library: libHistPainter #include "TPainter3dAlgorithms.h"

# TPainter3dAlgorithms

class description - source file - inheritance tree (.pdf)

## class TPainter3dAlgorithms : public TObject, public TAttLine, public TAttFill

| Inheritance Chart:

`TObject`

`TAttLine`

`TAttFill`

<-

`TPainter3dAlgorithms`

        public:

                                TPainter3dAlgorithms()
                                TPainter3dAlgorithms(Double_t* rmin, Double_t* rmax, Int_t system = 1)
                                TPainter3dAlgorithms(const TPainter3dAlgorithms&)
                        virtual ~TPainter3dAlgorithms()
                           void BackBox(Double_t ang)
                 static TClass* Class()
                           void ClearRaster()
                           void ColorFunction(Int_t nl, Double_t* fl, Int_t* icl, Int_t& irep)
                           void DefineGridLevels(Int_t ndivz)
                           void DrawFaceGouraudShaded(Int_t* icodes, Double_t** xyz, Int_t np, Int_t* iface, Double_t* t)
                           void DrawFaceMode1(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* t)
                           void DrawFaceMode2(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* t)
                           void DrawFaceMode3(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* t)
                           void DrawFaceMove1(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* tt)
                           void DrawFaceMove2(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* tt)
                           void DrawFaceMove3(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* tt)
                           void DrawFaceRaster1(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* tt)
                           void DrawFaceRaster2(Int_t* icodes, Double_t* xyz, Int_t np, Int_t* iface, Double_t* tt)
                           void FillPolygon(Int_t n, Double_t* p, Double_t* f)
                           void FillPolygonBorder(Int_t nn, Double_t* xy)
                           void FindLevelLines(Int_t np, Double_t* f, Double_t* t)
                           void FindPartEdge(Double_t* p1, Double_t* p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t& kpp, Double_t* pp)
                           void FindVisibleDraw(Double_t* r1, Double_t* r2)
                           void FindVisibleLine(Double_t* p1, Double_t* p2, Int_t ntmax, Int_t& nt, Double_t* t)
                           void FrontBox(Double_t ang)
                           void GouraudFunction(Int_t ia, Int_t ib, Double_t* f, Double_t* t)
                           void ImplicitFunction(Double_t* rmin, Double_t* rmax, Int_t nx, Int_t ny, Int_t nz, const char* chopt)
                           void InitMoveScreen(Double_t xmin, Double_t xmax)
                           void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny)
                virtual TClass* IsA() const
                           void IsoSurface(Int_t ns, Double_t* s, Int_t nx, Int_t ny, Int_t nz, Double_t* x, Double_t* y, Double_t* z, const char* chopt)
                           void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char* chopt)
                           void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void LegoFunction(Int_t ia, Int_t ib, Int_t& nv, Double_t* ab, Double_t* vv, Double_t* t)
                           void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t& irep)
                           void Luminosity(Double_t* anorm, Double_t& flum)
                           void MarchingCube(Double_t fiso, Double_t** p, Double_t* f, Double_t** g, Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase03(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase04(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase06(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase07(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase10(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase12(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeCase13(Int_t& nnod, Int_t& ntria, Double_t** xyz, Double_t** grad, Int_t** itria)
                           void MarchingCubeFindNodes(Int_t nnod, Int_t* ie, Double_t** xyz, Double_t** grad)
                           void MarchingCubeMiddlePoint(Int_t nnod, Double_t** xyz, Double_t** grad, Int_t** it, Double_t* pxyz, Double_t* pgrad)
                           void MarchingCubeSetTriangles(Int_t ntria, Int_t** it, Int_t** itria)
                           void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t& irep)
                           void ModifyScreen(Double_t* r1, Double_t* r2)
          TPainter3dAlgorithms& operator=(const TPainter3dAlgorithms&)
                           void SetColorDark(Color_t color, Int_t n = 0)
                           void SetColorMain(Color_t color, Int_t n = 0)
                           void SetDrawFace(TPainter3dAlgorithms::DrawFaceFunc_t pointer)
                    static void SetF3(TF3* f3)
                    static void SetF3ClippingBoxOff()
                    static void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip)
                           void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3)
                           void SetLegoFunction(TPainter3dAlgorithms::LegoFunc_t pointer)
                           void SetMesh(Int_t mesh = 1)
                           void SetSurfaceFunction(TPainter3dAlgorithms::SurfaceFunc_t pointer)
                   virtual void ShowMembers(TMemberInspector& insp, char* parent)
                           void SideVisibilityDecode(Double_t val, Int_t& iv1, Int_t& iv2, Int_t& iv3, Int_t& iv4, Int_t& iv5, Int_t& iv6, Int_t& ir)
                           void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t& val)
                           void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t& irep)
                   virtual void Streamer(TBuffer& b)
                           void StreamerNVirtual(TBuffer& b)
                           void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char* chopt)
                           void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void SurfaceFunction(Int_t ia, Int_t ib, Double_t* f, Double_t* t)
                           void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t& irep)
                           void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char* chopt)
                           void TestEdge(Double_t del, Double_t** xyz, Int_t i1, Int_t i2, Int_t* iface, Double_t* abcd, Int_t& irep)
                           void ZDepth(Double_t** xyz, Int_t& nface, Int_t** iface, Double_t** dface, Double_t** abcd, Int_t* iorder)

