library: libGeom #include "TGeoVolume.h"

# TGeoVolume

class description - source file - inheritance tree (.pdf)

## class TGeoVolume : public TNamed, public TGeoAtt, public TAttLine, public TAttFill, public TAtt3D

| Inheritance Chart:

`TObject`

<-

`TNamed`

`TGeoAtt`

`TAttLine`

`TAttFill`

`TAtt3D`

<-

`TGeoVolume`

<-

`TGeoVolumeAssembly` |

`TGeoVolumeMulti` |

        public:

                              TGeoVolume()
                              TGeoVolume(const char* name, const TGeoShape* shape, const TGeoMedium* med = 0)
                              TGeoVolume(const TGeoVolume&)
                      virtual ~TGeoVolume()
                 virtual void AddNode(const TGeoVolume* vol, Int_t copy_no, TGeoMatrix* mat = 0, Option_t* option = "")
                         void AddNodeOffset(const TGeoVolume* vol, Int_t copy_no, Double_t offset = 0, Option_t* option = "")
                 virtual void AddNodeOverlap(const TGeoVolume* vol, Int_t copy_no, TGeoMatrix* mat = 0, Option_t* option = "")
                 virtual void Browse(TBrowser* b)
                 virtual void cd(Int_t inode) const
                         void CheckGeometry(Int_t nrays = 1, Double_t startx = 0, Double_t starty = 0, Double_t startz = 0) const
                         void CheckOverlaps(Double_t ovlp = 0.1, Option_t* option = "") const
                         void CheckShapes()
               static TClass* Class()
                         void CleanAll()
                         void ClearNodes()
                         void ClearShape()
                  TGeoVolume* CloneVolume() const
                       Bool_t Contains(Double_t* point) const
                        Int_t CountNodes(Int_t nlevels = 1000, Int_t option = 0)
                virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
          virtual TGeoVolume* Divide(const char* divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step, Int_t numed = 0, Option_t* option = "")
                 virtual void Draw(Option_t* option = "")
                 virtual void DrawOnly(Option_t* option = "")
                 virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py)
                       Bool_t FindMatrixOfDaughterVolume(TGeoVolume* vol) const
                    TGeoNode* FindNode(const char* name) const
                         void FindOverlaps() const
                virtual Int_t GetByteCount() const
                virtual Int_t GetCurrentNodeIndex() const
                     TObject* GetField() const
           TGeoPatternFinder* GetFinder() const
                 TGeoManager* GetGeoManager() const
                        Int_t GetIndex(const TGeoNode* node) const
                TGeoMaterial* GetMaterial() const
                  TGeoMedium* GetMedium() const
                        Int_t GetNdaughters() const
                virtual Int_t GetNextNodeIndex() const
                    TGeoNode* GetNode(const char* name) const
                    TGeoNode* GetNode(Int_t i) const
                        Int_t GetNodeIndex(const TGeoNode* node, Int_t* check_list, Int_t ncheck) const
                   TObjArray* GetNodes()
                        Int_t GetNtotal() const
                        Int_t GetNumber() const
                virtual char* GetObjectInfo(Int_t px, Int_t py) const
                       Bool_t GetOptimalVoxels() const
            virtual Option_t* GetOption() const
                        char* GetPointerName() const
                   TGeoShape* GetShape() const
                       Char_t GetTransparency() const
             TGeoVoxelFinder* GetVoxels() const
                         void GrabFocus()
                         void Gsord(Int_t)
                         void InspectMaterial() const
                         void InspectShape() const
                         void InvisibleAll(Bool_t flag = kTRUE)
              virtual TClass* IsA() const
                       Bool_t IsAllInvisible() const
               virtual Bool_t IsAssembly() const
                       Bool_t IsCylVoxels() const
               virtual Bool_t IsFolder() const
                       Bool_t IsRaytracing() const
                       Bool_t IsRunTime() const
                       Bool_t IsStyleDefault() const
                       Bool_t IsTopVolume() const
                       Bool_t IsValid() const
               virtual Bool_t IsVisible() const
                       Bool_t IsVisibleDaughters() const
               virtual Bool_t IsVolumeMulti() const
                       Bool_t IsXYZVoxels() const
                        TH2F* LegoPlot(Int_t ntheta = 20, Double_t themin = 0., Double_t themax = 180., Int_t nphi = 60, Double_t phimin = 0., Double_t phimax = 360., Double_t rmin = 0., Double_t rmax = 9999999, Option_t* option = "")
                         void MakeCopyNodes(const TGeoVolume* other)
          virtual TGeoVolume* MakeCopyVolume(TGeoShape* newshape)
                  TGeoVolume& operator=(const TGeoVolume&)
                       Bool_t OptimizeVoxels()
                 virtual void Paint(Option_t* option = "")
                         void PrintNodes() const
                         void PrintVoxels() const
                         void RandomPoints(Int_t npoints = 1000000, Option_t* option = "")
                         void RandomRays(Int_t nrays = 10000, Double_t startx = 0, Double_t starty = 0, Double_t startz = 0)
                         void Raytrace(Bool_t flag = kTRUE)
                         void SaveAs(const char* filename)
                 virtual void SavePrimitive(ofstream& out, Option_t* option)
                         void SetAsTopVolume()
                         void SetCurrentPoint(Double_t x, Double_t y, Double_t z)
                         void SetCylVoxels(Bool_t flag = kTRUE)
                         void SetField(const TObject* field)
                         void SetFinder(const TGeoPatternFinder* finder)
                         void SetInvisible()
                 virtual void SetLineColor(Color_t lcolor)
                 virtual void SetLineStyle(Style_t lstyle)
                 virtual void SetLineWidth(Width_t lwidth)
                 virtual void SetMedium(const TGeoMedium* medium)
                         void SetNodes(TObjArray* nodes)
                         void SetNtotal(Int_t ntotal)
                         void SetNumber(Int_t number)
                         void SetOption(const char* option)
                         void SetShape(const TGeoShape* shape)
                         void SetTransparency(Char_t transparency = 0)
                 virtual void SetVisibility(Bool_t vis = kTRUE)
                         void SetVoxelFinder(const TGeoVoxelFinder* finder)
                 virtual void ShowMembers(TMemberInspector& insp, char* parent)
                         void SortNodes()
                 virtual void Streamer(TBuffer& b)
                         void StreamerNVirtual(TBuffer& b)
                         void UnmarkSaved()
                       Bool_t Valid() const
                         void VisibleDaughters(Bool_t vis = kTRUE)
                         void Voxelize(Option_t* option)
                     Double_t Weight(Double_t precision = 0.01, Option_t* option = "v")

