id
//turns on player identification

bfgcolor 2
//(0:Blue/1:Red/2:Green)

grappletype 0 0
//1st Parameter is render Style:
//   0 = Rope
//   1 = Laser
//2nd Parameter is grapple Style:
//   0 = PsychoMod Grapple
//   1 = Lithium Style Grapple
//   2 = Rope Grapple