Main design tasks in the Screen editor
You use the Screen editor to complete design tasks such as describing the layout, specifying the resources, calling Macros, or indicating help messages.
- Defining the Screen elements and layout
The elements that constitute a Screen can be Data Elements, labels, or Screens. You call them and specify their display characteristics in the Screen layout. - Screen simulation and address of elements
You can simulate a Screen by opening its emulator. You can then see the fields and labels of the Screens as they will be displayed when the transaction is run. The overlapping errors are displayed in a dedicated view. - Modifying the internal resources of a batch or online program
The internal resources of a batch or online program are its work or linkage areas. You can replace their automatically generated descriptions by calling Data Structures or Data Elements in the work and linkage areas. To do so, you specify micropatterns directly in the COBOL code of the generated instance. - Adding Macro calls
When you call a Macro, its lines are inserted in a batch, online, or client/server program. You can then use standard sequences of specific code several times in the same program or in different programs. To call a Macro, you must select it in the -CP Lines tab. If it is parameterized, you must assign values to its parameters. - Specifying Dialog help messages (standard or client Screen)
You specify help on a Screen, a Data Element, or an error message in the -GE Lines of the Screen.
Parent topic: The Screen entity
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