### Data Members

        private:

                 Double_t fX0
                 Double_t fDX
                 Double_t fRmin[3]          Lower limits of lego
                 Double_t fRmax[3]          Upper limits of lego
                 Double_t fU[2000]
                 Double_t fD[2000]
                 Double_t fT[200]
                 Double_t fFunLevel[257]    Function levels corresponding to colors
                 Double_t fPlines[1200]
                 Double_t fAphi[183]
                 Double_t fYdl
                 Double_t fYls[4]
                 Double_t fVls[12]
                 Double_t fQA
                 Double_t fQD
                 Double_t fQS
                 Double_t fXrast
                 Double_t fYrast
                 Double_t fDXrast
                 Double_t fDYrast
                    Int_t fSystem           Coordinate system
                    Int_t fNT
                    Int_t fNlevel           Number of color levels
                    Int_t fColorLevel[258]  Color levels corresponding to functions
                    Int_t fColorMain[10]
                    Int_t fColorDark[10]
                    Int_t fColorTop
                    Int_t fColorBottom
                    Int_t fMesh             (=1 if mesh to draw, o otherwise)
                    Int_t fNlines
                    Int_t fLevelLine[200]
                    Int_t fLoff
                    Int_t fNqs
                    Int_t fNxrast
                    Int_t fNyrast
                    Int_t fIfrast
                   Int_t* fRaster           pointer to raster buffer
                    Int_t fJmask[30]
                    Int_t fMask[465]
                 Double_t fP8[8][3]
                 Double_t fF8[8]
                 Double_t fG8[8][3]
                 Double_t fFmin             IsoSurface minimum function value
                 Double_t fFmax             IsoSurface maximum function value
                    Int_t fNcolor           Number of colours per Iso surface
                    Int_t fIc1              Base colour for the 1st Iso Surface
                    Int_t fIc2              Base colour for the 2nd Iso Surface
                    Int_t fIc3              Base colour for the 3rd Iso Surface
             static Int_t fgF3Clipping      Clipping box is off (0) or on (1)
          static Double_t fgF3XClip         Clipping plne along X
          static Double_t fgF3YClip         Clipping plne along Y
          static Double_t fgF3ZClip         Clipping plne along Y
              static TF3* fgCurrentF3       Pointer to the 3D function to be paint.
             G__p2memfunc fDrawFace         pointer to face drawing function
             G__p2memfunc fLegoFunction     pointer to lego function
             G__p2memfunc fSurfaceFunction  pointer to surface function

## Class Description

    *-*-*-*-*-*-*-*-*-*-*-*-*Legos and Surfaces package-*-*-*-*-*-*-*-*-*-*-*
    *-*                      ==========================                     *
    *-*                                                                     *
    *-*   This package was originally written by Evgueni Tcherniaev         *
    *-*   from IHEP/Protvino.                                               *
    *-*                                                                     *
    *-*   The original Fortran implementation was adapted to HIGZ/PAW       *
    *-*   by Olivier Couet and  Evgueni Tcherniaev.                         *
    *-*                                                                     *
    *-*   This View class is a subset of the original system                *
    *-*   It has been converted to a C++ class  by Rene Brun                *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

TPainter3dAlgorithms(): TObject(), TAttLine(1,1,1), TAttFill(1,0)

    *-*-*-*-*-*-*-*-*-*-*Lego default constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                  ========================

TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system) : TObject(), TAttLine(1,1,1), TAttFill(1,0)

    *-*-*-*-*-*-*-*-*-*-*Normal default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                  ========================
    *-*  rmin[3], rmax[3] are the limits of the lego object depending on
    *-*  the selected coordinate system
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

~TPainter3dAlgorithms()

    *-*-*-*-*-*-*-*-*-*-*Lego default destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                  =======================

void BackBox(Double_t ang)

    *-*-*-*-*-*-*-*-*-*Draw back surfaces of surrounding box*-*-*-*-*-*-*-*-*
    *-*                =====================================                *
    *-*                                                                     *
    *-*    Input  ANG     - angle between X and Y axis                      *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void ClearRaster()

    *-*-*-*-*-*-*-*-*-*-*-*-*-*Clear screen*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                        ============

void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep)

    *-*-*-*-*-*Set correspondance between function and color levels-*-*-*-*-*
    *-*        ====================================================         *
    *-*                                                                     *
    *-*    Input: NL        - number of levels                              *
    *-*           FL(NL)    - function levels                               *
    *-*           ICL(NL+1) - colors for levels                             *
    *-*                                                                     *
    *-*    Output: IREP     - reply: 0 O.K.                                 *
    *-*                             -1 error in parameters:                 *
    *-*                         illegal number of levels                    *
    *-*                         function levels must be in increasing order *
    *-*                         negative color index                        *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DefineGridLevels(Int_t ndivz)

