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Windows > Memory

The Memory window displays the contents of specific memory locations. On each line, the first entry is the memory address in hexadecimal. This entry is followed by the contents of memory starting at that address. The memory contents are displayed in hexadecimal notation. By default, 128 bytes are displayed, 16 bytes per line. An ASCII string is appended at the end of each line.

The Memory command brings up the Memory window, which displays the contents of a section of memory. When you initially select the Memory command:

You must enter a starting memory location, a count, and a value for the bytes per unit of display, in the Memory Bounds dialog box to identify the section of memory to display. Valid values for the Bytes Per Unit of Display field are 1, 2, 4, and 8 bytes. This makes it easier to interpret data which is 2, 4, or 8 bytes long, especially if the target is a little-endian machine. The addresses corresponding to the current executable are easily displayed in the Source pane by selecting the Disassembly button or by placing your cursor in the Source pane and entering I (capital I) to toggle between source and disassembly mode.

This display can be modified by using the Bounds (Memory Window) command from the Memory window.

Additional information on memory display from the debugger can be found in Using the Apex Debugger.

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