_UC
GEOSCAPE
STR_XCOM_BASES
XCom Bases
STR_NAME
Name
STR_AREA
Area
STR_BUILD_NEW_BASE
Build New Base
STR_CANCEL
Cancel
STR_COST_UC
COST>
STR_CONSTRUCTION_TIME_UC
CONSTRUCTION TIME>
STR_MAINTENANCE_UC
MAINTENANCE>
STR_OK
OK
STR_INSTALLATION
Installation
STR_CURRENT_RESEARCH
CURRENT RESEARCH
STR_SCIENTISTS_AVAILABLE
Scientists Available>
STR_SCIENTISTS_ALLOCATED
Scientists Allocated>
STR_LABORATORY_SPACE_AVAILABLE
Laboratory Space Available>
STR_RESEARCH_PROJECT
RESEARCH PROJECT
STR_SCIENTISTS_ALLOCATED_UC
SCIENTISTS ALLOCATED
STR_PROGRESS
PROGRESS
STR_NEW_PROJECT
New Project
STR_NEW_RESEARCH_PROJECTS
NEW RESEARCH PROJECTS
STR_SCIENTISTS_AVAILABLE_UC
SCIENTISTS AVAILABLE>
STR_LABORATORY_SPACE_AVAILABLE_UC
LABORATORY SPACE AVAILABLE>
STR_INCREASE
Increase
STR_DECREASE
Decrease
STR_START_PROJECT
START PROJECT
STR_CURRENT_PRODUCTION
CURRENT PRODUCTION
STR_ENGINEERS_AVAILABLE
Engineers Available>
STR_ENGINEERS_ALLOCATED
Engineers Allocated>
STR_WORKSHOP_SPACE_AVAILABLE
Workshop Space Available>
STR_CURRENT_FUNDS
Current Funds>
STR_ITEM
ITEM
STR_ENGINEERS__ALLOCATED
Engineers{NEWLINE}Allocated
STR_UNITS_PRODUCED
Units{NEWLINE}Produced
STR_TOTAL_TO_PRODUCE
Total to{NEWLINE}Produce
STR_COST__PER__UNIT
Cost{NEWLINE}per{NEWLINE}Unit
STR_DAYS_HOURS_LEFT
Days/Hours{NEWLINE}Left
STR_NEW_PRODUCTION
New Production
STR_PRODUCTION_ITEMS
Production Items
STR_CATEGORY
CATEGORY
STR_START_PRODUCTION
START PRODUCTION
STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT
 Engineer hours to produce one unit
STR_COST_PER_UNIT_
Cost per unit>$
STR_WORK_SPACE_REQUIRED
Work Space Required>
STR_SPECIAL_MATERIALS_REQUIRED
SPECIAL MATERIALS REQUIRED
STR_ITEM_REQUIRED
ITEM{NEWLINE}REQUIRED
STR_UNITS_REQUIRED
UNITS{NEWLINE}REQUIRED
STR_UNITS_AVAILABLE
UNITS{NEWLINE}AVAILABLE
STR_STOP_PRODUCTION
STOP PRODUCTION
STR_ENGINEERS_AVAILABLE_UC
ENGINEERS AVAILABLE>
STR_WORKSHOP_SPACE_AVAILABLE_UC
WORKSHOP SPACE AVAILABLE>
STR_ENGINEERS
Engineers
STR_ALLOCATED
Allocated
STR_INCREASE_UC
INCREASE
STR_DECREASE_UC
DECREASE
STR_UNITS_TO
Units to
STR_PRODUCE
Produce
STR_PURCHASE_HIRE_PERSONNEL
Purchase/Hire Personnel
STR_COST_OF_PURCHASES
Cost of Purchases>
STR_COST_PER_UNIT_UC
COST PER UNIT
STR_QUANTITY_UC
QUANTITY
STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL
PERSONNEL AVAILABLE:PERSONNEL TOTAL>
STR_SOLDIERS
Soldiers
STR_SCIENTISTS
Scientists
STR_SPACE_USED_SPACE_AVAILABLE
SPACE USED:SPACE AVAILABLE>
STR_LIVING_QUARTERS
Living Quarters
STR_STORES
Stores
STR_LABORATORIES
Laboratories
STR_WORK_SHOPS
Work Shops
STR_HANGARS
Hangars
STR_SHORT_RANGE_DETECTION
Short Range Detection
STR_DEFENSE_STRENGTH
Defence Strength
STR_TRANSFERS_UC
TRANSFERS
STR_TRANSFERS
Transfers
STR_ARRIVAL_TIME_HOURS
Arrival Time (hours)
STR_COST_
Cost>$
STR_AREA_
Area>
STR_BASE_NAME
Base Name?
STR_SELECT_POSITION_FOR_ACCESS_LIFT
SELECT POSITION FOR ACCESS LIFT
STR_TRANSFER
Transfer
STR_AMOUNT_TO_TRANSFER
AMOUNT TO{NEWLINE} TRANSFER
STR_SELECT_DESTINATION_BASE
Select Destination Base
STR_COST
Cost
STR_VICTORY_1
As you enter the chamber you see the alien brain - the object of your quest.  Before you can fire it communicates to you via a screen at its base.  It implores you to listen to its arguments for survival before you make the decision to pull the trigger...
STR_VICTORY_2
The brain speaks: 'Many millions of years ago the planet you call Mars was alive.  This life was brought to a barren planet by our civilisation as it was to yours.  For millions of years we have visited your planet and genetically developed your species.  You cannot kill us, you are part of us...
STR_VICTORY_3
Here is the centre of Martian civilisation - the pyramids built millions of years before yours - by a species which is your ancestor.  No planet is beyond our reach.  This power could be yours before long. All we ask is your co-operation...
STR_GAME_OVER_1
The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea.  The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction.  They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire.
STR_GAME_OVER_2
The knowledge gained through the XCom project is lost forever. You have failed to save the earth.
STR_VICTORY_4
The alien brain is interrupted by a burst of hot plasma, and the entire alien force is defeated.
STR_VICTORY_5
Once the aliens have lost Mars they have lost the earth.  Before long the XCom research allows humanity to flourish once more, and claim Mars for itself.  The alien menace has gone, but for how long, no one knows...
STR_YOU_HAVE_FAILED
You have failed to stop the alien onslaught.  One by one the funding nations sign pacts with aliens promising technology, prosperity and peace. However it soon becomes clear that the aliens have other plans...
STR_TOTAL_UC
TOTAL
STR_INCOME
Income
STR_EXPENDITURE
Expenditure
STR_MAINTENANCE
Maintenance
STR_BALANCE
Balance
STR_UFO_ACTIVITY_IN_AREAS
UFO Activity in Areas
STR_UFO_ACTIVITY_IN_COUNTRIES
UFO Activity in Countries
STR_XCOM_ACTIVITY_IN_AREAS
XCom Activity in Areas
STR_XCOM_ACTIVITY_IN_COUNTRIES
XCom Activity in Countries
STR_FINANCE
Finance
STR_ST
st
STR_ND
nd
STR_RD
rd
STR_TH
th
STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE
Not enough special materials to produce{NEWLINE}
STR_NOT_ENOUGH_MONEY_TO_PRODUCE
Not enough money to produce{NEWLINE}
STR_PRODUCTION_COMPLETE
Production complete:{NEWLINE}
STR_PRODUCTION_OF
Production of{NEWLINE}
STR__AT__
{NEWLINE}at{NEWLINE}
STR_IS_COMPLETE
{NEWLINE} is complete
STR_OK_5_SECS
OK - 5 secs
STR_RESEARCH_COMPLETED
Research Completed
STR_VIEW_REPORTS
VIEW REPORTS
STR_WE_CAN_NOW_RESEARCH
We can now research
STR_WE_CAN_NOW_PRODUCE
We can now produce
STR_SUNDAY
SUNDAY
STR_MONDAY
MONDAY
STR_TUESDAY
TUESDAY
STR_WEDNESDAY
WEDNESDAY
STR_THURSDAY
THURSDAY
STR_FRIDAY
FRIDAY
STR_SATURDAY
SATURDAY
STR_NOT_ENOUGH
Not enough 
STR_TO_REFUEL
 to refuel 
STR_TO_REARM
 to rearm 
STR_AT_
 at 
STR_UFO_IS_NOT_RECOVERED
UFO is not recovered
STR_UFO_IS_RECOVERED
UFO is recovered
STR_CRAFT_IS_LOST
Craft is lost
STR_TERROR_CONTINUES
Terror continues
STR_ALIENS_DEFEATED
Aliens defeated
STR_BASE_IS_LOST
Base is lost
STR_BASE_IS_SAVED
Base is saved
STR_ALIEN_BASE_STILL_INTACT
Alien Base still intact
STR_ALIEN_BASE_DESTROYED
Alien Base destroyed
STR_ALIENS_KILLED
ALIENS KILLED
STR_ALIEN_CORPSES_RECOVERED
ALIEN CORPSES RECOVERED
STR_LIVE_ALIENS_RECOVERED
LIVE ALIENS RECOVERED
STR_ALIEN_ARTIFACTS_RECOVERED
ALIEN ARTEFACTS RECOVERED
STR_ALIEN_BASE_CONTROL_DESTROYED
ALIEN BASE CONTROL DESTROYED
STR_CIVILIANS_KILLED_BY_ALIENS
CIVILIANS KILLED BY ALIENS
STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES
CIVILIANS KILLED BY XCOM OPERATIVES
STR_CIVILIANS_SAVED
CIVILIANS SAVED
STR_XCOM_OPERATIVES_KILLED
XCOM OPERATIVES KILLED
STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY
XCOM OPERATIVES RETIRED THROUGH INJURY
STR_XCOM_OPERATIVES_MISSING_IN_ACTION
XCOM OPERATIVES MISSING IN ACTION
STR_TANKS_DESTROYED
TANKS DESTROYED
STR_XCOM_CRAFT_LOST
XCOM CRAFT LOST
STR_UFO_RECOVERY
UFO RECOVERY
STR_ALIEN_BASE_RECOVERY
ALIEN BASE RECOVERY
STR_UNDER_ATTACK
 under attack!
