Render pass that render the scene in a cubemap and project these six renderings to a single quad. There are currently two different projections implemented (Equirectangular and Azimuthal). This pass can be used to produce images that can be visualize with specific devices that re-maps the distorted image to a panoramic view (for instance VR headsets, domes, panoramic screens)
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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkPanoramicProjectionPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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void | Render (const vtkRenderState *s) override |
| Perform rendering according to a render state. More...
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void | ReleaseGraphicsResources (vtkWindow *w) override |
| Release graphics resources and ask components to release their own resources. More...
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virtual unsigned int | GetCubeResolution () |
| Get/Set the cubemap textures resolution used to render (offscreen) all directions. More...
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virtual void | SetCubeResolution (unsigned int) |
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virtual int | GetProjectionType () |
| Get/Set the type of projection. More...
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virtual void | SetProjectionType (int) |
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void | SetProjectionTypeToEquirectangular () |
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void | SetProjectionTypeToAzimuthal () |
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virtual double | GetAngle () |
| Get/Set the vertical angle of projection. More...
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virtual void | SetAngle (double) |
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virtual bool | GetInterpolate () |
| Get/Set the interpolation mode. More...
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virtual void | SetInterpolate (bool) |
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virtual void | InterpolateOn () |
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virtual void | InterpolateOff () |
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vtkImageProcessingPass * | NewInstance () const |
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virtual vtkRenderPass * | GetDelegatePass () |
| Delegate for rendering the image to be processed. More...
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virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
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vtkOpenGLRenderPass * | NewInstance () const |
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virtual bool | PreReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
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virtual bool | PostReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
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virtual bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) |
| Update the uniforms of the shader program. More...
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virtual vtkMTimeType | GetShaderStageMTime () |
| For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
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virtual void | SetActiveDrawBuffers (unsigned int) |
| Number of active draw buffers. More...
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virtual unsigned int | GetActiveDrawBuffers () |
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vtkRenderPass * | NewInstance () const |
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virtual int | GetNumberOfRenderedProps () |
| Number of props rendered at the last Render call. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
| Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkPanoramicProjectionPass ()=default |
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| ~vtkPanoramicProjectionPass () override=default |
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void | RenderOnFace (const vtkRenderState *s, int index) |
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void | Project (vtkOpenGLRenderWindow *renWin) |
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void | InitOpenGLResources (vtkOpenGLRenderWindow *renWin) |
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| vtkImageProcessingPass () |
| Default constructor. More...
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| ~vtkImageProcessingPass () override |
| Destructor. More...
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void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target) |
| Render delegate with a image of different dimensions than the original one. More...
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| vtkOpenGLRenderPass () |
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| ~vtkOpenGLRenderPass () override |
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void | PreRender (const vtkRenderState *s) |
| Call before rendering to update the actors' information keys. More...
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void | PostRender (const vtkRenderState *s) |
| Call after rendering to clean up the actors' information keys. More...
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| vtkRenderPass () |
| Default constructor. More...
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| ~vtkRenderPass () override |
| Destructor. More...
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void | UpdateCamera (vtkRenderer *renderer) |
| Call UpdateCamera() on Renderer. More...
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void | ClearLights (vtkRenderer *renderer) |
| Call ClearLights() on Renderer. More...
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void | UpdateLightGeometry (vtkRenderer *renderer) |
| Call UpdateLightGeometry() on Renderer. More...
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void | UpdateLights (vtkRenderer *renderer) |
| Call UpdateLights() on Renderer. More...
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void | UpdateGeometry (vtkRenderer *renderer, vtkFrameBufferObjectBase *fbo=nullptr) |
| Call UpdateGeometry() on Renderer. More...
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void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
| Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
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| vtkObject () |
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| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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Render pass that render the scene in a cubemap and project these six renderings to a single quad. There are currently two different projections implemented (Equirectangular and Azimuthal). This pass can be used to produce images that can be visualize with specific devices that re-maps the distorted image to a panoramic view (for instance VR headsets, domes, panoramic screens)
Note that it is often necessary to disable frustum cullers in order to render properly objects that are behind the camera.
- See also
- vtkRenderPass
Definition at line 40 of file vtkPanoramicProjectionPass.h.