     Define the grid levels drawn in the background of surface and lego plots.
     The grid levels are aligned on the  Z axis' main tick marks.

void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-*Draw face - 1st variant*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                    =======================                          *
    *-*                                                                     *
    *-*    Function: Draw face - 1st variant                                *
    *-*              (2 colors: 1st for external surface, 2nd for internal) *
    *-*                                                                     *
    *-*    References: WCtoNDC                                              *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           T(NP)     - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-Draw face - 2nd option*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                   ======================                            *
    *-*                                                                     *
    *-*    Function: Draw face - 2nd option                                 *
    *-*              (fill in correspondance with function levels)          *
    *-*                                                                     *
    *-*    References: WCtoNDC, FillPolygon                                 *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           T(NP)     - additional function defined on this face      *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-*Draw face - 3rd option-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                    ======================                           *
    *-*                                                                     *
    *-*    Function: Draw face - 3rd option                                 *
    *-*              (draw face for stacked lego plot)                      *
    *-*                                                                     *
    *-*    References: WCtoNDC                                              *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line                     *
    *-*             ICODES(1) - IX coordinate of the line cell              *
    *-*             ICODES(2) - IY coordinate of the line cell              *
    *-*             ICODES(3) - lego number                                 *
    *-*             ICODES(4) - side: 1-face,2-right,3-back,4-left,         *
    *-*                               5-bottom, 6-top                       *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes                             *
    *-*             IFACE(NP) - face                                        *
    *-*             T(*)      - additional function (not used here)         *
    *-*                                                                     *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)

    *-*-*-*-*-*Draw face - 1st variant for "MOVING SCREEN" algorithm -*-*-*-*
    *-*        =====================================================        *
    *-*                                                                     *
    *-*    Function: Draw face - 1st variant for "MOVING SCREEN" algorithm  *
    *-*              (draw face with level lines)                           *
    *-*                                                                     *
    *-*    References: FindLevelLines, WCtoNDC,                             *
    *-*                FindVisibleDraw, ModifyScreen                        *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           TT(NP)    - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)

    *-*-*-*-*-*Draw face - 3rd variant for "MOVING SCREEN" algorithm -*-*-*-*
    *-*        =====================================================        *
    *-*                                                                     *
    *-*    Function: Draw face - 1st variant for "MOVING SCREEN" algorithm  *
    *-*              (draw level lines only)                                *
    *-*                                                                     *
    *-*    References: FindLevelLines, WCtoNDC,                             *
    *-*                FindVisibleDraw, ModifyScreen                        *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           TT(NP)    - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)

    *-*-*-*-*-*Draw face - 2nd variant for "MOVING SCREEN" algorithm*-*-*-*-*
    *-*        =====================================================        *
    *-*                                                                     *
    *-*    Function: Draw face - 2nd variant for "MOVING SCREEN" algorithm  *
    *-*              (draw face for stacked lego plot)                      *
    *-*                                                                     *
    *-*    References: FindLevelLines, WCtoNDC,                             *
    *-*                FindVisibleDraw, ModifyScreen                        *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*             ICODES(3) - line code (N of lego)                       *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           TT(NP)    - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)

    *-*-*-*-*-*-*Draw face - 1st variant for "RASTER SCREEN" algorithm*-*-*-*
    *-*          =====================================================      *
    *-*                                                                     *
    *-*    Function: Draw face - 1st variant for "RASTER SCREEN" algorithm  *
    *-*              (draw face with level lines)                           *
    *-*                                                                     *
    *-*    References: FindLevelLines, WCtoNDC,                             *
    *-*                FindVisibleLine, FillPolygonBorder                   *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           TT(NP)    - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)

    *-*-*-*-*-*Draw face - 2nd variant for "RASTER SCREEN" algorithm*-*-*-*-*
    *-*        =====================================================        *
    *-*                                                                     *
    *-*    Function: Draw face - 2nd variant for "RASTER SCREEN" algorithm  *
    *-*              (draw face for stacked lego plot)                      *
    *-*                                                                     *
    *-*    References: WCtoNDC, FindVisibleLine, FillPolygonBorder          *
    *-*                                                                     *
    *-*    Input: ICODES(*) - set of codes for the line (not used)          *
    *-*             ICODES(1) - IX                                          *
    *-*             ICODES(2) - IY                                          *
    *-*             ICODES(3) - line code (N of lego)                       *
    *-*           XYZ(3,*)  - coordinates of nodes                          *
    *-*           NP        - number of nodes                               *
    *-*           IFACE(NP) - face                                          *
    *-*           TT(NP)    - additional function defined on this face      *
    *-*                       (not used in this routine)                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FillPolygon(Int_t n, Double_t *p, Double_t *f)

