DB2 graphic  QMF Version 8

Adding instructions

When a scene requires action by your user, you need to provide instructions. You might create text, similar to the scene title created in the previous section, or you might create a label on a button. Creating instructions is part of designing the user interface for your published QMF Visionary world.

Suppose your scene includes a RadioGroup control that offers your users three different ways of viewing a layout. The options might seem self-explanatory to you, but users might need more explicit instructions.

The figure below shows a Text object containing instructions for how to use the Radio Group control.

Figure 10. Editing instructions for a Radio Group

To make each option a jump, you must create an event action for each. See Creating event actions for details.


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Copyright IBM Corporation 1982,2004 Copyright IBM Corporation 1982, 2004
timestamp Last updated: March, 2004