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java.lang.Objectrobocode.Event
robocode.HitWallEvent
public final class HitWallEvent
A HitWallEvent is sent to onHitWall()
when you collide a wall.
You can use the information contained in this event to determine what to do.
| Constructor Summary | |
|---|---|
HitWallEvent(double bearing)
Called by the game to create a new HitWallEvent. |
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| Method Summary | |
|---|---|
double |
getBearing()
Returns the bearing to the wall you hit, relative to your robot's heading, in degrees (-180 <= getBearing() < 180) |
double |
getBearingDegrees()
Deprecated. Use getBearing() instead. |
double |
getBearingRadians()
Returns the bearing to the wall you hit, relative to your robot's heading, in radians (-PI <= getBearingRadians() < PI) |
| Methods inherited from class robocode.Event |
|---|
compareTo, getPriority, getTime, setPriority, setTime |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public HitWallEvent(double bearing)
bearing - the bearing to the wall that your robot hit, in radians| Method Detail |
|---|
public double getBearing()
@Deprecated public double getBearingDegrees()
getBearing() instead.
public double getBearingRadians()
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