; Kung Fu Man motif introduction storyboard

; This storyboard uses several scenes

[SceneDef]
spr = intro.sff

;------------------------------------
;Scrolling mountain
;This scene uses a background to achieve the movement
[Scene 0]
fadein.time = 120
fadeout.time = 30
; BG
bg.name = BG0          ;Name of BG to show (no spaces allowed)
; Total time
end.time = 240

;------------------------------------
;BG def for scrolling mountain
;Note: the name for this BG must correspond to the value of bg.name in
;      Scene 0. For example, if you used "Scene0bg" instead of "BG0" for
;      bg.name, then the background definition group name should be
;      [Scene0bgDef].
[BG0Def]

[BG0 Mountains]
type = normal
spriteno = 0,0
start = 0,48
velocity = 6
tile = 1,0

[BG0 Wall]
type = normal
spriteno = 1,0
start = 0,48
velocity = 12
tile = 1,0
mask = 1

[BG0 Shadows]
type = normal
spriteno = 5,0
start = -7000,48
velocity = 36
tile = 2,0
tilespacing = 480
mask = 1
trans = sub

;------------------------------------
;Flash Suave Dude
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 30
; Screen color
clearcolor = 221,248,248
; Overlay Anims (from 0 to 9)
layerall.pos = 160,24  ;Default position for all layers
layer0.offset = -40,150
layer0.anim =  10      ;Anim action number
; Total time
end.time = 45

;Animation for Suave
[Begin Action 10]
10,0, 0,0, -1

;------------------------------------
;Black wait
[Scene 2]
; Screen color
clearcolor = 0,0,0
end.time = 15

;------------------------------------
;Flash Kung Fu Man
[Scene 3]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 30
; Screen color
clearcolor = 221,248,248
; Overlay Anims (from 0 to 9)
layerall.pos = 160,24  ;Default position for all layers
layer0.offset = 40,150
layer0.anim =  11      ;Anim action number
; Total time
end.time = 45

;Animation for Kung Fu Man
[Begin Action 11]
11,0, 0,0, -1

;------------------------------------
;Black wait
[Scene 4]
; Screen color
clearcolor = 0,0,0
end.time = 30

;------------------------------------
;Kung Fu Man text
;Uses 3 layers for each word, and a starttime parameter to make the
;words show up one after another.
[Scene 5]
; Fade
fadein.time = 5
fadeout.time = 30
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 160,24  ;Default position for all layers
layer0.offset = 0,26
layer0.anim =  100
layer0.starttime = 30
layer1.offset = 0,26
layer1.anim =  101
layer1.starttime = 60
layer2.offset = 0,26
layer2.anim =  102
layer2.starttime = 90
; Total time
end.time = 180

;Shaking "Kung" text
[Begin Action 100]
100,0, 0,20, 1
100,0, 0,-15, 1
100,0, 0,11, 1
100,0, 0,-8, 1
100,0, 0,6, 1
100,0, 0,-4, 1
100,0, 0,2, 1
100,0, 0,-1, 1
100,0, 0,0, -1

;Shaking "Fu" text
[Begin Action 101]
100,1, 0,20, 1
100,1, 0,-15, 1
100,1, 0,11, 1
100,1, 0,-8, 1
100,1, 0,6, 1
100,1, 0,-4, 1
100,1, 0,2, 1
100,1, 0,-1, 1
100,1, 0,0, -1

;Shaking "Man" text
[Begin Action 102]
100,2, 0,20, 1
100,2, 0,-15, 1
100,2, 0,11, 1
100,2, 0,-8, 1
100,2, 0,6, 1
100,2, 0,-4, 1
100,2, 0,2, 1
100,2, 0,-1, 1
100,2, 0,0, -1
