vtkCubeAxesActor2D Class Reference

create a 2D plot of a bounding box edges - used for navigation More...

`#include <vtkCubeAxesActor2D.h>`

Inheritance diagram for vtkCubeAxesActor2D:
[legend]
Collaboration diagram for vtkCubeAxesActor2D:
[legend]

## Public Types

enum | FlyMode { VTK_FLY_OUTER_EDGES = 0, VTK_FLY_CLOSEST_TRIAD = 1, VTK_FLY_NONE = 2 }
typedef vtkActor2D | Superclass
Public Types inherited from vtkActor2D
typedef vtkProp | Superclass
Public Types inherited from vtkProp
typedef vtkObject | Superclass

## Public Member Functions

virtual vtkTypeBool | IsA (const char *type)
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
vtkCubeAxesActor2D * | NewInstance () const
void | PrintSelf (ostream &os, vtkIndent indent) override
| Methods invoked by print to print information about the object including superclasses. More...
int | RenderOverlay (vtkViewport *) override
| Draw the axes as per the vtkProp superclass' API. More...
int | RenderOpaqueGeometry (vtkViewport *) override
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More...
int | RenderTranslucentPolygonalGeometry (vtkViewport *) override
vtkTypeBool | HasTranslucentPolygonalGeometry () override
| Does this prop have some translucent polygonal geometry? More...
virtual void | SetInputConnection (vtkAlgorithmOutput *)
| Use the bounding box of this input dataset to draw the cube axes. More...
virtual void | SetInputData (vtkDataSet *)
virtual vtkDataSet * | GetInput ()
void | SetViewProp (vtkProp *prop)
| Use the bounding box of this prop to draw the cube axes. More...
virtual vtkProp * | GetViewProp ()
virtual void | SetBounds (double, double, double, double, double, double)
| Explicitly specify the region in space around which to draw the bounds. More...
virtual void | SetBounds (double[6])
double * | GetBounds () override
| Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void | GetBounds (double bounds[6])
virtual void | SetRanges (double, double, double, double, double, double)
| Explicitly specify the range of values used on the bounds. More...
virtual void | SetRanges (double[6])
double * | GetRanges ()
void | GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void | GetRanges (double ranges[6])
virtual void | SetXOrigin (double)
| Explicitly specify an origin for the axes. More...
virtual void | SetYOrigin (double)
virtual void | SetZOrigin (double)
virtual void | SetUseRanges (vtkTypeBool)
| Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. More...
virtual vtkTypeBool | GetUseRanges ()
virtual void | UseRangesOn ()
virtual void | UseRangesOff ()
virtual void | SetCamera (vtkCamera *)
| Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D. More...
virtual vtkCamera * | GetCamera ()
virtual void | SetFlyMode (int)
| Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. More...
virtual int | GetFlyMode ()
void | SetFlyModeToOuterEdges ()
void | SetFlyModeToClosestTriad ()
void | SetFlyModeToNone ()
virtual void | SetScaling (vtkTypeBool)
| Set/Get a flag that controls whether the axes are scaled to fit in the viewport. More...
virtual vtkTypeBool | GetScaling ()
virtual void | ScalingOn ()
virtual void | ScalingOff ()
virtual void | SetNumberOfLabels (int)
| Set/Get the number of annotation labels to show along the x, y, and z axes. More...
virtual int | GetNumberOfLabels ()
virtual void | SetXLabel (const char *)
| Set/Get the labels for the x, y, and z axes. More...
virtual char * | GetXLabel ()
virtual void | SetYLabel (const char *)
virtual char * | GetYLabel ()
virtual void | SetZLabel (const char *)
virtual char * | GetZLabel ()
vtkAxisActor2D * | GetXAxisActor2D ()
| Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example) More...
vtkAxisActor2D * | GetYAxisActor2D ()
vtkAxisActor2D * | GetZAxisActor2D ()
virtual void | SetAxisTitleTextProperty (vtkTextProperty *p)
| Set/Get the title text property of all axes. More...
virtual vtkTextProperty * | GetAxisTitleTextProperty ()
virtual void | SetAxisLabelTextProperty (vtkTextProperty *p)
| Set/Get the labels text property of all axes. More...
virtual vtkTextProperty * | GetAxisLabelTextProperty ()
virtual void | SetLabelFormat (const char *)
| Set/Get the format with which to print the labels on each of the x-y-z axes. More...
virtual char * | GetLabelFormat ()
virtual void | SetFontFactor (double)
| Set/Get the factor that controls the overall size of the fonts used to label and title the axes. More...
virtual double | GetFontFactor ()
virtual void | SetInertia (int)
| Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
virtual int | GetInertia ()
virtual void | SetShowActualBounds (int)
| Set/Get the variable that controls whether the actual bounds of the dataset are always shown. More...
virtual int | GetShowActualBounds ()
virtual void | SetCornerOffset (double)
| Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
virtual double | GetCornerOffset ()
void | ReleaseGraphicsResources (vtkWindow *) override
| Release any graphics resources that are being consumed by this actor. More...
virtual void | SetXAxisVisibility (vtkTypeBool)
| Turn on and off the visibility of each axis. More...
virtual vtkTypeBool | GetXAxisVisibility ()
virtual void | XAxisVisibilityOn ()
virtual void | XAxisVisibilityOff ()
virtual void | SetYAxisVisibility (vtkTypeBool)
virtual vtkTypeBool | GetYAxisVisibility ()
virtual void | YAxisVisibilityOn ()
virtual void | YAxisVisibilityOff ()
virtual void | SetZAxisVisibility (vtkTypeBool)
virtual vtkTypeBool | GetZAxisVisibility ()
virtual void | ZAxisVisibilityOn ()
virtual void | ZAxisVisibilityOff ()
void | ShallowCopy (vtkCubeAxesActor2D *actor)
| Shallow copy of a CubeAxesActor2D. More...
Public Member Functions inherited from vtkActor2D
void | PrintSelf (ostream &os, vtkIndent indent) override
| Methods invoked by print to print information about the object including superclasses. More...
vtkActor2D * | NewInstance () const
int | RenderOverlay (vtkViewport *viewport) override
| Support the standard render methods. More...
int | RenderOpaqueGeometry (vtkViewport *viewport) override
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More...
int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override
vtkTypeBool | HasTranslucentPolygonalGeometry () override
| Does this prop have some translucent polygonal geometry? More...
virtual void | SetMapper (vtkMapper2D *mapper)
| Set/Get the vtkMapper2D which defines the data to be drawn. More...
virtual vtkMapper2D * | GetMapper ()
virtual void | SetLayerNumber (int)
| Set/Get the layer number in the overlay planes into which to render. More...
virtual int | GetLayerNumber ()
vtkProperty2D * | GetProperty ()
| Returns this actor's vtkProperty2D. More...
virtual void | SetProperty (vtkProperty2D *)
| Set this vtkProp's vtkProperty2D. More...
virtual vtkCoordinate * | GetPositionCoordinate ()
| Get the PositionCoordinate instance of vtkCoordinate. More...
virtual void | SetPosition (float x[2])
virtual void | SetPosition (float x, float y)
virtual float * | GetPosition ()
void | SetDisplayPosition (int, int)
| Set the Prop2D's position in display coordinates. More...
