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java.lang.Objectrobocode.Event
robocode.RoundEndedEvent
public final class RoundEndedEvent
A RoundEndedEvent is sent to onRoundEnded() when a round has ended.
You can use the information contained in this event to determine which round that has ended.
Robot.onRoundEnded(RoundEndedEvent),
Serialized Form| Constructor Summary | |
|---|---|
RoundEndedEvent(int round,
int turns,
int totalTurns)
Called by the game to create a new RoundEndedEvent. |
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| Method Summary | |
|---|---|
int |
getPriority()
Returns the priority of this event. |
int |
getRound()
Returns the round that ended (zero-indexed). |
int |
getTotalTurns()
Returns the total number of turns reached in the battle when this round ended. |
int |
getTurns()
Returns the number of turns that this round reached. |
| Methods inherited from class robocode.Event |
|---|
compareTo, getTime, setPriority, setTime |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public RoundEndedEvent(int round,
int turns,
int totalTurns)
round - the round that has ended (zero-indexed).turns - the number of turns that this round reached.totalTurns - the total number of turns reached in the battle when this round ended.| Method Detail |
|---|
public int getRound()
public int getTurns()
public int getTotalTurns()
public final int getPriority()
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
getPriority in class Event
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