Object
ClockTicked is an event returned by Clock#tick, if the Clock has been configured with Clock#enable_tick_events.
ClockTicked stores the time that has passed since the previous tick. You can access that information with seconds or milliseconds. This is useful to calculate how far a character should move during the current frame, for example.
Create a new ClockTicked event.
milliseconds |
The time since the last tick, in milliseconds. (Numeric, required) |
# File lib/rubygame/events/clock_events.rb, line 42 def initialize( milliseconds ) @milliseconds = milliseconds end
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