wxcore-0.90.0.3: wxHaskell core

Portability | portable
Stability | provisional
Maintainer | wxhaskell-devel@lists.sourceforge.net
Safe Haskell | None

Graphics.UI.WXCore.Types

Contents

- Objects
- Identifiers
- Bits
- Control
- Variables
- Misc.
- Basic types
  - Booleans
  - Colors
    - System colors
  - Points
  - Sizes
  - Vectors
  - Rectangles

Description

Basic types and operations.

Synopsis

- (#) :: obj -> (obj -> a) -> a
- data Object a
- objectNull :: Object a
- objectIsNull :: Object a -> Bool
- objectCast :: Object a -> Object b
- objectIsManaged :: Object a -> Bool
- objectDelete :: WxObject a -> IO ()
- withObjectPtr :: Object a -> (Ptr a -> IO b) -> IO b
- withObjectRef :: String -> Object a -> (Ptr a -> IO b) -> IO b
- withObjectResult :: IO (Ptr a) -> IO (Object a)
- withManagedObjectResult :: IO (Ptr (TWxObject a)) -> IO (WxObject a)
- objectFinalize :: Object a -> IO ()
- objectNoFinalize :: Object a -> IO ()
- objectFromPtr :: Ptr a -> Object a
- managedObjectFromPtr :: Ptr (TWxObject a) -> IO (WxObject a)
- type Id = Int
- idAny :: Id
- idCreate :: IO Id
- (.+.) :: Int -> Int -> Int
- (.-.) :: Int -> BitFlag -> Int
- bits :: [Int] -> Int
- bitsSet :: Int -> Int -> Bool
- unitIO :: IO a -> IO ()
- bracket :: IO a -> (a -> IO b) -> (a -> IO c) -> IO c
- bracket_ :: IO a -> IO b -> IO c -> IO c
- finally :: IO a -> IO b -> IO a
- finalize :: IO b -> IO a -> IO a
- when :: Bool -> IO () -> IO ()
- type Var a = TVar a
- varCreate :: a -> IO (Var a)
- varGet :: Var a -> IO a
- varSet :: Var a -> a -> IO ()
- varUpdate :: Var a -> (a -> a) -> IO a
- varSwap :: Var a -> a -> IO a
- type Style = Int
- type EventId = Int
- data TreeItem
- treeItemInvalid :: TreeItem
- treeItemIsOk :: TreeItem -> Bool
- toCBool :: Bool -> CBool
- fromCBool :: CBool -> Bool
- data Color
- rgb :: Integral a => a -> a -> a -> Color
- colorRGB :: Integral a => a -> a -> a -> Color
- colorRed :: Num a => Color -> a
- colorGreen :: Num a => Color -> a
- colorBlue :: Num a => Color -> a
- intFromColor :: Color -> Int
- colorFromInt :: Int -> Color
- colorIsOk :: Color -> Bool
- colorOk :: Color -> Bool
- black :: Color
- darkgrey :: Color
- dimgrey :: Color
- mediumgrey :: Color
- grey :: Color
- lightgrey :: Color
- white :: Color
- red :: Color
- green :: Color
- blue :: Color
- cyan :: Color
- magenta :: Color
- yellow :: Color
- data SystemColor
  - = ColorScrollBar
  - | ColorBackground
  - | ColorActiveCaption
  - | ColorInactiveCaption
  - | ColorMenu
  - | ColorWindow
  - | ColorWindowFrame
  - | ColorMenuText
  - | ColorWindowText
  - | ColorCaptionText
  - | ColorActiveBorder
  - | ColorInactiveBorder
  - | ColorAppWorkspace
  - | ColorHighlight
  - | ColorHighlightText
  - | ColorBtnFace
  - | ColorBtnShadow
  - | ColorGrayText
  - | ColorBtnText
  - | ColorInactiveCaptionText
  - | ColorBtnHighlight
  - | Color3DDkShadow
  - | Color3DLight
  - | ColorInfoText
  - | ColorInfoBk
  - | ColorDesktop
  - | Color3DFace
  - | Color3DShadow
  - | Color3DHighlight
  - | Color3DHilight
  - | ColorBtnHilight
- colorSystem :: SystemColor -> Color
- type Point = Point2 Int
- data Num a => Point2 a = Point {
  - pointX :: !a
  - pointY :: !a
  }
- point :: Num a => a -> a -> Point2 a
- pt :: Num a => a -> a -> Point2 a
- pointFromVec :: Num a => Vector -> Point2 a
- pointFromSize :: Num a => Size -> Point2 a