STR_BASE_DEFENSES_INITIATED
BASE DEFENCES INITIATED
STR_GRAV_SHIELD_REPELS_UFO
GRAV SHIELD REPELS UFO!
STR_FIRING
FIRING
STR_HIT
HIT!
STR_UFO_DESTROYED
UFO DESTROYED!
STR_MISSED
MISSED!
STR_SELL_ITEMS_SACK_PERSONNEL
Sell Items/Sack Personnel
STR_VALUE_OF_SALES
VALUE OF SALES> 
STR_FUNDS
FUNDS> 
STR_SELL_SACK
Sell/Sack
STR_VALUE
Value
STR_CRAFT_
CRAFT> 
STR_UFO_CRASH_RECOVERY
UFO CRASH RECOVERY
STR_UFO_CRASH_RECOVERY_BRIEFING
Exercise caution - There may be operatives in the UFO or around the crash site. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO remains, artefacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_UFO_GROUND_ASSAULT
UFO GROUND ASSAULT
STR_UFO_GROUND_ASSAULT_BRIEFING
Explore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO, artefacts and alien corpses can then be initiated. To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_BASE_DEFENSE
BASE DEFENCE
STR_BASE_UC_
BASE> 
STR_BASE_DEFENSE_BRIEFING
An Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non-combat personnel and XCom craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base.
STR_ALIEN_BASE_ASSAULT
ALIEN BASE ASSAULT
STR_ALIEN_BASE_ASSAULT_BRIEFING
XCom operatives have gained entrance to an alien base.  The control centre must be destroyed to render the base inoperative.  The Mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape).
STR_CYDONIA_BRIEFING
You have arrived in Cydonia.  You gain entry to a large underground complex near the Martian Sphinx.  You must destroy the Alien Brain that controls all alien activity.  The fate of humanity is in your hands....
STR_TERROR_MISSION
TERROR MISSION
STR_TERROR_MISSION_BRIEFING
Mission will be successful when all enemy units have been eliminated or neutralised. You must attempt to save the lives of any civilians in the area by neutralising the alien menace.  To abort the mission return XCom operatives to transport vehicle and click on the 'Abort Mission' icon.
STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION
NO FREE HANGARS FOR CRAFT PRODUCTION!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base.
STR_NO_FREE_HANGARS_FOR_PURCHASE
NO FREE HANGARS FOR PURCHASE!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base.
STR_NO_FREE_HANGARS_FOR_TRANSFER
NO FREE HANGARS FOR TRANSFER!{SMALLLINE}Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar.  Build a new hangar or transfer a craft to another base.
STR_CANNOT_BUILD_HERE
CANNOT BUILD HERE!{SMALLLINE}You must build next to an existing base facility.
STR_NO_FREE_ACCOMODATION
NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in living quarters.
STR_NOT_ENOUGH_WORK_SPACE
NOT ENOUGH WORK SPACE AVAILABLE!{SMALLLINE}Build a new workshop or reduce work on other projects.
STR_NOT_ENOUGH_MONEY
NOT ENOUGH MONEY!
STR_NOT_ENOUGH_TRANSFER_SUPPORT
NOT ENOUGH TRANSFER SUPPORT!{SMALLLINE}Wait for existing transfers or purchases to reach destination.
STR_NO_MORE_SOLDIERS_ALLOWED
NO MORE SOLDIERS ALLOWED!{SMALLLINE}You have already recruited the maximum number of soldiers.
STR_NOT_ENOUGH_STORE_SPACE
NOT ENOUGH STORE SPACE!{SMALLLINE}Build a new store facility or transfer existing stores to other bases.
STR_NOT_ENOUGH_LIVING_SPACE
NOT ENOUGH LIVING SPACE!{SMALLLINE}Build new living quarters or transfer personnel to other bases.
STR_NO_MORE_EQUIPMENT_ALLOWED_ON_BOARD
NO MORE EQUIPMENT ALLOWED ON BOARD!{SMALLLINE}You are only allowed to take a maximum of 80 items of equipment on missions.
STR_LAUNCH_INTERCEPTION
LAUNCH INTERCEPTION
STR_CRAFT
CRAFT
STR_STATUS
STATUS
STR_BASE
BASE
STR_READY
READY
STR_OUT
OUT
STR_REPAIRS
REPAIRS
STR_REFUELLING
REFUELLING
STR_REARMING
REARMING
STR_TARGET
TARGET: 
STR_TARGET_WAY_POINT
TARGET: WAY POINT
STR_ARE_YOU_SURE_CYDONIA
Are you sure you want to send this craft on a mission to Cydonia?
STR_YES
YES
STR_NO
NO
STR_SELECT_DESTINATION
SELECT DESTINATION
STR_CYDONIA
CYDONIA
STR_SELECT_SITE_FOR_NEW_BASE
SELECT SITE FOR NEW BASE
STR_RETURN_TO_BASE
RETURN TO BASE
STR_SELECT_NEW_TARGET
SELECT NEW TARGET
STR_PATROL
PATROL
STR_STATUS_
STATUS>
STR_DAMAGED_RETURNING_TO_BASE
DAMAGED - RETURNING TO BASE
STR_LOW_FUEL_RETURNING_TO_BASE
LOW FUEL - RETURNING TO BASE
STR_PATROLLING
PATROLLING
STR_TAILING_UFO
TAILING UFO
STR_INTERCEPTING_UFO
INTERCEPTING UFO-
STR_RETURNING_TO_BASE
RETURNING TO BASE
STR_DESTINATION_UC_
DESTINATION: 
STR_SPEED_
SPEED>
STR_MAXIMUM_SPEED_UC
MAXIMUM SPEED>
STR_ALTITUDE_
ALTITUDE>
STR_VERY_LOW
VERY LOW
STR_LOW_UC
LOW
STR_HIGH_UC
HIGH
STR_VERY_HIGH
VERY HIGH
STR_FUEL
FUEL>
STR_WEAPON_ONE
WEAPON-1>
STR_NONE_UC
NONE
STR_ROUNDS_
ROUNDS>
STR_WEAPON_TWO
WEAPON-2>
STR_HOSTILE
HOSTILE
STR_NEUTRAL
NEUTRAL
STR_FRIENDLY
FRIENDLY
STR_COMMITTED
COMMITTED
STR_GAME_OPTIONS
GAME OPTIONS
STR_LOAD_GAME
LOAD GAME
STR_SAVE_GAME
SAVE GAME
STR_INTERCEPTION_CRAFT
INTERCEPTION CRAFT
STR_BASE_
Base>
STR_NAME_UC
NAME
STR_AMMO_
AMMO>
STR_CREW
CREW
STR_EQUIPMENT_UC
EQUIPMENT
STR_ARMOR
ARMOUR
STR_MAX
MAX>
STR_ROOKIE
Rookie
STR_SQUADDIE
Squaddie
STR_SERGEANT
Sergeant
STR_CAPTAIN
Captain
STR_COLONEL
Colonel
STR_COMMANDER
Commander
STR_SPACE_AVAILABLE
SPACE AVAILABLE>
STR_SPACE_USED
SPACE USED>
STR_RANK
RANK
STR_WOUNDED
WOUNDED
STR_ARM
Arm 
STR_DEFENSE_VALUE
Defence Value
STR_HIT_RATIO
Hit Ratio
STR_READY_TO_LAND_NEAR
ready to{NEWLINE}land near
STR_BEGIN_MISSION
Begin Mission?
STR_SELECT_ARMAMENT
Select Armament
STR_AMMUNITION_UC
AMMUNITION
STR_ARMAMENT
ARMAMENT
STR_AVAILABLE
AVAILABLE
STR_NOT_AVAILABLE
N.A.
