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Telelogic Rhapsody (steve huntington) | ![]() |
Topic Title: Reality check, please: Animating user defined Types/Classes Topic Summary: Created On: 5-Mar-2007 10:46 Status: Read Only |
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Hi Guys,
I'd be grateful if someone could confirm that I am (or am not) getting my head round the following... Assume I'm working in c++, and I define a type like this: [INDENT]typedef RhpInteger myType; [/INDENT] 1) If I want to animate myType as an attribute of a class, it is sufficient to provide the operator<< only. 2) Whereas if I want to animate the myType as an argument of an Event or Operation, it is neccessary to provide either the AnimSerializeOperation, or to instantiate X2String<myType>. In fact, in this case, the operator<< is redundant/irrelevant, even if I do define it for other purposes besides Animation. How am I doing so far? Thanks! ------------------------- -- jim |
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