virtual vtkCoordinate * | GetPosition2Coordinate ()
| Access the Position2 instance variable. More...
virtual void | SetPosition2 (float x[2])
virtual void | SetPosition2 (float x, float y)
virtual float * | GetPosition2 ()
void | SetWidth (double w)
| Set/Get the height and width of the Actor2D. More...
double | GetWidth ()
void | SetHeight (double h)
double | GetHeight ()
vtkMTimeType | GetMTime () override
| Return this objects MTime. More...
void | GetActors2D (vtkPropCollection *pc) override
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
void | ShallowCopy (vtkProp *prop) override
| Shallow copy of this vtkActor2D. More...
void | ReleaseGraphicsResources (vtkWindow *) override
| Release any graphics resources that are being consumed by this actor. More...
virtual vtkCoordinate * | GetActualPositionCoordinate (void)
| Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
virtual vtkCoordinate * | GetActualPosition2Coordinate (void)
| Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
Public Member Functions inherited from vtkProp
vtkProp * | NewInstance () const
void | PrintSelf (ostream &os, vtkIndent indent) override
| Methods invoked by print to print information about the object including superclasses. More...
virtual void | GetActors (vtkPropCollection *)
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
virtual void | GetVolumes (vtkPropCollection *)
virtual void | SetVisibility (vtkTypeBool)
| Set/Get visibility of this vtkProp. More...
virtual vtkTypeBool | GetVisibility ()
virtual void | VisibilityOn ()
virtual void | VisibilityOff ()
virtual void | SetPickable (vtkTypeBool)
| Set/Get the pickable instance variable. More...
virtual vtkTypeBool | GetPickable ()
virtual void | PickableOn ()
virtual void | PickableOff ()
virtual void | Pick ()
| Method fires PickEvent if the prop is picked. More...
virtual void | SetDragable (vtkTypeBool)
| Set/Get the value of the dragable instance variable. More...
virtual vtkTypeBool | GetDragable ()
virtual void | DragableOn ()
virtual void | DragableOff ()
virtual vtkMTimeType | GetRedrawMTime ()
| Return the mtime of anything that would cause the rendered image to appear differently. More...
virtual void | SetUseBounds (bool)
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
virtual bool | GetUseBounds ()
virtual void | UseBoundsOn ()
virtual void | UseBoundsOff ()
virtual void | InitPathTraversal ()
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
virtual vtkAssemblyPath * | GetNextPath ()
virtual int | GetNumberOfPaths ()
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
virtual vtkMatrix4x4 * | GetMatrix ()
virtual vtkInformation * | GetPropertyKeys ()
| Set/Get property keys. More...
virtual void | SetPropertyKeys (vtkInformation *keys)
virtual bool | HasKeys (vtkInformation *requiredKeys)
| Tells if the prop has all the required keys. More...
virtual int | RenderVolumetricGeometry (vtkViewport *)
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
| Render the opaque geometry only if the prop has all the requiredKeys. More...
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
| Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
| Render the volumetric geometry only if the prop has all the requiredKeys. More...
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
| Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
virtual vtkTypeBool | HasOpaqueGeometry ()
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. More...
virtual double | GetEstimatedRenderTime (vtkViewport *)
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
virtual double | GetEstimatedRenderTime ()
virtual void | SetEstimatedRenderTime (double t)
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
virtual void | RestoreEstimatedRenderTime ()
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
virtual double | GetAllocatedRenderTime ()
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
void | SetRenderTimeMultiplier (double t)
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
virtual double | GetRenderTimeMultiplier ()
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
virtual bool | GetSupportsSelection ()
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &)
| allows a prop to update a selections color buffers More...
virtual int | GetNumberOfConsumers ()
| Get the number of consumers. More...
void | AddConsumer (vtkObject *c)
| Add or remove or get or check a consumer,. More...
void | RemoveConsumer (vtkObject *c)
vtkObject * | GetConsumer (int i)
int | IsConsumer (vtkObject *c)
virtual void | SetShaderProperty (vtkShaderProperty *property)
| Set/Get the shader property. More...
virtual vtkShaderProperty * | GetShaderProperty ()
virtual bool | IsRenderingTranslucentPolygonalGeometry ()
Public Member Functions inherited from vtkObject
| vtkBaseTypeMacro (vtkObject, vtkObjectBase)
virtual void | DebugOn ()
| Turn debugging output on. More...
virtual void | DebugOff ()
| Turn debugging output off. More...
bool | GetDebug ()
| Get the value of the debug flag. More...
void | SetDebug (bool debugFlag)
| Set the value of the debug flag. More...
virtual void | Modified ()
| Update the modification time for this object. More...
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommand * | GetCommand (unsigned long tag)
void | RemoveObserver (vtkCommand *)
void | RemoveObservers (unsigned long event, vtkCommand *)
void | RemoveObservers (const char *event, vtkCommand *)
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *)
vtkTypeBool | HasObserver (const char *event, vtkCommand *)
void | RemoveObserver (unsigned long tag)
void | RemoveObservers (unsigned long event)
void | RemoveObservers (const char *event)
void | RemoveAllObservers ()
vtkTypeBool | HasObserver (unsigned long event)
vtkTypeBool | HasObserver (const char *event)
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
int | InvokeEvent (unsigned long event, void *callData)
| This method invokes an event and return whether the event was aborted or not. More...
int | InvokeEvent (const char *event, void *callData)
int | InvokeEvent (unsigned long event)
int | InvokeEvent (const char *event)
Public Member Functions inherited from vtkObjectBase
const char * | GetClassName () const
| Return the class name as a string. More...
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name)
| Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
virtual void | Delete ()
| Delete a VTK object. More...
virtual void | FastDelete ()
| Delete a reference to this object. More...
void | InitializeObjectBase ()
void | Print (ostream &os)
| Print an object to an ostream. More...
virtual void | PrintHeader (ostream &os, vtkIndent indent)
virtual void | PrintTrailer (ostream &os, vtkIndent indent)
virtual void | Register (vtkObjectBase *o)
| Increase the reference count (mark as used by another object). More...
virtual void | UnRegister (vtkObjectBase *o)
| Decrease the reference count (release by another object). More...
int | GetReferenceCount ()
| Return the current reference count of this object. More...
void | SetReferenceCount (int)
| Sets the reference count. More...
void | PrintRevisions (ostream &)
| Legacy. More...

