19 VisRTX::Context* rtx = VisRTX_GetContext();
20 this->model = rtx->CreateModel();
25 for (
Geometry* geometry : this->geometries)
29 this->model->Release();
42 auto it = this->geometries.find(geometry);
43 if (it != this->geometries.end())
48 this->model->AddGeometry(geometry->geometry);
49 this->geometries.insert(geometry);
54 VisRTX::Model* model =
nullptr;
55 std::set<Geometry*> geometries;