library: libGui #include "TGLayout.h"

# TGListDetailsLayout

class description - source file - inheritance tree (.pdf)

## class TGListDetailsLayout : public TGTileLayout

| Inheritance Chart:

`TObject`

<-

`TGLayoutManager`

<-

`TGTileLayout`

<-

`TGListDetailsLayout`

        public:

                               TGListDetailsLayout(TGCompositeFrame* main, Int_t sep = 0, UInt_t w = 0)
                               TGListDetailsLayout(const TGListDetailsLayout&)
                               ~TGListDetailsLayout()
                static TClass* Class()
           virtual TGDimension GetDefaultSize() const
               virtual TClass* IsA() const
                  virtual void Layout()
          TGListDetailsLayout& operator=(const TGListDetailsLayout&)
                  virtual void SavePrimitive(ofstream& out, Option_t*)
                  virtual void SetDefaultWidth(UInt_t w)
                  virtual void ShowMembers(TMemberInspector& insp, char* parent)
                  virtual void Streamer(TBuffer& b)
                          void StreamerNVirtual(TBuffer& b)

### Data Members

        private:

          UInt_t fWidth  width of listview container

## Class Description

     A number of different layout classes (TGLayoutManager,
     TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).

     Concerning the TGMatrixLayout class:

     It arranges frames in a matrix-like way.
     This manager provides :
     - a column number (0 means unlimited)
     - a row number (0 means unlimited)
     - horizontal & vertical separators

     Notes : If both column and row are fixed values, any remaining
             frames outside the count won't be managed.
             Unlimited rows means the frame can expand downward
             (the default behaviour in most UI).
             Both unlimited rows and columns is undefined (read: will
             crash the algorithm ;-).
             With fixed dimensions, frames are always arranged in rows.
             That is: 1st frame is at position (0,0), next one is at
             row(0), column(1) and so on...
             When specifying one dimension as unlimited (i.e. row=0 or
             column=0) the frames are arranged according to the direction
             of the fixed dimension. This layout manager does not make
             use of TGLayoutHints.

void Layout()

     Make a list details layout of all frames in the list.

TGDimension GetDefaultSize() const

     Return default dimension of the list details layout.

void SavePrimitive(ofstream &out, Option_t *)

### Inline Functions

                            void ~TGListDetailsLayout()
             TGListDetailsLayout TGListDetailsLayout(TGCompositeFrame* main, Int_t sep = 0, UInt_t w = 0)
                            void SetDefaultWidth(UInt_t w)
                         TClass* Class()
                         TClass* IsA() const
                            void ShowMembers(TMemberInspector& insp, char* parent)
                            void Streamer(TBuffer& b)
                            void StreamerNVirtual(TBuffer& b)
             TGListDetailsLayout TGListDetailsLayout(const TGListDetailsLayout&)
            TGListDetailsLayout& operator=(const TGListDetailsLayout&)

Author: Fons Rademakers 02/01/98
Last update: root/gui:$Name: $:$Id: TGLayout.cxx,v 1.17 2004/10/25 12:39:56 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *