The set of external characteristics that an object exhibits.
The abstract class that provides common behavior for Class and Metaclass
objects.
binary message
A message specifying an action to be performed on the receiver object and
an additional object passed as an argument. The name of a binary
message consists of one or two special characters. Smalltalk uses
binary messages for arithmetic, comparisons, and logical operations.
X + Y is an example of a binary message with + as the
binary selector.
bind file
The bind file, created during precompile, contains all of the information
needed to create a package in DB2 used for executing corresponding Smalltalk
code. The package is utilized by the DB2 database manager at
execution. The bind file can be used to bind your application to other
databases.
block
A Smalltalk object consisting of one or more statements, enclosed in
brackets [ ], that are passed as arguments or used as the receiver
of messages that implement control flow. Blocks can define temporary
variables for their own use. See also sort block.
browser
A window that supports one or more programming activities, such as
creating new classes or methods, modifying existing classes or methods, or
viewing library members.
byte array literal
A literal that is an indexed sequence of byte values. The number
sign (#) precedes this sequence and brackets enclose the sequence. For
example: #[17 103 11] is an array of 3 bytes.