DB2 graphic  QMF Version 8

Creating event actions

You can assign event actions to objects to provide interactivity and navigation. Event actions automatically execute an operation, function, or calculation as a result of a triggering event, such as clicking the mouse. You can assign event actions to any object you create, from controls to primitives to ActiveX movies.

You create an event action by selecting an event for the object and then assigning it an action in the Object Behavior dialog box. You can also set parameters when an event occurs or combine results so that both an action is performed and a parameter is set.

Object events and actions are also listed in QMF Visionary online help reference sections.

You can specify the following actions:

You can access the Object Behavior dialog box either by double-clicking an event name in the Events page of the Object Inspector or by selecting an object in the Worlds page and clicking Edit --> Behavior. For instructions on creating event actions, see the DB2 QMF Visionary Getting Started Guide and the QMF Visionary online help.


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Copyright IBM Corporation 1982,2004 Copyright IBM Corporation 1982, 2004
timestamp Last updated: March, 2004