org.opengis.sld
Interface Rule


@XmlElement(value="Rule")
public interface Rule

A rule consists of two important parts: a filter and a list of symbols. When it is time to draw a given feature, the rendering engine examines each rule in the FeatureStyle, first checking its Filter (or ElseFilter). If the Filter passes, then every Symbol for that rule is applied to the given feature.

Since:
GeoAPI 2.0
Version:
Implementation specification 1.0

Method Summary
 InternationalString getAbstract()
          Returns a human readable, prose description of this rule.
 Filter getFilter()
          Returns the filter that will limit the features for which this Rule will fire.
 Graphic getLegendGraphic()
          Returns a small Graphic that could be used by the rendering engine to draw a legend window.
 double getMaxScaleDenominator()
          Returns the maximum value (exclusive) in the denominator of the current map scale at which this Rule will fire.
 double getMinScaleDenominator()
          Returns the minimum value (inclusive) in the denominator of the current map scale at which this Rule will fire.
 String getName()
          Returns a name for this rule.
 List<Symbol> getSymbols()
          This method returns a pointer to the "live" list of Symbol objects contained by this Rule.
 InternationalString getTitle()
          Returns the human readable title of this rule.
 boolean isElseFilter()
          Returns true if this Rule is to fire only if no other rules in the containing style have fired yet.
 void setAbstract(InternationalString abs)
          Sets the human readable, prose description of this rule.
 void setElseFilter(boolean newValue)
          Sets the flag that indicates whether this Rule is an "else filter".
 void setFilter(Filter filter)
          Sets the filter that will limit the features for which this Rule will fire.
 void setLegendGraphic(Graphic g)
          Sets the small Graphic that may be used by the rendering engine to draw a legend window.
 void setMaxScaleDenominator(double d)
          Sets the maximum value (exclusive) in the denominator of the current map scale at which this Rule will fire.
 void setMinScaleDenominator(double d)
          Sets the minimum value (inclusive) in the denominator of the current map scale at which this Rule will fire.
 void setName(String name)
          Sets the name for this rule.
 void setTitle(InternationalString name)
          Sets the human readable title of this rule.
 

Method Detail

getName

@XmlElement(value="Name")
String getName()
Returns a name for this rule. This can be any string that uniquely identifies this rule within a given canvas. It is not meant to be human-friendly. (The "title" property is meant to be human friendly.)


setName

@XmlElement(value="Name")
void setName(String name)
Sets the name for this rule. See getName() for details.


getTitle

@XmlElement(value="Title")
InternationalString getTitle()
Returns the human readable title of this rule. This can be any string, but should be fairly short as it is intended to be used in list boxes or drop down menus or other selection interfaces.


setTitle

@XmlElement(value="Title")
void setTitle(InternationalString name)
Sets the human readable title of this rule. See getTitle() for details.


getAbstract

@XmlElement(value="Abstract")
InternationalString getAbstract()
Returns a human readable, prose description of this rule. This can be any string and can consist of any amount of text.


setAbstract

@XmlElement(value="Abstract")
void setAbstract(InternationalString abs)
Sets the human readable, prose description of this rule. See getAbstract() for details.


getLegendGraphic

@XmlElement(value="LegendGraphic")
Graphic getLegendGraphic()
Returns a small Graphic that could be used by the rendering engine to draw a legend window.

A nice user interface may want to present the user with a legend that indicates how features of a given type are being portrayed. Through its LegendGraphic property, a Rule may provide a custom picture to be used in such a legend window.


setLegendGraphic

@XmlElement(value="LegendGraphic")
void setLegendGraphic(Graphic g)
Sets the small Graphic that may be used by the rendering engine to draw a legend window. See getLegendGraphic() for details.


getFilter

@XmlElement(value="Filter")
Filter getFilter()
Returns the filter that will limit the features for which this Rule will fire. This can only be non-null if isElseFilter() returns false. If this value is null and isElseFilter is false, this means that this Rule should fire for all features.


setFilter

@XmlElement(value="Filter")
void setFilter(Filter filter)
Sets the filter that will limit the features for which this Rule will fire. See getFilter() for details.


isElseFilter

@XmlElement(value="ElseFilter")
boolean isElseFilter()
Returns true if this Rule is to fire only if no other rules in the containing style have fired yet. If this is true, then the filter must be null.


setElseFilter

@XmlElement(value="ElseFilter")
void setElseFilter(boolean newValue)
Sets the flag that indicates whether this Rule is an "else filter". A value of true indicates that this rule is to fire only if no other rules in the containing style have fired. See isElseFilter() for details.


getMinScaleDenominator

@XmlElement(value="MinScaleDenominator")
double getMinScaleDenominator()
Returns the minimum value (inclusive) in the denominator of the current map scale at which this Rule will fire. If, for example, the MinScaleDenominator were 10000, then this rule would only fire at scales of 1:X where X is greater than 10000. A value of zero indicates that there is no minimum.


setMinScaleDenominator

@XmlElement(value="MinScaleDenominator")
void setMinScaleDenominator(double d)
Sets the minimum value (inclusive) in the denominator of the current map scale at which this Rule will fire. See getMinScaleDenominator() for details.


getMaxScaleDenominator

@XmlElement(value="MaxScaleDenominator")
double getMaxScaleDenominator()
Returns the maximum value (exclusive) in the denominator of the current map scale at which this Rule will fire. If, for example, the MaxScaleDenominator were 98765, then this rule would only fire at scales of 1:X where X is less than 98765. A value of Double.POSITIVE_INFINITY indicates that there is no maximum.


setMaxScaleDenominator

@XmlElement(value="MaxScaleDenominator")
void setMaxScaleDenominator(double d)
Sets the maximum value (exclusive) in the denominator of the current map scale at which this Rule will fire. See getMaxScaleDenominator() for details.


getSymbols

List<Symbol> getSymbols()
This method returns a pointer to the "live" list of Symbol objects contained by this Rule. This list can be modified by the caller, so there is no need for a setSymbols method.



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