- pointZero :: Num a => Point2 a
- pointNull :: Num a => Point2 a
- pointMove :: Num a => Vector2 a -> Point2 a -> Point2 a
- pointMoveBySize :: Num a => Point2 a -> Size2D a -> Point2 a
- pointAdd :: Num a => Point2 a -> Point2 a -> Point2 a
- pointSub :: Num a => Point2 a -> Point2 a -> Point2 a
- pointScale :: Num a => Point2 a -> a -> Point2 a
- type Size = Size2D Int
- data Num a => Size2D a = Size {
  - sizeW :: !a
  - sizeH :: !a
  }
- sz :: Num a => a -> a -> Size2D a
- sizeFromPoint :: Num a => Point2 a -> Size2D a
- sizeFromVec :: Num a => Vector2 a -> Size2D a
- sizeZero :: Num a => Size2D a
- sizeNull :: Num a => Size2D a
- sizeEncloses :: (Num a, Ord a) => Size2D a -> Size2D a -> Bool
- sizeMin :: (Num a, Ord a) => Size2D a -> Size2D a -> Size2D a
- sizeMax :: (Num a, Ord a) => Size2D a -> Size2D a -> Size2D a
- type Vector = Vector2 Int
- data Num a => Vector2 a = Vector {
  - vecX :: !a
  - vecY :: !a
  }
- vector :: Num a => a -> a -> Vector2 a
- vec :: Num a => a -> a -> Vector2 a
- vecFromPoint :: Num a => Point2 a -> Vector2 a
- vecFromSize :: Size -> Vector
- vecZero :: Num a => Vector2 a
- vecNull :: Num a => Vector2 a
- vecNegate :: Num a => Vector2 a -> Vector2 a
- vecOrtogonal :: Num a => Vector2 a -> Vector2 a
- vecAdd :: Num a => Vector2 a -> Vector2 a -> Vector2 a
- vecSub :: Num a => Vector2 a -> Vector2 a -> Vector2 a
- vecScale :: Num a => Vector2 a -> a -> Vector2 a
- vecBetween :: Num a => Point2 a -> Point2 a -> Vector2 a
- vecLength :: Vector -> Double
- vecLengthDouble :: Vector2 Double -> Double
- type Rect = Rect2D Int
- data Num a => Rect2D a = Rect {
  - rectLeft :: !a
  - rectTop :: !a
  - rectWidth :: !a
  - rectHeight :: !a
  }
- rectTopLeft :: Num a => Rect2D a -> Point2 a
- rectTopRight :: Num a => Rect2D a -> Point2 a
- rectBottomLeft :: Num a => Rect2D a -> Point2 a
- rectBottomRight :: Num a => Rect2D a -> Point2 a
- rectBottom :: Num a => Rect2D a -> a
- rectRight :: Num a => Rect2D a -> a
- rect :: Num a => Point2 a -> Size2D a -> Rect2D a
- rectBetween :: (Num a, Ord a) => Point2 a -> Point2 a -> Rect2D a
- rectFromSize :: Num a => Size2D a -> Rect2D a
- rectZero :: Num a => Rect2D a
- rectNull :: Num a => Rect2D a
- rectSize :: Num a => Rect2D a -> Size2D a
- rectIsEmpty :: (Num a, Eq a) => Rect2D a -> Bool
- rectContains :: (Num a, Ord a) => Rect2D a -> Point2 a -> Bool
- rectMoveTo :: Num a => Rect2D a -> Point2 a -> Rect2D a
- rectFromPoint :: Num a => Point2 a -> Rect2D a
- rectCentralPoint :: Rect2D Int -> Point2 Int
- rectCentralRect :: Rect2D Int -> Size -> Rect2D Int
- rectStretchTo :: Num a => Rect2D a -> Size2D a -> Rect2D a
- rectCentralPointDouble :: Fractional a => Rect2D a -> Point2 a
- rectCentralRectDouble :: Fractional a => Rect2D a -> Size2D a -> Rect2D a
- rectMove :: Num a => Rect2D a -> Vector2 a -> Rect2D a
- rectOverlaps :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Bool
- rectsDiff :: (Num a, Ord a) => Rect2D a -> Rect2D a -> [Rect2D a]
- rectUnion :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Rect2D a
- rectOverlap :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Rect2D a
- rectUnions :: (Num a, Ord a) => [Rect2D a] -> Rect2D a

# Objects

(#) :: obj -> (obj -> a) -> a

Reverse application, i.e. `x # f` = `f x`. Useful for an object oriented style of programming.

