MegaPOV Documentation
|  | Next

# MegaPOV Documentation

##

### MegaPOV-Team

`<megapov@megapov.inetart.net>`

MegaPOV 1.2.1

Copyright © 2002-2005 MegaPOV-Team

24 August 2005

Abstract

This documentation contains a complete set of information about MegaPOV. Here you can find descriptions from either script and patch writer point of view. This work is supposed to be an addition to complete the POV-Ray™ Documentation.

List of Figures

2.1. Force based environment collisions illustration
2.2. Impact based environment collisions illustration
2.3. Mass-mass collisions illustration
2.4. Mass-face collisions illustration
2.5. Connection-connection collisions illustration
3.1. patch connection numbers

List of Tables

2.1. The following time formatting strings are available:
2.2. HDR image ambient variations
2.3. Exposure influence comparison
2.4. internal sequence
2.5. halton sequence
3.1. MechSim_Show_Grid() variations
3.2. MechSim_Show_Patch() variations
3.3. MechSim_Show_Patch() variations
4.1. Example for high dynamic range of raytraced scene
4.2. Views and illumination maps from the scene
4.3. The illumination maps being used in a scene
6.1. Current MegaPOV-Team Members

List of Examples

2.1. Influence of Frame_Step on generated files
2.2. Using the #set directive
2.3. date function usage
2.4. Using the timer function
2.5. Averaging frames with output_filename function
2.6. Polynomial solver usage
2.7. Conversion from the sor object definition to the sor_spline type in spline
2.8. Alternative forms of user_defined camera type definition
2.9. HDR image example
2.10. Bicubic interpolation for an image map
2.11. Various values for film exposure simulations
2.12. Exponential tone mapping
2.13. Adaptive time stepping
2.14. An example for a complete collision{} section:
2.15. Mass interaction
2.16. Constant downward force in Mechanics simulation
2.17. Attachment in Mechanics simulation
2.18. The simulation data file format
2.19. The internal post process function asking for red color at the middle of image
2.20. Post processing which does nothing (only duplicate the original image)
2.21. Post processing which turns the rendered image into a gray scale image
3.1. MechSim_Show_Objects() macro usage
3.2. MechSim_Show_All_Objects() macro usage
3.3. MechSim_Show_Grid() macro usage
3.4. MechSim_Show_Patch() macro usage
3.5. MechSim_Show_Sphere() macro usage
3.6. VE_Elements array generation
3.7. MechSim_Generate_Grid_Fn() macro usage
3.8. MechSim_Generate_Grid() macro usage
3.9. MechSim_Generate_Grid_Std() macro usage
3.10. MechSim_Generate_Box() macro usage
3.11. MechSim_Generate_Block() macro usage
3.12. MechSim_Generate_Patch() macro usage
3.13. MechSim_Generate_Patch_Std() macro usage
3.14. MechSim_Generate_Line() macro usage
3.15. MechSim_Generate_Line() macro usage
3.16. MechSim_Generate_Sphere() macro usage
3.17. Find edge macro
5.1. Typical patch markup

|  | Next
|  | Chapter 1. Introduction