# Cal3D model exported from Blender with blender2cal3d.py

skeleton=balazar@rouge.csf

animation=attente_blu.caf
animation=attente_porte.caf
animation=attente_portage_red.caf
animation=saute_rouge_001.caf
animation=recule.caf
animation=mort.caf
animation=couicavant_blu.caf
animation=saute_blu.caf
animation=combatc.caf
animation=saute_red.caf
animation=bonus_blu.caf
animation=bonus_red.caf
animation=saute_portage_red.caf
animation=couic.caf
animation=saute_portage_blu.caf
animation=attente_porte_blu.caf
animation=combat0c.caf
animation=chute_portage.caf
animation=tourneD.caf
animation=attente_portage.caf
animation=combatcc.caf
animation=tourneG.caf
animation=combat.caf
animation=garde.caf
animation=attente_portage_blu.caf
animation=freresurf_blu.caf
animation=combat1c.caf
animation=chute_blu.caf
animation=attente_red.caf
animation=photographie.caf
animation=couicavant_red.caf
animation=marche.caf
animation=chute.caf
animation=attente_porte_red.caf
animation=attente.caf
animation=chute_red.caf
animation=freresurf_red.caf
animation=combat3.caf
animation=combat2.caf
animation=combat1.caf
animation=combat0.caf
animation=sort1.caf
animation=sort0.caf

mesh=perso.cmf
mesh=perso_poor.cmf

material=balazar_rouge.crf

sphere=0.0 1.25 0.0 1.5
cellshading=1
cellshading_outline_width=5.0
cellshading_outline_attenuation=0.3
shadow=0