    *-*-*-*-*-*-*-*Fill polygon with function values at vertexes*-*-*-*-*-*-*
    *-*            =============================================            *
    *-*                                                                     *
    *-*    Input: N      - number of vertexes                               *
    *-*           P(3,*) - polygon                                          *
    *-*           F(*)   - function values at nodes                         *
    *-*                                                                     *
    *-*    Errors: - illegal number of vertexes in polygon                  *
    *-*            - illegal call of FillPolygon: no levels                 *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FillPolygonBorder(Int_t nn, Double_t *xy)

    *-*-*-*-*-*-*Fill a polygon including border ("RASTER SCREEN")*-*-*-*-*-*
    *-*          =================================================          *
    *-*                                                                     *
    *-*    Input: NN      - number of polygon nodes                         *
    *-*           XY(2,*) - polygon nodes                                   *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FindLevelLines(Int_t np, Double_t *f, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-*Find level lines for face*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                    =========================                        *
    *-*                                                                     *
    *-*    Input: NP      - number of nodes                                 *
    *-*           F(3,NP) - face                                            *
    *-*           T(NP)   - additional function                             *
    *-*                                                                     *
    *-*    Error: number of points for line not equal 2                     *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp)

    *-*-*-*-*-*-*-*-*-*-*-*-* Find part of edge *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                       =================                             *
    *-*                                                                     *
    *-*    Function: Find part of edge where function defined on this edge  *
    *-*              has value from FMIN to FMAX                            *
    *-*                                                                     *
    *-*    Input: P1(3) - 1st point                                         *
    *-*           P2(3) - 2nd point                                         *
    *-*           F1    - function value at 1st point                       *
    *-*           F2    - function value at 2nd point                       *
    *-*           FMIN  - min value of layer                                *
    *-*           FMAX  - max value of layer                                *
    *-*                                                                     *
    *-*    Output: KPP - current number of point                            *
    *-*            PP(3,*) - coordinates of new face                        *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FindVisibleDraw(Double_t *r1, Double_t *r2)

    *-*-*-*-*-*-*-*-*Find visible parts of line (draw line)-*-*-*-*-*-*-*-*-*
    *-*              ======================================                 *
    *-*                                                                     *
    *-*    Input: R1(3)  - 1-st point of the line                           *
    *-*           R2(3)  - 2-nd point of the line                           *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t)

    *-*-*-*-*-*-*-*Find visible part of a line ("RASTER SCREEN")*-*-*-*-*-*-*
    *-*            =============================================            *
    *-*                                                                     *
    *-*    Input: P1(2) - 1st point of the line                             *
    *-*           P2(2) - 2nd point of the line                             *
    *-*           NTMAX - max allowed number of visible segments            *
    *-*                                                                     *
    *-*    Output: NT     - number of visible segments of the line          *
    *-*            T(2,*) - visible segments                                *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void FrontBox(Double_t ang)

    *-*-*-*-*-*-*-*Draw forward faces of surrounding box & axes-*-*-*-*-*-*-*
    *-*            ============================================             *
    *-*                                                                     *
    *-*    Function: Draw forward faces of surrounding box & axes           *
    *-*                                                                     *
    *-*    References: AxisVertex, Gaxis                                    *
    *-*                                                                     *
    *-*    Input  ANG     - angle between X and Y axis                      *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void GouraudFunction(Int_t ia, Int_t ib, Double_t *face, Double_t *t)

    *-*-*-*-*-* Find part of surface with luminosity in the corners*-*-*-*-*-*
    *-*         ===================================================
    *-*
    *-*              This routine is used for Gouraud shading
    *-*
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void InitMoveScreen(Double_t xmin, Double_t xmax)

    *-*-*-*-*-*-*-*-*-*-*Initialize "MOVING SCREEN" method*-*-*-*-*-*-*-*-*-*
    *-*                  =================================                  *
    *-*                                                                     *
    *-*    Input: XMIN - left boundary                                      *
    *-*           XMAX - right boundary                                     *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny )

    *-*-*Initialize hidden lines removal algorithm (RASTER SCREEN)*-*-*-*-*-*
    *-*  =========================================================          *
    *-*                                                                     *
    *-*    Input: XMIN - Xmin in the normalized coordinate system           *
    *-*           YMIN - Ymin in the normalized coordinate system           *
    *-*           XMAX - Xmax in the normalized coordinate system           *
    *-*           YMAX - Ymax in the normalized coordinate system           *
    *-*           NX   - number of pixels along X                           *
    *-*           NY   - number of pixels along Y                           *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-*-*Service function for Legos-*-*-*-*-*-*-*-*-*-*-*
    *-*                      ==========================
    *-*
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)

