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Topic Title: Object-oriented Design And Programming
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Created On: 3-Jul-2006 14:03
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 3-Jul-2006 14:03
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Brandi Carroll

Posts: 82
Joined: 22-Jul-2004

OBJECT-ORIENTED DESIGN AND PROGRAMMING

Florida Atlantic University
Department of Computer Science and Engineering
Boca Raton, FL USA

Instructor: Ionut Cardei, Ph.D.

Prerequisites
Data Structures and Algorithms Analysis

Textbook
Cay Horstmann, ?Object Oriented Design & Patterns?, 2nd Ed., Wiley, 2005
ISBN 0-471-74487-5

Course Objectives
Help students understand and apply:
· the methods of object-oriented design and programming in the context of the software development cycle,
· the basics of Unified Modeling Language for analysis and design of object-oriented software,
· Java programming, as a tool for software implementation,
· patterns for software design, for improving software quality

Course Topics
Brief introduction to Java; software development process; functional specification and use cases; Unified Modeling Language diagrams with I-Logix Rhapsody; design methodology; OO design principles; implementation in Java; design patterns; Java applet framework; other Java topics (reflection, serialization), multithreading.

Grading Policy
· Project: 20%
· Homeworks: 30%
· Midterm exam: 25%
· Final exam: 25%
The final grade will depend on how the student performs relative to the rest of the class.

Useful References
· Craig Larman, ?Applying UML and Patterns?, 3rd edition, Prentice Hall, 2004.
· Martin Fowler, ?UML Distilled?, 3rd edition, Addison-Wesley, 2003.
· Erich Gamma et al. ?Design Patterns?, Addison-Wesley Professional; 1st edition, 1995
· Mary Campione et al., ?The Java Tutorial?, 2nd edition, Sun Microsystem, or at [url]http://java.sun.com/docs/books/tutorial/index.html[/url]
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