library: libGui #include "TGLayout.h"

# TGTileLayout

class description - source file - inheritance tree (.pdf)

## class TGTileLayout : public TGLayoutManager

| Inheritance Chart:

`TObject`

<-

`TGLayoutManager`

<-

`TGTileLayout`

<-

`TGListDetailsLayout` |

`TGListLayout` |

        public:

                              TGTileLayout(TGCompositeFrame* main, Int_t sep = 0)
                              TGTileLayout(const TGTileLayout&)
                              ~TGTileLayout()
               static TClass* Class()
          virtual TGDimension GetDefaultSize() const
              virtual TClass* IsA() const
                 virtual void Layout()
                TGTileLayout& operator=(const TGTileLayout&)
                 virtual void SavePrimitive(ofstream& out, Option_t*)
                 virtual void ShowMembers(TMemberInspector& insp, char* parent)
                 virtual void Streamer(TBuffer& b)
                         void StreamerNVirtual(TBuffer& b)

### Data Members

        protected:

                      Int_t fSep   separation between tiles
          TGCompositeFrame* fMain  container frame
                     TList* fList  list of frames to arrange

## Class Description

     A number of different layout classes (TGLayoutManager,
     TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).

     Concerning the TGMatrixLayout class:

     It arranges frames in a matrix-like way.
     This manager provides :
     - a column number (0 means unlimited)
     - a row number (0 means unlimited)
     - horizontal & vertical separators

     Notes : If both column and row are fixed values, any remaining
             frames outside the count won't be managed.
             Unlimited rows means the frame can expand downward
             (the default behaviour in most UI).
             Both unlimited rows and columns is undefined (read: will
             crash the algorithm ;-).
             With fixed dimensions, frames are always arranged in rows.
             That is: 1st frame is at position (0,0), next one is at
             row(0), column(1) and so on...
             When specifying one dimension as unlimited (i.e. row=0 or
             column=0) the frames are arranged according to the direction
             of the fixed dimension. This layout manager does not make
             use of TGLayoutHints.

TGTileLayout(TGCompositeFrame *main, Int_t sep)

     Create a tile layout manager.

void Layout()

     Make a tile layout of all frames in the list.

TGDimension GetDefaultSize() const

     Return default dimension of the tile layout.

void SavePrimitive(ofstream &out, Option_t *)

### Inline Functions

                     void ~TGTileLayout()
                  TClass* Class()
                  TClass* IsA() const
                     void ShowMembers(TMemberInspector& insp, char* parent)
                     void Streamer(TBuffer& b)
                     void StreamerNVirtual(TBuffer& b)
             TGTileLayout TGTileLayout(const TGTileLayout&)
            TGTileLayout& operator=(const TGTileLayout&)

Author: Fons Rademakers 02/01/98
Last update: root/gui:$Name: $:$Id: TGLayout.cxx,v 1.17 2004/10/25 12:39:56 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *