This topic lists the headers and folders that can be manipulated by the Mapping node.
When you create a top-level message map, only the Properties folder is initially included in the map, and a default transformation from input to output properties is created in a local map. You can then use the Message Assembly properties page in the Graphical Data Mapping editor to modify the transport headers that you might include in the map. Alternatively, you can right-click the Message Assembly and select Add or remove headers and folders from the context menu.
In a message map, you can transform elements in the Properties tree by using transforms such as the Move transform to copy a value, or the Assign transform to set a value of an element. You can also use elements in the Properties tree as input data to your transformations. For more information, see Mapping the Properties tree.
In a message map, you can update, delete, or create data in the environment tree Variables folder. You can use the environment tree as input data to your transformations. For more information, see Mapping the environment tree.
In a message map, you can update, delete, or create data in the local environment tree Variables folder. You can use the environment tree as input data to your transformations. For more information, see Mapping data in the local environment tree.
In a message map, you can transform transport headers. For more information, see Mapping transport headers.
You can map these headers: