## javax.media.j3d
Class LOD

    java.lang.Object
      javax.media.j3d.SceneGraphObject
          javax.media.j3d.Node
              javax.media.j3d.Leaf
                  javax.media.j3d.Behavior
                      javax.media.j3d.LOD

Direct Known Subclasses:
  DistanceLOD

    public abstract class LOD

extends Behavior

An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes. The LOD class is extended to implement various selection criteria.

Field Summary

Fields inherited from class javax.media.j3d.Node
`ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING`

Constructor Summary
`LOD()` Constructs and initializes an LOD node.

Method Summary
`void` `addSwitch(Switch switchNode)` Appends the specified switch node to this LOD's list of switches.
`java.util.Enumeration` `getAllSwitches()` Returns the enumeration object of all switches.
`Switch` `getSwitch(int index)` Returns the switch node specified by the index.
`int` `indexOfSwitch(Switch switchNode)` Retrieves the index of the specified switch node in this LOD node's list of switches.
`void` `insertSwitch(Switch switchNode, int index)` Inserts the specified switch node at specified index.
`int` `numSwitches()` Returns a count of this LOD's switches.
`void` `removeAllSwitches()` Removes all switch nodes from this LOD node.
`void` `removeSwitch(int index)` Removes the switch node at specified index.
`void` `removeSwitch(Switch switchNode)` Removes the specified switch node from this LOD node's list of switches.
`void` `setSwitch(Switch switchNode, int index)` Replaces the specified switch node with the switch node provided.
`void` `updateNodeReferences(NodeReferenceTable referenceTable)` Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to `cloneTree`.

Methods inherited from class javax.media.j3d.Behavior
`getEnable, getNumSchedulingIntervals, getSchedulingBoundingLeaf, getSchedulingBounds, getSchedulingInterval, getView, getWakeupCondition, initialize, postId, processStimulus, setEnable, setSchedulingBoundingLeaf, setSchedulingBounds, setSchedulingInterval, wakeupOn`

Methods inherited from class javax.media.j3d.Node
`cloneNode, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable`

Methods inherited from class javax.media.j3d.SceneGraphObject
`clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### LOD

    public LOD()

  Constructs and initializes an LOD node.

Method Detail

### addSwitch

    public void addSwitch(Switch switchNode)

  Appends the specified switch node to this LOD's list of switches.

  Parameters:
    `switchNode` - the switch node to add to this LOD's list of switches

### setSwitch

    public void setSwitch(Switch switchNode,
                          int index)

  Replaces the specified switch node with the switch node provided.

  Parameters:
    `switchNode` - the new switch node
    `index` - which switch node to replace

### insertSwitch

    public void insertSwitch(Switch switchNode,
                             int index)

  Inserts the specified switch node at specified index.

  Parameters:
    `switchNode` - the new switch node
    `index` - position to insert new switch node at

### removeSwitch

    public void removeSwitch(int index)

  Removes the switch node at specified index.

  Parameters:
    `index` - which switch node to remove

### getSwitch

    public Switch getSwitch(int index)

  Returns the switch node specified by the index.

  Parameters:
    `index` - which switch node to return
  Returns:
    the switch node at location index

### getAllSwitches

    public java.util.Enumeration getAllSwitches()

  Returns the enumeration object of all switches.

  Returns:
    the enumeration object of all switches

### numSwitches

    public int numSwitches()

  Returns a count of this LOD's switches.

  Returns:
    the number of switches controlled by this LOD

### indexOfSwitch

    public int indexOfSwitch(Switch switchNode)

  Retrieves the index of the specified switch node in this LOD node's list of switches.

  Parameters:
    `switchNode` - the switch node to be looked up.
  Returns:
    the index of the specified switch node; returns -1 if the object is not in the list.
  Since:
    Java 3D 1.3

### removeSwitch

    public void removeSwitch(Switch switchNode)

  Removes the specified switch node from this LOD node's list of switches. If the specified object is not in the list, the list is not modified.

  Parameters:
    `switchNode` - the switch node to be removed.
  Since:
    Java 3D 1.3

### removeAllSwitches

    public void removeAllSwitches()

  Removes all switch nodes from this LOD node.

  Since:
    Java 3D 1.3

### updateNodeReferences

    public void updateNodeReferences(NodeReferenceTable referenceTable)

  Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to `cloneTree`. This method is called by `cloneTree` after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any node references by using the `getNewObjectReference` method found in the `NodeReferenceTable` object. If a match is found, a reference to the corresponding Node in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original node is returned depending on the value of the `allowDanglingReferences` parameter passed in the `cloneTree` call.

  NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

  Overrides:
    `updateNodeReferences` in class `Behavior`
  Parameters:
    `referenceTable` - a NodeReferenceTableObject that contains the `getNewObjectReference` method needed to search for new object instances.
  See Also:
    `NodeReferenceTable`, `Node.cloneTree()`, `DanglingReferenceException`

Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.