# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR ORGANIZATION
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: Mon Feb 20 08:11:02 2006\n"
"PO-Revision-Date: 2006-03-11 15:23+0100\n"
"Last-Translator: Julien ROSSI <wesnothtux2b@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: pygettext.py 1.5\n"

#: ../data/core/abilities/biteofthevampire.py:3
msgid "Bite of The Vampire"
msgstr "Morsure de vampire"

#: ../data/core/abilities/biteofthevampire.py:5
msgid "Bite into your enemy and drink her blood!"
msgstr "Pour mordre vos ennemis et boire leur sang"

#: ../data/core/abilities/crawl.py:3
msgid "Crawl"
msgstr ""

#: ../data/core/abilities/crawl.py:5
msgid "Decreases the movement rate of a unit."
msgstr "Diminue les points de mouvement d'une unité."

#: ../data/core/abilities/defend.py:3
msgid "Defend"
msgstr "Défense"

#: ../data/core/abilities/defend.py:5
msgid "Increase your defense temporarily."
msgstr "Augmente la défense temporairement."

#: ../data/core/abilities/drainlife.py:3
msgid "Drain Life"
msgstr "Drainage de vie"

#: ../data/core/abilities/drainlife.py:5
msgid "Regenerate yourself at the expense of your enemy."
msgstr "Pour se regénérer au dépends de son ennemi"

#: ../data/core/abilities/fire.py:3
msgid "Fire"
msgstr "Feu"

#: ../data/core/abilities/fire.py:5
msgid "Weak fire spell."
msgstr "Petit sortilège de feu."

#: ../data/core/abilities/freeze.py:3
#: ../src/engine/Effect.py:343
msgid "Freeze"
msgstr "Gel"

#: ../data/core/abilities/freeze.py:5
msgid "Weak ice spell. (Sometimes freezes.)"
msgstr "Léger sortilège de glace (gèle de temps en temps)"

#: ../data/core/abilities/haste.py:3
#: ../src/engine/Effect.py:347
msgid "Haste"
msgstr "Hâte"

#: ../data/core/abilities/haste.py:5
msgid "Increases the speed of a unit."
msgstr "Augmente la vitesse d'une unité."

#: ../data/core/abilities/hold.py:3
msgid "Hold"
msgstr ""

#: ../data/core/abilities/hold.py:5
msgid "Holds an enemy in place."
msgstr ""

#: ../data/core/abilities/lifesink.py:3
msgid "Life Sink"
msgstr ""

#: ../data/core/abilities/lifesink.py:5
msgid "A relatively strong, life draining attack."
msgstr "Une attaque relativement puissante de drainage de vie."

#: ../data/core/abilities/poison.py:3
#: ../src/engine/Effect.py:361
msgid "Poison"
msgstr "Poison"

#: ../data/core/abilities/poison.py:5
msgid "Poison your enemy, causing him to lose HP every turn."
msgstr "Empoisonne un ennemi, lui faisant perdre des PV à chaque tour."

#: ../data/core/abilities/protect.py:3
msgid "Protect"
msgstr "Protection"

#: ../data/core/abilities/protect.py:5
msgid "Protect a friend for one turn."
msgstr "Protège un ami pendant un tour."

#: ../data/core/abilities/regenerate.py:3
msgid "Regenerate"
msgstr "Regénération"

#: ../data/core/abilities/regenerate.py:5
msgid "Gives your ally regeneration."
msgstr "Donne de la regénération à vos alliés"

#: ../data/core/abilities/righteousness.py:3
msgid "Righteousness"
msgstr ""

#: ../data/core/abilities/righteousness.py:5
msgid "Call forth a righteous flame."
msgstr ""

#: ../data/core/abilities/sleep.py:3
#: ../src/engine/Effect.py:342
msgid "Sleep"
msgstr "Sommeil"

#: ../data/core/abilities/sleep.py:5
msgid "Put a opponent to sleep."
msgstr "Endors un ennemi."

#: ../data/core/abilities/slow.py:3
#: ../src/engine/Effect.py:348
msgid "Slow"
msgstr "Ralentissement"

#: ../data/core/abilities/slow.py:5
msgid "Decreases the speed of a unit."
msgstr "Ralentis une unité ennemie."

#: ../data/core/abilities/trip.py:3
msgid "Trip"
msgstr ""

#: ../data/core/abilities/trip.py:5
msgid "Knocks down an enemy."
msgstr ""

#: ../data/core/abilities/wingedfeet.py:3
msgid "Winged Feet"
msgstr "Pieds ailés."

#: ../data/core/abilities/wingedfeet.py:5
msgid "Increases the movement rate of a unit."
msgstr "Augmente les points de mouvement d'une unité."

#: ../data/core/abilities/yell.py:3
msgid "Yell"
msgstr "Cri"

#: ../data/core/abilities/yell.py:5
msgid "Yell, dazing enemies and damaging them slightly."
msgstr "Cri, effrayant les ennemis et leur provoquant de légers dommages."