STR_SELECT_ARMOR_FOR
SELECT ARMOUR FOR
STR_TYPE
TYPE
STR_PERSONAL_ARMOR_UC
PERSONAL ARMOUR
STR_POWER_SUIT_UC
POWER SUIT
STR_FLYING_SUIT_UC
FLYING SUIT
STR_SELECT_ARMOR
Select Armour
STR_NORTH
NORTH
STR_NORTH_EAST
NORTH EAST
STR_EAST
EAST
STR_SOUTH_EAST
SOUTH EAST
STR_SOUTH
SOUTH
STR_SOUTH_WEST
SOUTH WEST
STR_WEST
WEST
STR_NORTH_WEST
NORTH WEST
STR_SELECT_ACTION
SELECT ACTION
STR_CONTINUE_INTERCEPTION_PURSUIT
CONTINUE INTERCEPTION PURSUIT
STR_PURSUE_WITHOUT_INTERCEPTION
PURSUE WITHOUT INTERCEPTION
STR_VERY_LARGE
VERY LARGE
STR_LARGE
LARGE
STR_MEDIUM_UC
MEDIUM
STR_SMALL
SMALL
STR_VERY_SMALL
VERY SMALL
STR_GROUND
GROUND
STR_DETECTED
Detected
STR_SIZE_UC
SIZE
STR_ALTITUDE
ALTITUDE
STR_HEADING
HEADING
STR_SPEED
SPEED
STR_CENTER_ON_UFO_TIME_5_SECS
CENTRE ON UFO-TIME=5 Secs
STR_TRACKING_LOST
TRACKING LOST
STR_REDIRECT_CRAFT
REDIRECT CRAFT
STR_GO_TO_LAST_KNOWN_UFO_POSITION
GO TO LAST KNOWN UFO POSITION
STR_UFO_
UFO-
STR_ALIEN_BASE_
ALIEN BASE-
STR_CRASH_SITE_
CRASH SITE-
STR_LANDING_SITE_
LANDING SITE-
STR_WAY_POINT_
WAY POINT-
STR_TERROR_SITE_UC
TERROR SITE-
STR_HAS_REACHED
has reached
STR_DESTINATION
Destination
STR_NOW_PATROLLING
Now patrolling
STR_ALIEN_ORIGINS
Alien Origins
STR_THE_MARTIAN_SOLUTION
The Martian Solution
STR_CYDONIA_OR_BUST
Cydonia or Bust
STR_UFOPAEDIA
UFOpaedia
STR_XCOM_CRAFT_ARMAMENT
XCOM CRAFT & ARMAMENT
STR_HEAVY_WEAPONS_PLATFORMS
HEAVY WEAPONS PLATFORMS
STR_WEAPONS_AND_EQUIPMENT
WEAPONS AND EQUIPMENT
STR_ALIEN_ARTIFACTS
ALIEN ARTEFACTS
STR_BASE_FACILITIES
BASE FACILITIES
STR_ALIEN_LIFE_FORMS
ALIEN LIFE FORMS
STR_ALIEN_RESEARCH_UC
ALIEN RESEARCH
STR_UFO_COMPONENTS
UFO COMPONENTS
STR_UFOS
UFOs
STR_SELECT_ITEM
SELECT ITEM
STR_ACCELERATION
ACCELERATION>
STR_FUEL_CAPACITY
FUEL CAPACITY>
STR_WEAPON_PODS
WEAPON PODS>
STR_DAMAGE_CAPACITY_UC
DAMAGE CAPACITY>
STR_CARGO_SPACE
CARGO SPACE>
STR_HWP_CAPACITY
HWP CAPACITY>
STR_DAMAGE
Damage
STR_RANGE
Range
STR_KM
 km
STR_ACCURACY
Accuracy
STR_RE_LOAD_TIME
Re-load time
STR_S
s
STR_ARMOR_PIERCING
ARMOUR PIERCING
STR_INCENDIARY
INCENDIARY
STR_HIGH_EXPLOSIVE_UC
HIGH EXPLOSIVE
STR_LASER_BEAM
LASER BEAM
STR_PLASMA_BEAM_UC
PLASMA BEAM
STR_STUN_UC
STUN
STR_SHOT_TYPE
SHOT TYPE
STR_ACCURACY_UC
ACCURACY
STR_TU_COST
TU COST
STR_DAMAGE_UC
DAMAGE
STR_AMMO
AMMO
STR_AUTO
Auto
STR_SNAP
Snap
STR_AIMED
Aimed
STR_CONSTRUCTION_TIME
Construction Time
STR_CONSTRUCTION_COST
Construction Cost
STR_MAINTENANCE_COST
Maintenance Cost
STR_LOW
Low
STR_MEDIUM
Medium
STR_HIGH
High
STR_CRAFT_WEAPON
Craft Weapon
STR_CRAFT_AMMUNITION
Craft Ammunition
STR_HEAVY_WEAPONS_PLATFORM
Heavy Weapons Platform
STR_WEAPON
Weapon
STR_AMMUNITION
Ammunition
STR_EQUIPMENT
Equipment
STR_ALIEN_CORPSE
Alien Corpse
STR_UFO_COMPONENT
UFO component
STR_PERSONAL_ARMOR
Personal Armour
STR_RAW_MATERIALS
Raw Materials
STR_HWP_CANNON_SHELLS
HWP Cannon Shells
STR_ALIEN
Alien
STR_SECTOID
Sectoid
STR_SNAKEMAN
Snakeman
STR_ETHEREAL
Ethereal
STR_MUTON
Muton
STR_FLOATER
Floater
STR_CELATID
Celatid
STR_SILACOID
Silacoid
STR_CHRYSSALID
Chryssalid
STR_ZOMBIE
Zombie
STR_REAPER
Reaper
STR_SECTOPOD
Sectopod
STR_CYBERDISC
Cyberdisc
STR_LIVE_COMMANDER
 Commander
STR_LIVE_LEADER
 Leader
STR_LIVE_ENGINEER
 Engineer
STR_LIVE_MEDIC
 Medic
STR_LIVE_NAVIGATOR
 Navigator
STR_LIVE_SOLDIER
 Soldier
STR_LIVE_TERRORIST
 Terrorist
STR_FLOATER_SOLDIER
Floater Soldier
STR_FLOATER_NAVIGATOR
Floater Navigator
STR_FLOATER_MEDIC
Floater Medic
STR_FLOATER_ENGINEER
Floater Engineer
STR_FLOATER_LEADER
Floater Leader
STR_FLOATER_COMMANDER
Floater Commander
STR_SECTOID_SOLDIER
Sectoid Soldier
STR_SECTOID_NAVIGATOR
Sectoid Navigator
STR_SECTOID_MEDIC
Sectoid Medic
STR_SECTOID_ENGINEER
Sectoid Engineer
STR_SECTOID_LEADER
Sectoid Leader
STR_SECTOID_COMMANDER
Sectoid Commander
STR_SNAKEMAN_SOLDIER
Snakeman Soldier
STR_SNAKEMAN_NAVIGATOR
Snakeman Navigator
STR_SNAKEMAN_ENGINEER
Snakeman Engineer
STR_SNAKEMAN_LEADER
Snakeman Leader
STR_SNAKEMAN_COMMANDER
Snakeman Commander
STR_MUTON_SOLDIER
Muton Soldier
STR_MUTON_NAVIGATOR
Muton Navigator
STR_MUTON_ENGINEER
Muton Engineer
STR_ETHEREAL_SOLDIER
Ethereal Soldier
STR_ETHEREAL_LEADER
Ethereal Leader
STR_ETHEREAL_COMMANDER
Ethereal Commander
STR_CYBERDISC_TERRORIST
Cyberdisc Terrorist
STR_REAPER_TERRORIST
Reaper Terrorist
STR_CHRYSSALID_TERRORIST
Chryssalid Terrorist
STR_CELATID_TERRORIST
Celatid Terrorist
STR_SILACOID_TERRORIST
Silacoid Terrorist
STR_SECTOPOD_TERRORIST
Sectopod Terrorist
STR_UFO_POWER_SOURCE
UFO Power Source
STR_UFO_NAVIGATION
UFO Navigation
STR_UFO_CONSTRUCTION
UFO Construction
STR_ALIEN_FOOD
Alien Food
STR_ALIEN_REPRODUCTION
Alien Reproduction
STR_ALIEN_ENTERTAINMENT
Alien Entertainment
STR_ALIEN_SURGERY
Alien Surgery
STR_EXAMINATION_ROOM
Examination Room
STR_ALIEN_ALLOYS
Alien Alloys
STR_ALIEN_HABITAT
Alien Habitat
STR_POWER_SUIT
Power Suit
STR_FLYING_SUIT
Flying Suit
STR_HWP_ROCKETS
HWP Rockets
STR_HWP_FUSION_BOMB
HWP Fusion Bomb
STR_LASER_WEAPONS
Laser Weapons
STR_NEW_FIGHTER_CRAFT
New Fighter Craft
STR_NEW_FIGHTER_TRANSPORTER
New Fighter-Transporter
STR_ULTIMATE_CRAFT
Ultimate Craft
STR_LASER_PISTOL
Laser Pistol
STR_LASER_RIFLE
Laser Rifle
STR_HEAVY_LASER
Heavy Laser
STR_LASER_CANNON
Laser Cannon
STR_PLASMA_CANNON
Plasma Cannon
STR_FUSION_MISSILE
Fusion Missile
STR_LASER_DEFENSE
Laser Defence
STR_PLASMA_DEFENSE
Plasma Defence
STR_FUSION_DEFENSE
Fusion Defence
STR_GRAV_SHIELD
Grav Shield
STR_MIND_SHIELD
Mind Shield
STR_PSI_LAB
Psi-Lab
STR_MOTION_SCANNER
Motion Scanner
STR_MEDI_KIT
Medi-Kit
STR_TANK_CANNON
Tank/Cannon
STR_TANK_ROCKET_LAUNCHER
Tank/Rocket Launcher
STR_TANK_LASER_CANNON
Tank/Laser Cannon
STR_HOVERTANK_PLASMA
Hovertank/Plasma
STR_HOVERTANK_LAUNCHER
Hovertank/Launcher
STR_STINGRAY_LAUNCHER
Stingray Launcher
STR_AVALANCHE_LAUNCHER
Avalanche Launcher
STR_CANNON
Cannon
STR_FUSION_BALL_LAUNCHER
Fusion Ball Launcher
STR_PLASMA_BEAM
Plasma Beam
STR_STINGRAY_MISSILES
Stingray Missile
STR_AVALANCHE_MISSILES
Avalanche Missile
STR_CANNON_ROUNDS_X50
Cannon Rounds(x50)
STR_FUSION_BALL
Fusion Ball
STR_SOLDIER
Soldier
STR_SCIENTIST
Scientist
STR_ENGINEER
Engineer
STR_NORTH_AMERICA
North America
STR_ARCTIC
Arctic
STR_ANTARCTICA
Antarctica
STR_SOUTH_AMERICA
South America
STR_EUROPE
Europe
STR_NORTH_AFRICA
North Africa
STR_SOUTHERN_AFRICA
Southern Africa
STR_CENTRAL_ASIA
Central Asia
STR_SOUTH_EAST_ASIA
South East Asia
STR_SIBERIA
Siberia
STR_AUSTRALASIA
Australasia
STR_PACIFIC
Pacific
STR_NORTH_ATLANTIC
North Atlantic
STR_SOUTH_ATLANTIC
South Atlantic
STR_INDIAN_OCEAN
Indian Ocean
STR_ALIEN_RESEARCH
Alien Research
STR_ALIEN_HARVEST
Alien Harvest
STR_ALIEN_ABDUCTION
Alien Abduction
STR_ALIEN_INFILTRATION
Alien Infiltration
STR_ALIEN_BASE
Alien Base
STR_ALIEN_TERROR
Alien Terror
STR_ALIEN_RETALIATION
Alien Retaliation
STR_ALIEN_SUPPLY
Alien Supply
STR_POWER_SOURCES
Power Sources
STR_MAXIMUM_SPEED
Maximum Speed
STR_HYPER_WAVE_DECODER_UC
HYPER-WAVE DECODER
STR_SKYRANGER
SKYRANGER
STR_LIGHTNING
LIGHTNING
STR_AVENGER
AVENGER
STR_INTERCEPTOR
INTERCEPTOR
STR_FIRESTORM
FIRESTORM
STR_UFO
UFO
STR_STINGRAY
STINGRAY
STR_AVALANCHE
AVALANCHE
STR_CANNON_UC
CANNON
STR_FUSION_BALL_UC
FUSION BALL
STR_LASER_CANNON_UC
LASER CANNON
STR_DAMAGE_CAPACITY
Damage Capacity
STR_WEAPON_POWER
Weapon Power
STR_WEAPON_RANGE
Weapon Range
STR_ACCESS_LIFT
Access Lift
STR_LABORATORY
Laboratory
STR_WORKSHOP
Workshop
STR_SMALL_RADAR_SYSTEM
Small Radar System
STR_LARGE_RADAR_SYSTEM
Large Radar System
STR_MISSILE_DEFENSES
Missile Defences
STR_GENERAL_STORES
General Stores
STR_ALIEN_CONTAINMENT
Alien Containment
STR_LASER_DEFENSES
Laser Defences
STR_PLASMA_DEFENSES
Plasma Defences
STR_FUSION_BALL_DEFENSES
Fusion Ball Defences
STR_PSIONIC_LABORATORY
Psionic Laboratory
STR_HYPER_WAVE_DECODER
Hyper-wave Decoder
STR_HANGAR
Hangar
STR_USA
USA
STR_RUSSIA
RUSSIA
STR_UK
UK
STR_FRANCE
FRANCE
STR_GERMANY
GERMANY
STR_ITALY
ITALY
STR_SPAIN
SPAIN
STR_CHINA
CHINA
STR_JAPAN
JAPAN
STR_INDIA
INDIA
STR_BRAZIL
BRAZIL
STR_AUSTRALIA
AUSTRALIA
STR_NIGERIA
NIGERIA
STR_SOUTH_AFRICA
SOUTH AFRICA
STR_EGYPT
EGYPT
STR_CANADA
CANADA
STR_TANK
Tank
STR_CIVILIAN
Civilian
STR_JAN
Jan
STR_FEB
Feb
STR_MAR
Mar
STR_APR
Apr
STR_MAY
May
STR_JUN
Jun
STR_JUL
Jul
STR_AUG
Aug
STR_SEP
Sep
STR_OCT
Oct
STR_NOV
Nov
STR_DEC
Dec
STR_INTERNATIONAL_RELATIONS
International Relations
STR_COUNTRY
Country
STR_FUNDING
Funding
STR_CHANGE
Change
STR_WEAPON_SYSTEMS
WEAPON{NEWLINE}SYSTEMS
STR_HWPS
HWPs
STR_DAMAGE_UC_
DAMAGE>
STR_ACCESS_LIFT_UFOPEDIA
The access lift allows equipment and personnel to be transferred into or out of an underground base.  It is always the first facility to be constructed on a new site.  The lift area is vulnerable to intrusion from any potential hostile force.
STR_LIVING_QUARTERS_UFOPEDIA
Each accommodation block provides for up to 50 personnel.  The facility provides basic recreation, food and sleeping areas.
STR_LABORATORY_UFOPEDIA
Up to 50 scientists can work in a laboratory facility.  Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments.
STR_WORKSHOP_UFOPEDIA
A workshop contains all the equipment necessary to manufacture equipment based on designs from the science labs.  Up to 50 engineers can occupy a workshop, although items under construction will also consume some space.
STR_SMALL_RADAR_SYSTEM_UFOPEDIA
A small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.
STR_LARGE_RADAR_SYSTEM_UFOPEDIA
A large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.
STR_MISSILE_DEFENSES_UFOPEDIA
Missile defences provide some protection against incursion by hostile craft which are attempting to land near the base.
STR_GENERAL_STORES_UFOPEDIA
All equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, with the exception of equipment assigned to craft in hangars.
STR_ALIEN_CONTAINMENT_UFOPEDIA
Living aliens are likely to require a special habitat to maintain their life systems.  The containment facility can keep up to 10 alien life forms in self-contained units.
STR_LASER_DEFENSES_UFOPEDIA
Laser defences provide protection against incursion by hostile craft.
STR_PLASMA_DEFENSES_UFOPEDIA
Plasma beam defences provide powerful and efficient protection against incursion by hostile craft.
STR_FUSION_BALL_DEFENSES_UFOPEDIA
Fusion missiles provide the most effective defence against alien attacks.  These missiles create an anti-matter implosion which destroys everything within a specific radius.
STR_GRAV_SHIELD_UFOPEDIA
The Gravity shield repels alien craft attempting to land near the base long enough for all defence systems to fire again.  In practice this will double the effectiveness of any defence systems at your base.
STR_MIND_SHIELD_UFOPEDIA
Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base.  This facility will drastically reduce the chances of detection by alien craft.
STR_PSIONIC_LABORATORY_UFOPEDIA
The psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilise their psionic skills.  Each lab can train up to ten soldiers.  Training is allocated at the end of each month.  Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat.
STR_HYPER_WAVE_DECODER_UFOPEDIA
Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information.  This will show the type of UFO, the alien race and the type of activity.
STR_HANGAR_UFOPEDIA
Each hangar can accommodate one craft.  There are facilities for maintenance, refuelling and repair of XCom craft.  Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission.
STR_PISTOL_UFOPEDIA
The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity.
STR_RIFLE_UFOPEDIA
This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.
STR_HEAVY_CANNON_UFOPEDIA
The heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armour piercing, incendiary and high explosive.
STR_AUTO_CANNON_UFOPEDIA
The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate.
STR_ROCKET_LAUNCHER_UFOPEDIA
The rocket launcher is a laser guided system which can fire three different sizes of missile.
STR_LASER_PISTOL_UFOPEDIA
The laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing.
STR_LASER_RIFLE_UFOPEDIA
The laser rifle is a more powerful and accurate version of the earlier pistol design.
STR_HEAVY_LASER_UFOPEDIA
The heavy laser is cumbersome, but extremely effective.
STR_GRENADE_UFOPEDIA
This standard issue grenade has an accurate and sophisticated timer for precision control.
