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VTK
9.0.1
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31 #ifndef vtkOpenGLUniforms_h
32 #define vtkOpenGLUniforms_h
34 #include "vtkRenderingOpenGL2Module.h"
38 class vtkUniformInternals;
77 const std::vector<int>&
value)
override;
79 const std::vector<float>&
value)
override;
100 void SetUniform2fv(
const char*
name,
const int count,
const float (*f)[2])
override;
101 void SetUniform3fv(
const char*
name,
const int count,
const float (*f)[3])
override;
102 void SetUniform4fv(
const char*
name,
const int count,
const float (*f)[4])
override;
183 vtkUniformInternals* Internals;
represent and manipulate 3x3 transformation matrices
The ShaderProgram uses one or more Shader objects.
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
vtkTypeUInt32 vtkMTimeType