#: ../src/Main.py:159
msgid "To win: Defeat all enemies!"
msgstr "Pour gagner : tuez tous les ennemis !"

#: ../src/Main.py:172
msgid "You lost..."
msgstr "Vous avez perdu..."

#: ../src/Main.py:174
msgid "You won!"
msgstr "Vous avez gagné !"

#: ../src/engine/Effect.py:344
msgid "Paralyze"
msgstr "Paralisie"

#: ../src/engine/Effect.py:345
msgid "Paralyze Legs"
msgstr "Paralise les jambes"

#: ../src/engine/Effect.py:346
msgid "Paralyze Arms"
msgstr "Paralyse les bras"

#: ../src/engine/Effect.py:349
msgid "+ Move"
msgstr "+ Déplacement"

#: ../src/engine/Effect.py:350
msgid "- Move"
msgstr "- Déplacement"

#: ../src/engine/Effect.py:351
msgid "+ Weapon Atk"
msgstr "+ Atq. Arm."

#: ../src/engine/Effect.py:352
msgid "+ Weapon Def"
msgstr "+ Def. Arm."

#: ../src/engine/Effect.py:353
msgid "+ Magic Atk"
msgstr "+ Atq. Mag."

#: ../src/engine/Effect.py:354
msgid "+ Magic Def"
msgstr "+ Def. Mag."

#: ../src/engine/Effect.py:355
msgid "- Weapon Atk"
msgstr "- Atq. Arm."

#: ../src/engine/Effect.py:356
msgid "- Weapon Def"
msgstr "- Def. Arm."

#: ../src/engine/Effect.py:357
msgid "- Magic Atk"
msgstr "- Atq. Mag."

#: ../src/engine/Effect.py:358
msgid "- Magic Def"
msgstr "- Def. Mag."

#: ../src/engine/Effect.py:359
msgid "Invulnerable"
msgstr "Invulnérable"

#: ../src/engine/Effect.py:360
msgid "Regen"
msgstr ""

#: ../src/engine/Effect.py:362
msgid "Tripped"
msgstr ""

#: ../src/engine/Name.py:44
#: ../src/engine/Name.py:47
msgid "names-male"
msgstr ""

#: ../src/engine/Name.py:45
msgid "names-female"
msgstr ""

#: ../src/engine/Unit.py:40
msgid "neuter"
msgstr "neutre"

#: ../src/engine/Unit.py:42
msgid "female"
msgstr "femme"

#: ../src/engine/Unit.py:43
msgid "male"
msgstr "homme"

#: ../src/gui/ScenarioChooser.py:38
msgid "Choose a scenario:"
msgstr "Choisissez un scénario"

#: ../src/gui/ScenarioChooser.py:83
msgid "Castle"
msgstr "Château"

#: ../src/gui/ScenarioChooser.py:83
msgid "Hill & Ravine"
msgstr "Colline et ravin"

#: ../src/gui/ScenarioChooser.py:83
msgid "Wall"
msgstr "Mur"

#: ../src/gui/ScenarioChooser.py:84
msgid "Randomly Generated (Easy)"
msgstr "Carte aléatoire (facile)"

#: ../src/gui/ScenarioChooser.py:85
msgid "Randomly Generated (Normal)"
msgstr "Carte aléatoire (normal)"

#: ../src/gui/ScenarioChooser.py:86
msgid "Randomly Generated (Difficult)"
msgstr "carte aléatoire (difficile)"

#: ../src/gui/ScenarioGUI.py:206
msgid "Miss"
msgstr ""

#: ../src/gui/Sprite.py:412
msgid "(%2d,%2d) h:%2d"
msgstr "(%2d,%2d) h:%2d"

#: ../src/gui/Sprite.py:469
msgid "HP: %d/%d"
msgstr "PV: %d/%d"

#: ../src/gui/Sprite.py:487
msgid "SP: %d/%d"
msgstr "PS: %d/%d"

#: ../src/gui/Sprite.py:501
msgid "Move: %d  Jump: %d"
msgstr "Déplacements%d  Saut: %d"

#: ../src/gui/Sprite.py:510
msgid "W.Atk: %d  W.Def: %d"
msgstr "Atq. A: %d  Def.A: %d"

#: ../src/gui/Sprite.py:519
msgid "M.Atk: %d  M.Def: %d"
msgstr "Atq.Mag: %d Def.Mag: %d"

#: ../src/gui/Sprite.py:528
msgid "Lv. %d %s"
msgstr "Niv. %d %s"

#: ../src/gui/Sprite.py:537
msgid "Speed: %d"
msgstr "Vitesse : %d"

#: ../src/gui/Sprite.py:820
msgid " (%d SP)"
msgstr " (%d PS)"