     (frame # frameSetTitle) "hi"

data Object a

An `Object a` is a pointer to an object of type `a`. The `a` parameter is used to encode the inheritance relation. When the type parameter is unit `()`, it denotes an object of exactly that class, when the parameter is a type variable `a`, it specifies an object that is at least an instance of that class. For example in wxWindows, we have the following class hierarchy:

     EvtHandler
       |- Window
            |- Frame
            |- Control
                |- Button
                |- Radiobox

In wxHaskell, all the creation functions will return objects of exactly that class and use the `()` type:

     frameCreate :: Window a -> ... -> IO (Frame ())
     buttonCreate :: Window a -> ... -> IO (Button ())
     ...

In contrast, all the this (or self) pointers of methods can take objects of any instance of that class and have a type variable, for example:

     windowSetClientSize :: Window a -> Size -> IO ()
     controlSetLabel     :: Control a -> String -> IO ()
     buttonSetDefault    :: Button a -> IO ()

This means that we can use `windowSetClientSize` on any window, including buttons and frames, but we can only use `controlSetLabel` on controls, not includeing frames.

In wxHaskell, this works since a `Frame ()` is actually a type synonym for `Window (CFrame ())` (where `CFrame` is an abstract data type). We can thus pass a value of type `Frame ()` to anything that expects some `Window a`. For a button this works too, as it is a synonym for `Control (CButton ())` which is in turn a synonym for `Window (CControl (CButton ()))`. Note that we can't pass a frame to something that expects a value of type `Control a`. Of course, a `Window a` is actually a type synonym for `EvtHandler (CWindow a)`. If you study the documentation in Graphics.UI.WXH.WxcClasses closely, you can discover where this chain ends :-).

Objects are not automatically deleted. Normally you can use a delete function like `windowDelete` to delete an object. However, almost all objects in the wxWindows library are automatically deleted by the library. The only objects that should be used with care are resources as bitmaps, fonts and brushes.

Instances

Eq (Object a) |
Ord (Object a) |
Show (Object a) |
Widget (Window a) |

objectNull :: Object a

A null object. Use with care.

objectIsNull :: Object a -> Bool

Test for null object.

objectCast :: Object a -> Object b

Cast an object to another type. Use with care.

objectIsManaged :: Object a -> Bool

Is this a managed object.

objectDelete :: WxObject a -> IO ()

Delete a wxObject, works for managed and unmanaged objects.

withObjectPtr :: Object a -> (Ptr a -> IO b) -> IO b

Do something with the object pointer.

withObjectRef :: String -> Object a -> (Ptr a -> IO b) -> IO b

Extract the object pointer and raise an exception if `NULL`. Otherwise continue with the valid pointer.

withObjectResult :: IO (Ptr a) -> IO (Object a)

Return an unmanaged object.

withManagedObjectResult :: IO (Ptr (TWxObject a)) -> IO (WxObject a)

Create a managed object that will be deleted using |wxObject_SafeDelete|.

objectFinalize :: Object a -> IO ()

Finalize a managed object manually. (no effect on unmanaged objects)

objectNoFinalize :: Object a -> IO ()

Remove the finalizer on a managed object. (no effect on unmanaged objects)

objectFromPtr :: Ptr a -> Object a

Create an unmanaged object.

managedObjectFromPtr :: Ptr (TWxObject a) -> IO (WxObject a)

Create a managed object that will be deleted using |wxObject_SafeDelete|.

# Identifiers

type Id = Int

An `Id` is used to identify objects during event handling.

idAny :: Id

When creating a new window you may specify `idAny` to let wxWindows assign an unused identifier to it automatically. Furthermore, it can be used in an event connection to handle events for any identifier.

idCreate :: IO Id

Create a new unique identifier.

# Bits

(.+.) :: Int -> Int -> Int

Bitwise or of two bit masks.

