UML Designer User's Guide

Responsibility

A responsibility is a duty of a thing or actor, something it must do in order for a use case to complete successfully. Each thing or actor can have many responsibilities, and each can collaborate with other things or actors in their responsibilities. A responsibility of a thing is a candidate ultimately to become one or more methods of an implementation object or a relationship between objects.

A responsibility can be transformed into a message specification. See Transforms and code generation for more information.


[ Top of Page | Previous Page | Next Page | Table of Contents | Index ]