### Data Members

        protected:

                  TObjArray* fNodes       array of nodes inside this volume
                  TGeoShape* fShape       shape
                 TGeoMedium* fMedium      tracking medium
          TGeoPatternFinder* fFinder      finder object for divisions
            TGeoVoxelFinder* fVoxels      finder object for bounding boxes
                TGeoManager* fGeoManager  ! pointer to TGeoManager owning this volume
                    TObject* fField       ! just a hook for now
                     TString fOption      ! option - if any
                       Int_t fNumber      volume serial number in the list of volumes
                       Int_t fNtotal      total number of physical nodes

        public:

          static const TGeoVolume::EGeoVolumeTypes kVolumeDiv
          static const TGeoVolume::EGeoVolumeTypes kVolumeOverlap
          static const TGeoVolume::EGeoVolumeTypes kVolumeImportNodes
          static const TGeoVolume::EGeoVolumeTypes kVolumeMulti
          static const TGeoVolume::EGeoVolumeTypes kVoxelsXYZ
          static const TGeoVolume::EGeoVolumeTypes kVoxelsCyl
          static const TGeoVolume::EGeoVolumeTypes kVolumeClone

## Class Description

       TGeoVolume - the base class representing solids.

       Volumes are the basic objects used in building the geometrical hierarchy.
     They represent unpositioned objects but store all information about the
     placement of the other volumes they may contain. Therefore a volume can
     be replicated several times in the geometry. In order to create a volume, one
     has to put togeather a shape and a medium which are already defined. Volumes
     have to be named by users at creation time. Every different name may represent a
     an unique volume object, but may also represent more general a family (class)
     of volume objects having the same shape type and medium, but possibly
     different shape parameters. It is the user's task to provide different names
     for different volume families in order to avoid ambiguities at tracking time.
     A generic family rather than a single volume is created only in two cases :
     when a generic shape is provided to the volume constructor or when a division
     operation is applied. Each volume in the geometry stores an unique
     ID corresponding to its family. In order to ease-up their creation, the manager
     class is providing an API that allows making a shape and a volume in a single step.

       Volumes are objects that can be visualized, therefore having visibility,
     colour, line and fill attributes that can be defined or modified any time after
     the volume creation. It is advisable however to define these properties just
     after the first creation of a volume namespace, since in case of volume families
     any new member created by the modeler inherits these properties.

        In order to provide navigation features, volumes have to be able to find
     the proper container of any point defined in the local reference frame. This
     can be the volume itself, one of its positioned daughter volumes or none if
     the point is actually outside. On the other hand, volumes have to provide also
     other navigation methods such as finding the distances to its shape boundaries
     or which daughter will be crossed first. The implementation of these features
     is done at shape level, but the local mother-daughters management is handled
     by volumes that builds additional optimisation structures upon geometry closure.
     In order to have navigation features properly working one has to follow the
     general rules for building a valid geometry (see TGeoManager class).

       Now let's make a simple volume representing a copper wire. We suppose that
     a medium is already created (see TGeoMedium class on how to create media).
     We will create a TUBE shape for our wire, having Rmin=0cm, Rmax=0.01cm
     and a half-length dZ=1cm :

       TGeoTube *tube = new TGeoTube("wire_tube", 0, 0.01, 1);

     One may ommit the name for the shape if no retreiving by name is further needed
     during geometry building. The same shape can be shared by different volumes
     having different names and materials. Now let's make the volume for our wire.
     The prototype for volumes constructor looks like :

       TGeoVolume::TGeoVolume(const char *name, TGeoShape *shape, TGeoMedium *med)

     Since TGeoTube derives brom the base shape class, we can provide it to the volume
     constructor :

       TGeoVolume *wire_co = new TGeoVolume("WIRE_CO", tube, ptrCOPPER);

     Do not bother to delete neither the media, shapes or volumes that you have
     created since all will be automatically cleaned on exit by the manager class.
     If we would have taken a look inside TGeoManager::MakeTube() method, we would
     have been able to create our wire with a single line :

       TGeoVolume *wire_co = gGeoManager->MakeTube("WIRE_CO", ptrCOPPER, 0, 0.01, 1);

     The same applies for all primitive shapes, for which there can be found
     corresponding MakeSHAPE() methods. Their usage is much more convenient unless
     a shape has to be shared between more volumes. Let's make now an aluminium wire
     having the same shape, supposing that we have created the copper wire with the
     line above :

       TGeoVolume *wire_al = new TGeoVolume("WIRE_AL", wire_co->GetShape(), ptrAL);

     Now that we have learned how to create elementary volumes, let's see how we
     can create a geometrical hierarchy.

       Positioning volumes
     -----------------------

       When creating a volume one does not specify if this will contain or not other
     volumes. Adding daughters to a volume implies creating those and adding them
     one by one to the list of daughters. Since the volume has to know the position
     of all its daughters, we will have to supply at the same time a geometrical
     transformation with respect to its local reference frame for each of them.
     The objects referencing a volume and a transformation are called NODES and
     their creation is fully handled by the modeler. They represent the link
     elements in the hierarchy of volumes. Nodes are unique and distinct geometrical
     objects ONLY from their container point of view. Since volumes can be replicated
     in the geometry, the same node may be found on different branches.