STR_SMOKE_GRENADE_UFOPEDIA
Smoke grenades are useful for providing cover in exposed combat situations.  Use with care because they can benefit the enemy as well
STR_PROXIMITY_GRENADE_UFOPEDIA
A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly.
STR_HIGH_EXPLOSIVE_UFOPEDIA
This explosive should only be used for demolition purposes. Keep personnel clear of demolition sites.
STR_MOTION_SCANNER_UFOPEDIA
This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu.  The Scanner display shows an arrow in the centre which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.
STR_MEDI_KIT_UFOPEDIA
The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.{NEWLINE}HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.{NEWLINE}STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.{NEWLINE}PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
STR_PSI_AMP_UFOPEDIA
The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:{NEWLINE}PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.{NEWLINE}MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot access the object screen). It is more difficult to be successful with this type of attack.
STR_STUN_ROD_UFOPEDIA
This device can only be used in close combat, but will stun a living organism without killing it by using electric shocks.
STR_THE_SUBJECT_HAS_DIED
The subject has died due to the trauma of interrogation.
STR_MIND_PROBE_UFOPEDIA
The mind probe is an alien communication device which is used to take information directly from brain waves. XCom units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor.
STR_PLASMA_PISTOL_UFOPEDIA
Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field
STR_PLASMA_RIFLE_UFOPEDIA
This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field
STR_SIZE
Size
STR_THE_CORPSE_MAY_BE_RESEARCHED
The corpse may be researched for a full autopsy report.
STR_NOT_ENOUGH_AMMUNITION_TO_ARM
Not enough ammunition to arm
STR_BLASTER_LAUNCHER_UFOPEDIA
This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow.  When you have positioned enough way points click on the special launch icon.
STR_SMALL_LAUNCHER_UFOPEDIA
A small launcher which fires stun bombs. Very useful for capturing live aliens.
STR_ALIEN_GRENADE_UFOPEDIA
This device works in the same way as a terrestrial grenade - except that it is more powerful.
STR_SMALL_SCOUT
Small Scout
STR_MEDIUM_SCOUT
Medium Scout
STR_LARGE_SCOUT
Large Scout
STR_HARVESTER
Harvester
STR_ABDUCTOR
Abductor
STR_TERROR_SHIP
Terror ship
STR_BATTLESHIP
Battleship
STR_SUPPLY_SHIP
Supply ship
STR_RATING
RATING> 
STR_RATING_TERRIBLE
TERRIBLE!
STR_RATING_POOR
POOR!
STR_RATING_OK
OK
STR_RATING_GOOD
GOOD!
STR_RATING_EXCELLENT
EXCELLENT!
STR_SCORE
SCORE
STR_XCOM_PROJECT_MONTHLY_REPORT
XCOM PROJECT MONTHLY REPORT
STR_MONTH
Month> 
STR_COUNCIL_IS_GENERALLY_SATISFIED
The council of funding nations is generally satisfied with your progress so far.
STR_COUNCIL_IS_VERY_PLEASED
The council of funding nations is very pleased with your excellent progress.  Keep up the good work.
STR_COUNCIL_IS_DISSATISFIED
The council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project.
STR_YOU_HAVE_NOT_SUCCEEDED
You have not succeeded in dealing with the alien invasion and the council of funding nations has regrettably decided to terminate the project.  Each nation shall deal with the problem as they see fit.  We can only hope that we can come to some accommodation with these apparently hostile forces, and that the general population will come to terms with the alien visitors.
STR_COUNTRY_IS_PARTICULARLY_PLEASED
 is particularly pleased with your ability to deal with the localised threat and has agreed to increase its funding.
STR_COUNTRIES_ARE_PARTICULARLY_HAPPY
 are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding.
STR_AND
 and 
STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY
 is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment.
STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY
 are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding.
STR_KNOTS
knots
STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT
 has signed a secret pact with unknown alien forces and has withdrawn from the project.
STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT
 have signed a secret pact with unknown alien forces and have withdrawn from the project.
STR_MONTHLY_RATING
Monthly Rating> 
STR_FUNDING_CHANGE
Funding change> 
STR_COUNCIL_REDUCE_DEBTS
The funding council is not happy with your financial position. You must reduce your debts below $2million or the project will be terminated.
STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED
HYPER-WAVE TRANSMISSIONS ARE DECODED
STR_CRAFT_TYPE
CRAFT TYPE
STR_RACE
RACE
STR_MISSION
MISSION
STR_ZONE
ZONE
STR_ALLOCATE_RESEARCH
Allocate Research
STR_ALLOCATE_MANUFACTURE
Allocate Manufacture
STR_NEW_YORK
New York
STR_WASHINGTON
Washington
STR_LOS_ANGELES
Los Angeles
STR_MONTREAL
Montreal
STR_HAVANA
Havana
STR_MEXICO_CITY
Mexico City
STR_CHICAGO
Chicago
STR_VANCOUVER
Vancouver
STR_DALLAS
Dallas
STR_BRASILIA
Brasilia
STR_BOGOTA
Bogota
STR_BUENOS_AIRES
Buenos Aires
STR_SANTIAGO
Santiago
STR_RIO_DE_JANEIRO
Rio De Janeiro
STR_LIMA
Lima
STR_CARACAS
Caracas
STR_LONDON
London
STR_PARIS
Paris
STR_BERLIN
Berlin
STR_MOSCOW
Moscow
STR_ROME
Rome
STR_MADRID
Madrid
STR_BUDAPEST
Budapest
STR_LAGOS
Lagos
STR_CAIRO
Cairo
STR_CASABLANCA
Casablanca
STR_PRETORIA
Pretoria
STR_NAIROBI
Nairobi
STR_CAPE_TOWN
Cape Town
STR_KINSHASA
Kinshasa
STR_ANKARA
Ankara
STR_DELHI
Delhi
STR_KARACHI
Karachi
STR_BAGHDAD
Baghdad
STR_TEHRAN
Tehran
STR_BOMBAY
Bombay
STR_CALCUTTA
Calcutta
STR_TOKYO
Tokyo
STR_BEIJING
Beijing
STR_BANGKOK
Bangkok
STR_MANILA
Manila
STR_SEOUL
Seoul
STR_SINGAPORE
Singapore
STR_JAKARTA
Jakarta
STR_SHANGHAI
Shanghai
STR_HONG_KONG
Hong Kong
STR_NOVOSIBIRSK
Novosibirsk
STR_CANBERRA
Canberra
STR_WELLINGTON
Wellington
STR_MELBOURNE
Melbourne
STR_PERTH
Perth
STR_NEW_GAME
New Game
STR_LOAD_SAVED_GAME
Load Game
STR_SELECT_DIFFICULTY_LEVEL
Select Difficulty Level
STR_1_BEGINNER
1> Beginner
STR_2_EXPERIENCED
2> Experienced
STR_3_VETERAN
3> Veteran
STR_4_GENIUS
4> Genius
STR_5_SUPERHUMAN
5> Superhuman
STR_TIME
Time
STR_DATE
Date
STR_SELECT_GAME_TO_LOAD
Select game to load
STR_SELECT_SAVE_POSITION
Select save position
STR_PSIONIC_TRAINING
PSIONIC TRAINING
STR_REMAINING_PSI_LAB_CAPACITY
Remaining Psi-lab capacity> 
STR_PSIONIC__STRENGTH
Psionic{NEWLINE}Strength
STR_PSIONIC_SKILL_IMPROVEMENT
Psionic Skill{NEWLINE}/Improvement
STR_PSI_AMP
Psi-Amp
STR_IN_TRAINING
In{NEWLINE}Training?
STR_TARGETTED_BY
TARGETTED BY:
STR_WEAPONS_CREW_HWPS
WEAPONS/{NEWLINE}CREW/HWPs
STR_ABANDON_GAME
ABANDON GAME
STR_QUIT
Quit
STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE
is low on fuel,{NEWLINE}returning to base
STR_SOLDIER_LIST
Soldier List
STR_RANK_
RANK> 
STR_MISSIONS
MISSIONS> 
STR_KILLS
KILLS> 
STR_WOUND_RECOVERY
WOUND RECOVERY> 
STR_TIME_UNITS
TIME UNITS
STR_STAMINA
STAMINA
STR_HEALTH
HEALTH
STR_BRAVERY
BRAVERY
STR_REACTIONS
REACTIONS
STR_FIRING_ACCURACY
FIRING ACCURACY
STR_THROWING_ACCURACY
THROWING ACCURACY
STR_STRENGTH
STRENGTH
STR_PSIONIC_STRENGTH
PSIONIC STRENGTH
STR_PSIONIC_SKILL
PSIONIC SKILL
STR_NEW_RANK
NEW RANK
STR_PROMOTIONS
Promotions
STR_SOLDIERS_UC
SOLDIERS
STR_TANK_CANNON_UFOPEDIA
Automated heavy weapons platforms are designed to complement an XCom squad. The combination of high fire power and strong armour makes these units valuable for open terrain fire fights. Make sure that there are sufficient cannon shells in your stores to re-arm tanks. They are armed automatically when you assign them to a squad.