## Static Public Member Functions

static vtkTypeBool | IsTypeOf (const char *type)
static vtkCubeAxesActor2D * | SafeDownCast (vtkObjectBase *o)
static vtkCubeAxesActor2D * | New ()
| Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". More...
Static Public Member Functions inherited from vtkActor2D
static vtkTypeBool | IsTypeOf (const char *type)
static vtkActor2D * | SafeDownCast (vtkObjectBase *o)
static vtkActor2D * | New ()
| Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0. More...
Static Public Member Functions inherited from vtkProp
static vtkTypeBool | IsTypeOf (const char *type)
static vtkProp * | SafeDownCast (vtkObjectBase *o)
static vtkInformationIntegerKey * | GeneralTextureUnit ()
| Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
static vtkInformationDoubleVectorKey * | GeneralTextureTransform ()
| Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
Static Public Member Functions inherited from vtkObject
static vtkObject * | New ()
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
static void | BreakOnError ()
| This method is called when vtkErrorMacro executes. More...
static void | SetGlobalWarningDisplay (int val)
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
static void | GlobalWarningDisplayOn ()
static void | GlobalWarningDisplayOff ()
static int | GetGlobalWarningDisplay ()
Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool | IsTypeOf (const char *name)
| Return 1 if this class type is the same type of (or a subclass of) the named class. More...
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name)
| Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
static vtkObjectBase * | New ()
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...