/* */

       An important observation is that volume objects are owned by the TGeoManager
     class. This stores a list of all volumes in the geometry, that is cleaned
     upon destruction.

       Let's consider positioning now our wire in the middle of a gas chamber. We
     need first to define the gas chamber :

       TGeoVolume *chamber = gGeoManager->MakeTube("CHAMBER", ptrGAS, 0, 1, 1);

     Now we can put the wire inside :

       chamber->AddNode(wire_co, 1);

     If we inspect now the chamber volume in a browser, we will notice that it has
     one daughter. Of course the gas has some container also, but let's keep it like
     that for the sake of simplicity. The full prototype of AddNode() is :

       TGeoVolume::AddNode(TGeoVolume *daughter, Int_t usernumber,
                           TGeoMatrix *matrix=gGeoIdentity)

     Since we did not supplied the third argument, the wire will be positioned with
     an identity transformation inside the chamber. One will notice that the inner
     radii of the wire and chamber are both zero - therefore, aren't the two volumes
     overlapping ? The answer is no, the modeler is even relaying on the fact that
     any daughter is fully contained by its mother. On the other hand, neither of
     the nodes positioned inside a volume should overlap with each other. We will
     see that there are allowed some exceptions to those rules.

     Overlapping volumes
     --------------------

       Positioning volumes that does not overlap their neighbours nor extrude
     their container is sometimes quite strong contrain. Some parts of the geometry
     might overlap naturally, e.g. two crossing tubes. The modeller supports such
     cases only if the overlapping nodes are declared by the user. In order to do
     that, one should use TGeoVolume::AddNodeOverlap() instead of TGeoVolume::AddNode().
       When 2 or more positioned volumes are overlapping, not all of them have to
     be declared so, but at least one. A point inside an overlapping region equally
     belongs to all overlapping nodes, but the way these are defined can enforce
     the modeler to give priorities.
       The general rule is that the deepest node in the hierarchy containing a point
     have the highest priority. For the same geometry level, non-overlapping is
     prioritized over overlapping. In order to illustrate this, we will consider
     few examples. We will designate non-overlapping nodes as ONLY and the others
     MANY as in GEANT3, where this concept was introduced:
       1. The part of a MANY node B extruding its container A will never be "seen"
     during navigation, as if B was in fact the result of the intersection of A and B.
       2. If we have two nodes A (ONLY) and B (MANY) inside the same container, all
     points in the overlapping region of A and B will be designated as belonging to A.
       3. If A an B in the above case were both MANY, points in the overlapping
     part will be designated to the one defined first. Both nodes must have the
     same medium.
       4. The silces of a divided MANY will be as well MANY.

     One needs to know that navigation inside geometry parts MANY nodes is much
     slower. Any overlapping part can be defined based on composite shapes - this
     is always recommended.

TGeoVolume()

     dummy constructor

TGeoVolume(const char *name, const TGeoShape *shape, const TGeoMedium *med) :TNamed(name, "")

     default constructor

~TGeoVolume()

     Destructor

void Browse(TBrowser *b)

     How to browse a volume

void CheckGeometry(Int_t nrays, Double_t startx, Double_t starty, Double_t startz) const

     Shoot nrays with random directions from starting point (startx, starty, startz)
     in the reference frame of this volume. Track each ray until exiting geometry, then
     shoot backwards from exiting point and compare boundary crossing points.

void CheckOverlaps(Double_t ovlp, Option_t *option) const

     Overlap checking tool. Check for illegal overlaps within a limit OVLP.

void CleanAll()

void ClearShape()

void CheckShapes()

     check for negative parameters in shapes.
     THIS METHOD LEAVES SOME GARBAGE NODES -> memory leak, to be fixed
       printf("---Checking daughters of volume %s\n", GetName());

Int_t CountNodes(Int_t nlevels, Int_t option)

     Count total number of subnodes starting from this volume, nlevels down
     option = 0 (default) - count only once per volume
     option = 1           - count every time
     option = 2           - count volumes on visible branches
     option = 3           - return maximum level counted already with option = 0

Bool_t IsFolder() const

     Return TRUE if volume contains nodes

Bool_t IsStyleDefault() const

     check if the visibility and attributes are the default ones

Bool_t IsTopVolume() const

     True if this is the top volume of the geometry

Bool_t IsRaytracing() const

void InspectMaterial() const

void cd(Int_t inode) const

     Actualize matrix of node indexed <inode>

void AddNode(const TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat, Option_t * /*option*/)

     Add a TGeoNode to the list of nodes. This is the usual method for adding
     daughters inside the container volume.

void AddNodeOffset(const TGeoVolume *vol, Int_t copy_no, Double_t offset, Option_t * /*option*/)

     Add a division node to the list of nodes. The method is called by
     TGeoVolume::Divide() for creating the division nodes.

void AddNodeOverlap(const TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat, Option_t * /*option*/)

     Add a TGeoNode to the list of nodes. This is the usual method for adding
     daughters inside the container volume.

TGeoVolume* Divide(const char *divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step, Int_t numed, Option_t *option)

     Division a la G3. The volume will be divided along IAXIS (see shape classes), in NDIV
     slices, from START with given STEP. The division volumes will have medium number NUMED.
     If NUMED=0 they will get the medium number of the divided volume (this). If NDIV<=0,
     all range of IAXIS will be divided and the resulting number of divisions will be centered on
     IAXIS. If STEP<=0, the real STEP will be computed as the full range of IAXIS divided by NDIV.
     Options (case insensitive):
      N  - divide all range in NDIV cells (same effect as STEP<=0) (GSDVN in G3)
      NX - divide range starting with START in NDIV cells          (GSDVN2 in G3)
      S  - divide all range with given STEP. NDIV is computed and divisions will be centered
             in full range (same effect as NDIV<=0)                (GSDVS, GSDVT in G3)
      SX - same as DVS, but from START position.                   (GSDVS2, GSDVT2 in G3)

Int_t DistancetoPrimitive(Int_t px, Int_t py)

     compute the closest distance of approach from point px,py to this volume

void Draw(Option_t *option)

     draw top volume according to option

void DrawOnly(Option_t *option)

     draw only this volume

Bool_t OptimizeVoxels()

     Perform an exensive sampling to find which type of voxelization is
     most efficient.

void Paint(Option_t *option)

     paint volume

void PrintVoxels() const

void PrintNodes() const

     print nodes

TH2F* LegoPlot(Int_t ntheta, Double_t themin, Double_t themax, Int_t nphi, Double_t phimin, Double_t phimax, Double_t rmin, Double_t rmax, Option_t *option)

     Generate a lego plot fot the top volume, according to option.

void RandomPoints(Int_t npoints, Option_t *option)

     Draw random points in the bounding box of this volume.

void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz)

     Random raytracing method.

void Raytrace(Bool_t flag)

     Draw this volume with current settings and perform raytracing in the pad.

void SaveAs(const char *filename)

      Save geometry having this as top volume as a C++ macro.

void SavePrimitive(ofstream &out, Option_t *option)

     Save a primitive as a C++ statement(s) on output stream "out".

void UnmarkSaved()

     Reset SavePrimitive bits.

void ExecuteEvent(Int_t event, Int_t px, Int_t py)

     Execute mouse actions on this volume.

TGeoNode* FindNode(const char *name) const

     search a daughter inside the list of nodes

Int_t GetNodeIndex(const TGeoNode *node, Int_t *check_list, Int_t ncheck) const

Int_t GetIndex(const TGeoNode *node) const

     get index number for a given daughter

char* GetObjectInfo(Int_t px, Int_t py) const

Bool_t GetOptimalVoxels() const

    --- Returns true if cylindrical voxelization is optimal.

char* GetPointerName() const

     Provide a pointer name containing uid.

void GrabFocus()

     Move perspective view focus to this volume

TGeoVolume* CloneVolume() const

void MakeCopyNodes(const TGeoVolume *other)

     make a new list of nodes and copy all nodes of other volume inside

TGeoVolume* MakeCopyVolume(TGeoShape *newshape)

     make a copy of this volume
        printf("   Making a copy of %s\n", GetName());

void SetAsTopVolume()

void SetCurrentPoint(Double_t x, Double_t y, Double_t z)

void SetShape(const TGeoShape *shape)

     set the shape associated with this volume

void SortNodes()

     sort nodes by decreasing volume of the bounding box. ONLY nodes comes first,
     then overlapping nodes and finally division nodes.

void Streamer(TBuffer &R__b)

     Stream an object of class TGeoVolume.

void SetOption(const char * /*option*/)

     set the current options

void SetLineColor(Color_t lcolor)

void SetLineStyle(Style_t lstyle)

void SetLineWidth(Style_t lwidth)

TGeoNode* GetNode(const char *name) const

     get the pointer to a daughter node

Int_t GetByteCount() const

     get the total size in bytes for this volume

void FindOverlaps() const

     loop all nodes marked as overlaps and find overlaping brothers

void SetVisibility(Bool_t vis)

     set visibility of this volume

Bool_t Valid() const

Bool_t FindMatrixOfDaughterVolume(TGeoVolume *vol) const

     Find a daughter node having VOL as volume and fill TGeoManager::fHMatrix
     with its global matrix.

void VisibleDaughters(Bool_t vis)

     set visibility for daughters

void Voxelize(Option_t *option)

     build the voxels for this volume

Double_t Weight(Double_t precision, Option_t *option)

     Estimate the weight of a volume with SIGMA(M)/M better than PRECISION.
     Option can be : v - verbose (default)

### Inline Functions

                          void ClearNodes()
                        Bool_t Contains(Double_t* point) const
                        Bool_t IsAssembly() const
                        Bool_t IsRunTime() const
                        Bool_t IsVolumeMulti() const
                        Bool_t IsCylVoxels() const
                        Bool_t IsXYZVoxels() const
                        Bool_t IsValid() const
                        Bool_t IsVisible() const
                        Bool_t IsVisibleDaughters() const
                        Bool_t IsAllInvisible() const
                         Int_t GetCurrentNodeIndex() const
                         Int_t GetNextNodeIndex() const
                    TObjArray* GetNodes()
                         Int_t GetNdaughters() const
                         Int_t GetNtotal() const
                  TGeoManager* GetGeoManager() const
                 TGeoMaterial* GetMaterial() const
                   TGeoMedium* GetMedium() const
                      TObject* GetField() const
            TGeoPatternFinder* GetFinder() const
              TGeoVoxelFinder* GetVoxels() const
                     TGeoNode* GetNode(Int_t i) const
                         Int_t GetNumber() const
                     Option_t* GetOption() const
                        Char_t GetTransparency() const
                    TGeoShape* GetShape() const
                          void Gsord(Int_t)
                          void InspectShape() const
                          void SetCylVoxels(Bool_t flag = kTRUE)
                          void SetNodes(TObjArray* nodes)
                          void SetTransparency(Char_t transparency = 0)
                          void SetField(const TObject* field)
                          void SetInvisible()
                          void SetMedium(const TGeoMedium* medium)
                          void SetVoxelFinder(const TGeoVoxelFinder* finder)
                          void SetFinder(const TGeoPatternFinder* finder)
                          void SetNumber(Int_t number)
                          void SetNtotal(Int_t ntotal)
                          void InvisibleAll(Bool_t flag = kTRUE)
                       TClass* Class()
                       TClass* IsA() const
                          void ShowMembers(TMemberInspector& insp, char* parent)
                          void StreamerNVirtual(TBuffer& b)
                    TGeoVolume TGeoVolume(const TGeoVolume&)
                   TGeoVolume& operator=(const TGeoVolume&)

Author: Andrei Gheata 30/05/02
Last update: root/geom:$Name: $:$Id: TGeoVolume.cxx,v 1.64 2005/06/27 13:09:47 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *