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include
HitQueue.h
Go to the documentation of this file.
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// Copyright (c) 2009-2011 Alan Wright. All rights reserved.
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// Distributable under the terms of either the Apache License (Version 2.0)
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// or the GNU Lesser General Public License.
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#ifndef HITQUEUE_H
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#define HITQUEUE_H
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#include "
HitQueueBase.h
"
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namespace
Lucene
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{
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class
HitQueue
:
public
HitQueueBase
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{
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public
:
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HitQueue
(int32_t
size
,
bool
prePopulate
);
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virtual
~HitQueue
();
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LUCENE_CLASS
(
HitQueue
);
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protected
:
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bool
prePopulate
;
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protected
:
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virtual
bool
lessThan
(
const
ScoreDocPtr
& first,
const
ScoreDocPtr
& second);
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virtual
ScoreDocPtr
getSentinelObject
();
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};
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}
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#endif
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