## Protected Member Functions

virtual vtkObjectBase * | NewInstanceInternal () const
| vtkCubeAxesActor2D ()
| ~vtkCubeAxesActor2D () override
void | TransformBounds (vtkViewport *viewport, double bounds[6], double pts[8][3])
int | ClipBounds (vtkViewport *viewport, double pts[8][3], double bounds[6])
double | EvaluatePoint (double planes[24], double x[3])
double | EvaluateBounds (double planes[24], double bounds[6])
void | AdjustAxes (double pts[8][3], double bounds[6], int idx, int xIdx, int yIdx, int zIdx, int zIdx2, int xAxes, int yAxes, int zAxes, double xCoords[4], double yCoords[4], double zCoords[4], double xRange[2], double yRange[2], double zRange[2])
Protected Member Functions inherited from vtkActor2D
| vtkActor2D ()
| ~vtkActor2D () override
Protected Member Functions inherited from vtkProp
| vtkProp ()
| ~vtkProp () override
Protected Member Functions inherited from vtkObject
| vtkObject ()
| ~vtkObject () override
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
| These methods allow a command to exclusively grab all events. More...
void | InternalReleaseFocus ()
Protected Member Functions inherited from vtkObjectBase
| vtkObjectBase ()
virtual | ~vtkObjectBase ()
virtual void | CollectRevisions (ostream &)
virtual void | ReportReferences (vtkGarbageCollector *)
| vtkObjectBase (const vtkObjectBase &)
void | operator= (const vtkObjectBase &)

## Protected Attributes

vtkCubeAxesActor2DConnection * | ConnectionHolder
vtkProp * | ViewProp
double | Bounds [6]
double | Ranges [6]
vtkTypeBool | UseRanges
vtkCamera * | Camera
int | FlyMode
vtkTypeBool | Scaling
vtkAxisActor2D * | XAxis
vtkAxisActor2D * | YAxis
vtkAxisActor2D * | ZAxis
vtkTextProperty * | AxisTitleTextProperty
vtkTextProperty * | AxisLabelTextProperty
vtkTimeStamp | BuildTime
int | NumberOfLabels
char * | XLabel
char * | YLabel
char * | ZLabel
char * | Labels [3]
vtkTypeBool | XAxisVisibility
vtkTypeBool | YAxisVisibility
vtkTypeBool | ZAxisVisibility
char * | LabelFormat
double | FontFactor
double | CornerOffset
int | Inertia
int | RenderCount
int | InertiaAxes [8]
int | RenderSomething
int | ShowActualBounds
double | XOrigin
double | YOrigin
double | ZOrigin
Protected Attributes inherited from vtkActor2D
vtkMapper2D * | Mapper
int | LayerNumber
vtkProperty2D * | Property
vtkCoordinate * | PositionCoordinate
vtkCoordinate * | Position2Coordinate
Protected Attributes inherited from vtkProp
vtkTypeBool | Visibility
vtkTypeBool | Pickable
vtkTypeBool | Dragable
bool | UseBounds
double | AllocatedRenderTime
double | EstimatedRenderTime
double | SavedEstimatedRenderTime
double | RenderTimeMultiplier
int | NumberOfConsumers
vtkObject ** | Consumers
vtkAssemblyPaths * | Paths
vtkInformation * | PropertyKeys
vtkShaderProperty * | ShaderProperty
Protected Attributes inherited from vtkObject
bool | Debug
vtkTimeStamp | MTime
vtkSubjectHelper * | SubjectHelper
Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > | ReferenceCount
vtkWeakPointerBase ** | WeakPointers

## Detailed Description

create a 2D plot of a bounding box edges - used for navigation

vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)

The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.

The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.

See also
  vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty

Definition at line 59 of file vtkCubeAxesActor2D.h.

## Member Typedef Documentation

## Superclass

typedef vtkActor2D vtkCubeAxesActor2D::Superclass

Definition at line 62 of file vtkCubeAxesActor2D.h.

## Member Enumeration Documentation

## FlyMode

enum vtkCubeAxesActor2D::FlyMode

Enumerator
VTK_FLY_OUTER_EDGES |
VTK_FLY_CLOSEST_TRIAD |
VTK_FLY_NONE |

Definition at line 165 of file vtkCubeAxesActor2D.h.

## Constructor & Destructor Documentation

## vtkCubeAxesActor2D()

vtkCubeAxesActor2D::vtkCubeAxesActor2D | ( |  | ) |

protected

## ~vtkCubeAxesActor2D()

vtkCubeAxesActor2D::~vtkCubeAxesActor2D | ( |  | ) |

override protected

## Member Function Documentation

## IsTypeOf()

static vtkTypeBool vtkCubeAxesActor2D::IsTypeOf | ( | const char * | type | ) |

static

## IsA()

virtual vtkTypeBool vtkCubeAxesActor2D::IsA | ( | const char * | name | ) |

virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

## SafeDownCast()

static vtkCubeAxesActor2D* vtkCubeAxesActor2D::SafeDownCast | ( | vtkObjectBase * | o | ) |

static

## NewInstanceInternal()

virtual vtkObjectBase* vtkCubeAxesActor2D::NewInstanceInternal | ( |  | ) | const

protected virtual

Reimplemented from vtkActor2D.

## NewInstance()

vtkCubeAxesActor2D* vtkCubeAxesActor2D::NewInstance | ( |  | ) | const

## PrintSelf()

void vtkCubeAxesActor2D::PrintSelf | ( | ostream & | os,
|  | vtkIndent | indent
| ) |  |

override virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

## New()

static vtkCubeAxesActor2D* vtkCubeAxesActor2D::New | ( |  | ) |

static

Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g".

The number of labels per axis is set to 3.

## RenderOverlay()

int vtkCubeAxesActor2D::RenderOverlay | ( | vtkViewport * |  | ) |

override virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

## RenderOpaqueGeometry()

int vtkCubeAxesActor2D::RenderOpaqueGeometry | ( | vtkViewport * |  | ) |

override virtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves.

There are four key render methods in vtk and they correspond to four different points in the rendering cycle. Any given prop may implement one or more of these methods. The first method is intended for rendering all opaque geometry. The second method is intended for rendering all translucent polygonal geometry. The third one is intended for rendering all translucent volumetric geometry. Most of the volume rendering mappers draw their results during this third method. The last method is to render any 2D annotation or overlays. Each of these methods return an integer value indicating whether or not this render method was applied to this data.

Reimplemented from vtkProp.

## RenderTranslucentPolygonalGeometry()

int vtkCubeAxesActor2D::RenderTranslucentPolygonalGeometry | ( | vtkViewport * |  | ) |

inline override virtual

Reimplemented from vtkProp.

Definition at line 78 of file vtkCubeAxesActor2D.h.

## HasTranslucentPolygonalGeometry()

vtkTypeBool vtkCubeAxesActor2D::HasTranslucentPolygonalGeometry | ( |  | ) |

override virtual

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkProp.

## SetInputConnection()

virtual void vtkCubeAxesActor2D::SetInputConnection | ( | vtkAlgorithmOutput * |  | ) |

virtual

Use the bounding box of this input dataset to draw the cube axes.

If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

## SetInputData()

virtual void vtkCubeAxesActor2D::SetInputData | ( | vtkDataSet * |  | ) |

virtual

## GetInput()

virtual vtkDataSet* vtkCubeAxesActor2D::GetInput | ( |  | ) |

virtual

## SetViewProp()

void vtkCubeAxesActor2D::SetViewProp | ( | vtkProp * | prop | ) |

Use the bounding box of this prop to draw the cube axes.

The ViewProp is used to determine the bounds only if the Input is not defined.

## GetViewProp()

virtual vtkProp* vtkCubeAxesActor2D::GetViewProp | ( |  | ) |

virtual

## SetBounds() [1/2]

virtual void vtkCubeAxesActor2D::SetBounds | ( | double | ,
|  | double | ,
|  | double | ,
|  | double | ,
|  | double | ,
|  | double |
| ) |  |

virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

## SetBounds() [2/2]

virtual void vtkCubeAxesActor2D::SetBounds | ( | double | [6] | ) |

virtual

## GetBounds() [1/3]

double* vtkCubeAxesActor2D::GetBounds | ( |  | ) |

override virtual

Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).

in world coordinates. NULL means that the bounds are not defined.

Reimplemented from vtkProp.

## GetBounds() [2/3]

void vtkCubeAxesActor2D::GetBounds | ( | double & | xmin,
|  | double & | xmax,
|  | double & | ymin,
|  | double & | ymax,
|  | double & | zmin,
|  | double & | zmax
| ) |  |

## GetBounds() [3/3]

void vtkCubeAxesActor2D::GetBounds | ( | double | bounds[6] | ) |

## SetRanges() [1/2]

virtual void vtkCubeAxesActor2D::SetRanges | ( | double | ,
|  | double | ,
|  | double | ,
|  | double | ,
|  | double | ,
|  | double |
| ) |  |

virtual

Explicitly specify the range of values used on the bounds.

The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

## SetRanges() [2/2]

virtual void vtkCubeAxesActor2D::SetRanges | ( | double | [6] | ) |

virtual

## GetRanges() [1/3]

double* vtkCubeAxesActor2D::GetRanges | ( |  | ) |

## GetRanges() [2/3]

void vtkCubeAxesActor2D::GetRanges | ( | double & | xmin,
|  | double & | xmax,
|  | double & | ymin,
|  | double & | ymax,
|  | double & | zmin,
|  | double & | zmax
| ) |  |

## GetRanges() [3/3]

void vtkCubeAxesActor2D::GetRanges | ( | double | ranges[6] | ) |

## SetXOrigin()

virtual void vtkCubeAxesActor2D::SetXOrigin | ( | double |  | ) |

virtual

Explicitly specify an origin for the axes.

