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Windows > Object Display

The Windows > Object Display command brings up the Object Display window displays and updates the values of a variable from the current program. When Windows > Object Display is selected, the Object Display window is displayed.

At most one object is displayed at any given time. If the window is already displaying a different object, it is first cleared.

The appearance of a displayed object is governed by the settings of the debugger's display options at the time the object is displayed. The current display options can be viewed and changed by accessing the Display pane of the View > Options dialog. Some options (for example, Display Levels) can also be overridden on a per-display basis through the Show dialog. The display of an object is not affected by changes in options once display begins.

Displaying Objects/Adding Objects for Display

An expression can be displayed in the window using one of the following methods:

1. . Execute Debug > Display... in the debugger log window.

2. . Select an object for display, then execute Debug > Display in an editor window.

Deleting Objects from the Display

To delete a displayed object, position the cursor on the expression text for the object you wish to delete, and execute the Edit > Delete command. Alternatively select part of the expression text for one or more displayed objects and execute Edit > Delete.

Expansion and Elision

The symbol "..." in the Object Display Window indicates that part of the object, or the object pointed to by a pointer, is not being displayed. These elided components can be made visible by expanding them; components that are already visible may be elided.

The degree of expansion or elision is measured in levels. Expanding by one level shows one more component. For example, expanding an elided record field shows all the field names for the record, and the values for those fields that have simple values. Field values that are records or arrays are not expanded.

The available expand and elide operations are:

Navigate > Expand
Expand one level
Navigate > Expand By 4
Expand four levels
Navigate > Expand Fully
Expand a large number of levels
Navigate > Elide
Elide one level
Navigate > Elide By 4
Elide four levels
Navigate > Elide Fully
Make the selected object elided


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