    *-*-*-*-*-*-*Draw stack of lego-plots in cartesian coordinates*-*-*-*-*-*
    *-*          =================================================          *
    *-*                                                                     *
    *-*    Input: ANG      - angle between X ang Y                          *
    *-*           NX       - number of cells along X                        *
    *-*           NY       - number of cells along Y                        *
    *-*                                                                     *
    *-*           FUN(IX,IY,NV,XY,V,T) - external routine                   *
    *-*             IX     - X number of the cell                           *
    *-*             IY     - Y number of the cell                           *
    *-*             NV     - number of values for given cell                *
    *-*             XY(2,4)- coordinates of the cell corners                *
    *-*             V(NV)  - cell values                                    *
    *-*             T(4,NV)- additional function (for example: temperature) *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this line                  *
    *-*               ICODES(1) - IX                                        *
    *-*               ICODES(2) - IY                                        *
    *-*               ICODES(3) - IV                                        *
    *-*               ICODES(4) - side: 1-face,2-right,3-back,4-left,       *
    *-*                                 5-bottom, 6-top                     *
    *-*               XYZ(3,*)  - coordinates of nodes                      *
    *-*               NP        - number of nodes                           *
    *-*               IFACE(NP) - face                                      *
    *-*                T(4)   - additional function (here Z-coordinate)      *
    *-*                                                                     *
    *-*           CHOPT - options: 'BF' - from BACK to FRONT                *
    *-*                            'FB' - from FRONT to BACK                *
    *-*                                                                     *

/* */

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*-* Draw stack of lego-plots in polar coordinates *-*-*-*-*-*-*
    *-*           =============================================             *
    *-*                                                                     *
    *-*    Input: IORDR - order of variables (0 - R,PHI; 1 - PHI,R)         *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NB    - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,NV,AB,V,TT) - external routine                  *
    *-*             IA      - cell number for 1st variable                  *
    *-*             IB      - cell number for 2nd variable                  *
    *-*             NV      - number of values for given cell               *
    *-*             AB(2,4) - coordinates of the cell corners               *
    *-*             V(NV)   - cell values                                   *
    *-*             TT(4,*) - additional function                           *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*               ICODES(3) - IV                                        *
    *-*               ICODES(4) - side: 1-internal,2-right,3-external,4-left*
    *-*                                 5-bottom, 6-top                     *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*            CHOPT       - options: 'BF' - from BACK to FRONT         *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *

/* */

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*Draw stack of lego-plots in cylindrical coordinates*-*-*-*-*-*
    *-*        ===================================================          *
    *-*                                                                     *
    *-*    Input: IORDR - order of variables (0 - Z,PHI; 1 - PHI,Z)         *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NPHI  - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,NV,AB,V,TT) - external routine                  *
    *-*             IA      - cell number for 1st variable                  *
    *-*             IB      - cell number for 2nd variable                  *
    *-*             NV      - number of values for given cell               *
    *-*             AB(2,4) - coordinates of the cell corners               *
    *-*             V(NV)   - cell values                                   *
    *-*             TT(4,*) - additional function                           *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*               ICODES(3) - IV                                        *
    *-*               ICODES(4) - side: 1,2,3,4 - ordinary sides            *
    *-*                                 5-bottom,6-top                      *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT       - options: 'BF' - from BACK to FRONT          *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *

/* */

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*-*-*-*Draw stack of lego-plots spheric coordinates-*-*-*-*-*-*
    *-*              ============================================           *
    *-*                                                                     *
    *-*    Input: IPSDR - pseudo-rapidity flag                              *
    *-*           IORDR - order of variables (0 - THETA,PHI; 1 - PHI,THETA) *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NB    - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,NV,AB,V,TT) - external routine                  *
    *-*             IA      - cell number for 1st variable                  *
    *-*             IB      - cell number for 2nd variable                  *
    *-*             NV      - number of values for given cell               *
    *-*             AB(2,4) - coordinates of the cell corners               *
    *-*             V(NV)   - cell values                                   *
    *-*             TT(4,*) - additional function                           *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*               ICODES(3) - IV                                        *
    *-*               ICODES(4) - side: 1,2,3,4 - ordinary sides            *
    *-*                                 5-bottom,6-top                      *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT       - options: 'BF' - from BACK to FRONT          *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep)

    *-*-*-*-*-*-*-*-*-*-*-*-*Set light source-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                      ================                               *
    *-*                                                                     *
    *-*    Input: NL   - source number: -1 off all light sources            *
    *-*                                  0 set diffused light               *
    *-*           YL   - intensity of the light source                      *
    *-*           XSCR \                                                    *
    *-*           YSCR  - direction of the light (in respect of the screen) *
    *-*           ZSCR /                                                    *
    *-*                                                                     *
    *-*    Output: IREP   - reply : 0 - O.K.                                *
    *-*                            -1 - error in light sources definition:  *
    *-*                                 negative intensity                  *
    *-*                                 source number greater than max      *
    *-*                                 light source is placed at origin    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void Luminosity(Double_t *anorm, Double_t &flum)

