## javax.media.j3d
Class ColorInterpolator

    java.lang.Object
      javax.media.j3d.SceneGraphObject
          javax.media.j3d.Node
              javax.media.j3d.Leaf
                  javax.media.j3d.Behavior
                      javax.media.j3d.Interpolator
                          javax.media.j3d.ColorInterpolator

    public class ColorInterpolator

extends Interpolator

Color interpolation behavior. This class defines a behavior that modifies the ambient, emissive, diffuse, or specular color of its target material object by linearly interpolating between a pair of specified colors, using the value generated by the specified Alpha object. The behavior modifies the color specified by the Material's colorTarget attribute, one of: AMBIENT, EMISSIVE, DIFFUSE, SPECULAR, or AMBIENT_AND_DIFFUSE. The ALLOW_COMPONENT_READ bit must be set in the Material object in order for the Material's colorTarget to be read. If the Material object's ALLOW_COMPONENT_READ bit is not set, the diffuse component will be modified.

See Also:
  `Material`

Field Summary

Fields inherited from class javax.media.j3d.Interpolator
`defaultWakeupCriterion`

Fields inherited from class javax.media.j3d.Node
`ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING`

Constructor Summary
`ColorInterpolator(Alpha alpha, Material target)` Constructs a trivial color interpolator with a specified target, a starting color of black, and an ending color of white.
`ColorInterpolator(Alpha alpha, Material target, Color3f startColor, Color3f endColor)` Constructs a color interpolator with the specified target, starting color, and ending color.

Method Summary
`Node` `cloneNode(boolean forceDuplicate)` Used to create a new instance of the node.
`void` `getEndColor(Color3f color)` This method retrieves this interpolator's endColor.
`void` `getStartColor(Color3f color)` This method retrieves this interpolator's startColor.
`Material` `getTarget()` This method retrieves this interpolator's target material component object.
`void` `processStimulus(java.util.Enumeration criteria)` This method is invoked by the behavior scheduler every frame.
`void` `setEndColor(Color3f color)` This method sets the endColor for this interpolator.
`void` `setStartColor(Color3f color)` This method sets the startColor for this interpolator.
`void` `setTarget(Material target)` This method sets the target material component object for this interpolator.
`void` `updateNodeReferences(NodeReferenceTable referenceTable)` Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to `cloneTree`.

Methods inherited from class javax.media.j3d.Interpolator
`getAlpha, initialize, setAlpha`

Methods inherited from class javax.media.j3d.Behavior
`getEnable, getNumSchedulingIntervals, getSchedulingBoundingLeaf, getSchedulingBounds, getSchedulingInterval, getView, getWakeupCondition, postId, setEnable, setSchedulingBoundingLeaf, setSchedulingBounds, setSchedulingInterval, wakeupOn`

Methods inherited from class javax.media.j3d.Node
`cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable`

Methods inherited from class javax.media.j3d.SceneGraphObject
`clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### ColorInterpolator

    public ColorInterpolator(Alpha alpha,
                             Material target)

  Constructs a trivial color interpolator with a specified target, a starting color of black, and an ending color of white.

  Parameters:
    `alpha` - the alpha object for this interpolator
    `target` - the material component object whose color is affected by this color interpolator

### ColorInterpolator

    public ColorInterpolator(Alpha alpha,
                             Material target,
                             Color3f startColor,
                             Color3f endColor)

  Constructs a color interpolator with the specified target, starting color, and ending color.

  Parameters:
    `alpha` - the alpha object for this interpolator
    `target` - the material component object whose color is affected by this color interpolator
    `startColor` - the starting color
    `endColor` - the ending color

Method Detail

### setStartColor

    public void setStartColor(Color3f color)

  This method sets the startColor for this interpolator.

  Parameters:
    `color` - the new start color

### getStartColor

    public void getStartColor(Color3f color)

  This method retrieves this interpolator's startColor.

  Parameters:
    `color` - the vector that will receive the interpolator's start color

### setEndColor

    public void setEndColor(Color3f color)

  This method sets the endColor for this interpolator.

  Parameters:
    `color` - the new end color

### getEndColor

    public void getEndColor(Color3f color)

  This method retrieves this interpolator's endColor.

  Parameters:
    `color` - the vector that will receive the interpolator's end color

### setTarget

    public void setTarget(Material target)

  This method sets the target material component object for this interpolator.

  Parameters:
    `target` - the material component object whose color is affected by this color interpolator

### getTarget

    public Material getTarget()

  This method retrieves this interpolator's target material component object.

  Returns:
    the interpolator's target material component object

### processStimulus

    public void processStimulus(java.util.Enumeration criteria)

  This method is invoked by the behavior scheduler every frame. It maps the alpha value that corresponds to the current time into a color value and updates the ambient, emissive, diffuse, or specular color (or both the ambient and diffuse color) of the specified target Material object with this new color value.

  Specified by:
    `processStimulus` in class `Behavior`
  Parameters:
    `criteria` - an enumeration of the criteria that caused the stimulus

### cloneNode

    public Node cloneNode(boolean forceDuplicate)

  Used to create a new instance of the node. This routine is called by `cloneTree` to duplicate the current node.

  Overrides:
    `cloneNode` in class `Node`
  Parameters:
    `forceDuplicate` - when set to `true`, causes the `duplicateOnCloneTree` flag to be ignored. When `false`, the value of each node's `duplicateOnCloneTree` variable determines whether NodeComponent data is duplicated or copied.
  See Also:
    `Node.cloneTree()`, `Node.cloneNode(boolean)`, `Node.duplicateNode(javax.media.j3d.Node, boolean)`, `NodeComponent.setDuplicateOnCloneTree(boolean)`

### updateNodeReferences

    public void updateNodeReferences(NodeReferenceTable referenceTable)

  Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to `cloneTree`. This method is called by `cloneTree` after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the `getNewObjectReference` method found in the `NodeReferenceTable` object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the `allowDanglingReferences` parameter passed in the `cloneTree` call.

  NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

  Overrides:
    `updateNodeReferences` in class `Behavior`
  Parameters:
    `referenceTable` - a NodeReferenceTableObject that contains the `getNewObjectReference` method needed to search for new object instances.
  See Also:
    `NodeReferenceTable`, `Node.cloneTree()`, `DanglingReferenceException`

Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.