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See:
Description
| Interface Summary | |
|---|---|
| IBulletSnapshot | Interface of a bullet snapshot at a specific time in a battle. |
| IDebugProperty | Interface of a debug property, which is a key-value pair. |
| IRobotSnapshot | Interface of a robot snapshot at a specific time in a battle. |
| IScoreSnapshot | Interface of a score snapshot at a specific time in a battle. |
| ITurnSnapshot | Interface of a battle turn snapshot at a specific time in a battle. |
| Enum Summary | |
|---|---|
| BulletState | Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim, hitting another bullet, hitting the wall, exploded, or inactive. |
| RobotState | Defines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead. |
Snapshots of the battle turns, robots, bullets, scores etc.
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