STR_TANK_ROCKET_LAUNCHER_UFOPEDIA
This automated heavy weapons platform is armed with powerful rockets.  This will be devastating for any alien foe. Make sure your stores are kept supplied with HWP rockets.
STR_TANK_LASER_CANNON_UFOPEDIA
Laser weapons are a useful addition for HWPs. It combines heavy firepower with no ammunition restrictions.
STR_HOVERTANK_PLASMA_UFOPEDIA
Alien technology has given the HWP a new lease of life. The added manoeuvrability of air travel and the power of plasma beams is a lethal combination.
STR_HOVERTANK_LAUNCHER_UFOPEDIA
This hovertank has a fusion ball launcher that is capable of immense devastation.  Use it with great care.  You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball.
STR_HEAVY_PLASMA_CLIP_UFOPEDIA
This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium.
STR_PLASMA_RIFLE_CLIP_UFOPEDIA
This small object is used as a power source for a plasma rifle - a medium powered alien weapon. Contains a small quantity of Elerium.
STR_PLASMA_PISTOL_CLIP_UFOPEDIA
Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power.
STR_STUN_BOMB_UFOPEDIA
The Stun bomb is used for capturing live human specimens, but it can also be used against most alien races. It is fired from a small launcher.
STR_ALIEN_RESEARCH_UFOPEDIA
The alien research mission is used for collecting basic data on earth and its inhabitants.  Small vehicles are predominantly used, with occasional landings in deserted areas.  This type of alien activity poses the least threat to XCom, with little concern from governments or the public.
STR_ALIEN_HARVEST_UFOPEDIA
The aliens have many uses for earth's fauna.  Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings.  This type of alien activity causes great concern by governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land.  The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown.
STR_ALIEN_ABDUCTION_UFOPEDIA
This is the most insidious form of alien activity.  The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien foetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens own genetic material. This activity causes great alarm, and occurs in populated areas or cities
STR_ALIEN_INFILTRATION_UFOPEDIA
Earth governments can be infiltrated by alien agents which are human in appearance.  This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterised by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to XCom. If a government agrees to a pact then its funding will cease.
STR_ALIEN_BASE_UFOPEDIA
Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built.  These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region.  The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an XCom craft must patrol an area for a few hours to stand some chance of detection.
STR_ALIEN_TERROR_UFOPEDIA
When the aliens terrorise a city they will deploy some special forces with awesome powers.  Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the XCom project.
STR_ALIEN_RETALIATION_UFOPEDIA
If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base.  However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.
STR_ALIEN_SUPPLY_UFOPEDIA
Once an alien base is constructed then it is resupplied on a regular basis by a special supply vessel.  If one of these vessels is detected while landing then it is certain that an alien base is nearby.
STR_SMALL_SCOUT_UFOPEDIA
This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission.
STR_MEDIUM_SCOUT_UFOPEDIA
A medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions.
STR_LARGE_SCOUT_UFOPEDIA
The largest alien scout craft is a general purpose vessel that is used in all types of alien mission.
STR_HARVESTER_UFOPEDIA
The harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts.  Laser cutters are used to extract the desired material and the carcass is dumped on the. ground. There are also storage containers for body parts.
STR_ABDUCTOR_UFOPEDIA
This vessel is equipped with an examination room for performing horrific experiments on human subjects.  The victim is normally paralysed by telepathic powers, but remains conscious while on the operating table.
STR_TERROR_SHIP_UFOPEDIA
The terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into populated areas.
STR_BATTLESHIP_UFOPEDIA
The battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members.
STR_SUPPLY_SHIP_UFOPEDIA
The supply vessel is used during the construction of alien bases or for supplying existing bases. It carries alien food containers and reproduction chambers.
STR_DISMANTLE
Dismantle
STR_FACILITY_IN_USE
FACILITY IN USE
STR_CANNOT_DISMANTLE_FACILITY
CANNOT DISMANTLE FACILITY!{SMALLLINE}All base facilities must be linked to the access lift.
STR_TRANSFER_ITEMS_TO
Transfer Items to 
STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER
NO ALIEN CONTAINMENT FOR TRANSFER!{SMALLLINE}Live aliens need an alien containment facility in order to survive 
STR_AMOUNT_AT_DESTINATION
AMOUNT AT{NEWLINE}DESTINATION
STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY
Alien dies as there is no alien containment facility
STR_NO_FREE_ACCOMODATION_CREW
NO FREE ACCOMMODATION!{SMALLLINE}The destination base does not have enough space in the living quarters for the crew assigned to the craft.
STR_ITEMS_ARRIVING
Items Arriving
STR_DESTINATION_UC
DESTINATION
STR_PISTOL
Pistol
STR_PISTOL_CLIP
Pistol Clip
STR_RIFLE
Rifle
STR_RIFLE_CLIP
Rifle Clip
STR_HEAVY_CANNON
Heavy Cannon
STR_HC_AP_AMMO
HC-AP Ammo
STR_HC_HE_AMMO
HC-HE Ammo
STR_HC_I_AMMO
HC-I Ammo
STR_AUTO_CANNON
Auto-Cannon
STR_AC_AP_AMMO
AC-AP Ammo
STR_AC_HE_AMMO
AC-HE Ammo
STR_AC_I_AMMO
AC-I Ammo
STR_ROCKET_LAUNCHER
Rocket Launcher
STR_SMALL_ROCKET
Small Rocket
STR_LARGE_ROCKET
Large Rocket
STR_INCENDIARY_ROCKET
Incendiary Rocket
STR_GRENADE
Grenade
STR_SMOKE_GRENADE
Smoke Grenade
STR_PROXIMITY_GRENADE
Proximity Grenade
STR_HIGH_EXPLOSIVE
High Explosive
STR_STUN_ROD
Stun Rod
STR_HEAVY_PLASMA
Heavy Plasma
STR_HEAVY_PLASMA_CLIP
Heavy Plasma Clip
STR_PLASMA_RIFLE
Plasma Rifle
STR_PLASMA_RIFLE_CLIP
Plasma Rifle Clip
STR_PLASMA_PISTOL
Plasma Pistol
STR_PLASMA_PISTOL_CLIP
Plasma Pistol Clip
STR_BLASTER_LAUNCHER
Blaster Launcher
STR_BLASTER_BOMB
Blaster Bomb
STR_SMALL_LAUNCHER
Small Launcher
STR_STUN_BOMB
Stun Bomb
STR_ALIEN_GRENADE
Alien Grenade
STR_ELERIUM_115
Elerium-115
STR_MIND_PROBE
Mind Probe
STR_SECTOID_CORPSE
Sectoid Corpse
STR_SNAKEMAN_CORPSE
Snakeman Corpse
STR_ETHEREAL_CORPSE
Ethereal Corpse
STR_MUTON_CORPSE
Muton Corpse
STR_FLOATER_CORPSE
Floater Corpse
STR_CELATID_CORPSE
Celatid Corpse
STR_SILACOID_CORPSE
Silacoid Corpse
STR_CHRYSSALID_CORPSE
Chryssalid Corpse
STR_REAPER_CORPSE
Reaper Corpse
STR_SECTOPOD_CORPSE
Sectopod Corpse
STR_CYBERDISC_CORPSE
Cyberdisc Corpse
STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD
Not enough equipment to fully re-equip squad
STR_MARS_CYDONIA_LANDING
Mars: Cydonia Landing
STR_MARS_CYDONIA_LANDING_BRIEFING
Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage.
STR_MARS_THE_FINAL_ASSAULT
Mars: The Final Assault
STR_MARS_THE_FINAL_ASSAULT_BRIEFING
The pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth.  It must be destroyed if the earth is to be saved from alien enslavement.{NEWLINE}{NEWLINE}Good Luck!
STR_IN_ORDER_TO_USE_OR_PRODUCE_THE
{NEWLINE}in order to use or produce the{NEWLINE}
STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE
The aliens have destroyed the undefended base 
STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN
XCom agents have located an alien base in 
STR_STANDOFF
STANDOFF
STR_CAUTIOUS_ATTACK
CAUTIOUS ATTACK
STR_STANDARD_ATTACK
STANDARD ATTACK
STR_AGGRESSIVE_ATTACK
AGGRESSIVE ATTACK
STR_DISENGAGING
DISENGAGING
STR_UFO_HIT
UFO HIT!
STR_UFO_CRASH_LANDS
UFO CRASH LANDS!
STR_MINIMISE_AT_STANDOFF_RANGE_ONLY
Minimise at Standoff Range Only
STR_UFO_RETURN_FIRE
UFO RETURN FIRE!
STR_INTERCEPTOR_DAMAGED
>>> INTERCEPTOR DAMAGED <<<
STR_INTERCEPTOR_DESTROYED
>>> INTERCEPTOR DESTROYED <<<
STR_UFO_OUTRUNNING_INTERCEPTOR
UFO OUTRUNNING INTERCEPTOR!
