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msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: Mon Feb 20 08:11:02 2006\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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#: ../data/core/abilities/biteofthevampire.py:3
msgid "Bite of The Vampire"
msgstr "Vampirbiss"

#: ../data/core/abilities/biteofthevampire.py:5
msgid "Bite into your enemy and drink her blood!"
msgstr "Beiße deinen Gegner und trinke sein Blut!"

#: ../data/core/abilities/crawl.py:3
msgid "Crawl"
msgstr "Kriechen"

#: ../data/core/abilities/crawl.py:5
msgid "Decreases the movement rate of a unit."
msgstr "Verringert die Geschwindigkeit einer Einheit"

#: ../data/core/abilities/defend.py:3
msgid "Defend"
msgstr "Verteidigen"

#: ../data/core/abilities/defend.py:5
msgid "Increase your defense temporarily."
msgstr "Erhöht vorübergehend die Verteitigung"

#: ../data/core/abilities/drainlife.py:3
msgid "Drain Life"
msgstr "Aderlass"

#: ../data/core/abilities/drainlife.py:5
msgid "Regenerate yourself at the expense of your enemy."
msgstr "Regeneration auf Kosten des Gegners"

#: ../data/core/abilities/fire.py:3
msgid "Fire"
msgstr "Feuer"

#: ../data/core/abilities/fire.py:5
msgid "Weak fire spell."
msgstr "Schwacher Feuer Spruch"

#: ../data/core/abilities/freeze.py:3 ../src/engine/Effect.py:343
msgid "Freeze"
msgstr "Einfrieren"

#: ../data/core/abilities/freeze.py:5
msgid "Weak ice spell. (Sometimes freezes.)"
msgstr "Schwacher Eis Spruch"

#: ../data/core/abilities/haste.py:3 ../src/engine/Effect.py:347
msgid "Haste"
msgstr "Hast"

#: ../data/core/abilities/haste.py:5
msgid "Increases the speed of a unit."
msgstr "Erhöht die Geschwindigkeit einer Einheit"

#: ../data/core/abilities/hold.py:3
msgid "Hold"
msgstr "Halten"

#: ../data/core/abilities/hold.py:5
msgid "Holds an enemy in place."
msgstr "Hält einen Gegner in Position"

#: ../data/core/abilities/lifesink.py:3
msgid "Life Sink"
msgstr "Lebenslass"

#: ../data/core/abilities/lifesink.py:5
msgid "A relatively strong, life draining attack."
msgstr "Eine relativ starke Atacke, um dem Gegner Leben zu stehlen"

#: ../data/core/abilities/poison.py:3 ../src/engine/Effect.py:361
msgid "Poison"
msgstr "Gift"

#: ../data/core/abilities/poison.py:5
msgid "Poison your enemy, causing him to lose HP every turn."
msgstr "Vergiftet einen Gegner. Zieht HP in jeder Runde ab"

#: ../data/core/abilities/protect.py:3
msgid "Protect"
msgstr "Schützen"

#: ../data/core/abilities/protect.py:5
msgid "Protect a friend for one turn."
msgstr "Schütze einen Freund für eine Runde"

#: ../data/core/abilities/regenerate.py:3
msgid "Regenerate"
msgstr "Regenerieren"

#: ../data/core/abilities/regenerate.py:5
msgid "Gives your ally regeneration."
msgstr "Regeneriert Verbündete"

#: ../data/core/abilities/righteousness.py:3
msgid "Righteousness"
msgstr "Rechtschaffenheit"

#: ../data/core/abilities/righteousness.py:5
msgid "Call forth a righteous flame."
msgstr ""

#: ../data/core/abilities/sleep.py:3 ../src/engine/Effect.py:342
msgid "Sleep"
msgstr "Schlafen"

#: ../data/core/abilities/sleep.py:5
msgid "Put a opponent to sleep."
msgstr "Versetzt einen Gegner in Schlaf"

#: ../data/core/abilities/slow.py:3 ../src/engine/Effect.py:348
msgid "Slow"
msgstr "Verlangsamen"

#: ../data/core/abilities/slow.py:5
msgid "Decreases the speed of a unit."
msgstr "Verringert die Geschwindigkeit einer Einheit"

#: ../data/core/abilities/trip.py:3
msgid "Trip"
msgstr "Stolpern"

#: ../data/core/abilities/trip.py:5
msgid "Knocks down an enemy."
msgstr "Bringt einen Gegner zu Boden"

#: ../data/core/abilities/wingedfeet.py:3
msgid "Winged Feet"
msgstr "Geflügelte Füße"

#: ../data/core/abilities/wingedfeet.py:5
msgid "Increases the movement rate of a unit."
msgstr "Erhöht die Geschwindigkeit einer Einheit"

#: ../data/core/abilities/yell.py:3
msgid "Yell"
msgstr "Schreien"

#: ../data/core/abilities/yell.py:5
msgid "Yell, dazing enemies and damaging them slightly."
msgstr "Betäubt Gegner und fügt ihnen langsam Schaden zu"

#: ../src/Main.py:159
msgid "To win: Defeat all enemies!"
msgstr "Bezwinge alle Gegner um zu gewinnen!"

