Objects in QMF Visionary Studio are part of an object hierarchy that is reflected in the tree you see in the Worlds page of the World Manager. Objects have a parent-child relationship, with child objects sharing some characteristics of their parents.
Here is an example of a world displayed on the Worlds page.
Each object in the world fits into this overall hierarchy. Each world and scene has its own parameters and other resources that can be used within the scope of that world or scene.
As a result of the hierarchical context, you cannot delete an object from the middle of the structure without deleting all the child objects underneath it. In addition, some child objects cannot be moved or copied without the context of their parent objects.
For example, a data template for a particular 2-D layout can be duplicated within the same layout to create the effect called layering. However, the same data template cannot be copied to a different type of layout elsewhere in the world.
The layout context dictates the format for the data template; a pie chart template would not work in a linear map layout.
In addition to layouts, each level of detail in a scene might contain child objects, such as text or images. Within each level of detail in a 2-D layout data template also are child objects, such as text, images, data symbols and so on.