STR_ALIENS_TERRORISE
ALIENS TERRORISE
STR_LONG_RANGE_DETECTION
Long Range Detection
STR_STORES_UC
STORES
STR_DIFFICULTY_LEVEL
Difficulty Level
STR_INTERCEPT
INTERCEPT
STR_BASES
BASES
STR_GRAPHS
GRAPHS
STR_UFOPAEDIA_UC
UFOPAEDIA
STR_OPTIONS_UC
OPTIONS
STR_FUNDING_UC
FUNDING
STR_5_SECS
5 Secs
STR_1_MIN
1 Min
STR_5_MINS
5 Mins
STR_30_MINS
30 Mins
STR_1_HOUR
1 Hour
STR_1_DAY
1 Day
STR_XCOM_PERFORMANCE_ROSTER
XCom Performance Roster
STR_ENTER_NAME
Enter Name
STR_PERFORMANCE_RATING
Performance Rating
STR_VICTORY_DATE
Victory Date
STR_ELECTRO_FLARE
Electro-flare
STR_ELECTRO_FLARE_UFOPEDIA
This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions.
STR_MONTHLY_COSTS
Monthly Costs
STR_CRAFT_RENTAL
Craft Rental
STR_SALARIES
Salaries
STR_BASE_MAINTENANCE
Base maintenance
STR_COST_PER_UNIT
Cost per unit
STR_QUANTITY
Quantity
STR_TOTAL
Total
STR_IN_PSIONIC_TRAINING
In Psionic Training
STR_BLASTER_BOMB_UFOPEDIA
This device is a highly explosive missile that has an intelligent guidance system. It is fired from a blaster launcher.
STR_FRONT_ARMOR
Front Armour
STR_LEFT_ARMOR
Left Armour
STR_RIGHT_ARMOR
Right Armour
STR_REAR_ARMOR
Rear Armour
STR_UNDER_ARMOR
Under Armour
STR_ROUNDS
Rounds
STR_CURRENT_SAVE_ABORTED
Current save aborted
STR_CURRENT_LOAD_ABORTED
Current load aborted
STR_FORMAT
FORMAT
STR_SAVING_GAME
Saving game
STR_LOADING_GAME
Loading game
STR_PROCEED
PROCEED
STR_NO_SAVED_GAME_PRESENT
No saved game present
STR_LOAD_UNSUCCESSFUL
Load failed
STR_SAVE_UNSUCCESSFUL
Save failed
STR_LOAD_SUCCESSFUL
Load successful
STR_SAVE_SUCCESSFUL
Save successful
STR_DELETE
DELETE
STR_DELETE_UNSUCCESSFUL
Delete failed
STR_PREVIOUS_X_COM_SAVED_GAME_DETECTED
Previous X-COM saved game detected
STR_IS_IT_OK_TO_DELETE_THE_SAVED_GAME
Are you sure you want to delete the saved game?
STR_SOUND_OPTIONS
SOUND OPTIONS
STR_MUSIC_VOLUME
Music volume
STR_SFX_VOLUME
SFX volume
STR_CONTROLLER_OPTIONS
CONTROLLER OPTIONS
STR_CONTROLLER_MODE_1_HOTSPOT_INTERFACE
CONTROLLER MODE 1{NEWLINE}(HOTSPOT INTERFACE)
STR_CONTROLLER_MODE_2_POINT_CLICK_INTERFACE
CONTROLLER MODE 2{NEWLINE}(POINT & CLICK INTERFACE)
STR_LOADING
Loading...
STR_FORMAT_UNSUCCESSFUL
Format Unsuccessful
STR_UNIT
UNIT>
STR_ENERGY
ENERGY
STR_MORALE
MORALE
STR_ARMOR_
ARMOUR>
STR_FRONT_ARMOR_UC
FRONT ARMOUR
STR_LEFT_ARMOR_UC
LEFT ARMOUR
STR_RIGHT_ARMOR_UC
RIGHT ARMOUR
STR_REAR_ARMOR_UC
REAR ARMOUR
STR_SKILLS
SKILLS>
STR_LEVEL
LEVEL>
STR_HEAD
HEAD
STR_TORSO
TORSO
STR_RIGHT_ARM
RIGHT ARM
STR_LEFT_ARM
LEFT ARM
STR_RIGHT_LEG
RIGHT LEG
STR_LEFT_LEG
LEFT LEG
STR_PAIN_KILLER
PAIN KILLER
STR_STIMULANT
STIMULANT
STR_HEAL
HEAL
STR_TUS
TU>
STR_WEIGHT
Weight>
STR_FACCURACY
F.Acc>
STR_REACT
React>
STR_PSKILL
P.Skill>
STR_PSTRENGTH
P.Str>
STR_ALIEN_ARTIFACT
Alien Artefact
STR_AMMO_ROUNDS_LEFT
AMMO:{NEWLINE}ROUNDS{NEWLINE}LEFT=
STR_THROW
Throw
STR_AUTO_SHOT
Auto Shot
STR_SNAP_SHOT
Snap Shot
STR_AIMED_SHOT
Aimed Shot
STR_OPEN
Open
STR_CLOSE
Close
STR_STUN
Stun
STR_PRIME_GRENADE
Prime Grenade
STR_USE_SCANNER
Use Scanner
STR_USE_MEDI_KIT
Use Medi-kit
STR_LAUNCH_MISSILE
Launch Missile
STR_ACC
Acc>
STR_NOT_ENOUGH_TIME_UNITS
Not Enough Time Units!
STR_NOT_ENOUGH_ENERGY
Not Enough Energy!
STR_NO_ROUNDS_LEFT
No Rounds left!
STR_NO_AMMUNITION_LOADED
No Ammunition Loaded!
STR_WRONG_AMMUNITION_FOR_THIS_WEAPON
Wrong Ammunition for this Weapon!
STR_WEAPON_IS_ALREADY_LOADED
Weapon is already loaded!
STR_NO_LINE_OF_FIRE
No Line of Fire!
STR_GRENADE_IS_ACTIVATED
Grenade is Activated!
STR_THERE_IS_NO_ONE_THERE
There is no one there!
STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED
Unable to use alien artefact until researched!
STR_OUT_OF_RANGE
Out of Range!
STR_UNABLE_TO_THROW_HERE
Unable to throw here!
STR_NUMBER_OF_ROUNDS
Number of Rounds?
STR_SET_TIMER
Set Timer
STR_HIDDEN_MOVEMENT
HIDDEN MOVEMENT
STR_TURN
TURN>
STR_SIDE
SIDE> 
STR_X_COM
UFO
STR_PRESS_BUTTON_TO_CONTINUE
Press button to continue
STR_MIND_CONTROL
Mind Control
STR_PANIC_UNIT
Panic Unit
STR_MIND_CONTROL_SUCCESSFUL
Mind Control Successful
STR_HAS_GONE_BERSERK_MALE
has gone Berserk
STR_HAS_GONE_BERSERK_FEMALE
has gone Berserk
STR_HAS_PANICKED_MALE
has Panicked
STR_HAS_PANICKED_FEMALE
has Panicked
STR_XCOM
Xcom
STR_ALIENS
Aliens
STR_RIGHT_HAND
RIGHT HAND
STR_LEFT_HAND
LEFT HAND
STR_RIGHT_SHOULDER
RIGHT SHOULDER
STR_LEFT_SHOULDER
LEFT SHOULDER
STR_BACK_PACK
BACK PACK
STR_BELT
BELT
STR_IS_UNDER_ALIEN_CONTROL
is under alien control
STR_SCROLL_SPEED
SCROLL SPEED
STR_SCROLL_TYPE
SCROLL TYPE
STR_TRIGGER_SCROLL
TRIGGER SCROLL
STR_AUTO_SCROLL
AUTO-SCROLL
STR_FIRE_SPEED
FIRE SPEED
STR_XCOM_MOVEMENT_SPEED
XCOM MOVEMENT SPEED
STR_ALIEN_MOVEMENT_SPEED
ALIEN MOVEMENT SPEED
STR_HAS_BECOME_UNCONSCIOUS_MALE
 has become unconscious
STR_HAS_BECOME_UNCONSCIOUS_FEMALE
 has become unconscious
STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE
 has died from a fatal wound
STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE
 has died from a fatal wound
STR_USE_MIND_PROBE
Use Mind Probe
STR_FATAL_WOUNDS
FATAL WOUNDS
STR_UNDER_ARMOR_UC
UNDER ARMOUR
STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT
Time Units reserved for Snap Shot
STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT
Time Units reserved for Auto Shot
STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT
Time Units reserved for Aimed Shot
STR_ABORT_MISSION_QUESTION
Abort Mission ?
