Level event scripts can be used to control the game parameters and to do more cool stuff during gameplay. They make every level unique and more interesting. Here's a list of commands:
"event_time_stop" ("duration")
Stops the game timer for "duration" frames.
"timeline_wait" ("duration")
Stops the pattern timeline for "duration" frames.
"timeline_clear"
Clears the pattern timeline, stopping all the patterns.
"message_add" ("duration", "message")
Queues a text message with the string "message" that lasts for "duration" frames.
"message_clear"
Clears the screen from messages.
"level_float_add" ("value_name", "value")
"level_float_set"
"level_float_subtract"
"level_float_multiply"
"level_float_divide"
"level_int_add"
"level_int_set"
"level_int_subtract"
"level_int_multiply"
"level_int_divide"
Adds, sets, subtract, multiplies or divides a level JSON value by the name "value_name" by "value".
"style_float_add" ("value_name", "value")
"style_float_set"
"style_float_subtract"
"style_float_multiply"
"style_float_divide"
"style_int_add"
"style_int_set"
"style_int_subtract"
"style_int_multiply"
"style_int_divide"
Adds, sets, subtract, multiplies or divides a style JSON value by the name "value_name" by "value".
"style_set" ("id")
Changes the current style to "id".
"music_set" ("id")
Changes the current music to "id", with a random segment.
"music_set_segment" ("id", "segment_index")
Changes the current music to "id", at the segment number "segment_index".
"music_set_seconds" ("id", "seconds")
Changes the current music to "id", starting at "seconds".
"level_change" ("id")
Changes the level to "id", saving progress.
"side_changing_stop"
Stops random side number changes on level up.
"side_changing_start"
Resumes random side number changes on level up.
"increment_stop"
Stops level up increments.
"increment_start"
Resumes level up increments.
"play_sound" ("id")
Plays sound with id "id".
"menu"
Returns to menu, saving progress.
"event_exec" ("id")
Executes event file with id "id" immediately.
"event_enqueue" ("id")
Enqueues event file with id "id" in the event queue.
"script_exec" ("value_name")
Runs LUA script with filename "value_name". Example usage: { "type": "script_exec", "value_name": "test.lua" }