    *-*-*-*-*-*-*-*-*-*Find surface luminosity at given point *-*-*-*-*-*-*-*
    *-*                ======================================               *
    *-*                                                                     *
    *-*                                         --                          *
    *-*    Lightness model formula: Y = YD*QA + > YLi*(QD*cosNi+QS*cosRi)   *
    *-*                                         --                          *
    *-*                                                                     *
    *-*            B1     = VN(3)*VL(2) - VN(2)*VL(3)                       *
    *-*            B2     = VN(1)*VL(3) - VN(3)*VL(1)                       *
    *-*            B3     = VN(2)*VL(1) - VN(1)*VL(2)                       *
    *-*            B4     = VN(1)*VL(1) + VN(2)*VL(2) + VN(3)*VL(3)         *
    *-*            VR(1)  = VN(3)*B2 - VN(2)*B3 + VN(1)*B4                  *
    *-*            VR(2)  =-VN(3)*B1 + VN(1)*B3 + VN(2)*B4                  *
    *-*            VR(3)  = VN(2)*B1 - VN(1)*B2 + VN(3)*B4                  *
    *-*            S      = SQRT(VR(1)*VR(1)+VR(2)*VR(2)+VR(3)*VR(3))       *
    *-*            VR(1)  = VR(1)/S                                         *
    *-*            VR(2)  = VR(2)/S                                         *
    *-*            VR(3)  = VR(3)/S                                         *
    *-*            COSR   = VR(1)*0. + VR(2)*0. + VR(3)*1.                  *
    *-*                                                                     *
    *-*    References: WCtoNDC                                              *
    *-*                                                                     *
    *-*    Input: ANORM(3) - surface normal at given point                  *
    *-*                                                                     *
    *-*    Output: FLUM - luminosity                                        *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void ModifyScreen(Double_t *r1, Double_t *r2)

    *-*-*-*-*-*-*-*-*-*-*-*-*-*Modify SCREEN*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                        =============                                *
    *-*                                                                     *
    *-*    Input: R1(3) - 1-st point of the line                            *
    *-*           R2(3) - 2-nd point of the line                            *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SetDrawFace(DrawFaceFunc_t drface)

    *-*-*-*-*-*-*-*-*Store pointer to current algorithm to draw faces *-*-*-*
    *-*              ================================================       *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SetLegoFunction(LegoFunc_t fun)

    *-*-*-*-*-*-*-*-*Store pointer to current lego function *-*-*-*-*-*-*-*-*
    *-*              ======================================                 *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SetSurfaceFunction(SurfaceFunc_t fun)

    *-*-*-*-*-*-*-*-*Store pointer to current surface function*-*-*-*-*-*-*-*
    *-*              =========================================              *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SetF3(TF3 *f3)

     static function
     Store pointer to current implicit function

void SetF3ClippingBoxOff()

     static function
     Set the implicit function clipping box "off".

void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip)

     static function
     Set the implicit function clipping box "on" and define the clipping box.
     xclip, yclip and zclip is a point within the function range. All the
     function value having x<=xclip and y<=yclip and z>=zclip are clipped.

void SetColorDark(Color_t color, Int_t n)

    *-*-*-*-*-*-*-*-*Store dark color for stack number n-*-*-**-*-*-*-*-*-*-*
    *-*              ===================================                    *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SetColorMain(Color_t color, Int_t n)

    *-*-*-*-*-*-*-*-*Store color for stack number n*-*-*-*-*-**-*-*-*-*-*-*-*
    *-*              ==============================                         *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir)

    *-*-*-*-*-*-*Decode side visibilities and order along R for sector*-*-*-*
    *-*          =====================================================      *
    *-*                                                                     *
    *-*    Input: VAL - encoded value                                       *
    *-*                                                                     *
    *-*    Output: IV1 ... IV6  - visibility of the sides                   *
    *-*            IR           - increment along R                         *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val)

    *-*-*-*-*-*-*Encode side visibilities and order along R for sector*-*-*-*
    *-*          =====================================================      *
    *-*                                                                     *
    *-*    Input: IOPT - options: 1 - from BACK to FRONT 'BF'               *
    *-*                           2 - from FRONT to BACK 'FB'               *
    *-*           PHI1 - 1st phi of sector                                  *
    *-*           PHI2 - 2nd phi of sector                                  *
    *-*                                                                     *
    *-*    Output: VAL - encoded value                                      *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep)

    *-*-*-*-*-*-*-*-*-*-*-*-*Set Spectrum-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    *-*                      =============                                  *
    *-*                                                                     *
    *-*    Input: NL   - number of levels                                   *
    *-*           FMIN - MIN function value                                 *
    *-*           FMAX - MAX function value                                 *
    *-*           IC   - initial color index (for 1st level)                *
    *-*           IDC  - color index increment                              *
    *-*                                                                     *
    *-*    Output: IREP - reply: 0 O.K.                                     *
    *-*                         -1 error in parameters                      *
    *-*                            F_max less than F_min                    *
    *-*                            illegal number of levels                 *
    *-*                            initial color index is negative          *
    *-*                            color index increment must be positive   *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)

    *-*-*-*-*-*-*-*-*Draw surface in cartesian coordinate system*-*-*-*-*-*-*
    *-*              ===========================================            *
    *-*                                                                     *
    *-*    Input: ANG      - angle between X ang Y                          *
    *-*           NX       - number of steps along X                        *
    *-*           NY       - number of steps along Y                        *
    *-*                                                                     *
    *-*           FUN(IX,IY,F,T) - external routine                         *
    *-*             IX     - X number of the cell                           *
    *-*             IY     - Y number of the cell                           *
    *-*             F(3,4) - face which corresponds to the cell             *
    *-*             T(4)   - additional function (for example: temperature) *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IX                                        *
    *-*               ICODES(2) - IY                                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT - options: 'BF' - from BACK to FRONT                *
    *-*                            'FB' - from FRONT to BACK                *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)

    *-*-*-*-*-*-*-*-*-*-*-*-*Service function for Surfaces*-*-*-*-*-*-*-*-*-*-*
    *-*                      =============================
    *-*
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*-*-*-*-*-*-*Draw surface in polar coordinates*-*-*-*-*-*-*-*-*
    *-*                    =================================                *
    *-*                                                                     *
    *-*    Input: IORDR - order of variables (0 - R,PHI, 1 - PHI,R)         *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NB    - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,F,T) - external routine                         *
    *-*             IA     - cell number for 1st variable                   *
    *-*             IB     - cell number for 2nd variable                   *
    *-*             F(3,4) - face which corresponds to the cell             *
    *-*               F(1,*) - A                                            *
    *-*               F(2,*) - B                                            *
    *-*               F(3,*) - Z                                            *
    *-*             T(4)   - additional function (for example: temperature) *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT       - options: 'BF' - from BACK to FRONT          *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*-*-*-*Draw surface in cylindrical coordinates*-*-*-*-*-*-*-*-*
    *-*              =======================================                *
    *-*                                                                     *
    *-*    Input: IORDR - order of variables (0 - Z,PHI, 1 - PHI,Z)         *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NB    - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,F,T) - external routine                         *
    *-*             IA     - cell number for 1st variable                   *
    *-*             IB     - cell number for 2nd variable                   *
    *-*             F(3,4) - face which corresponds to the cell             *
    *-*               F(1,*) - A                                            *
    *-*               F(2,*) - B                                            *
    *-*               F(3,*) - R                                            *
    *-*             T(4)   - additional function (for example: temperature) *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT       - options: 'BF' - from BACK to FRONT          *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *

/* */

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)

    *-*-*-*-*-*-*-*-*-*-*Draw surface in spheric coordinates*-*-*-*-*-*-*-*-*
    *-*                  ===================================                *
    *-*                                                                     *
    *-*    Input: IPSDR - pseudo-rapidity flag                              *
    *-*           IORDR - order of variables (0 - THETA,PHI; 1 - PHI,THETA) *
    *-*           NA    - number of steps along 1st variable                *
    *-*           NB    - number of steps along 2nd variable                *
    *-*                                                                     *
    *-*           FUN(IA,IB,F,T) - external routine                         *
    *-*             IA     - cell number for 1st variable                   *
    *-*             IB     - cell number for 2nd variable                   *
    *-*             F(3,4) - face which corresponds to the cell             *
    *-*               F(1,*) - A                                            *
    *-*               F(2,*) - B                                            *
    *-*               F(3,*) - R                                            *
    *-*             T(4)   - additional function (for example: temperature) *
    *-*                                                                     *
    *-*           DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing  *
    *-*             ICODES(*) - set of codes for this face                  *
    *-*               ICODES(1) - IA                                        *
    *-*               ICODES(2) - IB                                        *
    *-*             XYZ(3,*)  - coordinates of nodes                        *
    *-*             NP        - number of nodes in face                     *
    *-*             IFACE(NP) - face                                        *
    *-*             T(NP)     - additional function                         *
    *-*                                                                     *
    *-*           CHOPT       - options: 'BF' - from BACK to FRONT          *
    *-*                                  'FB' - from FRONT to BACK          *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep)

    *-*-*-*-*-*-*-*-*-*-*Set surface property coefficients*-*-*-*-*-*-*-*-*-*
    *-*                  =================================                  *
    *-*                                                                     *
    *-*    Input: QQA  - diffusion coefficient for diffused light  [0.,1.]  *
    *-*           QQD  - diffusion coefficient for direct light    [0.,1.]  *
    *-*           QQS  - diffusion coefficient for reflected light [0.,1.]  *
    *-*           NNCS - power coefficient for reflected light     (.GE.1)  *
    *-*                                                                     *
    *-*                                         --                          *
    *-*    Lightness model formula: Y = YD*QA + > YLi*(QD*cosNi+QS*cosRi)   *
    *-*                                         --                          *
    *-*                                                                     *
    *-*    Output: IREP   - reply : 0 - O.K.                                *
    *-*                            -1 - error in cooefficients              *
    *-*                                                                     *
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void ImplicitFunction(Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt)

     Draw implicit function FUN(X,Y,Z) = 0 in cartesian coordinates using
     hidden surface removal algorithm "Painter".