(.-.) :: Int -> BitFlag -> Int

Unset certain bits in a bitmask.

bits :: [Int] -> Int

Bitwise or of a list of bit masks.

bitsSet :: Int -> Int -> Bool

(`bitsSet mask i`) tests if all bits in `mask` are also set in `i`.

# Control

unitIO :: IO a -> IO ()

Ignore the result of an `IO` action.

bracket

Arguments

:: IO a | computation to run first (acquire resource)
-> (a -> IO b) | computation to run last (release resource)
-> (a -> IO c) | computation to run in-between (use resource)
-> IO c |

Properly release resources, even in the event of an exception.

bracket_

Arguments

:: IO a | computation to run first (acquire resource)
-> IO b | computation to run last (release resource)
-> IO c | computation to run in-between (use resource)
-> IO c |

Specialized variant of `bracket` where the return value is not required.

finally

Arguments

:: IO a | computation to run first
-> IO b | computation to run last (release resource)
-> IO a |

Run some computation afterwards, even if an exception occurs.

finalize

Arguments

:: IO b | computation to run last (release resource)
-> IO a | computation to run first
-> IO a |

Run some computation afterwards, even if an exception occurs. Equals `finally` but with the arguments swapped.

when :: Bool -> IO () -> IO ()

Perform an action when a test succeeds.

# Variables

type Var a = TVar a

A mutable variable. Use this instead of `MVar`s or `IORef`s to accomodate for future expansions with possible concurrency.

varCreate :: a -> IO (Var a)

Create a fresh mutable variable.

varGet :: Var a -> IO a

Get the value of a mutable variable.

varSet :: Var a -> a -> IO ()

Set the value of a mutable variable.

varUpdate :: Var a -> (a -> a) -> IO a

Update the value of a mutable variable and return the old value.

varSwap :: Var a -> a -> IO a

Swap the value of a mutable variable.

# Misc.

type Style = Int

A `Style` is normally used as a flag mask to specify some window style

type EventId = Int

An `EventId` is identifies specific events.

data TreeItem

Identifies tree items. Note: Replaces the `TreeItemId` object and takes automatically care of allocation issues.

Instances

Eq TreeItem |
Read TreeItem |
Show TreeItem |

treeItemInvalid :: TreeItem

Invalid tree item.

treeItemIsOk :: TreeItem -> Bool

Is a tree item ok? (i.e. not invalid).

# Basic types

## Booleans

toCBool :: Bool -> CBool

fromCBool :: CBool -> Bool

## Colors

data Color

An abstract data type to define colors.

Note: Haddock 0.8 and 0.9 doesn't support GeneralizedNewtypeDeriving. So, This class doesn't have `IArray` class's unboxed array instance now. If you want to use this type with unboxed array, you must write code like this.

     {-# LANGUAGE GeneralizedNewtypeDeriving, StandaloneDeriving, MultiParamTypeClasses #-}
     import Graphics.UI.WXCore.WxcTypes
     ...
     deriving instance IArray UArray Color

We can't derive `MArray` class's unboxed array instance this way. This is a bad point of current `MArray` class definition.

Instances

Eq Color |
Show Color |
Typeable Color |

rgb :: Integral a => a -> a -> a -> Color

Create a color from a red/green/blue triple.

colorRGB :: Integral a => a -> a -> a -> Color

Create a color from a red/green/blue triple.

colorRed :: Num a => Color -> a

Returns a red color component

colorGreen :: Num a => Color -> a

Returns a green color component

colorBlue :: Num a => Color -> a

Returns a blue color component

intFromColor :: Color -> Int

Return an `Int` where the three least significant bytes contain the red, green, and blue component of a color.

colorFromInt :: Int -> Color

Set the color according to an rgb integer. (see `rgbIntFromColor`).

colorIsOk :: Color -> Bool

Check of a color is valid (`Colour::IsOk`)

colorOk :: Color -> Bool

deprecated: use `colorIsOk` instead.

black :: Color

darkgrey :: Color

dimgrey :: Color

mediumgrey :: Color

grey :: Color

lightgrey :: Color

white :: Color

red :: Color

green :: Color

blue :: Color

cyan :: Color

magenta :: Color

yellow :: Color

### System colors

data SystemColor

System Colors.