STR_CORPSE
Corpse
STR_UNLOAD
Unload
STR_NEW_SAVED_GAME
<NEW SAVED GAME>
STR_NEW_BATTLE
New Battle
STR_OPTIONS
Options
STR_TERRAIN
TERRAIN
STR_DARKNESS
DARKNESS
STR_DISPLAY_RESOLUTION
Display Resolution
STR_DISPLAY_MODE
Display Mode
STR_WINDOWED
Windowed
STR_FULLSCREEN
Fullscreen
STR_LANGUAGE
LANGUAGE
STR_FARM
Farm
STR_FOREST
Forest
STR_JUNGLE
Jungle
STR_MOUNTAIN
Mountain
STR_DESERT
Desert
STR_POLAR
Polar
STR_RANDOM_BATTLE
Random Battle
STR_MIXED
Mixed
STR_RIGHT_CLICK_TO_DELETE
Right click to delete.
STR_NOT_ENOUGH_ammotype_TO_ARM_HWP
Not enough {1} to arm HWP
STR_DAY_1
{N} day
STR_DAY_2
{N} days
STR_EQUIPMENT_FOR_craftname
Equipment for {1}
STR_SELECT_SQUAD_FOR_craftname
Select Squad for {1}
STR_n_UNITS_IN_EXIT_AREA_0
No Units in Exit Area
STR_n_UNITS_IN_EXIT_AREA_1
{N} Unit in Exit Area
STR_n_UNITS_IN_EXIT_AREA_2
{N} Units in Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_0
No Units outside Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_1
{N} Unit outside Exit Area
STR_n_UNITS_OUTSIDE_EXIT_AREA_2
{N} Units outside Exit Area
STR_ABANDON_GAME_QUESTION
ABANDON GAME?
STR_HAS_BEEN_KILLED_MALE
has been Killed
STR_HAS_BEEN_KILLED_FEMALE
has been Killed
STR_DRAG_SCROLL
DRAG SCROLL
STR_HIT_MELEE
Hit
STR_CONTROLS
CONTROLS
STR_RESTORE_DEFAULTS
Restore Defaults
STR_GENERAL
General
STR_GEOSCAPE
Geoscape
STR_BATTLESCAPE
Battlescape
STR_SCREENSHOT
Screenshot
STR_FPS_COUNTER
FPS Counter
STR_ROTATE_LEFT
Rotate Left
STR_ROTATE_RIGHT
Rotate Right
STR_ROTATE_UP
Rotate Up
STR_ROTATE_DOWN
Rotate Down
STR_ZOOM_IN
Zoom In
STR_ZOOM_OUT
Zoom Out
STR_TOGGLE_COUNTRY_DETAIL
Toggle Country Detail
STR_TOGGLE_RADAR_RANGES
Toggle Radar Ranges
STR_SCROLL_LEFT
Scroll Left
STR_SCROLL_RIGHT
Scroll Right
STR_SCROLL_UP
Scroll Up
STR_SCROLL_DOWN
Scroll Down
STR_VIEW_LEVEL_ABOVE
View Level Above
STR_VIEW_LEVEL_BELOW
View Level Below
STR_CENTER_SELECTED_UNIT
Centre Selected Unit
STR_PREVIOUS_UNIT
Previous Unit
STR_NEXT_UNIT
Next Unit
STR_DESELECT_UNIT
Deselect Unit
STR_INVENTORY
Inventory
STR_MINIMAP
Minimap
STR_END_TURN
End Turn
STR_ABORT_MISSION
Abort Mission
STR_UNIT_STATS
Unit Stats
STR_KNEEL
Kneel
STR_RELOAD
Reload
STR_TOGGLE_PERSONAL_LIGHTING
Toggle Personal Lighting
STR_DONT_RESERVE_TUS
Don't Reserve TUs
STR_RESERVE_TUS_FOR_SNAP_SHOT
Reserve TUs for Snap Shot
STR_RESERVE_TUS_FOR_AIMED_SHOT
Reserve TUs for Aimed Shot
STR_RESERVE_TUS_FOR_AUTO_SHOT
Reserve TUs for Auto Shot
STR_CENTER_ON_ENEMY_1
Centre on Enemy 1
STR_CENTER_ON_ENEMY_2
Centre on Enemy 2
STR_CENTER_ON_ENEMY_3
Centre on Enemy 3
STR_CENTER_ON_ENEMY_4
Centre on Enemy 4
STR_CENTER_ON_ENEMY_5
Centre on Enemy 5
STR_CENTER_ON_ENEMY_6
Centre on Enemy 6
STR_CENTER_ON_ENEMY_7
Centre on Enemy 7
STR_CENTER_ON_ENEMY_8
Centre on Enemy 8
STR_CENTER_ON_ENEMY_9
Centre on Enemy 9
STR_ENEMY_WEAPON_LEVEL
Enemy Weapon Level
STR_GROUNDED
GROUND
STR_LIVING_QUARTERS_PLURAL
Living Quarters
STR_OPENXCOM
OpenXcom
STR_LIST_ITEM
ITEM
STR_DISPLAY_FILTER
Display Filter
STR_ADVANCED
ADVANCED
STR_ADVANCED_OPTIONS
ADVANCED OPTIONS
STR_AGGRESSIVERETALIATION
Aggressive retaliation
STR_AGGRESSIVERETALIATION_DESC
UFOs will attempt to detect your bases at all times, regardless of their mission parameters.
STR_ALIENCONTAINMENTHASUPPERLIMIT
Alien containment limits
STR_ALIENCONTAINMENTHASUPPERLIMIT_DESC
Live alien containment limits will be imposed.
STR_CANSELLLIVEALIENS
Live alien sale
STR_CANSELLLIVEALIENS_DESC
Allows the sale of live aliens, recommended when using containment limits.
STR_ALLOWAUTOSELLPRODUCTION
Manufacture auto-sale
STR_ALLOWAUTOSELLPRODUCTION_DESC
Right-click the increase button on a manufacturing project's "total to produce" to auto-sell.
STR_ALLOWBUILDINGQUEUE
Allow building queue
STR_ALLOWBUILDINGQUEUE_DESC
Unfinished facilities act as links to the access lift when new facilities are placed.
STR_BATTLEAUTOEND
Auto-end battle
STR_BATTLEAUTOEND_DESC
Battles automatically end when the last living enemy is neutralized.
STR_BATTLEINSTANTGRENADE
Instant grenades
STR_BATTLEINSTANTGRENADE_DESC
Grenades primed to go off in 0 turns will explode immediately when thrown, instead of at the end of the turn.
STR_BATTLENOTIFYDEATH
Show death notifications
STR_BATTLENOTIFYDEATH_DESC
Display notifications every time one of your soldiers dies.
STR_BATTLEPREVIEWPATH
Pathfinding preview
STR_BATTLEPREVIEWPATH_DESC
Left-click highlights the path your unit will take to the destination, double-click moves the unit.
STR_BATTLERANGEBASEDACCURACY
Range-based accuracy
STR_BATTLERANGEBASEDACCURACY_DESC
Accuracy of shots takes visibility, distance, and other factors into account.
STR_CANMANUFACTUREMOREITEMSPERHOUR
TFTD manufacture rules
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC
Allows manufacturing projects to produce more than one item per hour.
STR_CANTRANSFERCRAFTSWHILEAIRBORNE
Airborne transfers
STR_CANTRANSFERCRAFTSWHILEAIRBORNE_DESC
Aircraft currently in-flight can be transferred.
STR_CRAFTLAUNCHALWAYS
Force aircraft launch
STR_CRAFTLAUNCHALWAYS_DESC
You may force your aircraft into flight, overriding the need to completely refuel and rearm.
STR_CUSTOMINITIALBASE
Custom initial base
STR_CUSTOMINITIALBASE_DESC
When starting a new game, you can manually place your starting facilities instead of using the default layout.
STR_GLOBESEASONS
Globe tilted lighting
STR_GLOBESEASONS_DESC
Enable realistic projection of sunlight on the Geoscape according to the Earth axial tilt.
STR_PLAYINTRO
Play intro
STR_PLAYINTRO_DESC
Show the intro cinematic on startup.
STR_SHOWFUNDSONGEOSCAPE
Show geoscape funds
STR_SHOWFUNDSONGEOSCAPE_DESC
Expand the geoscape info panel to include additional information on your current financial situation.
STR_SHOWMORESTATSININVENTORYVIEW
Inventory stats
STR_SHOWMORESTATSININVENTORYVIEW_DESC
Show extra information on the selected soldier in the inventory screen.
STR_SNEAKYAI
Sneaky AI
STR_SNEAKYAI_DESC
AI avoids exposing themselves to the player whenever possible.
STR_STRAFE
Strafe setting
STR_STRAFE_DESC
Enable strafing, running, and independent tank turret movement. Hold CTRL to use alternate movement methods.
STR_BATTLESCROLLDRAGINVERT
Inverted drag-scrolling
STR_BATTLESCROLLDRAGINVERT_DESC
Inverts drag-scrolling on the battlescape.
STR_BATTLEEXPLOSIONHEIGHT
Explosion height
STR_BATTLEEXPLOSIONHEIGHT_DESC
Change how far height-wise explosions may spread.{NEWLINE}(Flat: 0, Round: 3)
STR_ALLOWPSIONICCAPTURE
Allow psi-capture
STR_ALLOWPSIONICCAPTURE_DESC
Mind-controlling all remaining aliens results in victory, and they count as live captures.