         Input: FUN      - external routine FUN(X,Y,Z)
                RMIN(3)  - min scope coordinates
                RMAX(3)  - max scope coordinates
                NX       - number of steps along X
                NY       - number of steps along Y
                NZ       - number of steps along Z

                DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing
                  ICODES(*) - set of codes for this face
                    ICODES(1) - 1
                    ICODES(2) - 1
                    ICODES(3) - 1
                  NP        - number of nodes in face
                  IFACE(NP) - face
                  T(NP)     - additional function (lightness)

                CHOPT - options: 'BF' - from BACK to FRONT
                                 'FB' - from FRONT to BACK

void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3])

     Topological decider for "Marching Cubes" algorithm Find set of triangles
     aproximating the isosurface F(x,y,z)=Fiso inside the cube
     (improved version)

     Input: FISO   - function value for isosurface
            P(3,8) - cube vertexes
            F(8)   - function values at the vertexes
            G(3,8) - function gradients at the vertexes

     Output: NNOD       - number of nodes     (maximum 13)
             NTRIA      - number of triangles (maximum 12)
             XYZ(3,*)   - nodes
             GRAD(3,*)  - node normales       (not normalized)
             ITRIA(3,*) - triangles

void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consideration of trivial cases: 1,2,5,8,9,11,14

     Input: K1,...,K6 - edges intersected with isosurface

     Output: the same as for IHMCUB

void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 3

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 4

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 6

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 7

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 10

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 12

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])

     Consider case No 13

     Input: see common HCMCUB

     Output: the same as for IHMCUB

void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3])

     Set triangles (if parameter IALL=1, all edges will be visible)

     Input: NTRIA   - number of triangles
            IT(3,*) - triangles

     Output: ITRIA(3,*) - triangles

void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad)

     Find middle point of a polygon

     Input: NNOD      - number of nodes in the polygon
            XYZ(3,*)  - node coordinates
            GRAD(3,*) - node normales
            IT(3,*)   - division of the polygons into triangles

     Output: PXYZ(3)  - middle point coordinates
             PGRAD(3) - middle point normale

void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep)

     Check for surface penetration ("bottle neck")

     Input: A00,A10,A11,A01 - vertex values for 1st face
            B00,B10,B11,B01 - vertex values for opposite face

     Output: IREP - 1,2 - there is surface penetration
                    0   - there is not surface penetration

void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3])

     Find nodes and normales

     Input: NNOD  - number of nodes
            IE(*) - edges which have section node

     Output: XYZ(3,*)  - nodes
             GRAD(3,*) - node normales (not normalized)

void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder)

     Z-depth algorithm for set of triangles

     Input: XYZ(3,*)   - nodes
            NFACE      - number of triangular faces
            IFACE(3,*) - faces (triangles)

     Arrays: DFACE(6,*) - array for min-max scopes
             ABCD(4,*)  - array for face plane equations

     Output: IORDER(*) - face order

void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep)

     Test edge against face (triangle)

     Input: DEL      - precision
            XYZ(3,*) - nodes
            I1       - 1-st node of edge
            I2       - 2-nd node of edge
            IFACE(3) - triangular face
            ABCD(4)  - face plane

     Output: IREP:-1 - edge under face
                   0 - no decision
                  +1 - edge before face

void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt)

     Draw set of isosurfaces for a scalar function defined on a grid.

         Input: NS          - number of isosurfaces
                S(*)        - isosurface values
                NX          - number of slices along X
                NY          - number of slices along Y
                NZ          - number of slices along Z
                X(*)        - slices along X
                Y(*)        - slices along Y
                Z(*)        - slices along Z
                F(NX,NY,NZ) - function values <- Not used, current histo used instead

                DRFACE(ICODES,XYZ,NP,IFACE,T) - routine for face drawing
                  ICODES(1) - isosurface number
                  ICODES(2) - isosurface number
                  ICODES(3) - isosurface number
                  NP        - number of nodes in face
                  IFACE(NP) - face
                  T(NP)     - additional function (lightness)

                CHOPT - options: 'BF' - from BACK to FRONT
                                 'FB' - from FRONT to BACK

void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t)

     Draw the faces for the Gouraud Shaded Iso surfaces

### Inline Functions

                             void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3)
                             void SetMesh(Int_t mesh = 1)
                          TClass* Class()
                          TClass* IsA() const
                             void ShowMembers(TMemberInspector& insp, char* parent)
                             void Streamer(TBuffer& b)
                             void StreamerNVirtual(TBuffer& b)
             TPainter3dAlgorithms TPainter3dAlgorithms(const TPainter3dAlgorithms&)
            TPainter3dAlgorithms& operator=(const TPainter3dAlgorithms&)

Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
Last update: root/histpainter:$Name: $:$Id: TPainter3dAlgorithms.cxx,v 1.19 2005/02/04 12:53:03 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *