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See:
Description
| Interface Summary | |
|---|---|
| IBattleListener | The listener interface for receiving "interesting" battle events from the game, e.g. when a battle, round or turn is started or ended. |
| Class Summary | |
|---|---|
| BattleAdaptor | An abstract adapter class for receiving battle events by implementing the IBattleListener. |
| BattleCompletedEvent | A BattleCompletedEvent is sent to onBattleCompleted() when the battle is completed successfully and results are available. |
| BattleErrorEvent | A BattleErrorEvent is sent to onBattleError() when an error message is sent from the game in the during the battle. |
| BattleEvent | This is the base class of all battle events. |
| BattleFinishedEvent | A BattleFinishedEvent is sent to onBattleFinished() when the battle is finished. |
| BattleMessageEvent | A BattleMessageEvent is sent to onBattleMessage() when an informal message is sent from the game in the during the battle. |
| BattlePausedEvent | A BattlePausedEvent is sent to onBattlePaused() when a battle has been paused. |
| BattleResumedEvent | A BattleResumedEvent is sent to onBattleResumed() when a battle has been resumed (after having been paused). |
| BattleStartedEvent | A BattleStartedEvent is sent to onBattleStarted() when a new battle is started. |
| RoundEndedEvent | A RoundEndedEvent is sent to onRoundEnded() when the current round of a battle has ended. |
| RoundStartedEvent | A RoundStartedEvent is sent to onRoundStarted() when a new round in a battle is started. |
| TurnEndedEvent | A TurnEndedEvent is sent to onTurnEnded() when the current turn in a battle round is ended. |
| TurnStartedEvent | A TurnStartedEvent is sent to onTurnStarted() when a new turn in a battle round is started. |
Battle events that occurs during a game, and which are used for the robocode.control.IBattleListener class.
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