#: ../src/Main.py:172
msgid "You lost..."
msgstr "Verloren..."

#: ../src/Main.py:174
msgid "You won!"
msgstr "Gewonnen!"

#: ../src/engine/Effect.py:344
msgid "Paralyze"
msgstr "Paralysieren"

#: ../src/engine/Effect.py:345
msgid "Paralyze Legs"
msgstr "Beine paralysieren"

#: ../src/engine/Effect.py:346
msgid "Paralyze Arms"
msgstr "Arme paralysieren"

#: ../src/engine/Effect.py:349
msgid "+ Move"
msgstr "+ Bewegung"

#: ../src/engine/Effect.py:350
msgid "- Move"
msgstr "- Bewegung"

#: ../src/engine/Effect.py:351
msgid "+ Weapon Atk"
msgstr "+ Waffe Angr"

#: ../src/engine/Effect.py:352
msgid "+ Weapon Def"
msgstr "+ Waffe Vert"

#: ../src/engine/Effect.py:353
msgid "+ Magic Atk"
msgstr "+ Magie Angr"

#: ../src/engine/Effect.py:354
msgid "+ Magic Def"
msgstr "+ Magie Vert"

#: ../src/engine/Effect.py:355
msgid "- Weapon Atk"
msgstr "- Waffe Angr"

#: ../src/engine/Effect.py:356
msgid "- Weapon Def"
msgstr "- Waffe Vert"

#: ../src/engine/Effect.py:357
msgid "- Magic Atk"
msgstr "- Magie Angr"

#: ../src/engine/Effect.py:358
msgid "- Magic Def"
msgstr "- Magie Vert"

#: ../src/engine/Effect.py:359
msgid "Invulnerable"
msgstr "Unverwundbarkeit"

#: ../src/engine/Effect.py:360
msgid "Regen"
msgstr "Regeneration"

#: ../src/engine/Effect.py:362
msgid "Tripped"
msgstr "Sturz"

#: ../src/engine/Name.py:44 ../src/engine/Name.py:47
msgid "names-male"
msgstr "namen-maenner"

#: ../src/engine/Name.py:45
msgid "names-female"
msgstr "namen-frauen"

#: ../src/engine/Unit.py:40
msgid "neuter"
msgstr "neutrum"

#: ../src/engine/Unit.py:42
msgid "female"
msgstr "weiblich"

#: ../src/engine/Unit.py:43
msgid "male"
msgstr "männlich"

#: ../src/gui/ScenarioChooser.py:38
msgid "Choose a scenario:"
msgstr "Wähle ein Szenario"

#: ../src/gui/ScenarioChooser.py:83
msgid "Castle"
msgstr "Burg"

#: ../src/gui/ScenarioChooser.py:83
msgid "Hill & Ravine"
msgstr "Hügel & Schluchten"

#: ../src/gui/ScenarioChooser.py:83
msgid "Wall"
msgstr "Mauer"

#: ../src/gui/ScenarioChooser.py:84
msgid "Randomly Generated (Easy)"
msgstr "Zufällig Generiert (Leicht)"

#: ../src/gui/ScenarioChooser.py:85
msgid "Randomly Generated (Normal)"
msgstr "Zufällig Generiert (Normal)"

#: ../src/gui/ScenarioChooser.py:86
msgid "Randomly Generated (Difficult)"
msgstr "Zufällig Generiert (Schwer)"

#: ../src/gui/ScenarioGUI.py:206
msgid "Miss"
msgstr "Verfehlt"

#: ../src/gui/Sprite.py:412
msgid "(%2d,%2d) h:%2d"
msgstr "(%2d,%2d) h:%2d"

#: ../src/gui/Sprite.py:469
msgid "HP: %d/%d"
msgstr "HP: %d/%d"

#: ../src/gui/Sprite.py:487
msgid "SP: %d/%d"
msgstr "SP: %d/%d"

#: ../src/gui/Sprite.py:501
msgid "Move: %d  Jump: %d"
msgstr "Beweg: %d  Sprung: %d"

#: ../src/gui/Sprite.py:510
msgid "W.Atk: %d  W.Def: %d"
msgstr "W.Angr: %d  W.Vert: %d"

#: ../src/gui/Sprite.py:519
msgid "M.Atk: %d  M.Def: %d"
msgstr "M.Angr: %d  M.Vetr: %d"

#: ../src/gui/Sprite.py:528
msgid "Lv. %d %s"
msgstr "Lv. %d %s"

#: ../src/gui/Sprite.py:537
msgid "Speed: %d"
msgstr "Geschw: %d"

#: ../src/gui/Sprite.py:820
msgid " (%d SP)"
msgstr " (%d SP)"