These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

## SetYOrigin()

virtual void vtkCubeAxesActor2D::SetYOrigin | ( | double |  | ) |

virtual

## SetZOrigin()

virtual void vtkCubeAxesActor2D::SetZOrigin | ( | double |  | ) |

virtual

## SetUseRanges()

virtual void vtkCubeAxesActor2D::SetUseRanges | ( | vtkTypeBool |  | ) |

virtual

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges.

By default the axes use the data ranges.

## GetUseRanges()

virtual vtkTypeBool vtkCubeAxesActor2D::GetUseRanges | ( |  | ) |

virtual

## UseRangesOn()

virtual void vtkCubeAxesActor2D::UseRangesOn | ( |  | ) |

virtual

## UseRangesOff()

virtual void vtkCubeAxesActor2D::UseRangesOff | ( |  | ) |

virtual

## SetCamera()

virtual void vtkCubeAxesActor2D::SetCamera | ( | vtkCamera * |  | ) |

virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

## GetCamera()

virtual vtkCamera* vtkCubeAxesActor2D::GetCamera | ( |  | ) |

virtual

## SetFlyMode()

virtual void vtkCubeAxesActor2D::SetFlyMode | ( | int |  | ) |

virtual

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

## GetFlyMode()

virtual int vtkCubeAxesActor2D::GetFlyMode | ( |  | ) |

virtual

## SetFlyModeToOuterEdges()

void vtkCubeAxesActor2D::SetFlyModeToOuterEdges | ( |  | ) |

inline

Definition at line 180 of file vtkCubeAxesActor2D.h.

## SetFlyModeToClosestTriad()

void vtkCubeAxesActor2D::SetFlyModeToClosestTriad | ( |  | ) |

inline

Definition at line 181 of file vtkCubeAxesActor2D.h.

## SetFlyModeToNone()

void vtkCubeAxesActor2D::SetFlyModeToNone | ( |  | ) |

inline

Definition at line 182 of file vtkCubeAxesActor2D.h.

## SetScaling()

virtual void vtkCubeAxesActor2D::SetScaling | ( | vtkTypeBool |  | ) |

virtual

Set/Get a flag that controls whether the axes are scaled to fit in the viewport.

If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

## GetScaling()

virtual vtkTypeBool vtkCubeAxesActor2D::GetScaling | ( |  | ) |

virtual

## ScalingOn()

virtual void vtkCubeAxesActor2D::ScalingOn | ( |  | ) |

virtual

## ScalingOff()

virtual void vtkCubeAxesActor2D::ScalingOff | ( |  | ) |

virtual

## SetNumberOfLabels()

virtual void vtkCubeAxesActor2D::SetNumberOfLabels | ( | int |  | ) |

virtual

Set/Get the number of annotation labels to show along the x, y, and z axes.

This values is a suggestion: the number of labels may vary depending on the particulars of the data.

## GetNumberOfLabels()

virtual int vtkCubeAxesActor2D::GetNumberOfLabels | ( |  | ) |

virtual

## SetXLabel()

virtual void vtkCubeAxesActor2D::SetXLabel | ( | const char * |  | ) |

virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X", "Y" and "Z".

## GetXLabel()

virtual char* vtkCubeAxesActor2D::GetXLabel | ( |  | ) |

virtual

## SetYLabel()

virtual void vtkCubeAxesActor2D::SetYLabel | ( | const char * |  | ) |

virtual

## GetYLabel()

virtual char* vtkCubeAxesActor2D::GetYLabel | ( |  | ) |

virtual

## SetZLabel()

virtual void vtkCubeAxesActor2D::SetZLabel | ( | const char * |  | ) |

virtual

## GetZLabel()

virtual char* vtkCubeAxesActor2D::GetZLabel | ( |  | ) |

virtual

## GetXAxisActor2D()

vtkAxisActor2D* vtkCubeAxesActor2D::GetXAxisActor2D | ( |  | ) |

inline

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 224 of file vtkCubeAxesActor2D.h.

## GetYAxisActor2D()

vtkAxisActor2D* vtkCubeAxesActor2D::GetYAxisActor2D | ( |  | ) |

inline

Definition at line 225 of file vtkCubeAxesActor2D.h.

## GetZAxisActor2D()

vtkAxisActor2D* vtkCubeAxesActor2D::GetZAxisActor2D | ( |  | ) |

inline

Definition at line 226 of file vtkCubeAxesActor2D.h.

## SetAxisTitleTextProperty()

virtual void vtkCubeAxesActor2D::SetAxisTitleTextProperty | ( | vtkTextProperty * | p | ) |

virtual

Set/Get the title text property of all axes.

Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

## GetAxisTitleTextProperty()

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisTitleTextProperty | ( |  | ) |

virtual

## SetAxisLabelTextProperty()

virtual void vtkCubeAxesActor2D::SetAxisLabelTextProperty | ( | vtkTextProperty * | p | ) |

virtual

Set/Get the labels text property of all axes.

Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

## GetAxisLabelTextProperty()

virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisLabelTextProperty | ( |  | ) |

virtual

## SetLabelFormat()

virtual void vtkCubeAxesActor2D::SetLabelFormat | ( | const char * |  | ) |

virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

## GetLabelFormat()

virtual char* vtkCubeAxesActor2D::GetLabelFormat | ( |  | ) |

virtual

## SetFontFactor()

virtual void vtkCubeAxesActor2D::SetFontFactor | ( | double |  | ) |

virtual

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

## GetFontFactor()

virtual double vtkCubeAxesActor2D::GetFontFactor | ( |  | ) |

virtual

## SetInertia()

virtual void vtkCubeAxesActor2D::SetInertia | ( | int |  | ) |

virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

## GetInertia()

virtual int vtkCubeAxesActor2D::GetInertia | ( |  | ) |

virtual

## SetShowActualBounds()

virtual void vtkCubeAxesActor2D::SetShowActualBounds | ( | int |  | ) |

virtual

Set/Get the variable that controls whether the actual bounds of the dataset are always shown.

Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)

## GetShowActualBounds()

virtual int vtkCubeAxesActor2D::GetShowActualBounds | ( |  | ) |

virtual

## SetCornerOffset()

virtual void vtkCubeAxesActor2D::SetCornerOffset | ( | double |  | ) |

virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back.

## GetCornerOffset()

virtual double vtkCubeAxesActor2D::GetCornerOffset | ( |  | ) |

virtual

## ReleaseGraphicsResources()

void vtkCubeAxesActor2D::ReleaseGraphicsResources | ( | vtkWindow * |  | ) |

override virtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

## SetXAxisVisibility()

virtual void vtkCubeAxesActor2D::SetXAxisVisibility | ( | vtkTypeBool |  | ) |

virtual

Turn on and off the visibility of each axis.

## GetXAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor2D::GetXAxisVisibility | ( |  | ) |

virtual

## XAxisVisibilityOn()

virtual void vtkCubeAxesActor2D::XAxisVisibilityOn | ( |  | ) |

virtual

## XAxisVisibilityOff()

virtual void vtkCubeAxesActor2D::XAxisVisibilityOff | ( |  | ) |

virtual

## SetYAxisVisibility()

virtual void vtkCubeAxesActor2D::SetYAxisVisibility | ( | vtkTypeBool |  | ) |

virtual

## GetYAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor2D::GetYAxisVisibility | ( |  | ) |

virtual

## YAxisVisibilityOn()

virtual void vtkCubeAxesActor2D::YAxisVisibilityOn | ( |  | ) |

virtual

## YAxisVisibilityOff()

virtual void vtkCubeAxesActor2D::YAxisVisibilityOff | ( |  | ) |

virtual

## SetZAxisVisibility()

virtual void vtkCubeAxesActor2D::SetZAxisVisibility | ( | vtkTypeBool |  | ) |

virtual

## GetZAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor2D::GetZAxisVisibility | ( |  | ) |

virtual

## ZAxisVisibilityOn()

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOn | ( |  | ) |

virtual

## ZAxisVisibilityOff()

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOff | ( |  | ) |

virtual

## ShallowCopy()

void vtkCubeAxesActor2D::ShallowCopy | ( | vtkCubeAxesActor2D * | actor | ) |

Shallow copy of a CubeAxesActor2D.

## TransformBounds()

void vtkCubeAxesActor2D::TransformBounds | ( | vtkViewport * | viewport,
|  | double | bounds[6],
|  | double | pts[8][3]
| ) |  |

protected

## ClipBounds()

int vtkCubeAxesActor2D::ClipBounds | ( | vtkViewport * | viewport,
|  | double | pts[8][3],
|  | double | bounds[6]
| ) |  |

protected

## EvaluatePoint()

double vtkCubeAxesActor2D::EvaluatePoint | ( | double | planes[24],
|  | double | x[3]
| ) |  |

protected

## EvaluateBounds()

double vtkCubeAxesActor2D::EvaluateBounds | ( | double | planes[24],
|  | double | bounds[6]
| ) |  |

protected

## AdjustAxes()

void vtkCubeAxesActor2D::AdjustAxes | ( | double | pts[8][3],
|  | double | bounds[6],
|  | int | idx,
|  | int | xIdx,
|  | int | yIdx,
|  | int | zIdx,
|  | int | zIdx2,
|  | int | xAxes,
|  | int | yAxes,
|  | int | zAxes,
|  | double | xCoords[4],
|  | double | yCoords[4],
|  | double | zCoords[4],
|  | double | xRange[2],
|  | double | yRange[2],
|  | double | zRange[2]
| ) |  |

protected

## Member Data Documentation

## ConnectionHolder

vtkCubeAxesActor2DConnection* vtkCubeAxesActor2D::ConnectionHolder

protected

Definition at line 328 of file vtkCubeAxesActor2D.h.

## ViewProp

vtkProp* vtkCubeAxesActor2D::ViewProp

protected

Definition at line 330 of file vtkCubeAxesActor2D.h.