Constructors

ColorScrollBar | The scrollbar grey area.
ColorBackground | The desktop colour.
ColorActiveCaption | Active window caption.
ColorInactiveCaption | Inactive window caption.
ColorMenu | Menu background.
ColorWindow | Window background.
ColorWindowFrame | Window frame.
ColorMenuText | Menu text.
ColorWindowText | Text in windows.
ColorCaptionText | Text in caption, size box and scrollbar arrow box.
ColorActiveBorder | Active window border.
ColorInactiveBorder | Inactive window border.
ColorAppWorkspace | Background colour MDI -- ^applications.
ColorHighlight | Item(s) selected in a control.
ColorHighlightText | Text of item(s) selected in a control.
ColorBtnFace | Face shading on push buttons.
ColorBtnShadow | Edge shading on push buttons.
ColorGrayText | Greyed (disabled) text.
ColorBtnText | Text on push buttons.
ColorInactiveCaptionText | Colour of text in active captions.
ColorBtnHighlight | Highlight colour for buttons (same as 3DHILIGHT).
Color3DDkShadow | Dark shadow for three-dimensional display elements.
Color3DLight | Light colour for three-dimensional display elements.
ColorInfoText | Text colour for tooltip controls.
ColorInfoBk | Background colour for tooltip controls.
ColorDesktop | Same as BACKGROUND.
Color3DFace | Same as BTNFACE.
Color3DShadow | Same as BTNSHADOW.
Color3DHighlight | Same as BTNHIGHLIGHT.
Color3DHilight | Same as BTNHIGHLIGHT.
ColorBtnHilight | Same as BTNHIGHLIGHT.

Instances

Enum SystemColor |

colorSystem :: SystemColor -> Color

Convert a system color to a color.

## Points

type Point = Point2 Int

data Num a => Point2 a

A point has an x and y coordinate. Coordinates are normally relative to the upper-left corner of their view frame, where a positive x goes to the right and a positive y to the bottom of the view.

Constructors

Point |

Fields

pointX :: !a

  x component of a point.

pointY :: !a

  y component of a point.

Instances

Typeable1 Point2 |
(Eq a, Num a) => Eq (Point2 a) |
(Num a, Ord a) => Ord (Point2 a) |
(Num a, Read a) => Read (Point2 a) |
(Num a, Show a) => Show (Point2 a) |
Ix (Point2 Int) |

point :: Num a => a -> a -> Point2 a

Construct a point.

pt :: Num a => a -> a -> Point2 a

Shorter function to construct a point.

pointFromVec :: Num a => Vector -> Point2 a

pointFromSize :: Num a => Size -> Point2 a

pointZero :: Num a => Point2 a

Point at the origin.

pointNull :: Num a => Point2 a

A `null` point is not a legal point (x and y are -1) and can be used for some wxWindows functions to select a default point.

pointMove :: Num a => Vector2 a -> Point2 a -> Point2 a

pointMoveBySize :: Num a => Point2 a -> Size2D a -> Point2 a

pointAdd :: Num a => Point2 a -> Point2 a -> Point2 a

pointSub :: Num a => Point2 a -> Point2 a -> Point2 a

pointScale :: Num a => Point2 a -> a -> Point2 a

## Sizes

type Size = Size2D Int

data Num a => Size2D a

A `Size` has a width and height.

Constructors

Size |

Fields

sizeW :: !a

  the width of a size

sizeH :: !a

  the height of a size

Instances

Typeable1 Size2D |
(Eq a, Num a) => Eq (Size2D a) |
(Num a, Show a) => Show (Size2D a) |

sz :: Num a => a -> a -> Size2D a

Short function to construct a size

sizeFromPoint :: Num a => Point2 a -> Size2D a

sizeFromVec :: Num a => Vector2 a -> Size2D a

sizeZero :: Num a => Size2D a

sizeNull :: Num a => Size2D a

A `null` size is not a legal size (width and height are -1) and can be used for some wxWindows functions to select a default size.

sizeEncloses :: (Num a, Ord a) => Size2D a -> Size2D a -> Bool

Returns `True` if the first size totally encloses the second argument.

sizeMin :: (Num a, Ord a) => Size2D a -> Size2D a -> Size2D a

The minimum of two sizes.

sizeMax :: (Num a, Ord a) => Size2D a -> Size2D a -> Size2D a

The maximum of two sizes.

## Vectors

type Vector = Vector2 Int

data Num a => Vector2 a

A vector with an x and y delta.

Constructors

Vector |

Fields

vecX :: !a

  delta-x component of a vector

vecY :: !a

  delta-y component of a vector

Instances

Typeable1 Vector2 |
(Eq a, Num a) => Eq (Vector2 a) |
(Num a, Read a) => Read (Vector2 a) |
(Num a, Show a) => Show (Vector2 a) |

vector :: Num a => a -> a -> Vector2 a

Construct a vector.

vec :: Num a => a -> a -> Vector2 a

Short function to construct a vector.

vecFromPoint :: Num a => Point2 a -> Vector2 a

vecFromSize :: Size -> Vector

vecZero :: Num a => Vector2 a

A zero vector

vecNull :: Num a => Vector2 a

A `null` vector has a delta x and y of -1 and can be used for some wxWindows functions to select a default vector.

vecNegate :: Num a => Vector2 a -> Vector2 a

vecOrtogonal :: Num a => Vector2 a -> Vector2 a

vecAdd :: Num a => Vector2 a -> Vector2 a -> Vector2 a

vecSub :: Num a => Vector2 a -> Vector2 a -> Vector2 a

vecScale :: Num a => Vector2 a -> a -> Vector2 a

vecBetween :: Num a => Point2 a -> Point2 a -> Vector2 a

vecLength :: Vector -> Double

vecLengthDouble :: Vector2 Double -> Double

## Rectangles

type Rect = Rect2D Int

data Num a => Rect2D a

A rectangle is defined by the left x coordinate, the top y coordinate, the width and the height.

Constructors

Rect |

Fields

rectLeft :: !a
rectTop :: !a
rectWidth :: !a
rectHeight :: !a

Instances

Typeable1 Rect2D |
(Eq a, Num a) => Eq (Rect2D a) |
(Num a, Read a) => Read (Rect2D a) |
(Num a, Show a) => Show (Rect2D a) |

rectTopLeft :: Num a => Rect2D a -> Point2 a

rectTopRight :: Num a => Rect2D a -> Point2 a

rectBottomLeft :: Num a => Rect2D a -> Point2 a

rectBottomRight :: Num a => Rect2D a -> Point2 a

rectBottom :: Num a => Rect2D a -> a

rectRight :: Num a => Rect2D a -> a

rect :: Num a => Point2 a -> Size2D a -> Rect2D a

Create a rectangle at a certain (upper-left) point with a certain size.

rectBetween :: (Num a, Ord a) => Point2 a -> Point2 a -> Rect2D a

Construct a (positive) rectangle between two (arbitrary) points.

rectFromSize :: Num a => Size2D a -> Rect2D a

Create a rectangle of a certain size with the upper-left corner at (`pt` 0 0).

rectZero :: Num a => Rect2D a

An empty rectangle at (0,0).

rectNull :: Num a => Rect2D a

An `null` rectangle is not a valid rectangle (`Rect -1 -1 -1 -1`) but can used for some wxWindows functions to select a default rectangle. (i.e. `frameCreate`).

rectSize :: Num a => Rect2D a -> Size2D a

Get the size of a rectangle.

rectIsEmpty :: (Num a, Eq a) => Rect2D a -> Bool

rectContains :: (Num a, Ord a) => Rect2D a -> Point2 a -> Bool

rectMoveTo :: Num a => Rect2D a -> Point2 a -> Rect2D a

rectFromPoint :: Num a => Point2 a -> Rect2D a

rectCentralPoint :: Rect2D Int -> Point2 Int

rectCentralRect :: Rect2D Int -> Size -> Rect2D Int

rectStretchTo :: Num a => Rect2D a -> Size2D a -> Rect2D a

rectCentralPointDouble :: Fractional a => Rect2D a -> Point2 a

rectCentralRectDouble :: Fractional a => Rect2D a -> Size2D a -> Rect2D a

rectMove :: Num a => Rect2D a -> Vector2 a -> Rect2D a

rectOverlaps :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Bool

rectsDiff :: (Num a, Ord a) => Rect2D a -> Rect2D a -> [Rect2D a]

A list with rectangles that constitute the difference between two rectangles.

rectUnion :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Rect2D a

rectOverlap :: (Num a, Ord a) => Rect2D a -> Rect2D a -> Rect2D a

The intersection between two rectangles.

rectUnions :: (Num a, Ord a) => [Rect2D a] -> Rect2D a