Patch File for DeHackEd v3.0

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Doom version = 21
Patch format = 6


Thing 24 (SS Nazi)
Alert sound = 36
Death sound = 59
Bits = 71303174

Thing 140 (Doggies)
Initial frame = 726
First moving frame = 728
Alert sound = 36
Attack sound = 0
Injury frame = 742
Pain chance = 170
Pain sound = 27
Close attack frame = 0
Far attack frame = 736
Death frame = 744
Exploding frame = 749
Death sound = 59
Width = 1310720
Height = 3670016
Mass = 100
Action sound = 75
Bits = 138412038
Respawn frame = 758

Frame 726
Sprite number = 28

Frame 727
Sprite number = 28

Frame 728
Sprite number = 28

Frame 729
Sprite number = 28

Frame 730
Sprite number = 28

Frame 731
Sprite number = 28

Frame 732
Sprite number = 28

Frame 733
Sprite number = 28

Frame 734
Sprite number = 28

Frame 735
Sprite number = 28

Frame 736
Sprite number = 28

Frame 737
Sprite number = 28
Sprite subnumber = 4

Frame 738
Sprite number = 28
Sprite subnumber = 32773

Frame 739
Sprite number = 28
Sprite subnumber = 4

Frame 740
Sprite number = 28
Sprite subnumber = 32773

Frame 741
Sprite number = 28
Sprite subnumber = 4

Frame 742
Sprite number = 28
Sprite subnumber = 6

Frame 743
Sprite number = 28
Sprite subnumber = 6

Frame 744
Sprite number = 28
Sprite subnumber = 7

Frame 745
Sprite number = 28
Sprite subnumber = 8

Frame 746
Sprite number = 28
Sprite subnumber = 9

Frame 747
Sprite number = 28
Sprite subnumber = 10

Frame 748
Sprite number = 28
Sprite subnumber = 13

Frame 749
Sprite number = 28
Sprite subnumber = 14

Frame 750
Sprite number = 28
Sprite subnumber = 15

Frame 751
Sprite number = 28
Sprite subnumber = 16

Frame 752
Sprite number = 28
Sprite subnumber = 17

Frame 753
Sprite number = 28
Sprite subnumber = 18

Frame 754
Sprite number = 28
Sprite subnumber = 19

Frame 755
Sprite number = 28
Sprite subnumber = 20

Frame 756
Sprite number = 28
Sprite subnumber = 21

Frame 757
Sprite number = 28
Sprite subnumber = 22

Frame 758
Sprite number = 28
Sprite subnumber = 11

Frame 759
Sprite number = 28
Sprite subnumber = 10

Frame 760
Sprite number = 28
Sprite subnumber = 9

Frame 761
Sprite number = 28
Sprite subnumber = 8

Frame 762
Sprite number = 28
Sprite subnumber = 7
