DB2 graphic QMF Version 8

Transfer Object panel

The From information is displayed along with the number of QMF objects that will be processed.

Table 50. Transfer Object
  DB2P / DB2PLOCATION -- Transfer Object ----------------------- 8.1.0
  Command ===>
 
  From DB2 Subsystem......... :
       Location.............. :
       Object Owner.......... :
       Object Name........... :
       Object Type (Q/P/F/%). :
       Object Count.......... :
 
  To   DB2 Subsystem...... ===>
       Location........... ===>
       New Owner.......... ===>
       New Name........... ===>
       Replace Duplicates? ===>
 

Press ENTER to process this TRANSFER request. If you press Enter, the QMF objects identified on the panel will be processed, the database will be updated, the HPO Activity Log will be updated, and you will return to the previous panel.

Type CAN or CANCEL or press PF3 to cancel this TRANSFER request.

If you press PF3, the command will be ignored, the objects will remain unchanged, and you will return to the previous panel.

The fields on the panel are:

New Owner
If you are transferring a set of objects, enter the new owner for the objects. You must specify a different owner from the From Object Owner. If you are transferring only one object, enter the new owner for the object, or specify the same owner as the From Object Owner, in which case you must specify a different object name in the New Name field.
New Name
If you are transferring a set of objects, you cannot enter a value in this field. If you are transferring only one object, enter the new name for the object. If the object is being transferred to a different owner, you can specify the same name as the From Object Name. Otherwise, you must specify a different name. You cannot use any of the following QMF reserved words as the new name: CHART, DATA, FORM, FORM., PROC, PROFILE, QUERY, REPORT, and TABLE.
Replace Duplicates?
This flag controls what happens if an object exists with the same name as one you are trying to create. If you enter Y, the new object will replace the object having the same name. If you enter N, the new object will not be created.


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timestamp Last updated: March, 2004