## Bounds

double vtkCubeAxesActor2D::Bounds[6]

protected

Definition at line 331 of file vtkCubeAxesActor2D.h.

## Ranges

double vtkCubeAxesActor2D::Ranges[6]

protected

Definition at line 332 of file vtkCubeAxesActor2D.h.

## UseRanges

vtkTypeBool vtkCubeAxesActor2D::UseRanges

protected

Definition at line 333 of file vtkCubeAxesActor2D.h.

## Camera

vtkCamera* vtkCubeAxesActor2D::Camera

protected

Definition at line 335 of file vtkCubeAxesActor2D.h.

## FlyMode

int vtkCubeAxesActor2D::FlyMode

protected

Definition at line 336 of file vtkCubeAxesActor2D.h.

## Scaling

vtkTypeBool vtkCubeAxesActor2D::Scaling

protected

Definition at line 337 of file vtkCubeAxesActor2D.h.

## XAxis

vtkAxisActor2D* vtkCubeAxesActor2D::XAxis

protected

Definition at line 339 of file vtkCubeAxesActor2D.h.

## YAxis

vtkAxisActor2D* vtkCubeAxesActor2D::YAxis

protected

Definition at line 340 of file vtkCubeAxesActor2D.h.

## ZAxis

vtkAxisActor2D* vtkCubeAxesActor2D::ZAxis

protected

Definition at line 341 of file vtkCubeAxesActor2D.h.

## AxisTitleTextProperty

vtkTextProperty* vtkCubeAxesActor2D::AxisTitleTextProperty

protected

Definition at line 343 of file vtkCubeAxesActor2D.h.

## AxisLabelTextProperty

vtkTextProperty* vtkCubeAxesActor2D::AxisLabelTextProperty

protected

Definition at line 344 of file vtkCubeAxesActor2D.h.

## BuildTime

vtkTimeStamp vtkCubeAxesActor2D::BuildTime

protected

Definition at line 346 of file vtkCubeAxesActor2D.h.

## NumberOfLabels

int vtkCubeAxesActor2D::NumberOfLabels

protected

Definition at line 348 of file vtkCubeAxesActor2D.h.

## XLabel

char* vtkCubeAxesActor2D::XLabel

protected

Definition at line 349 of file vtkCubeAxesActor2D.h.

## YLabel

char* vtkCubeAxesActor2D::YLabel

protected

Definition at line 350 of file vtkCubeAxesActor2D.h.

## ZLabel

char* vtkCubeAxesActor2D::ZLabel

protected

Definition at line 351 of file vtkCubeAxesActor2D.h.

## Labels

char* vtkCubeAxesActor2D::Labels[3]

protected

Definition at line 352 of file vtkCubeAxesActor2D.h.

## XAxisVisibility

vtkTypeBool vtkCubeAxesActor2D::XAxisVisibility

protected

Definition at line 354 of file vtkCubeAxesActor2D.h.

## YAxisVisibility

vtkTypeBool vtkCubeAxesActor2D::YAxisVisibility

protected

Definition at line 355 of file vtkCubeAxesActor2D.h.

## ZAxisVisibility

vtkTypeBool vtkCubeAxesActor2D::ZAxisVisibility

protected

Definition at line 356 of file vtkCubeAxesActor2D.h.

## LabelFormat

char* vtkCubeAxesActor2D::LabelFormat

protected

Definition at line 358 of file vtkCubeAxesActor2D.h.

## FontFactor

double vtkCubeAxesActor2D::FontFactor

protected

Definition at line 359 of file vtkCubeAxesActor2D.h.

## CornerOffset

double vtkCubeAxesActor2D::CornerOffset

protected

Definition at line 360 of file vtkCubeAxesActor2D.h.

## Inertia

int vtkCubeAxesActor2D::Inertia

protected

Definition at line 361 of file vtkCubeAxesActor2D.h.

## RenderCount

int vtkCubeAxesActor2D::RenderCount

protected

Definition at line 362 of file vtkCubeAxesActor2D.h.

## InertiaAxes

int vtkCubeAxesActor2D::InertiaAxes[8]

protected

Definition at line 363 of file vtkCubeAxesActor2D.h.

## RenderSomething

int vtkCubeAxesActor2D::RenderSomething

protected

Definition at line 365 of file vtkCubeAxesActor2D.h.

## ShowActualBounds

int vtkCubeAxesActor2D::ShowActualBounds

protected

Definition at line 368 of file vtkCubeAxesActor2D.h.

## XOrigin

double vtkCubeAxesActor2D::XOrigin

protected

Definition at line 370 of file vtkCubeAxesActor2D.h.

## YOrigin

double vtkCubeAxesActor2D::YOrigin

protected

Definition at line 371 of file vtkCubeAxesActor2D.h.

## ZOrigin

double vtkCubeAxesActor2D::ZOrigin

protected

Definition at line 372 of file vtkCubeAxesActor2D.h.

The documentation for this class was generated from the following file:

- Rendering/Annotation/vtkCubeAxesActor2D.h